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Everything posted by ShadowXS
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Yeah, that's what i figured. Damn. And by then the discount are all gone. Well rip i suppose.
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Yes, yes, we've all been there. Accidentally purchased the wrong item because of the countless variants everything has. You might not have done it the first time, or the second time, or even the first 5 times. But if like me, you purchase quite frequently from the Armas store, you're bound to eventually mispurchase something that has almost the exact same name as the item you were intending to purchase. I have never made a mistake throughout the countless purchases i have made on my account, so this is a first. So my question is this; Is it or is it not possible to get a refund on an item that i purchased no less than 5 minutes ago, on accident, on the Armas store? I read somewhere that you get 1 refund opportunity on your account for 1 item purchased within the last 48 hours - but the comment was outdated from 2014 so it may not be LO's policy. This might be the cheapest and most insignificant item worth refunding, of all the items ive ever purchased, but it's probably the most useless one too - and my first ever mistake. Wanna get a response here since if i only really do have 48 hours, i need to fast track this request somehow. Anyone?
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I quote; For those of you that have been eyeballing that next weapon or looking at some new gear, we will also be running a 30% off sale on ARMAS. Since everyone will have Premium, during these 6 days you can get up to 50% off. Presumably 50% for the entirety of the duration of the event, until 12pm PDT on Monday the 9th. I think he would have clarified that the extra 30% would only be on the 4th of July, if that was the case.
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Fair enough. I actually agree with needing an alternative money sink, the lack of NEW obtainable content is the main cause though, in my opinion. There's nothing worth buying with APB$ once you've played this game for at least 6 months - once you obtain level 3 weapon mods, character mods, vehicle mods, a few vehicles - what's left? The only new content that has been introduced in the last 4 years or so is G1C content. Armas weapons, armas vehicles, armas vehicle kits, armas-exclusive clothing items. That's all restricted to G1C and a lot of it isn't tradable and locked behind G1C. I personally think EVERYTHING in this game should be obtainable, with the most expensive Armas items being available for APB$ at crazy prices. You have the option of grinding APB$ for the weapons, vehicle kits, etc, a bit like with the Joker weapon system but based solely around APB$ and making it valid for everything on the Armas Marketplace except for very few select items such as Brand New Releases (for example a 3 month delay before it's available for APB$ at a crazy price for those who have been grinding for months), and you have the Armas Marketplace as a shortcut, if you don't want to grind hard to afford those exclusive weapons, then buy them with real money and skip the grind, so the Armas Marketplace only becomes a shortcut for everything you can obtain in-game - this makes the whole "P2W" argument disappear since everything is obtainable in-game whilst also giving people a worthwhile money sink. And completely remove joker tickets. The concept there is to spend a whole week in Fight Club to get top place, to get enough Joker Tickets to get an Armas-type weapon for a week. The catch being you need to spend another week in Fight Club with that Armas-type weapon if you want to be able to afford another Armas-type weapon for the following week. It's a trap cycle. It cancels itself out in the long run. I think the best option there is to remove the Joker Tickets currency, wildly boost the APB$ price of those Armas-type weapons in the Joker section of Social to give people a worthwhile money sink while at the same time disassembling the "P2W Game" argument. I really don't see the idea of people having to pay APB$ to trade one legendary for another, using the trade system, materialising. There is no set value for any single legendary, their prices vary depending if you're on NA/EU etc, their prices vary depending on how many are currently on the market, so rarer weapons are more expensive, naturally, and to design a system that can take in all that varying information to have a constantly evolving tax price on trading legendaries... it's just not realistic. It won't materialise in my opinion. So if legendary weapons become tradable for free without tax, the marketplace becomes an obsolete place to trade legendaries if you're getting taxed 20% there.
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You've proven you can't read and I'm done wasting energy on you. I reported your post saying my arguments are stupid and my "fixation" on topics are dumb without provocation. I warned you and you continue. You're harassing me at this point, that simple. Again, i could turn around and insult you back and be whatever you consider to be the opposite of "childish", or threaten to fight you IRL with no avail. Or i can report you for harassing me and insulting me merely for having an opinion contrary to yours. Let's see which one is more effective. Post all you want in this thread, this is my last reply to you.
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So let me start off by saying you're a walking contradiction here. You're saying the trade system won't be taxed because it's a trade system mostly for items, specifically legendaries with no set value. Cool, i agree. It shouldn't be taxed because you can't determine the value of a legendary nor how much APB$ to tax it. Then you say the only people who feel the tax are people who sell in-game items. Nice one. You just contradicted yourself. But yeah, ok, let's go with it so we can process that for you - now those people who sell in-game items who "feel the tax" decide to use the trade system all of a sudden instead of the marketplace, the trade system that has NO TAX. Well would you look at that. People who are selling in-game items are now skipping the tax from the marketplace by using the tax-free trading system. The tax is actually what makes people overprice EVERYTHING to COMPENSATE for the 20% loss to begin with. Not hard to figure that one out. Watch prices drop when the trading system comes out when people don't need to compensate for the 20% loss they get from marketplace tax on their legendaries. Except you are, because people purposely overprice their items already to compensate for the 20% tax that they know they're going to get hit by. Again, a no brainer for most. Good job once again contradicting yourself here, from your 2 previous points above. People demand ridiculous amounts of money for items already because they, once again, COMPENSATE for the 20% tax that they know is going to hit them when someone buys said item. People can price their items as high as they want already, and no one will buy them because that's not how an economy works. If an OCA Nano goes for 2.3 million, just because someone sells it for 5 million doesn't mean they are gonna suddenly "reap more profit" because they're selling the item for more money. No one will buy the OCA Nano for 5 million when it's 2.3 million on the marketplace already, and only 1.8 million on the trade system since trade system isn't affected by the 20% tax from marketplace. Do you even know basics of how an economy works? How demand and supply works? And again, people already flood the marketplace with "third rate garbage" but if no one buys it, they don't make any money, and no tax is deducted from anywhere on an item that isn't sold. So what are you even getting at? I'm starting to see a pattern here, that you don't possess critical thinking skills - and yes, i'm being somewhat passive aggressive because of your next point that i'm about to address. You are nothing more than a chronic shit-poster who goes from thread to thread calling everyone stupid, belittling people based on their views and opinions on a topic, so i decided to reply in the same manner. What you think is "really dumb" is IRRELEVANT because your opinion isn't the opinion nor view of everyone, and your views/opinions are in no way superior to anyone else's. I'll fixate on whatever APB-related topic i wish to, that is what the forums are for, to discuss in-game related topics, this one being one of them. So i'll fixate on it all i want and voice my opinion. No one forces you to come to the APB forums, no one forces you to click threads, read them, so don't come here to reply with what people can and can't post/fixate on, or how "dumb" you think those posts are. Next time you shit-post here and insult me, i'll report you. Simple. I could insult you back and get the thread closed, or i could get you a week ban on the forums instead.
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Fair enough on the TL;DR. But i would really suggest reading my whole post if you have an opposing view as i cover a lot of ground relating to the marketplace tax and it's incorrectly-implemented impact. When the trading system is released, if there's no tax on trades - and i don't think there should be a tax for trading one legendary for another, if you can even determine what % or value of APB$ should even be taxed to begin with since legendary weapons don't have a specific or set value - then the marketplace becomes obsolete and barren, as no one is going to use the marketplace to trade when they get 20% taxed, whilst there's a trading system that doesn't tax you. The only people who would end up using the marketplace are people who sell in bulk, like 100x themes or symbols, since trying to trade those manually would take ages and lot's of spamming in chat with "WTS X theme" all day long. So the only people who end up using a system where there is a tax are those trying to make 500 APB$ per theme. Whilst the rich who have countless legendaries that they are trying to sell for APB$ use a tax-less trading system. Therefore the only people who fall into that money sink you're talking about are people selling low-value items. Yeah, that's something else i wanted to mention and suggest but i thought another thread at another point - as i wanted to keep this thread focused on Marketplace Tax. To avoid mass spamming in Social District chat though, which will be inevitable with the new trading system, it to create a new "Trade" channel within the Social District, in my opinion.
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As much as i agree on how inflated the APB economy is, you can't justify taxing someone APB$ for trading one legendary for another - you're asking the player to spend real money in a game to obtain a legendary, and then for in-game currency to trade that legendary. How do you even determine what set value to tax on weapon trades? There's no set value on legendary weapons, so the % you tax or the exact amount is sketchy at best when trying to determine. Furthermore, how do you tax trade money? The trade system is also there so people are able to trade money to eachother, for example if i wanted to gift someone 500k APB$, do i now need to pay a 20% tax on gifting APB$?
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According to the roadmap posted by Matt Scott on the APB Reloaded Blog: Version 1.19.7 (PC Only) This version focuses on some quality of life changes for players. - New Trade System for players to move items and money back and forth without getting scammed Items and MONEY. I also see you didn't read my post what so ever. No worries, here's a quickie; The only people who are affected by that APB "money sink" are people selling low-valued items, and when the trading system comes out it will make the marketplace obsolete. Therefore to avoid making the marketplace obsolete, the tax needs to be removed.
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Let's talk about Marketplace Tax (aka Sales Tariff)... TL;DR at the bottom. So as you all know when you 'add an item to auction' within the Marketplace there is a 20% tax (sales tariff) which is deducted from the 'Final Sale Price' of the item being auctioned. In my opinion, at this point in time, there is absolutely no benefit nor use to having a marketplace auction sales tax, MORESO now that a Player-to-Player trading system is in the works and will be introduced into APB:Reloaded. As there won't be any "Trading Tax" of any sort added to the trading system, and rightfully so - the entire concept of taxing on a trade is preposterous - then, it is fair to say, that the introduction of a Player-to-Player trading system will make the current in-game Marketplace, within APB:Reloaded, entirely obsolete. No one, and i mean absolutely no one, who is selling a medium-to-high-valued item, will use the Marketplace and get taxed 20% of WHATEVER it is they are trying to sell, when they can use the new trading system to sell their items for their FULL asking price without having to be taxed 20% of any Final Sale Price. Moreover, with the introduction of the Trading System, you will indirectly incite chat spamming within Social districts - players already spam "WTT X for Y", "WTB X for the price of Y", and "WTS X for the price of Y" within Social, so you can imagine the chaos that shall be unleashed on Social District chat with the implementation of a trading system that overrides one of the two key hindrances of the marketplace, a huge 20% tax fee, since everyone who currently uses the marketplace to list and sell their items will now turn to using the trading system in order to bypass the 20% tax fee. However by removing the 20% marketplace tax, there is then the incentive to use the marketplace as an alternative to spamming Social chat endlessly, as there is now a place where you can successfully trade APB$ for high-valued items, without losing 20% of the items value. Since Little Orbit is not a government collecting that APB$ tax in order to invest it elsewhere for the benefit of the players, since it's a virtual currency, marketplace taxing carries no logical value. The entire concept of having Marketplace Tax is to help manage the economy of a game by disallowing the Marketplace / Auction House to function at a 1 to 1 gain (1:1), especially on high-value items, therefore slowing down the growth of the economy and the overall wealth of the player-base by heavily taxing huge transactions. This issue is solved in the real world by devaluing a currency with INFLATION - this is the concept of increasing the price of items, thus making your increased amount of wealth (salary) which you earn by working, be equal to your previous value of wealth to suit the economy - this issue is also solved in games such as World of Warcraft by increasing the value of NEW obtainable items, and increasing the currency-cap with every expansion, in order to adjust to the constant growth of the in-game economy. That, however, becomes irrelevant in APB: Reloaded. The problem with APB is that, being a game that has been populated for over 8 years now, without any economy resets, lacking a consistent increase of NEW obtainable items / content on which players are able to spend their APB$ on has allowed MANY players to amass a considerable amount of wealth without any incentive to spend it, combined with the fact that players are able to purchase items with REAL-WORLD currency and sell them for in-game currency, has all culminated to allow the economy to destabilise to the point where someone is able to obtain an infinite amount of in-game currency on a countless amount of characters based solely on how much REAL-WORLD money they spend - marketplace taxing becomes entirely irrelevant on their in-game wealth. This means the only people being affected by the marketplace tax are the little guys, the people trying to sell themes, symbols, designs, low-value clothing items, at 500$ of APB$ currency per item. So at this point in time, the economy / Little Orbit gains absolutely nothing from taxing in-game money (APB$). Nobody benefits from the marketplace tax. It doesn't affect the rich as is intended in concept (to stabilise the economy) as their abundance of APB$ wealth is unaffected by losing out on 20% of a 2.5 million legendary sale whilst they sit on 50 million APB$, the mildly-wealthy will turn to the new trading system in order to bypass heavy taxing on their high-valued items and thus further increase their wealth, and the poor will continue to be taxed 20% of 500 APB$ per symbol/theme/low-value item they sell - since these low-valued items are usually sold in bulk and thus using the trading system to bypass the 20% marketplace tax is not viable, unless they wish to spend 6-12 hours a day spamming Social District chat. At the end of the day perhaps no-one will care about Marketplace Tax, since they will simply sell their items via the tax-free trading system. And if the trading system has tax implemented into it, similarly to the Marketplace, then the trading system is a useless feature which no one will use as it will simply replicate an already-existing feature (the marketplace), and thus a waste of development time. Conclusion: it is in everyone's best interest to scrap the Marketplace Tax. I'd love to hear other peoples opinions on this. Feel free to discuss and vote in the poll. I am going to @MattScott on here as I'm almost certain he makes the executive decisions on these types of changes and implementations, so his opinion on this + his acknowledgement of the communities opinion on this (based on discussion below and poll-results) is vital. TL;DR Marketplace Tax will make Marketplace obsolete upon the release of new trading system as trading system will not impose an unwarranted 20% tax on your items! Would you be so kind as to vote on the POLL with your opinion on Marketplace Tax? Much appreciated! Discuss if you wish, opinions are welcome! But i suggest reading this post in full if you have a contradicting opinion to mine, so you are able to fully comprehend my point! Thank you
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Hahaha, if you understand what this guy is saying, it's hilarious as fuck. Thanks for sharing @Nerazza, gave me a good laugh that i really needed Gracias por la risa tio Sadly though, that is the state of APB every single time i play. Very sad indeed.
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Everyone does know the exact reason why it's so easy to DDOS APB; Cheap low-quality server hosting with minimal protection and mitigation. There are countless private World of Warcraft servers with WAY more players at all hours of the day than APB at its peak and they rarely have issues with DDOS'ing. When they do get DDOS'ed the mitigation they implement makes the server feel stable, you might get some rubber banding for a few seconds every half hour, but that is DURING the DDOS itself, and because of the lack of effect the DDOS has on those servers, the DDOS's are rare. You know how Little Orbit know that they're being DDOS'ed when the servers go haywire? They contact their server hosting provider and their provider replies with something along the lines of "Your current servers are under attack by what we believe is a DDOS." No other online game suffers DDOS attacks at the same repetitive frequency nor with the same debilitating effect that APB: Reloaded does. Not even private servers with commercialised server hosting providers deal with these many DDOS attacks and they have WAY more active players at all hours - so much more bandwidth to destabilise and fluctuate around with, with traffic attacks, and yet they barely feel impacted during heavy DDOS attacks because they have high-quality servers and they provide top-of-the-line mitigation by redirecting the traffic to their backend servers. Also sure, APB: Reloaded, like most games with dedicated hosting, have servers with a static IP - but it's not hard to get it changed upon request to your server hosting provider - so let's say that gets done; how the hell does it keep getting leaked? And this is all assuming they really are getting DDOS'ed constantly and that isn't just what their shit-tier provider is telling them. Clearly their server hosting provider is easily DDOS'ed, has a leak, and has poor mitigation, probably because they're cheap and don't give you backend servers with which to redirect the overload of traffic. You get what you pay for, at the end of the day. They NEED to change their server provider, that's it. It's that simple. Or the DDOS's will NEVER end. And naturally, if the DDOS's never end, the quality and stability of the servers will NEVER change.
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Also, just look at their kickstarter packages on their kickstarter page; https://www.kickstarter.com/projects/reloadedprod/all-points-bulletin-apb-vendetta They were planning to riddle this game with endless expenses at the foot of the player. They were going to charge you for Beta-access on a free-to-play game, they had already pre-planned DLC packages, before even getting to the Alpha-stage, let alone Beta-stage of the games development - that is worse than EA, if not the same - so they were sourcing funds to develop the game and already had DLC in mind instead of actually adding that content to the game itself, they were also planning on adding fees for Dedicated Hosting - aka "12 months of Dedicated Hosting for your personal server (a $220 retail value)" in their own words which they apparently value at $220 retail - or $99 if you decided to "Pledge" for that HOST PACK. So the whole marketing gimmick of "customise your own servers" just meant they were dropping free dedicated server hosting like APB: Reloaded has and most likely giving you 2 options; 1. P2P - Peer 2 Peer connections, which are a fucking nightmare as you'll know if you've ever played GTA Online, and riddled with "mod menus" because of how easy it is to manipulate player-stats such as health, ammo, money, etc. 2. PURCHASING Dedicated Servers from G1 to Host a server for you, which i imagine would come in different packages such as 1-month, 3-months, 6-months, 12,months, etc. And if they were valuing 12-month Dedicated Server Hosting at $220, you can divide that $220 by 12 and you'd basically be expecting to pay $20 a month for a server. And that's assuming that 12-month retail value subscription package wasn't discounted, as longer-subscription packages usually tend to be the most discounted. So basically it'd probably be more like $35 a month, $30 a month if you buy 3-months, $25 a month if you buy 6-months, and so forth. Point is, it was a money-grab. And thank god they failed because they wouldn't have gotten passed pre-alpha as i mentioned above, given their skillset, or lack thereof.
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Everything released by old-G1 was pre-alpha standardised. The game would have released pre-alpha and been abandoned a few months down the line once they'd ran out of funds, asked for more funds to pack their pockets, and move onto the next project. APB: Reloaded would have died, without a doubt. The game got content because all their other ventures such as APB: Vendetta fell through and APB: Reloaded was their only source of income. If they had launched another project that could split their already-understaffed development team in half, or less, 80:20 for example, APB: Reloaded would have been neglected and would have died long before LO came along to save it.
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Nope. Looks like shit. If funded fully it would have been half-assed; they would have ran out of funds half-way into the projects development, released a pre-alpha, asked for more money with the promise of a thousand new features which they'd be incapable of being able to deliver - and this would be due to the old APB:Reloaded team aiming way above and beyond what their skillset was capable of achieving, merged with the fact they were the epitome of laziness. It would have been everything that makes APB: Reloaded bad; bugs, hackers, lack of optimisation, only new features are reskins of old weapons that cost real money, etc, but without a solid foundation to make the game playable - since the old APB: Reloaded team, the team that wanted to develop APB: Vendetta, would be developing the game from the base, upwards, and if they couldn't even add a cherry to the top of the pie with APB: Reloaded, how could they have been able to ever pull off baking a full cake? Also, that trailer is cringy af. And please, who else agrees that those 2 muppets in the trailer have the most punchable faces? Almost as much as the bellend who edited that trailer and thought it was actually good.
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So i decided to give the Advanced launcher a try...
ShadowXS replied to Keshi's topic in General Discussion Archive
Sounds good! Good luck with everything and I hope you find the perfect combination for you. If you need any more help with any specific setting just let me know, i'll reply when i can! -
So i decided to give the Advanced launcher a try...
ShadowXS replied to Keshi's topic in General Discussion Archive
Gonna quote you here too so you get the notification. Not sure if you're at all interested in this but i posted my settings that correlate to these visuals; If your game looks worse or the same, and you're getting less than 100 fps, you might be interested in my post regarding settings, as per request of another user in this thread and another from the thread linked above. Also gonna @Spudinskes as he had requested the settings for the same thing, in the previous thread. -
So i decided to give the Advanced launcher a try...
ShadowXS replied to Keshi's topic in General Discussion Archive
The settings as you requested; In Game Options Res: Whatever your native resolution is; (1920x1080 for me) Display: Full Screen Anisotropy: Disabled Everything UNTICKED except: Bloom - Ticked Low Quality Health HUD - Ticked APBCompat Options Everything UNTICKED except: Dynamic Lights - Ticked Composite Dynamic Lights - Ticked Directional Lightmaps - Ticked Drop Particle Distortion - Ticked Floating Point Render Targets - Ticked One Frame Thread Lag - Ticked Upscale Screen Percentage - Ticked Simplified Vehicle Materials - Ticked APBCompat Textures (Slide the sliders accordingly, in order from top to bottom) 16 1024 1024 1024 1024 16 1024 1024 16 1024 128 64 256 16 1024 16 16 256 256 512 1024 High Quality APBCompat Other (Slide the sliders accordingly, in order from top to bottom) Low Quality Low Quality Low Quality 5000 Low Quality Low Quality Low Quality Low Quality Maximum Quality High Quality Maximum Quality 4 0 25 5 15 25 100 5 70 5 100 15 100 Coming Soon - NULL Click Save and you're good to go. Feel free to mess around with other settings to get the best visuals with the best performance possible - these settings personally work amazingly for me, but every system is unique so don't be afraid to change things up here and there. With my settings though; the game is decent looking in terms of textures for anything that is actually important and that you'll spend most of your playtime looking at - the rest is irrelevant (in my opinion). Let me know how these settings look and perform for you! P.S. - I also have a custom NVIDIA Control Panel profile for APB, within the 'Manage 3D Settings' tab which I'm certain is responsible for giving me 10-15 fps increase, of the 100+ that i currently get thanks to advanced launcher. So if you're interested in that too, do the following; >Open NVIDIA Control Panel >Click on 'Manage 3D Settings' below the '3D Settings' section at the top left of the Control Panel >Click on the 2nd tab, named 'Program Settings' >Select 'APB: All Points Bulletin (apbprogram)' on the scroll down menu (if APB is not on the scroll down menu, click the 'Add' button and locate apbprogram and then click on 'Add Selected Program') Here are my current settings: (I have HIGHLIGHTED the settings that are most crucial and important to change for the extra 10-15 fps boost, the rest are personal preference but feel free to copy this profile as it will only take effect with APB as it's a custom profile for that game and ONLY that game. And again, feel free to mess around with all these settings too - perhaps you're able to get better visuals and still get great fps, don't be afraid to test, increase settings for visuals, decrease if you want more fps, and so forth) Anisotropic Filtering - 2x Antialiasing FXAA - OFF Antialiasing Gamma Correction - ON Antialiasing Mode - Enhance the application setting Antialiasing Setting - 2x Antialiasing Transparency - OFF CUDA GPUs - None Maximum Pre-Rendered Frames - Use the 3D application setting OpenGL Rendering GPU - Auto-select Power Management Mode - Optimal power Shader Cache - ON Texture Filtering Anisotropic Sample Optimisation - ON Texture Filtering Negative LOD Bias - Clamp Texture Filtering Quality - Performance Texture Filtering Trilinear Optimisation - ON Thread Optimisation - Auto Triple Buffering - OFF Vertical Sync - OFF Virtual Reality Pre-Rendered Frames - 1 P.S.S. - I assume you know how the advanced launcher works so i haven't included instructions - but you can find installation videos on Youtube and there's a Readme file in the download. If you need the download link let me know and I'll send it your way via DM. Good luck -
To be honest I only came to that conclusion from the screenshots you posted. And that would be the most advantageous aspect of playing the way they do, with those settings (RE: Your screenshots). But again, they would need to make their player textures settings to 1024 or higher, to pop out from the other washed-out textures, and from your screenshots i don't see that being the case. But yes, it's very possible to do that and gain a very slight advantage, I personally wouldn't sacrifice everything this game has to offer in terms of design and eye-candy just for something as inept as that though. And no problem. Sorry for slightly derailing the thread a few posts prior, the guy randomly accused me of lying out of nowhere, so i was responding. But as per your request i won't respond to him anymore.
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The only advantage is the one they think they're getting (which they're really not) in their head. Nothing more than a mental placebo. People playing CS:GO at 4:3 ratio on 600x800 resolution think they're getting an advantage because some pro from Ninjas in Pyjamas plays at that resolution. The more optimal advantage i could think they are getting, is the idea that having a completely plain and washed out game lets them spot enemies easier - only if they increase players textures to 1024 or higher, and have everything else at minimum. But again; it doesn't magically give them any skill they didn't already have. No silver is suddenly going to get to gold because of this "advantage". Just because people do it, doesn't make it "clear" that it's an advantage. It makes it clear people are gullible and susceptible to stupidity. This is almost as stupid as the people who try to use the same aim-sensitivity in CS:GO as pro's do - and they genuinely believe it's giving them an advantage because it's the same sensitivity and DPI that a pro uses - and that mental belief that they're now better because they're using a pro's crosshair and aim-sensitivity subconsciously makes them play better. It's nothing more than mental placebo. A gimmick at best. Maybe because it's not an insult? I'm not trying to insult you. Spin the conversation however you want; you accused me of lying because "X" and "Y" when i gain absolutely nothing from lying - so why would i bother? You're the one who needs to get his shit together if you think people are lying based solely on the fact that their information does not match yours. I'm not here promoting Advanced Launcher, i don't get anything from it aside from a better looking game and better performance - and i decided to post a testimony. This will be my last reply to you because the OP has requested it. Don't come into threads derailing and accusing people of shit that you have no backing for.
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Lmao "i think you're lying" - and what exactly do i gain from lying? Like WTF kind of mind-set do you brainwash yourself with before typing shit like that? "Omg you have a better PC than me and i run the game better than you, so you are lying" No fuzzy bunny. There's people with 1080ti's who have problems with other games all the time while cards crappier than theirs, in the 600 series, play the game without any issues. Every single PC reacts to games differently. It's that simple. I never got above 22 fps driving in financial with all advanced settings off, everything on low, at 1080p. Believe it or don't. I really could not give less of a shit of what you think. You're the one missing the point. I told you; it's people who are desperate for fps gains, even people with good PC's struggle with this game because it's UNOPTIMISED. Do you know what means? And those with good PC's who don't struggle with this game i also told you; it's a gimmick. Do you also know what that means?
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Desperate times call for desperate measures. When you're playing on a toaster you must do what you can. I remember first playing APB in 2010 on a laptop with integrated graphics, and i played it because it was free and my parents wouldn't buy me any games if i ever asked. If advanced launcher had existed back then, i might have been playing above 15 fps. And then there's those who do it for the gimmick. Didn't you ever see that mod that was made for Witcher 3 for people who really wanted to play the game but had toasters for PC's? Check this out; Don't underestimate the power of will lmao
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They do it because without the advanced launcher they get really low fps. And with the advanced launcher they either can't be bothered to figure out how to configure it to get good quality textures/lighting with good fps at the same time, they don't know how, or they run APB on a PC so bad they really need to turn everything to minimal. Advanced launcher comes with presets, and 99% of people use the presets rather than their own custom settings because a lot of settings are technical and detailed, and they probably dont wanna bother reading them. Can't blame them, i couldn't be bothered at the beginning either and used the minimal preset. And as i wrote above; the resolution change is for for people who have a PC so crap - mixed with the fact that this game is poory optimised - that they really can't play at native resolution, Those who lower their resolution with the purpose of having some kind of "advantage", i have bad news for them; it's a gimmick. No resolution will give you an edge if you're not already highly skilled, and i'm pretty sure it's a mental placebo. Just like the people who lower their resolution in CS:GO and change their ratio to 4:3. There's those who do it for the fps gain, and those who do it because they saw some ex-pro doing it on Twitch/Youtube.
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Advanced Launcher allows you to make the game look great with actually good fps. If you need help with setting certain things to make the game look great and run great, I can help you out with what to use, what sliders to set, etc. On Vanilla with everything off and set to the lowest settings, at 1920x1080, I was getting 20-22 fps. Game looked like shit and ran even worse than it looked. With Advanced Launcher using my own custom settings, a LOT of stuff are off and set to minimum whilst things such as player textures, world textures, vehicle textures, weapon textures are all maxed out, and I'm getting 100+ fps usually, never dipping below 60 fps on intense scenes. I really didn't think the Advanced Launcher would change APB much in terms of performance without making the game look like potato, but this game is so poorly optimised i decided to try it out and it's beyond amazing. I have no idea how it manages to do it, what it turns off to make the game jump from 20 fps to 100+ fps, while looking better than Vanilla. But it does it. And I don't have a state of the art PC either; I'm running a GTX 670, i5-4460, 8GB RAM. So mid-range let's say. And getting 100+ fps (60+ MINIMUM) on an extremely unoptimised game while making it look great. In fact, have a look for yourself and tell me what you think: The game looks better than in the screenshots as you can imagine, since the screenshots by shadowplay get compressed and get artificial loss, which you can see by the pixelation of the /FPS window on the right side of the screen; it's obviously nowhere near that blurry / pixelated, so it looks better but still decent in the screenshots i'd say, by my standards, taking into consideration it's a 8 year-old game, from 2010/2011. Regarding resolutions, I want my game to look good and feel good, personally I don't care about some dodgy and questionable "advantage", no resolution will give you magical skill, you either have it or you don't. That's how i see it. And at 1080p the game looks great. BTW: Please, if someone actually knows the forum name/profile on this new forum of the guy who made it, @ him for me, so I can personally thank him. I don't know how to find peoples profiles on this new forum! Thanks
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Roger that. Thanks for the reply!