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Nitronik

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Posts posted by Nitronik


  1. those who do nothing but absolutely play the most optimal way, even when their opposition is outnumbered or clearly outmatched

    I've seen people carplaying in a vegas 4x4 pushing the enemy team's spawns - and we were matched against bronzes and silvers. What the fuck?

    15 minutes ago, Sergsininia said:

    not gonna name names, but... I have a feeling I know who is being referred to :^)

    There's a surprising amount of people, aside from that friend of ours, who do this


  2. On 3/18/2020 at 10:19 PM, SkittyM said:

    Not to be a downer but surprised people are appreciating this instead of hating on it like last time.

     

    Will be fun either way though.


    I'm not sure how they work under the hood - but if the minigames take place in decent areas (i.e. actually has cover) they could be fun

    Also I reckon there's lower stakes at play than the skin/title


  3. I haven't seen many RTW vets bring this old style of balance up - the game wasn't exactly well off during RTW in terms of balance either

    As usual there's people clamoring for the balance dated to when they started playing - like 2012 balance with .6 TTK carbine, or 2014 balance where shotguns still had perfect circle spread and could be abused easily

    A few of the guns you mentioned would be a perfect place to start drawing the line - OCA is pretty balanced (if not a tiiiny bit UP) , SHAW and ALIG each fill unique niches in the LMG category (in which the only outlier is likely to be the AMG-556) etc...


  4. 19 hours ago, BrandonBranderson said:

    Thanks for putting the shotgun testing in Asylum, but I'm really not feeling the Heat 5 change.  Heat 5 is meant as a sort of balance for players that are doing too good and if they aren't on missions when they go Heat 5 then they aren't going to have objectives to keep them busy so they're just going to go and interfere in other missions.  Heat 5 is a core feature of this game that I don't think should be changed other than making a teamkill get rid of it.  Teamkilling shouldn't lower of your prestige/notoriety if you are already at 5. 


    I wonder if faster decay of prestige/heat would help thwart the issue.

    A lot of complaints stem from P5/N5 proccing at the absolute worst moment, and if memory serves it isn't difficult to increase and mantain P/N with sporadic kills and assists


  5. 1 hour ago, Running Eagle said:

    The idea is that balance is achieved when the power levels of all implemented weapons are more or less 'standardized' across the whole of the game and are made competitive and fair for F2P and Premium players, veterans and new players -- that 'balance' has been achieved when the only advantage in the game is had on an experience level, skill level, map knowledge level etc. and is not dependent upon the gun you are using, bringing ALL guns to a place where they are competitive, enjoyable to use, and capable of standing against the current META (most effective tactic available.)...

    I think this idea is flawed.

    Weapons don't have to become jack-of-all-trades useable in all situations for them to be balanced or worth using - some of the meta weapons established themselves as such due to some outstanding characteristics

    APB by design should give you an advantage or disadvantage based on the weapon you are using in a given scenario - it's why you're always enticed to switch weapon when the situation demands it

     

    I like thinking of APB weapon balance as a straight line, with each weapon laid on it side by side. Some go above the line due to them being all around good - some are a few notches below due to their suckines.

    Slightly nerf those weapons that are over-performing and buff / slightly buff those deemed to under perform, adjusting them further upwards/downwards as necessary


    tl;dr "I don't think either option will help balance the game!"

    50 minutes ago, Running Eagle said:

    The entire intention of shotgun raycasting, it seemed, was to 'make shotguns more forgiving and accessible to people

    EDIT : Pretty sure the purpose of ray scaling was making their damage output more consistent and less based on luck / hitreg's feeling at that moment

    • Like 1

  6. 32 minutes ago, BrandonBranderson said:

    If I remember correctly the addition of the weapon skin system is what broke them.  I've always liked the look of them.  APB isn't really a super realistic looking game so I think they fit well in the environment.

    I remember that skins broke blue muzzle flashes for sure. Tracers being busted happened later IIRC

    • Like 1

  7. On 1/24/2020 at 3:05 PM, ExoticZ said:

    I would say none of them, they are all pretty "meh".

    But, if I'd have to choose one I'd go with the EOL "The Hammer". It uses percussion grenades which explodes on impact.

     

    Previously I'd say go with the "Kickback" but considering the Low-Yield nerf then I dont think its worth using anymore.

    Calling the Hammer's "percussion" grenades is somewhat dishonest - they will not detonate on impact below a certain distance traveled and generally do not behave as you would expect percs to.

    It's a bit easier to use than the Kickback due to the more lenient safety & iirc lower windup, but the Kickback is overall just better (also due to the extra mod slot)

    Hammer Deep Impact is interesting due to its "sticky" concs acting as landmines of sorts too, so OP can give it a spin if they'd like

     

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