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JunoSuzuki

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Posts posted by JunoSuzuki


  1. I was thinking of that in the same way. Talking from my experience when i actively play APB i have phases where i play a lot of fightclub but also where i just hang around in social to do nothing. I would rather spend my time practicing sometimes but such thing does not exist yet. Just playing the game doesn't make you good. For me, it feels like i am getting worse the more i play. I'm much better when i can practise, warm up or whatever. 

     

    In my head i was thinking about a seperate district where you can create a group. Within that group you can adjust everything you want like player and weapon atributes. You could split players within that group to create seperate teams that can attack each other or just make it so everyone can shoot each other. That would be much better than creating dummies. You have real player behavior you could practise on. 


  2. 46 minutes ago, cowhorseman said:

    well sweet heart. during g1s time if a gm cuaght you cheating they banned you. was no "go to support" none of this bullshoot "no name and shame" you called out a cheater and gm went and watched them and what ever else they did they would be banned and sad to say when i see a gm and you got people threating others in chat and the such at least g1 would mute them and not warn them 5-6 times then do something. GMs are to enforce the rules not watch and stand by like a coach at a childs football game

    Yet i almost haven't seen any suggestions about how LO should handle stuff. Managing a community is easier said than done. Measures can be too light but if you pull it tighter it might get too strict. On the other hand there isn't much information from LO either. I can only tell from experience that toxic people i reported indeed disappeared for a while or weren't seen in the chat.

     

    Cheating is a whole different thing. I think LO wants to be careful and don't want any GMs that abuse their powers. If a GM thinks you cheats and their perception was probably wrong there is no responsibility for them to rebuild your reputation as a legit non-cheating player. You disappear, people see that and from now on you get called out as cheater. If you cheated or not, you was just unfortunate to get banned by someone who made a mistake. This is why the whole "Call out the cheaters" mentality is stupid as hell. People don't care about such cases because they're not affected. But when a friend that didnt cheat gets hit and "called out" and harassed then they complain.

     

    Also: Back in G1 times cheating was obvious and blatant af. You should've seen some people streaming in 2021 and how hidden their cheats are. The line between a top-tier player and a cheater is closing more and more where the cheat is now just boosting a bad/average player into the heavens of high gold skill (and above) but it's still cheating, some of them just know how to hide it. Others are still more obvious and blatant.


  3. 7 hours ago, cowhorseman said:

    i will be honest here. GMs feel like they half patootie there job. i get a slap and a "no no bad" when i point out and show case someone is 100% cheating and they themselves say they do and gm just ignores it because i didnt right it into a ticket honestly it feels like no crack down on anything here just nerf this and that then add crappy reskin here and there with stale events between them which get over run by cheaters on day 1 

    Again, a GMs job is not to chase cheaters. It was said so many times everywhere. You can argue about that GMs SHOULD have their active part in that and suggest to give them better possibilities to do so. Tbh i am in for that. But right now a GM is not responsible for that.

     

    The reason why they lead you to the support website is because Supporters have a lot of tools on their side to deal with that and i can't imagine that a GM kinda punished you by word for pointing out someone that is cheating unless it was name and shame public instead of private chat.

     

    A GMs job is not to chase cheaters. It is the job of Supporters to do that. Please use support.gamersfirst.com


  4. 6 minutes ago, xiphos said:

    i'm 99% sure no one is getting banned ingame for hackusating unless they're also legitimately harassing their unfortunate targets

    Probably also adding a lot of insults and harassment to the hackusations and then wonder why they also got punished.

    • Thanks 1

  5. 6 hours ago, Cyberlicious said:

    The cheaters (and fanbois) now have control of APB all they will do is insult, denigrate and gaslight you in some ridiculous pretense at denial of the obvious... then they will penalize, threaten with bans or ban you from the forums and the game... for criticizing/calling out the cheaters.  It's as if a wealthy guy who loves to cheat bought the game... and created a hostile environment to legit players who call out the crap.

    Leave the poor cheaters alone or i gonna punch you in the shoulder okay! They also have feelings and just ... okay i can't type this without making hyena noises.

     

    No one likes cheaters. No one wants them. 
    Cheaters have no influence on anything since LO and everyone working on this game are obviously against that.

    Cheaters don't deserve criticism. They deserve rejection.

    Calling out cheaters is unnecessary because of 2 reasons:

    - The cheater doesn't care and/or wants that attention

    - The guy that is accused of cheating is actually legit and gets his reputation smashed into pieces when a large collective of people call him out

    The problem with cheaters is that they can become a pest and that is what they are, not more.

     

    What gives us a hard time is lack of information like having the POV of people. That would give everyone the ability to spectate and spot anomalies easier if they know what they have to look for. All we can do right now is assume and make the support aware of potential anomalies. "Assume" and "Potential" is nothing you should call people out on. 

     

    I see you might come from a specific corner of discord APB but i advice you to put down that tinfoil hat. You make cheaters feel bigger than they actually are with statements like that.


  6. 7 hours ago, Todesklinge said:

    Most of skilled players dont play in regular districts.

    They are more playing in Abington Tower or Bayland Shipping.

    There is no matchmaking = you dont need to dethread.

     

    There they can slay legal beginners and above without to get punished or limited.

    Skills required in mission district outweigh the skills needed in Fightclub. Fightclub is knowing where the enemies come from and how to use your weapon. There's people that are extremly good at it. Mission districts require, on top of that, teamwork, map knowledge, driving skills where teamwork can be the biggest bummer. No one cares who you are in FC, no one complains if you can't function and everyone does their own. There's one task given that kinda leads the people around but thats it.

     

    So yes, most skilled players indeed play more mission and... FC sometimes. They do both. 


  7. 3 hours ago, Hexerin said:

    That's not how it works though, so you might want to consider rethinking your stance.

    kk then i believe that dethreaters are skilled players and every skilled player does their part in destroying this game and should get a damage debuff to make matches fair.


  8. 3 hours ago, Todesklinge said:

    Open your eyes.

    You said Skilled players have destroyed the community by dominating beginners and above in the game. Its called "dethreating".

     

    Skilled players don't have to stomp on new people. But Dethreaters want that. Let's call them dethreaters. And i just don't consider them being skilled.

     

     


  9. 16 minutes ago, Bruhd101 said:

    i just love how the next day after i helped revive bronze district(before that it would never reach 10 people it was about 4-5 people) by letting all the new players and bronzes to get free kills we already had a gold that morning 

    Probably became gold, that can happen. I think it's best to not just give them free kills. New players want to test stuff and wanna know how the game works. Best you can do is explain stuff to them and maybe make it a little bit harder for them to kill you like running around and make them aim while you just dont shoot at them. Just letting them kill you won't safe the game i guess.


  10. 12 minutes ago, Cyberlicious said:


    You can't figure out that under G1 we actually had alive servers and a playerbase... and after LO it's all flushed away?  And it's so obvious that lack of working anticheat or even GM intervention in cheats/exploits/toxicity have killed APB.  So this was a true death by absentee management and utter negligence with funding.

    I figured that G1/RP flushed away 4465 from 5592 peak withing 5 years and abandoned the game for almost one year completely because everytime i was taking a look at the forums there was nothing new before i was about to ditch APB for something else. 

     

    Then LO came.


  11. 8 minutes ago, cowhorseman said:

    hey how did you get that extra crosshair that stays on your screen all the time

    That's not me but that's called overlay crosshair.

    There's programs for that and certain screens have that in built. You can also just draw a dot in the middle of your screen for the same effect.


  12. 34 minutes ago, SquirrelFace said:

    What gets to me is the fact that this weapon was suppose to be a 3 Slot ACES with no dummy red mod. G1 messed up and added a permanent version to the joker store. They didn't want to lose money on ACES sales, so they changed it to an OCA reskin.

    I believe they changed it because A: it was a laser beam with different mods and B: they were lazy so they made an OCA reskin out of it.

     

    Remember when i bought the 1 slot for JT permanent and it already shredded hard.

     

    E: 

    I kinda prefered using heavy barrel on it 


  13. 30 minutes ago, Cyberlicious said:

    Under G1 the game was alive and it was great... not perfect but a great, fun game.  
    Under LO the game is irretrievably DEAD due to their negligence.  Imagine ABANDONING a game to work on an engine upgrade... for YEARS... and wondering why the playerbase left.

    Imagine fanbois defending the massive NOTHING that LO brought to this game.

    Imagine fanbois crying about LOOTBOXES... as if the LO marketplace didn't remove them due to LAWS being enforced about gambling... and pretending that was some kind of "superior" morality play... welp, just go buy your stacks of JOKER TICKETS then!

    Question:

    This now is steamcharts only and i've deleted the entire timeline of Little Orbit, like they never touched APB on May 2018.

    Can you tell me roughly how APB would've progressed until this day under G1/RP? 

     

    F31WFqs.png


  14. On 2/19/2021 at 10:03 PM, LilyRain said:

    More like it is quite a frequently raged-on topic.

     

    What was the tangible conclusion/proof from all of those topics and 'discussions' that deemed O-PGL unfair? If those complaints didn't "come out of nowhere", you surely can put those on the table as you yourself requested, rather than just avoid it in such manner... You said you were "annoyed by one-word or one-line posts and wanna see a real discussion about it because there's definitely the need of talking about it". Yet there is no tangible discussion here.

     

    The thread opener was nothing but a dot ".", and your opener was:

    - find what I believe in outside this thread

    - I asked people

    - I saw people play it well

    1st: Yes why not? Eventhough this is just a "remove X" title and a dot opener post why not encourage people to actually talk about stuff?

    2nd: Of course i use information i gathered from outside of this thread. I mean why not?

    On 2/19/2021 at 10:03 PM, LilyRain said:

     

    The same can be said about a lot of weapons. Where is the specific discussion/evidence that specifically calls for removing, nerfing or overhauling O-PGL?

    There's plenty, just not ONLY in thread form but there's forum threads about it and people sure discuss that topic.

    On 2/19/2021 at 10:03 PM, LilyRain said:

     

     

    Except the only difference being the way they travel. You either throw/launch a grenade or send a rocket. Ultimately explosives are defined by the end-result, that is an explosion that deals health and hard damage over radii defined by stats.

     

    You said it yourself, O-PGL's blast radius isn't as good as EOL's. More so taking an extra mile to say "doesnt allow anything tbh". That is an indirect-confession that O-PGL is not a problem. 

    Wait a second ... that's not what i said. I said OPGL doesnt really give you a chance to run away because being in a building means you can try but the space is very very limited and you can easily be cut off or just can't make it outside of its large blast radius. That's not a confession you was just reading it wrong.

    On 2/19/2021 at 10:03 PM, LilyRain said:

    You imply that you are okay with Rocket Launchers as they are, which is highly-interesting because OSMAW can also kill in 1 explosion just the O-PGL and can deliver that kill substantially faster.. Quite the contradiction there...

    OSMAW is very slow in mobility can has a max capacity of 4 rockets plus each of them cost 100$. It has a windup timer and you really have to think how you use that to your advantage. It kills less people that OPGL could.

    On 2/19/2021 at 10:03 PM, LilyRain said:

     

    Again, you are overstressing on your annoyance and calling teammates stupid because they're not playing the game the way YOU want it to be played, quite unhealthy. Perhaps THEY want to O-PGL, why should YOUR preference be pushed forward when you are presenting zero-evidence of O-PGL being unfair? Or better yet a workable new state?

    It's not about me that wants to play the game how i want it is about what this map was designed for and i can turn that one the other way around. If someone can't play this weapon and do a lot of teamkills then it shouldnt be a go for them to keep on playing like that on the cost of other players. They're not the only people that want to play Asylum and if they handle a weapon with the potential of teamkilling pretty often and they can't use it but do it anyway then it's them being egoistic. Happens to me for example so i don't touch this weapon in there. Why should i piss of people if i know i can't use it properly?

    On 2/19/2021 at 10:03 PM, LilyRain said:

     

    I say this because you're telling me you can deal with people cooking grenades, but you can't deal with friendly-O-PGLs that you are always aware of their exact position and distance in meters, via their names that appear above their heads THROUGH walls... That's incredibly hard to believe..

    Believe it or not but i can not predict where they are shooting their nades now because they definitely won't tell me that. Asylum is too fast for that. I constanly have to be aware of enemy players too so i can not focus on one team mate and figure out where he is and where he might shoot his OPGL when i have 20 opponents that can possibly be inside of a room or might peek around the corner.

    On 2/19/2021 at 10:03 PM, LilyRain said:

    More interestingly, you imply that you want gameplay to be faster because your current play-solution is to just wait it out.. On its own this implies wanting a fuse-timer buff. I already asked if you were sure that you wanted an O-PGL buff and that is yet to be answered.

    I said the gameplay of Asylum is fast not that i want it to be faster. It's a map made for CQC with certain areas in the outside where long range weapons can pick up people from the other side of the building. It implies nothing tbh. I also dont want an OPGL buff i just want to have it less spammable.

    On 2/19/2021 at 10:03 PM, LilyRain said:

     

    Your plan in this very thread states nerfing "ammo capacity from from 4 (12) to 4 (8)".. You clearly proposed keeping the magazine capacity at 4 grenades which according to you leads to 20 seconds of bottleneck waiting at a door. Why is that a problem now on the second page? It is evident through your posts, "annoying" and "stupid" that your goal is to take hit back at O-PGLers for some self-relief. You didn't really think something so simple through.

    Told you why am i using these words. I just dont wanna type it over and over again and my goal is not to take a hit back at OPGL users. Having a windup timer and making it work like HoHoHo PGL that you can fire automatic still allows you to spam this weapon but everytime you stop shooting you have to windup again and might give you time to think if you really wanna shoot that nade now or not.

    On 2/19/2021 at 10:03 PM, LilyRain said:

    You don't have to get it right 100% by the 2nd-decimal-point but you should at least be able to tell something. Those who can provide numbers and stat-suggestions will have the highest chances of being heard (which is still not very high knowing how things work here). The best you can ever get without having the courage to deal with numbers is a random public playtest. We had many of those before and they were always a mess. Please, no more.

    Not everyone can juggle with numbers that well and i expect that i might be wrong if i do so because, as i said, i need to see my results first. Changing one number in weapon balancing can have a big impact. Sometimes too big. Sometimes it isnt doing anything at all. Public playtest just went wrong because everyone kept playing on the normal districts so LO had to decide on the little numbers they get.

    On 2/19/2021 at 10:03 PM, LilyRain said:

    This is beyond agreeing and disagreeing on 1 particular thing. The big picture says that there are more than 1 state of weapon balance that CAN be consistent throughout. A "balance" has 2 arms. Nerfing O-PGL just for the sake of nerfing it without doing anything else makes things less consistent than what they currently are, especially when you don't even know where you want the weapon to be nor the general place of weapons in APB as a whole.

    I dont want to ruin OPGL. It's a frustration factor for a lot of people and if you have so many complain about something you can't just disregard it by saying they're just mad and annoyed. So many people being annoyed says something that's sure. You might think otherwise and that's up to you and alright. I just see it different.


  15. 7 minutes ago, LilyRain said:

    Yes, I've seen that thread & it brings attention to the importance of qualitatively-quantifying numbers in polls than just take them at face-value like Presidential Elections. 60 to 42 when most votes are based on pure-annoyance isn't a great nor alarming ratio. If you want to make some serious change, go back to the root of the problem: Explosives in APB.

     

    O-PGL is simply a grenade-launcher, the annoyance around it is not so different from grenades themselves, which also receive quite some hate both in and out of FightClub as well. Grenades also factually happen to be more practical, dangerous and annoying than O-PGL & already received nerfs prior to this thread.

    Well it's a quite frequently discussed topic and besides the poll i've seen people everywhere complaining about it. I use this to underline my argument because complaints don't come out of nowhere and even among people that want to see it get removed there are huge differences. While i don't 100% agree with the thread opener and kinda have my own approach or experience both of us come to the same conclusion. And i made lots of experience by asking people online, playing OPGL myself and see what happens, watching other people playing OPGL and how they play it and what OPGL was made for and if it's really needed on a map that has most of it's spots inside a house with areas that you can clear with your own hand grenates instead of cheesing on people with pocket artillery.

    7 minutes ago, LilyRain said:

     

    If you'd like to edit O-PGL, you must also edit all explosives in the game (good thing health and hard damages are separate so no immediate need to revisit vehicle balancing). Keep in mind that the general time-to-kill in this game is relatively high for a shooter-game, which is the very reason why corner-camping is much easier to do in APB compared to other game and guarantees kills 9/10 of the time (it is even easier now with the questionable x2 heal rate medspray received). Explosives are usually what cleans those cowardly Corner Campers. Nerf Explosives without compensating and you'll make their lives once again even easier. I'm sure people will dislike this fact if such thing happens and it becomes the new reality. You'll dream of going back & threads to roll back will again surface but this time including explosives.

    I don't think you have to change every other explosive if you change OPGL. Every explosive is too different and each of them having a different role and advantages. I played Volcano when i had one, OSMAW and i once bothered myself playing an EOL. Ive seen others playing said weapons and also had someone doing good with EOL on the enemies side. This weapon is also able to push very good it just gives me a slight chance while OPGLs blast radius doesnt allow anything tbh. Probably pressing the speed pen into my veins and hope i get out of the radiation zone blast radius.

    7 minutes ago, LilyRain said:

     

    Properly editing explosives requires base weapons to settle in first, which are still being modified up & down to this date, else you'd only be looking at a cheap-fix that will last so long players would lose hope (we had many of those and we don't need more, e.g HVR's damage dependence on reticle bloom [♪♫ßΣ this with passion], questionable consumables, etc..)

    The latest attempt which is still open is made by SPCT @Frosi here: 

     

     

    ↑ with this, I'm not ending the discussion. I'd like to see more of it but I posted that thread just in case if you believe you have a sufficient plan or an idea of where O-PGL should be in APB, you get to catch up by voting your stat-adjustments on Frosi's sheet.

    Yes i know that one! A very nice approach of @Frosi to do this kind of stuff ❤️ I just didnt have time to think about it but i was taking a look at that.

    7 minutes ago, LilyRain said:

    -----------------------------------------------------------------------------

    -----------------------------------------------------------------------------

     

    Now addressing your intention of wanting to "see a real discussion" about this topic, truth be told, knowing the problem is 80% of the solution. With sentences like:

     

    "Still think theres something wrong with this weapon that could be made better to make it a little less annoying"

    "It's just annoying af getting stalled or stupidly killed because of said reasons"

     

    I'd like to know what lies beyond "annoying" exists to the point where O-PGL & grenades are not fair in the current state of balance in APB? Because "annoying" alone isn't sufficient to produce satisfactory results. We have already seen what happens to gameplay when balancing happens just to accommodate for annoyance, nothing but less options and even more repetitive gameplay where only few things ever work in a serious match. 

     

    Weapon Balancing aims to deliver FAIRNESS. If you can prove that O-PGL or explosives are not fair then it is only natural for a substantial, focused-change to be warranted without overhauling everything. "Annoying" and "stupid" are not enough.

    Annoying and Stupid are short words for stuff that i just explained several times now and if i would repeat that over and over again it would make tired.

     

    Annoying as in i can not play in asylum how i'd like to play besides already taking care of my teammates actions. Getting stalled at a certain area and being forced to run around the entire building from a different direction to go somewhere because a teammate or opponent decide to bomb one door a couple of times. 5 seconds fuse. 4 grenades. That's 20 seconds of people just waiting til its over. Mostly annoying if a teammate does that and slightly annoying if the enemy is able to just refill it everytime.

     

    Stupid as in teammates that are not able to use this weapon being a danger for themself and their teammates. I can take care of people cooking nades and not run into the direction they're throwing it. But i can't look out where my teammate might have shot his nade like from outside into the inside without my knowledge. Stuff happens very fast in asylum which is important. OPGL kinda slows things down sometimes. 

     

    Also, sometimes i might not use strict stats to say how i want OPGL to be and kinda use my own words for that. I can tell where i see it, how certain mechanics could be and stuff because throwing around with numbers that much even without knowing exactly how it would change stuff is a bit unsatisfying. I like to actually see results first tbh and change numbers til i get what i want to see.

     

    So ye, i really appreciate you taking the time. If we agree or disagree but it's interesting to exchange opinions with someone that thinks otherwise.


  16. 1 hour ago, LilyRain said:

    Yee

     

    Still think theres something wrong with this weapon that could be made better to make it a little less annoying. I also don't think OPGL gives people instant MVP and makes them top tier players. It's just annoying af getting stalled or stupidly killed because of said reasons. My suggestions are by far not a final thing that i want to have enforced i am just annoyed by one-word or one-line posts and wanna see a real discussion about it because there's definitely the need of talking about it.

     

    GmR22HV.png

     

    I'd like to keep OPGL in asylum with certain changes rather than removing it. 


  17. 37 minutes ago, Bambola said:

    I have never seen a gold player in bronze. Okay, maybe a couple of times, when they were fast-leveling a new altie. 

    Every single "gold" player you can find in bronze is nothing more, nothing less, but a decent silver. Skill wise, they belong there. 

    From what i know 200+ gold/high silver are cheesing on low ranks pretty often there.

    • Thanks 1

  18. 24 minutes ago, Cr0 said:

     

    When I read your post it's obvious that you're complaining about some experience you had where you repeatedly tried to camp in a room where someone was stopping you by using an OPGL and now you're trying to come up with arguments why it was everyone's and everything's fault but yours.

     

    Have to disappoint you. I never camp in rooms and constantly on the run trying to engage in fights.


  19. 8 minutes ago, LilyRain said:

    The wind-up mechanic was introduced and got added to some devastating-weapons in order to make their devastation less prompt (a cheap fix but it is what they went with)

     

    - OSMAW can one-shot just like O-PGL, but its max damage radius is higher and the rocket's travel speed is 47.5m/s. The windup mechanic prevents it from being as abused as much as it was years ago. It was truly a FEARSOME primary weapon (and those days were also more fun).

    - Nfas True-Ogre... without the windup, it would kill in 0.4 seconds, making it the King of CQC.

    - The EOL series: You have the Deep Impact, Kickback and The Hammer, they have fuse timers of 2.5s, 2s and 1.5s respectively (substantially faster than your average grenade fuse-timer of 4 seconds). These weapons having a wind-up time kinda makes things even [their only problem is having a super-strict magazine capacity, exception being the Deep Impact. Deep Impact can't kill without reloading or using a secondary/grenade].

     

    I personally think having too many wind-up timers aren't healthy for the game, but if you're going in that route, the 5-seconds fuse-timer on the O-PGL must go down or you'd just be committing the same mistake LO did. That mistake being changing 1 variable in a game where weapons have an entire page of stats to change and expecting that to be sufficient.

    Tbh i wish they'd just develop a tool for everyone to change weapon stats in the game in a dedicated district so you can actually see what happens if you put an HVR on a fire interval of 0,096 + automatic or what happens if you put the blue micro rocket mod on a SHAW. Well okay, not for this kind of stuff but there would be people that would try stuff for serious and it would be easier to see what actualy happens if you change a number just one tiny bit. As i said, i dont even know if what i suggested even works out well and definitely needs adjustment. Windup timer is a good tool for very strong weapons that's why i thought it would fit well. If that doesnt work with the fuse timer this also can be adjusted but at this point i can only try to think that through in my head without seeing what it actually does ingame.

    • Like 1

  20. 22 minutes ago, Cr0 said:

    So it should be removed because grenades can fall through the map? What are you talking about? I've never seen an invisible OPGL grenade and I use OPGL regularly.

    k let's play minesweeper then.

    gRIthVT.jpg

    22 minutes ago, Cr0 said:

     

    That is exactly what it is made for! There are many situations where this feature is needed to counter what the enemy is doing. If the OPGL didn't exist, instead of a what you call "high disadvantage" situation, the situation would remain an unbalanced advantage to whoever was using the hard to counter tactic.

    Is it neccessary in a house where people can come from every side? It's not just you sitting at the front defending your objective you have teammates coming from all directions. Forcing the opps away completely isnt an advantage its just unfair.

    22 minutes ago, Cr0 said:

     

    12 ammo capacity is low ammo capacity, not high.

    Yea, that's why 4 (8) would be a little better. 

    22 minutes ago, Cr0 said:

     

    If mobility was like the other explosive weapons it would be completely useless.

    It makes it unpredictable where your teammate or enemy is shooting from. Other explosive users are easy to spot or figure out where they are. OPGL just goes FOMP! and you dont know where it came from or where it lands. EOL has the same projectile size but the slightly yellow and consistent trial makes it easier to predict

    22 minutes ago, Cr0 said:

     

    High damage potential?

    You mean like all other weapons? Like all other explosives, like all snipers, frag and concussion grenades?

    Yes a weapon is supposed to hurt/kill people. But look at the stuff you stated as the same. Snipers can't clear an entire room, are immobile and not able to stall people around several corners. You have to actually look at your opponent directly.

    22 minutes ago, Cr0 said:

     

    "Predamage"? . .. oh I died because I was "predamaged". What are you talking about?
    It's MADE to damage people around corner, on roofs etc. It evens out lame advantages one can get from lame tactics, corner camping etc. Plus there is a thing called flak jacket. Don't know if you've heard of it.

    If someone shot an OPGL nade into a room i go in with SMG and pick up all pre-damaged people in there. Corner camping can be countered by the 2 grenades you have. If you decide to waste them by just yeeting them at every corner you see then idk. And yes:

     

    Use flak jacket in Asylum to get less damage from ONE opponent or teammate and be vulnerable for the other 19 people running around. For ONE person. Seems balanced.

    22 minutes ago, Cr0 said:

     

     

    The OPGL goes *FOMP*, nade comes flying. You get a chance to see and hear it. Now you do have time to move. You can see the trajectory, the grenade coming in. It lands on the ground and explodes after a set amount of time, So what the heck are you talking about that it's "impossible to escape"?
    How do you escape a normal bullet in APB then? Dodge like in the matrix?

    There are 39 other gun sounds including mine and explosive sounds like OSMAW or Volcano going on around me plus me sometimes cooking a nade and actually listening to the sound of that to not bomb myself.

     

    Yes very visible when i directly have it in my face and not trickshot behind my back. Also, watch how the grenade behaves next time you use your OPGL. The grenade actually sinks into the ground. Stuff happens fast in the chaotic environment called Asylum and that got me killed several times without knowing it prior because how should i know this if i havent heard and havent seen the grenade in said chaos? 

     

    ZoBdUfU.jpg

    22 minutes ago, Cr0 said:

     

     

     

    No. What it ruins is the lame tactics where people put items inside small rooms to just guard the entrances. That's hard to counter. That's why that tactic is used.

    In Asylum, the OPGL is a counter to that, just like it is in missions where people try the same thing. That's what you want to stop people from doing. Of course those who rely on doing those camp-like corner camping tactics gets frustrated when someone pulls out an OPGL because it "ruins the fun" for them.

    Weird. Somehow people manage to perfectly get into these rooms and clear them without heavy artillery shattering the entire building. They use grenades. Frag, cong, low yield, perc, what ever you prefer. People get pissed of as soon as someone pulls the OPGL not JUST because you cant escape it but because teammates are an annoyance, an unpredicable one.

    22 minutes ago, Cr0 said:

     

     

    You're acting like you never get teamkilled by other weapons than OPGL.

    How do you avoid getting teamkilled by bullets, grenades, osmaws and volcanos then?

    I get TKd by OPGL 90% of the time. The other 10% are regular grenades thrown by teammates that just missed their throw, didnt know i was there or so called death nades dropped by someone that died. Unfortunate. Can happen but at least most people throw their nades carefully.

    22 minutes ago, Cr0 said:

     

     

    Just because you managed to make a list with many points and end it with "now explain", as if you think I couldn't, doesn't make any of what you wrote automatically valid or intimidating in terms of counter arguments. You have to actually say something that makes sense, not just write a post with a good looking structure.

     

    Just because you managed to pick on every single point alone doesnt mean that all points together don't make this weapon an annoying frustration factor. I neither want to be intimidating by saying this expecting that no one has a point against it. I am just looking for someone pro OPGL that can argue on a better base than "jUsT uSe FlAk JAcKeT" or "gEt GuD LoL" and aknowledge that this weapon has some problems compared to how other weapons are designed. I also don't hate the OPGL and want it removed from the game, i actually like it and it has it's place on mission districts and Baylan too since its easier to overlook.

    Only thing i can do is proving my points why it should be removed from Asylum or how it can be changed to still fit it's role and can be kept on this map.

     

    @LilyRain Yes of course add sprint delay to it as well, i just forgot that detail i am sorry. About it's function being similiar to HoHoHo PGL i actually dont refer to the HoHo's stats. What i mean is the auto fire function if you hold LMB that would still result in a fire interval of 1,750 seconds and not the HoHo's 0,183 seconds or whatever it is right now. The firerate is still the same for OPGL just automatic and with the drawback that if you stop firing, you'd have to windup again.

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