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Everything posted by koenyboy500
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Weapon Modification Guide
koenyboy500 replied to Reprimand's topic in Social District (General Discussion)
Took a bit of effort but here it is. Note that these are not ALL weapons, as I do not own all of them (almost though). Of course, all gameplay stuff like this is personal and this is just how I like to play these weapons (and it is known that my styles are not 'meta'). BUT, these should be a good start to experiment from. Here it is: Assault Rifles STAR 556 [MobilitySling / HuntingSight 3 / ImprovedRifling 3](+ACT 44) note: swap ImprovedRifling 3 with MagPull 2/3 for more close-quarter fights where it actually kinda excells at. STAR 556 [MobilitySling / HuntingSight 3 / ExtendedMagazines 3](+Mountie) note: M.ultiple-H.ostile-E.ngagement-S.ystem config N-TEC [MobilitySling / HuntingSight 3 / HeavyBarrel 1](+N-FA9 / Colby .45 AP) N-TEC(/VAS-R2 'Crown' NFCP3) [RifleSilencer / HuntingSight 3 / HeavyBarrel 1](+Obeya FBW - SD) N-TEC 5 [MobilitySling / HuntingSight 3 / ImprovedRifling 3](+Colby .45 AP) N-TEC 5 Scoped [HuntingSight 3 / ImprovedRifling 3](+S-AS PDW) N-TEC 7 [HuntingSight 3 / ImprovedRifling 3](+Colby .45 AP) ATAC 424 [MobilitySling / HuntingSight 3 / ExtendedMagazines 1] note:"DO NOT use CoolingJacketet! Agrotech ACES Rifle [MobilitySling / HuntingSight 1](+Colby .45 AP) COBR-A [MobilitySling / ExtendedMagazines 2 / HeavyBarrel 2](+ACT 44) Raptor 45 [RifleSilencer / HuntingSight 3](+UL-3) note: CoolingJacket for more CloseQuarter, MagazinePull is a great alternative too! ISSR-a [MobilitySling / HuntingSight 3 / ImprovedRifling 3](+Frog) FAR [MobilitySling / HuntingSight 3 / ExtendedMagazines 1](+Colby .45 AP) FAR [MobilitySling / HuntingSight 3 / ExtendedMagazines 3](+Mountie) note: M.ultiple-H.ostile-E.ngagement-S.ystem config S1-FA 'Frenzy' [MobilitySling / HuntingSight 3 / HeavyBarrel 2](+Frog) note:as a pro-tip! Hammer the fire-button to remain much more accurate! I suspect the new extra-range-but-less-fire-rate mod is great on this! AR-97 'Misery' [MobilitySling / HuntingSight 3 / CoolingJacket 3](+Colby .45 AP) Submachineguns OCA-EW 626 [ReflexSight 3 / ExtendedMagazines 3 / CoolingJacket 1](+ACT 44) OCA-EW 626 'Whisper ' [SMG-Silencer / ReflexSight 3 / MagazinePull 2](+ACT 44) Colby PMG [3PointSling 3 / ReflexSight 3 / CoolingJacket 3] (+ACT 44) Colby PMG [(preset-silencer) / ReflexSight 3 / Tagger] (+ACT 44 / R-2 'Harbinger') Colby M-1922 [MagazinePull 3 / MobilitySling / ReflexSight 3] Obeya CAP40-C [Reflx 3 / CoolingJacket 3] Agrotech ACES [MobilitySling / ExtendedMagazines 3](+Colby .45 AP) VAS-C2 [HuntingSight 3](+ACT 44) H-9 'Curse' [MobilitySling / MagazinePull 3 / ImprovedRifling 3](+Colby .45 AP) S1-NA 'Manic' [MobilitySling / HuntingSight 3 / ExtendedMagazines 1](+Colby .45 AP) Shotguns note: DO NOT use orange mods! JG-840 [MagazinePull 3 / ImprovedRifling 3 / 3PointSling 3](+Colby.45 AP) NFAS-12 [ExtendedMagazines 1 / 3PointSling 3 / ImrpovRifl 3] note: Can opt for CoolingJacket 3 but makes gun even more short-range! (increased palletspread) DOW [MagazinePull 3 / 3PointSling 3 / ImprovedRifling 3 or CoolingJacket 3] SG-21 'Strife' [3PointSling 3 / ExtendedMagazines 2 / ImprovedRifling 3](+Colby .45 AP / R-2 'Harbinger') Rifles (Semi-Automatics) Joker SR15 Carbine [Tagger / ExtendedMagazines 2 / HeavyBarrel 1](+Joker RFP-9) note: Close Quarters config Joker SR15 Carbine [MobilitySling / HuntingSight 1 / HeavyBarrel 1](+Joker RFP-9) note: All-Rounder config Joker SR15 Carbine [MobilitySling / HuntingSight 1 / ImprovedRifling 3](+Joker RFP-9) note: Extended-Range config Obeya CR762 [Tagger(/MobilitySling) / HuntingSight 3 / ImrpovRifl 3](+Mountie) OBIR [HuntingSight 3 / ImprovedRifling 3] OSCAR [MobilitySling / ImprovedRifling 3 / Reflx Sigh 3](+ACT 44) controversial SBSR 'Coroner' [MobilitySling / HuntingSight 3 / ImprovedRifling 3](+S-AS PDW) note: Have not tested the new changes yet! Snipers N-HVR 762 [HuntingSight 3 / CoolingJacket 3 / 3PointSling 3] DMR-SD [HuntingSight 3 / MagazinePull 3 / 3PointSling 3](+Frog) DMR-SD [HighMagScope / MagazinePull 3 / 3PointSling 3](+Frog) NCR-762 'Anubis' [AnubisSight+Piercing / CoolingJacket 2](+Mountie) note: Only had limited experienced with new changes! N-ISSR-B [Sniper Silencer / HuntingSight 3](+Obeya FBW - SD) SBSR 'IRS' [MobilitySling / HuntingSight 3 / ImprovedRifling 3](+S-AS PDW) note: Have not tested the new changes yet! S-247 'Oblivion' [MobilitySling / CoolingJacket 3 / ExtendedMagazines 2](+UL-3) Machineguns SHAW 556 [HuntingSight 3 / 3PointSling 3 / MuzzBrake(-horiz)](+S-AS PDW) ALIG [HuntingSight 3 / 3PointSling 3 / CoolingJacket 3] N-SSW [MobilitySling / HuntingSight 3 / HeavyBarrel 2](+Colby .45 AP) S1-TIC 'Rabid' [ExtendedMagazines 3 / HuntingSight 3 / MobilitySling](+Colby .45 AP) SWARM [MuzzBrake(-horiz) / HuntingSight 3 / 3PointSling 3] AMG-556 [MuzzBrake(-horiz) / HuntingSight 1] This has been my go-to setup for a while. HOWEVER, there have beem changes made to the game in terms of balance, therefore the results MIGHT be outdated for the following weapons: I have not had the chance to try out any mod-setups regarding the new mods introduced with the New-Horizons update (the new contact one)! Any weapon stated with Heavy Barrel (now less penalty. IN FACT, any level 2 can be made level 3 for no downside and any level 1 can be made level 2. I have not tested other options that could benefit from applying Heavy Barrel (1) instead of other mods); Any weapon states with either Magazine Pull or Extended Mags (should now be less of a penalty to equiping them; STAR 556 (now has a better reload); COBR-A (improvements might make MobilitySling and Heavy Barrel redundant, opening up new opportunities for other things); ISSR-A; Joker Carbine (got something done with it's accuracy. Worse now? I think); SHAW / ALIG (moving-crosshair has been improved); SBSR "Coroner" / "IRS" (these weapons had a complete overhaul that I have not tested yet); Agrotech ACES SMG/RIFLE (got buffed); Colby M-1922 (Tommygun / Typewriter) (got an overhaul to its recoil-system); -
Weapon Modification Guide
koenyboy500 replied to Reprimand's topic in Social District (General Discussion)
I HIGHLY recommend reading the Steamguide - "(23rd January 2015 update) APB:R WEAPON GUIDE, TIPS, AND HOW TO AVOID NEWBIE TRAPS)" Sure it is outdated, but it has A LOT of text going for it. I am going to dump a big list of the mods I use on what weapons, BUT the guide listed here (whilst outdated) talks a lot about mechanics and such. For instance: Did you know that the DMR-snipers actually increase damage over range? Or that the ALIG LMG deals TONS of Hard-damage (damage to vehicles)? I could list you the mods I use but that doesn't say much about how you should play it. This guide however, does. (Just know that some specific numbers are outdated) I'll post a big reply listing tons of weapons with the mods I use in a couple of hours. -
I absolutely love the creativity of the mods though. I feel like 'breaching doors' could just be like the 'Piercing' mod, which would be very niche but still has something cool going for it (though my idea doesn't work here as it would shoot through the door without opening it lol.) The AR mod and Harbinger mod sound great. Oblivion is a bit tough to justify, maybe a more 'emotional' boost where the player gets 'inspired' in some way as a mod description? Anywho, while I think that the Curse is great, it could get maybe a (not much usable) nerf and get a (not much usable) buff for the sake of going with the flow of the others. But now the real question is, would the Juggernaut weapons deserve the same treatment? I get that the Rabid (the LMG) it makes sense to 'convert' it's vertical recoil into a horizontal one (as all of those 3 weapons do). But I feel like the AR (Frenzy) and the SMG (Manic) could get something different as they don't benefit much from the 'imgoingfullautoyolo' mechanic.
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Preview from Matt: Christmas 2024
koenyboy500 replied to MageLO's topic in Social District (General Discussion)
Snow Paro will definitely see me poppin' up! -
SARD Anti-Cheat Update
koenyboy500 replied to MageLO's topic in Social District (General Discussion)
I can respect bold moves. I have read only the intro and a bit and I must say: I very much see the codes and morals from my own server. While I think it's the tougher route, one thing is for certain. THANK YOU for just sending information. Anything. The "We're working on it" is, personally, all I needed to keep my hopes up, for even the highest climbs. That said, just out of curiosity. How are these 'cheat points' gonna help with laying low on not notifying the cheaters in question that they've been spotted? I would have suspected more of an approach of what Valve has been doing with TF2. EDIT after reading: I've got to say, whilst I am not entirely sure how the 'cheat points' system is gonna be used and how effective it is to keep the game clean of cheaters (as it seems like the leniency regarding them has been upped a lot... And especially with the people here shouting that LO is endorsing cheaters... well... ). What I can say is that thought has been put into this and I can recognise the decision to do this only as having good intents. So I am very much willing to support this. But I hope that being the first game, whilst being F2P as well, having the reputation of "The first game that doesn't ban outright" is not gonna bite us in da bootocks. This will be a fine line to work. I trust that Matt has put a lot of thinking into this. -
Where does one find this Discord server? So just to clarify, when I find an (obvious) cheater, I would need to Use /report. Seek contact in the Discord server. Ask if someone wants to spectate district around "mission objective location" most likely. Continue playing the game. ( I am not really one for complaining. I've got a strong back)
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11/05 UN-HALLOWEEN PATCH
koenyboy500 replied to MageLO's topic in Social District (General Discussion)
Sure you may be right. But I have a feeling nobody likes talking to you. -
11/05 UN-HALLOWEEN PATCH
koenyboy500 replied to MageLO's topic in Social District (General Discussion)
I love how everyone is complaining about the changes but I personally LOVE that something is being changed. It gives a whole new arsenal I can rediscover and fight with. Sure, some people point out that this here and there won't impact a lot, but I am just glad love is being given and things are tried. For better or for worse, but something new. Big thumbsup from me. -
10/30 PATCH ANNOUNCEMENT
koenyboy500 replied to MageLO's topic in Social District (General Discussion)
Dang. Compiled TONS of weapon changes over these patched from september and later. Gonna try them all out and see what magic I can work with. Especially hyped for the Heavy Barrel modification adjustment as this opens a door for many, many weapons imo. -
I agree completely. The Hard-damage from the ISSR-series, DMR-SD, SHAW and I probably forgot a few, should not be removed. I'm fine with nerfing, but "bringing it in line with the rest" is an absolute no-no.
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Project Midtown 2020
koenyboy500 replied to Ellix's topic in Breakwater Galleria (Creations/Fan Art)
Just a new map itself will probably attract a lot of players. I definitely would pick up the pace again. This is one of those cases where asking "Why?" is much lesser in value than "Why not?" WHY NOT L.O.? -
Dang, wish I could join but I'm on EUW. Still, glad you're doing you part SPPD. Proud of ya. I'll be sure to continue giving my own 'art' to the streets, alone. And remember, there's no rules out there. And it's easier to always opt for the bigger gun. But me, I opted for a stronger back.
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10/09 PATCH ANNOUNCEMENT
koenyboy500 replied to MageLO's topic in Social District (General Discussion)
Personally to me, it's not about having the bigger gun. It's about sending a message. (I'm Enforcer by the way just making that clear xD) And of course as stated before, everyone has their own playstyle. I just don't tend to give "Oh, one bullet more to kill" such a quick turndown. (Which is the case with only the 'Frenzy' so far but still). Numbers. Drawing board. Creativity. Feel. Experience. Overcome/Adjust. -
10/09 PATCH ANNOUNCEMENT
koenyboy500 replied to MageLO's topic in Social District (General Discussion)
Totally fair. Eveyone should play how they feel like playing. (Unless it is cheating) My secret testresults yield a "Mobility Sling; Hunting Sight 3; Heavy Barrel 2" setup for my personal preference. With stipulation on burstfiring and going crazy on the trigger, not holding it down. A barrage of accurate AR rounds. I'm very abstract with my builds and numbercrunching and whatnot. But that makes it all the more fun. -
10/09 PATCH ANNOUNCEMENT
koenyboy500 replied to MageLO's topic in Social District (General Discussion)
NUMBERS! Ladies and gentlemen, I love numbers. Guess what, 'Frenzy' with heavy barrel as well. And then I get pointed at and laughed moments before I win the gunfight. It's so awesome being a strategist. -
10/09 PATCH ANNOUNCEMENT
koenyboy500 replied to MageLO's topic in Social District (General Discussion)
Personally I enjoy playiung the COBR-A like a STAR / JokerCarbine hybrid. I prefer playing with heavy barrel and mobility sling (and blue mod). It feels like a more jack-of-all-trades weapon than the STAR. Flexible with an emphasis on aiming but absolutely no pushover for hip-fire ^^ -
10/02 PATCH ANNOUNCEMENT
koenyboy500 replied to MageLO's topic in Social District (General Discussion)
NUMBERS! GLORIOUS NUMBERS! Time to experiment with what new lovely stuff I can cook up this time. Hidden and obscure strats are my favourite things! :3 -
09/25 PATCH ANNOUNCEMENT
koenyboy500 replied to MageLO's topic in Social District (General Discussion)
But wait, since the FBW can shoot "faster" now. Doesn't that mean that the Joker Carbine needs to be revamped too? Those two were almost identical apart from the statline. The FEEL of the weapon (a.k.a. optimal firerate and playstyle) was the same. -
In a theoretical sense the N-TEC 5 is the more 'skilled' assault rifle from the F2P's and should be rewarded for aiming whereas STAR 556 is just spray and pray. I feel like this would have been fine in the early days of APB:R. However, now that everyone has gotten MUCH better (same thing I see with TeamFortress 2) it has basically no downsides to use. Everyone has mastered the skill of aiming in APB:R nowadays, leaving very little room for weapons like STAR 556 which are aimed for newer players. I feel like the FAR weapons, which are downright STAR 556's but with a slower firerate and more accurate fireing (the slowerfirerate also helps with recoilcontrol in a sense) should be the baseline STAR 556 of today. And maybe rework the FAR into a much faster firing STAR 556 for more CQC enviroments. Slowerfirerate STAR 556's aren't needed since the LCR version already exists. This would shift the starter weapon into a much more comfortable, skill-rewarding position (just like the N-TEC 5) in the San Paro of today. Albeit raising the skillbar for the newer players slightly (but more difficult training yields the fastest improvements). Giving the N-TEC 5 a little more opposition from the other F2P Assault Rifle would be an interesting theory to look at.
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Did you just suggest that I need to dock 800 APB$ for spawning a HAN VEO of all things? I literally use that (honestly very basic and lackluster) car to have some DECENT performances without denting income during missions. (and carefree respawning for minor moments like cover for 2 seconds is nice.) Also, Sungnyemun Moirai (NOT the Mirage) is a very basic car with similar performances to Han Veo (imo, but there are differences) and it is my absolute FAVOURITE car but costs 50 to spawn ;_;
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Let me say it like this: If this was the official news and they were announcing that this was coming into the game, I wouldn't even be able to SLEEP at night so excited I would be! The diversity, the strategy, the numbers (and I oh so do love numbercrunching with weaponry in games)! It's beautiful. WANT!
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I haven't even seen this thread at all (seriously, PLEASE UPDATE the list of who is considered an 'admin' for the 'admin tracker' purposes). And I just wanted to get this in but: even though even I had my doubts here and there about the legitimacy of other players, I really do admire this approach from Little Orbit. I do in no way endorse cheats or the like, but I'm looking at this decision from the standpoint of the many messages of people claiming they have been 'unfairly' banned. This was a bold move, and one I can respect. Though I hate wrongdoers walking free, I am certain that if they go wrong again in the future that they will be apprehended accordingly.
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Aww yeah. Same as me bud. I love APB:R and I always will. It has a special place in my heart and is still my top-played game on Steam. I do recognise that there is a considerable 'pay-to-win' element to APB:R (and trust me, I'm doing a F2P Lowest Rank to Rank 255 playthrough/streams to show that the game is somewhat playable for F2P's with the proper strategy, but I ain't gonna lie it is much more difficult with just 2 weaps per category). But, I will never forgetti my STAR R&D(?) III and Obeya FBW. (and as a 'Gun Collector' I have mod setups that even other people do not fully realise yet. From Heavy Barrel mechanics to augments on the STAR for extended PVP battles or short fights/recon. I LOVE numbercrunching with weaps :3)
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APB: Reloaded Version 1.31 "New Horizon"
koenyboy500 replied to MageLO's topic in Social District (General Discussion)
Sorry that this might be off-topic. But I watch the news on APB:Reloaded on this forum EVERY. SINGLE. DAY. and I REALLY REALLY REALLY REALLY do NOT want to miss big news like this! I had no idea! So my question: Can you lovelies at Little Orbit PLEASE update the 'admin tracker' function at this forum so I can see the news? The last thing I see with the names listed as 'admin' tag there is from Matt himself at 21st of Januari, lol. (I know it's off-topic but please I live for this. APB Is my love, my baby and I need stuff like this. Hope)