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Posts posted by vsb
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alongside expanding inventory limits, can we get a menu added to contacts to "repurchase" guns that we've unlocked from armas? basically the exact system that already exists for vehicles
i have plenty of garbage preset guns or 0slot/1slot variants that i'd delete from my locker to free up space if getting them back wasn't a massive inconvenience
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7 minutes ago, CookiePuss said:Goodness how many weapons do you guys have???
all of them
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afaik the npc ai isn't actually ai, its just a sequence of animations or something
thats why npc vehicles freeze in place when moved, because the animations no longer line up with the distance they're supposed to move
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44 minutes ago, ezmegaz68 said:because people who have a suspicious amount of knowledge on triggerbots say this would make them useless
as someone who has a suspicious amount of knowledge on triggerbots, disabling the red crosshair wouldn't matter
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3 hours ago, jmiIos said:-Disable red crosshair
why?
3 hours ago, jmiIos said:Add the option to remove crosshair but keep hitmarks
some people have tried it and told me they like it but they don't use because of no hitmarks. They are WAY more important than red crosshair, I am sure decent amount of people would be using it.
relying on hitmarkers in 2023 lol
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only overlay crosshairs are allowed
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1 hour ago, Y2Venom said:Had it plenty of times, it should come back. Especially when i was stomping a team, it gave them the breather they needed and a way to balance up the game.
that still doesn’t make any sense - you stomp hard enough to get notoriety, die once, and then get right back to stomping
what kind of balance is that?
the bounty system has always been flawed at its core because it wasn’t intended as a balancing mechanic, its supposed to be an extra reward for players who were already playing well, but the pitiful rewards for pvp kills are entirely not worth the consequences of a bounty
also worth noting that one faction could pay down their notoriety and the other couldn’t, another poor mechanic tacked onto the system
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1 hour ago, MStomm said:But as the team with the advantage keeps mowing people down, they'd get bounties, which meant they became targets for anyone in the district to attack, which weakened their advantage and gave the struggling team a slightly better chance.
i never understood the notoriety system as a balancing mechanic - if you're getting beat down so badly that 50 other players are activated as "backup" wouldn't you want the mission to end as soon as possible, rather than dragging things out with a single bounty kill?
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5 hours ago, FanFoehver said:APB definitely needs something that refreshens it is style to look like a brand new game (Not by completely ruining the nostalgic aesthetic)
apb is never going to look like a brand new game, its simply too old at this point
a better investment would be some kind of art director to ensure that apb has a cohesive and stylized art direction going forward - omochabox and stockwell are long gone and their leftover art has been recycled to death at this point
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what exactly was the plugin?
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14 minutes ago, Maddalic said:If you hide in one of the "nah nah nah" spots on a hold mission on a 1v1 or 2v1 in your favor [gold = 2 silver, so a single gold or two silvers could use the spots in this case]; we all know where they are so it "shouldn't be hard" to fence them then check if the item is sitting in it
why not just fix the spots instead?
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11 minutes ago, NotZombieBiscuit said:I want better reading comprehension from you.
I expect better reading comprehension from you.
no can do bucko, all these posts dont farm themselves
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4 minutes ago, NotTheEnforcer said:You wouldnt be mad at all if this happened or otherwise you wouldnt be such a pretentious douche about something that happened nearly a year ago, but yeah sure whatever you gotta tell yourself
weirdo take tbh, who wouldn't be mad about losing stuff that was paid for?
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36 minutes ago, NotZombieBiscuit said:Goes right back to the initial ban.
Good job vsb.
idk what you want from me, ive already done everything i can, which amounts to saying "this sucks i would be mad too"
there's nothing else to do besides make fun of a dummy for doing dumb things and getting dunked on by karma
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2 hours ago, NotZombieBiscuit said:I like how everyone just missed the point completely.
Doing something bannable should result in a ban, not messing with an account. This situation shows either incompetency whether it is an accident or immaturity whether it was on purpose.
The outfit ban is pretty much a null point in this entire topic.
yeah everyone gets that, we just don’t care because he’s the kind of person that should probably be permabanned, and there’s nothing we can do about his account anyway
maybe the next person to get a bugged account will at least pretend to be a well-adjusted human being and everyone will be up in arms for them, but until then “don’t do stupid shit and get banned” is a solid fix for this issue
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31 minutes ago, jmiIos said:i am not talking about that..
then why quote someone talking about that?
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51 minutes ago, jmiIos said:Or maybe u can start using your eyes and stop playing on shitty graphics where its not possible to see under the car(with some exceptions where it's just not possible to see on any graphics). Anybody can disable crosshair in the game and use custom(which also disables hitmarkers) which is WAY bigger disadvantage than no red crosshair. They need to stop dumbing down the game.
it has nothing to do with graphics, the hitbox is literally larger than the character model at all times, its super common to be able to shoot a player behind full crouch cover without their character model ever being visible
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5 hours ago, xHenryman90x said:There should be some kind of 3rd party personal id based verification service working with gaming companies.
Why phone verification is still being used, If there's fake phone number services available?
because working with massive amounts of identity data is a liability
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33 minutes ago, cowhorseman said:i bet you only run oca and 45 acp
i'm a proud Permanent Meta Gamer main, don't disrespect
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23 hours ago, cowhorseman said:The main issue i'm running itno is sweaty kids trying to hard to win. i don't see the point of trying to win here after rank 150 or so you got basically everything you need ingame anything else you can buy from the market and besides like you said playing for fun, trying to do that hear gets you angry pms and kids telling you to kys becuase they have no idea what fun is
filthy casual
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New updates.
in Game
7 hours ago, Hexerin said:I will never understand why ya'll use this as your argument against Happy Landings. You've already lost the fight the moment you chose to forfeit a position of superiority by jumping down to the enemy. Additionally, if you're suffering the bracing crouch animation, it means you would've taken damage from that fall normally. This means that you would've given the enemy a shot or two worth of damage, same as being stuck in the animation. In other words, your argument applies both ways and is thus moot.
The reason that Happy Landings is used twofold. Firstly, it lets you ignore height at near zero personal risk. Thus, you can take paths that allow faster objective completion. Secondly, it helps you escape from a bad situation. With it, you can jump off from high places to escape, whereas without it you would just be stuck and die. That is the power of the mod, not some fantasy of offensive usage.
The only real alternative is Car Surfer, which is a decision of utility. It only matters in two situations: Your team has a car that can't fit everyone inside (considering the meta vehicle is the Vegas, this is common), or you need to use heavy weapons to take down pursuing vehicles (most obvious example being the armored truck escort final stage).
Hard landing is, unfortunately, a trap mod. It offers no real benefits, while imposing a critical weakness that is very easily punished.
i consider happy landings useless because the only time i take fall damage is while attacking an enemy, otherwise it’s more than easy to traverse the environment without taking damage
in an escape scenario relying on big jumps will get you killed anyway, being locked into any animation is generally fatal
hard landings is immensely useful because it doesn’t lock you into an animation, the ability to instantly start dealing damage more than makes up for any increased fall damage
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New updates.
in Game
4 hours ago, Reprimand said:Git gud.
If you have not experienced two players spam jumping with LTL OGPL then you are unable to understand my pain.
Happy Landing is a staple modification. I don't think it should prevent 100% of fall damage. 80% at most.
just shoot them? also if your issue is with the opgl-cd then why nerf the opgl?
happy landings is definitely not a staple modification, its just the only blue character mod easily available until r195 - there's a reason decent players don't run it, the landing animation costs you fights
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New updates.
in Game
1 hour ago, Reprimand said:Nerf Happy Landing
why nerf an already disadvantaged mod?
1 hour ago, Reprimand said:Prevent jumping with OGPL
?
1 hour ago, Reprimand said:Add a two-shot fire to the Obeya FBW
????????
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at the end of the day the servers are still running at 30fps
APB Roadmap 2023 (03/08)
in Social District (General Discussion)
Posted
what was your average latency? i find anything over 100ms extremely noticeable, especially on actions that already have a delay like driving
roadmap looks nice, but like matt said it also seems very aspirational
guess we’ll see