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koenyboy500

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About koenyboy500

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  1. Took a bit of effort but here it is. Note that these are not ALL weapons, as I do not own all of them (almost though). Of course, all gameplay stuff like this is personal and this is just how I like to play these weapons (and it is known that my styles are not 'meta'). BUT, these should be a good start to experiment from. Here it is: Assault Rifles STAR 556 [MobilitySling / HuntingSight 3 / ImprovedRifling 3](+ACT 44) note: swap ImprovedRifling 3 with MagPull 2/3 for more close-quarter fights where it actually kinda excells at. STAR 556 [MobilitySling / HuntingSight 3 / ExtendedMagazines 3](+Mountie) note: M.ultiple-H.ostile-E.ngagement-S.ystem config N-TEC [MobilitySling / HuntingSight 3 / HeavyBarrel 1](+N-FA9 / Colby .45 AP) N-TEC(/VAS-R2 'Crown' NFCP3) [RifleSilencer / HuntingSight 3 / HeavyBarrel 1](+Obeya FBW - SD) N-TEC 5 [MobilitySling / HuntingSight 3 / ImprovedRifling 3](+Colby .45 AP) N-TEC 5 Scoped [HuntingSight 3 / ImprovedRifling 3](+S-AS PDW) N-TEC 7 [HuntingSight 3 / ImprovedRifling 3](+Colby .45 AP) ATAC 424 [MobilitySling / HuntingSight 3 / ExtendedMagazines 1] note:"DO NOT use CoolingJacketet! Agrotech ACES Rifle [MobilitySling / HuntingSight 1](+Colby .45 AP) COBR-A [MobilitySling / ExtendedMagazines 2 / HeavyBarrel 2](+ACT 44) Raptor 45 [RifleSilencer / HuntingSight 3](+UL-3) note: CoolingJacket for more CloseQuarter, MagazinePull is a great alternative too! ISSR-a [MobilitySling / HuntingSight 3 / ImprovedRifling 3](+Frog) FAR [MobilitySling / HuntingSight 3 / ExtendedMagazines 1](+Colby .45 AP) FAR [MobilitySling / HuntingSight 3 / ExtendedMagazines 3](+Mountie) note: M.ultiple-H.ostile-E.ngagement-S.ystem config S1-FA 'Frenzy' [MobilitySling / HuntingSight 3 / HeavyBarrel 2](+Frog) note:as a pro-tip! Hammer the fire-button to remain much more accurate! I suspect the new extra-range-but-less-fire-rate mod is great on this! AR-97 'Misery' [MobilitySling / HuntingSight 3 / CoolingJacket 3](+Colby .45 AP) Submachineguns OCA-EW 626 [ReflexSight 3 / ExtendedMagazines 3 / CoolingJacket 1](+ACT 44) OCA-EW 626 'Whisper ' [SMG-Silencer / ReflexSight 3 / MagazinePull 2](+ACT 44) Colby PMG [3PointSling 3 / ReflexSight 3 / CoolingJacket 3] (+ACT 44) Colby PMG [(preset-silencer) / ReflexSight 3 / Tagger] (+ACT 44 / R-2 'Harbinger') Colby M-1922 [MagazinePull 3 / MobilitySling / ReflexSight 3] Obeya CAP40-C [Reflx 3 / CoolingJacket 3] Agrotech ACES [MobilitySling / ExtendedMagazines 3](+Colby .45 AP) VAS-C2 [HuntingSight 3](+ACT 44) H-9 'Curse' [MobilitySling / MagazinePull 3 / ImprovedRifling 3](+Colby .45 AP) S1-NA 'Manic' [MobilitySling / HuntingSight 3 / ExtendedMagazines 1](+Colby .45 AP) Shotguns note: DO NOT use orange mods! JG-840 [MagazinePull 3 / ImprovedRifling 3 / 3PointSling 3](+Colby.45 AP) NFAS-12 [ExtendedMagazines 1 / 3PointSling 3 / ImrpovRifl 3] note: Can opt for CoolingJacket 3 but makes gun even more short-range! (increased palletspread) DOW [MagazinePull 3 / 3PointSling 3 / ImprovedRifling 3 or CoolingJacket 3] SG-21 'Strife' [3PointSling 3 / ExtendedMagazines 2 / ImprovedRifling 3](+Colby .45 AP / R-2 'Harbinger') Rifles (Semi-Automatics) Joker SR15 Carbine [Tagger / ExtendedMagazines 2 / HeavyBarrel 1](+Joker RFP-9) note: Close Quarters config Joker SR15 Carbine [MobilitySling / HuntingSight 1 / HeavyBarrel 1](+Joker RFP-9) note: All-Rounder config Joker SR15 Carbine [MobilitySling / HuntingSight 1 / ImprovedRifling 3](+Joker RFP-9) note: Extended-Range config Obeya CR762 [Tagger(/MobilitySling) / HuntingSight 3 / ImrpovRifl 3](+Mountie) OBIR [HuntingSight 3 / ImprovedRifling 3] OSCAR [MobilitySling / ImprovedRifling 3 / Reflx Sigh 3](+ACT 44) controversial SBSR 'Coroner' [MobilitySling / HuntingSight 3 / ImprovedRifling 3](+S-AS PDW) note: Have not tested the new changes yet! Snipers N-HVR 762 [HuntingSight 3 / CoolingJacket 3 / 3PointSling 3] DMR-SD [HuntingSight 3 / MagazinePull 3 / 3PointSling 3](+Frog) DMR-SD [HighMagScope / MagazinePull 3 / 3PointSling 3](+Frog) NCR-762 'Anubis' [AnubisSight+Piercing / CoolingJacket 2](+Mountie) note: Only had limited experienced with new changes! N-ISSR-B [Sniper Silencer / HuntingSight 3](+Obeya FBW - SD) SBSR 'IRS' [MobilitySling / HuntingSight 3 / ImprovedRifling 3](+S-AS PDW) note: Have not tested the new changes yet! S-247 'Oblivion' [MobilitySling / CoolingJacket 3 / ExtendedMagazines 2](+UL-3) Machineguns SHAW 556 [HuntingSight 3 / 3PointSling 3 / MuzzBrake(-horiz)](+S-AS PDW) ALIG [HuntingSight 3 / 3PointSling 3 / CoolingJacket 3] N-SSW [MobilitySling / HuntingSight 3 / HeavyBarrel 2](+Colby .45 AP) S1-TIC 'Rabid' [ExtendedMagazines 3 / HuntingSight 3 / MobilitySling](+Colby .45 AP) SWARM [MuzzBrake(-horiz) / HuntingSight 3 / 3PointSling 3] AMG-556 [MuzzBrake(-horiz) / HuntingSight 1] This has been my go-to setup for a while. HOWEVER, there have beem changes made to the game in terms of balance, therefore the results MIGHT be outdated for the following weapons: I have not had the chance to try out any mod-setups regarding the new mods introduced with the New-Horizons update (the new contact one)! Any weapon stated with Heavy Barrel (now less penalty. IN FACT, any level 2 can be made level 3 for no downside and any level 1 can be made level 2. I have not tested other options that could benefit from applying Heavy Barrel (1) instead of other mods); Any weapon states with either Magazine Pull or Extended Mags (should now be less of a penalty to equiping them; STAR 556 (now has a better reload); COBR-A (improvements might make MobilitySling and Heavy Barrel redundant, opening up new opportunities for other things); ISSR-A; Joker Carbine (got something done with it's accuracy. Worse now? I think); SHAW / ALIG (moving-crosshair has been improved); SBSR "Coroner" / "IRS" (these weapons had a complete overhaul that I have not tested yet); Agrotech ACES SMG/RIFLE (got buffed); Colby M-1922 (Tommygun / Typewriter) (got an overhaul to its recoil-system);
  2. I HIGHLY recommend reading the Steamguide - "(23rd January 2015 update) APB:R WEAPON GUIDE, TIPS, AND HOW TO AVOID NEWBIE TRAPS)" Sure it is outdated, but it has A LOT of text going for it. I am going to dump a big list of the mods I use on what weapons, BUT the guide listed here (whilst outdated) talks a lot about mechanics and such. For instance: Did you know that the DMR-snipers actually increase damage over range? Or that the ALIG LMG deals TONS of Hard-damage (damage to vehicles)? I could list you the mods I use but that doesn't say much about how you should play it. This guide however, does. (Just know that some specific numbers are outdated) I'll post a big reply listing tons of weapons with the mods I use in a couple of hours.
  3. I absolutely love the creativity of the mods though. I feel like 'breaching doors' could just be like the 'Piercing' mod, which would be very niche but still has something cool going for it (though my idea doesn't work here as it would shoot through the door without opening it lol.) The AR mod and Harbinger mod sound great. Oblivion is a bit tough to justify, maybe a more 'emotional' boost where the player gets 'inspired' in some way as a mod description? Anywho, while I think that the Curse is great, it could get maybe a (not much usable) nerf and get a (not much usable) buff for the sake of going with the flow of the others. But now the real question is, would the Juggernaut weapons deserve the same treatment? I get that the Rabid (the LMG) it makes sense to 'convert' it's vertical recoil into a horizontal one (as all of those 3 weapons do). But I feel like the AR (Frenzy) and the SMG (Manic) could get something different as they don't benefit much from the 'imgoingfullautoyolo' mechanic.
  4. I can respect bold moves. I have read only the intro and a bit and I must say: I very much see the codes and morals from my own server. While I think it's the tougher route, one thing is for certain. THANK YOU for just sending information. Anything. The "We're working on it" is, personally, all I needed to keep my hopes up, for even the highest climbs. That said, just out of curiosity. How are these 'cheat points' gonna help with laying low on not notifying the cheaters in question that they've been spotted? I would have suspected more of an approach of what Valve has been doing with TF2. EDIT after reading: I've got to say, whilst I am not entirely sure how the 'cheat points' system is gonna be used and how effective it is to keep the game clean of cheaters (as it seems like the leniency regarding them has been upped a lot... And especially with the people here shouting that LO is endorsing cheaters... well... ). What I can say is that thought has been put into this and I can recognise the decision to do this only as having good intents. So I am very much willing to support this. But I hope that being the first game, whilst being F2P as well, having the reputation of "The first game that doesn't ban outright" is not gonna bite us in da bootocks. This will be a fine line to work. I trust that Matt has put a lot of thinking into this.
  5. Where does one find this Discord server? So just to clarify, when I find an (obvious) cheater, I would need to Use /report. Seek contact in the Discord server. Ask if someone wants to spectate district around "mission objective location" most likely. Continue playing the game. ( I am not really one for complaining. I've got a strong back)
  6. Sure you may be right. But I have a feeling nobody likes talking to you.
  7. I love how everyone is complaining about the changes but I personally LOVE that something is being changed. It gives a whole new arsenal I can rediscover and fight with. Sure, some people point out that this here and there won't impact a lot, but I am just glad love is being given and things are tried. For better or for worse, but something new. Big thumbsup from me.
  8. Dang. Compiled TONS of weapon changes over these patched from september and later. Gonna try them all out and see what magic I can work with. Especially hyped for the Heavy Barrel modification adjustment as this opens a door for many, many weapons imo.
  9. I agree completely. The Hard-damage from the ISSR-series, DMR-SD, SHAW and I probably forgot a few, should not be removed. I'm fine with nerfing, but "bringing it in line with the rest" is an absolute no-no.
  10. Just a new map itself will probably attract a lot of players. I definitely would pick up the pace again. This is one of those cases where asking "Why?" is much lesser in value than "Why not?" WHY NOT L.O.?
  11. Dang, wish I could join but I'm on EUW. Still, glad you're doing you part SPPD. Proud of ya. I'll be sure to continue giving my own 'art' to the streets, alone. And remember, there's no rules out there. And it's easier to always opt for the bigger gun. But me, I opted for a stronger back.
  12. Personally to me, it's not about having the bigger gun. It's about sending a message. (I'm Enforcer by the way just making that clear xD) And of course as stated before, everyone has their own playstyle. I just don't tend to give "Oh, one bullet more to kill" such a quick turndown. (Which is the case with only the 'Frenzy' so far but still). Numbers. Drawing board. Creativity. Feel. Experience. Overcome/Adjust.
  13. Totally fair. Eveyone should play how they feel like playing. (Unless it is cheating) My secret testresults yield a "Mobility Sling; Hunting Sight 3; Heavy Barrel 2" setup for my personal preference. With stipulation on burstfiring and going crazy on the trigger, not holding it down. A barrage of accurate AR rounds. I'm very abstract with my builds and numbercrunching and whatnot. But that makes it all the more fun.
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