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Posts posted by vsb
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49 minutes ago, Revoluzzer said:Open Conflict was badly received, because it had no matchmaking beyond putting equal numbers of players against each other.
it actually didn’t even have that, i think open conflict would have been better received if there was at least an equal number of bodies on each team
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eu more like ew haha owned
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2 hours ago, AlienTM said:if the game have 100k players dats like 200-300 districts.If you dont like he match in 1 u aint gonna change it or what..also dats gonna bring way more threat lvls not just 4 like was before
we already have more than 4 threat levels
having to change districts to get a mission is poor game design
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12 minutes ago, CookiePuss said:I've had a little while to think about it and I shouldn't have been so harsh. I apologize.
im pretty sure he thinks the animation bug where your character stays in the jogging animation while firing is evidence of cheating, so he deserved it
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1 hour ago, USSVECTOR said:I understand quite a bit actually, my point being is those games are all still active and are actively growing and I believe this to have the same potential. Its rather sad to see a lot of people that don't think so. A lot might think I am silly to believe in such a thing however anything is possible. I know a lot of the older players even in the closed beta days who would be willing to come back if there were to be new content amongst other issues that were to be fixed
fortnite and minecraft are still active and actively growing in part because the underlying games are pretty solid (as well as multi-billion dollar company backers, but we can pretend that doesn't matter), CoD releases a new game every year and is primarily a console ip
asking for massive content additions while the fundamentals of apb remain broken is putting the cart way before the horse, as a beta veteran myself i have no interest in coming back for a new district or extra contacts if the same old problems of game performance, balance, moderation, poor monetization, etc are still around - just look at how badly Riot crashed and burned if you want an example of how fast the shiny new coat of content paint wears off- 1
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1 hour ago, USSVECTOR said:I understand it takes a lot of resources and time to do that.
i really don’t think you do lol
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3 hours ago, ninjarrrr said:ingame report overhaul lol it never worked to begin with-and still doesn't
releasing guns isnt enough to satisify the community, didn't you learn this from g1?
you didn't actually fix anything wrong with missions though, 1v1 vip is still a thing, you didn't try and balance some of the map locations that heavily favour the defending team, some missions still have ridiculous time on stages etc.
and for weapon balance patches....... just lmao
this really isnt a good way to start ur thread tbh
feels like your reading comprehension could use some work my guy, everything you quoted was written by the “community”, not matt
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thanks for your input
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lol
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3 hours ago, Yapopal said:I offered several options for finding the balance of the team. I don't know if they will work or not. To do this, you need to introduce them into the game and test them. To say for sure that this is the worst idea that I have heard is not reasonable.
This topic discusses the inequality in the level of play of opponents. Everyone knows that it is difficult to pick up an enemy because of the small population. This problem cannot be solved by separating areas according to threat levels. We need a balance of power between the teams. Not by individuals, but by teams. This balance must be found at the beginning of each mission and changed as you progress through the stages. This will make the gameplay really interesting. The weak will receive support, the strong will be restrained within certain limits. If the teams are initially equal in strength, then they will not notice any changes in the gameplay at all.
the problem with this is you are punishing players for playing well and rewarding them for playing poorly, which is the opposite of what should happen
it also seems very exploitable at first glance, what stops players from intentionally playing poorly for the entire mission so that they get extra buffs, and then playing well in the final stage while abusing those buffs?
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5 minutes ago, PotatoeGirl said:I don't get why starting a mission without opposition is even still a thing. How hard it is to make it start only when there are enough people in both teams?
And speaking of teams, 3v3 should be the minimum team size to even have a proper match.
because the more the matchmaking system is forced to follow the rules, the less matches it creates
the alternative is no unopposed matches and no unfair matches, but 30/60/90 minutes waiting for a mission instead
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25% sale on district population
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team on mission has to be /dnd, out of mission player readies up at the same time as backup is called
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just stop paying attention to it?????
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1 hour ago, Noob_Guardian said:If you are second from top score consistently, but not the top, you should - not lose- threat. It would be dumb to assume you did, considering that wouldn't be fair especially when on the winning team consistently, imagine going silver by winning games but still being 2nd from top like that. The only times i've seen people lose threat in this system (even with a win) is when they are consistently bottom 50% low performers, even among the winning team. (won, but provided nothing, compared to the other team and their own)
you've never seen someone win a mission but dethreat or vice versa?
thats because the player failed to achieve the performance that the matchmaking system predicted, regardless of where they place on the scoreboard - if the system thinks you'll obliterate 2 bronzes and you only end up barely breaking even scorewise, you'll lose threat even as the top scorer
edge cases aside, from a practical perspective you're right that the finer details and exact percentages don't matter for the large majority of players, especially without much more granular threat representation
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20 minutes ago, xHenryman90x said:Having no tracers at all would make the rifle silencer and the sniper silencer mods completely and nearly useless mods. These mods are bad regardless, the only benefit of the rifle silencer is that it hides tracers.
tracers returning wont make silencers viable, they aren’t really a gameplay factor above a certain skill level
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2 hours ago, xHenryman90x said:N-HVR 243 SD series
N-HVR 762-SD series
Pathfinder SD series
PSR 'Osprey'
VAS-R2 'Crown'
Raptor 45 'Hawk'
ATAC 424 "Watchman"
They all disagree.
all the guns that dont have tracers disagree that tracers are ugly?
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15 minutes ago, R3ACT3M said:They look cool, but after hearing an argument for Saints Row, that style of tracer would at least have to be sped up a lot to make sure shooting bullets didn't feel clunky or sluggish
speed is certainly down to game feel, but i think the trailer is pretty close to actual
old apb tracers hang around way longer than the trailer anyway, its part of why i don't think they look good- 1
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32 minutes ago, R3ACT3M said:https://imgur.com/HzJxQV4
Healing brush go brrr
Still what is wrong with the tracers?they look more like smoke trails than tracers to me
for comparison an rtw trailer had more realistic tracers that i think look way bettersource:
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24 minutes ago, CookiePuss said:if you like it you like it, no shame in that regardless of threat
anyone who thinks this looked good deserves to be shamed
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On 11/2/2022 at 3:40 AM, Vitrorax said:As long as those same cheaters keep spending money on name changes, they could care less about banning them or closing the servers down. They're gonna milk this game as dry as they can before that happens. I've stopped purchasing anything from Armas for a long time now, I still play occasionally, but I've lost hope for the game. As someone pointed out, their GM's consist of old players that probably even know the cheaters personally. shrug
bro a name change is like 10 bucks, how many cheaters do you think there are to make that profitable???
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tracers are ugly af tho, keep them off
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16 hours ago, BlatMan said:All I know is there's too much of a skill imbalance because threat doesn't come close to matching your overall skill level. I'm not sure how to fix that without rewriting the threat system. A few of my friends are currently borderline gold threat but often they play like new bronze players. Their callouts are more than 5 seconds behind the action. They'll say 2 players are rushing me, but I've already killed both players and finished reloading with extended mag. I don't get it, how are they not bronze?
it’s easier to upthreat than dethreat due to poorly balanced score awards and anti dethreater mechanics g1 implemented, and threat percentages are not dynamic so there’s no limit on how many players can be gold
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11 minutes ago, Mitne said:You technically do. Something good came from that?
spct work for orbit the same way volunteering at a homeless shelter makes you work for the homeless lol
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AMA with Matt!
in General Discussion Archive
Posted
perhaps not the compliment you think it is, considering dave jones played a not insignificant role in rtw apb self-destructing in the first place