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Everything posted by MageLO
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10/15 HALLOWEEN PATCH ANNOUNCEMENT
MageLO replied to MageLO's topic in Social District (General Discussion)
There was an issue preventing the publication of the blog post ahead of the servers coming back online - The original post has been updated with a link to the blog post now. -
10/15 HALLOWEEN PATCH ANNOUNCEMENT
MageLO replied to MageLO's topic in Social District (General Discussion)
Known issues: The ACT 44 remains unchanged in this patch - The Range buff will instead be shipped in the next patch. The Yakuza is displaying the wrong skin when applied to the M9S 'Pulse Check'. -
10/15 HALLOWEEN PATCH ANNOUNCEMENT
MageLO replied to MageLO's topic in Social District (General Discussion)
The servers are back online - Please let us know if you encounter any issues! -
15/10 MAINTENANCE ANNOUNCEMENT
MageLO replied to raging's topic in Social District (General Discussion)
Here you go - Sorry again about the delays, we wanted to make sure that we're actually ready to patch today! -
15/10 MAINTENANCE ANNOUNCEMENT
MageLO replied to raging's topic in Social District (General Discussion)
Hey there - There's been a slight hold-up internally which made it difficult to publish the the maintenance note as what is included in Today's update may have had to change last minute. Maintenance post (and with it patch notes) should be published prior to the servers coming up. -
Hello everyone, Our standard weekly maintenance will be held this Wednesday (10/15) starting at 9 AM UTC. The game should be back up and running in 8 to 10 hours. Halloween 2025 - The Epidemic Returns The spookiest season of the year is just around the corner and with it we decided to give Epidemic yet another run this year. However, we've heard your feedback from last years run about how tying the new rewards to a role requiring you to complete daily activities felt like a chore and really didn't let you grind the role even if you wanted to so this year we've changed the main role to require you to finish matches instead. We have also increasing the amount of Joker Tickets earned per level of the role from 150 to 250 and have added a new weapon skin called "Glow in the Dark (White)" as part of finishing the role! Additionally, along with Epidemic you can expect Trick & Treat as well as the hunts for Pumpkins around Financial and Waterfront! You can learn all things about Halloween in our dedicated blog post here. Joker M9S 'Pulse Check' We initially planned to release the Joker M9S 'Pulse Check' along with the Joker C9S 'Prototype' as part of the Legends patch - However, as the Halloween patch grew in scope especially in terms of Balance changes we have decided that we're going to release the Joker M9S 'Pulse Check' as part of the Halloween patch! The Joker M9S 'Pulse Check' is a fast firing, high damage Legendary pistol with an integrated XTD-7s Silencer helping you stay undetected while roaming the streets of San Paro - As with all new Legendary Weapons this weapon will be sold by Anne on the Joker Ticket store. Balance Additionally this patch we're going to make large balance adjustments to almost all SMG's as well as trying to find a better balance between where we want the OBIR and Oblivion to sit in terms of overall power. SMG Balance SMG's have always been rather situational in APB: Reloaded's overall gunplay with most players chosing more versatile medium to long range weapons over SMG's. We're generally fine with this approach but think that SMG's should be slightly stronger and more consistent overall than they currently are, thus we have tweaked most SMG's to varying degrees usually focusing on improving their base accuracy slightly as well as lowering how much accuracy they lose during sustained fire. This should improve how SMG's feel to play across the board and lower the amount of "feels bad" moments when using them past 15~ meters. We also want to acknowledge the problematic state that Shotguns are currently in with most shotguns feeling like they're not consistent or unfun to play/play against. We are currently also in the initial phases of a shotgun rework to address their overall annoyance of shotguns when playing or playing against them. This new design approach is still some time out but should hopefully place shotguns in a better spot for players but also for us to balance. PMG Accuracy At Ten Metres decreased from 34 to 33. Effective Range increased from 20m to 25m. Recovery per second increased from 6.9 to 7. PMG-SD Accuracy At Ten Metres decreased from 34 to 31. Effective Range increased from 20m to 25m. Recovery per second increased from 6.9 to 7. OCA-EW Radius At Ten Metres decreased from 36 to 35. Crouch modifier decreased from 1 to 0.9. Recovery per second increased from 5.15 to 5.18. OCA Whisper Radius At Ten Metres decreased from 34 to 32. Recovery Per Second increased from 5.15 to 5.18. ACES SMG Overall Shot Modifier Cap decreased from 2 to 1.5. CAP40 Radius At Ten Metres decreased from 36 to 35. Crouch modifier decreased from 1 to 0.9. H-9 Curse Health Damage increased from 105 to 111. Effective range increased from 30m to 35m. Marksmanship modifier decreased from 0.98 to 0.85. Overall Shot Modifier Cap decreased from 1.5 to 1. Jump modifier decreased from 4.4 to 2.2. Manic Overall Shot Modifier Cap decreased from 0.68 to 0.6. Norsemen Crouch modifier decreased from 1 to 0.9. Recovery per second increased from 7.1 to 7.2. Pistol Balance Reduced the delay of all traditional secondary weapons from 1s to 0.5s. Dev note: To encourage swapping secondaries more frequently we're lowering the resupply delay for secondaries from 1 second to 0.5 seconds allowing players to fully resupply their secondaries much faster. This change does not affect the Flare Gun or Firework Launcher. Act 44 Effective Range increased from 60m to 70m. Misc Balance OBIR Minimum Damage range increased from 80m to 85m. Equip time increased from 0.8s to 1.0s. Dev note: The OBIR has been underperforming since it had its damage reduced so we're trying to improve the guns effectiveness at range without reintroducing the same frustration the weapon caused prior to its nerfs. S-247 'Oblivion' Equip time increased from 0.95s to 1.2s Walk modifier increased from 0.25 to 1.10. Jump modifier increased from 8 to 16. Dev note: The Oblivion has been a hot topic and has largely replaced the OBIR in the meta - We've heard the feedback about the gun being a little too good at almost all ranges so we're pulling back on its Close Range power a little bit as well as fixing an unintended behavior the gun had which made it gain accuracy on the move. Joker SR15 Carbine Accuracy AT Ten Metres reduced from 22 to 21. Overall Shot Modifier Cap reduced from 1.6 to 1.4 Equip time reduced from 1s to 0.8s. Dev note: With the large changes to SMG's above we feared that the Carbine would struggle to be effective within its intended distances, because of this we're giving it slightly better base accuracy and tigher max bloom which should also make running Cooling Jacket a compelling option again. Miscellaneous changes Changed the priority layer for the following interactions to be on the same layer as that of interacting with your Vehicles cargo: Opening Doors, Climbing Ladders, Climbing Fences, Spawning Vehicles - Players will now need to look towards the object they want to interact with if multiple are present. This change aims to remove clunky interacts where parking a car next to other interactable objects would often prioritize the wrong interaction. Picking up task items is now prioritized over Breaking into vehicles to prevent a clunky interaction if an item was dropped next to a vehicle that could be broken into. Thank you for your patience and don't get spooked!
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10/10 MAINTENANCE ANNOUNCEMENT
MageLO replied to MageLO's topic in Social District (General Discussion)
This issue should now be resolved. -
10/10 MAINTENANCE ANNOUNCEMENT
MageLO replied to MageLO's topic in Social District (General Discussion)
Hello again, we're currently investigating issues preventing many players from logging in or joining any district. We will keep you all updated on the status of the issue. Thank you for your patience. -
10/10 MAINTENANCE ANNOUNCEMENT
MageLO replied to MageLO's topic in Social District (General Discussion)
The servers are now back online - If you are encountering any issues starting the game please run the "GFAC_Updater.exe" as well as "Updater.exe" in your GFAC Install directory. If this doesn't fix your issue please let us know and we will investigate. -
10/10 MAINTENANCE ANNOUNCEMENT
MageLO replied to MageLO's topic in Social District (General Discussion)
Hello everyone, the Team needs some extra time deploying todays major backend changes so we are going to need to extend the Maintenance by another 2 Hours! We apologise for the inconvenience and Thank You for your continued patience. -
10/10 MAINTENANCE ANNOUNCEMENT
MageLO replied to MageLO's topic in Social District (General Discussion)
This issue is related to the servers not having come online yet and should be resolved by the time the actual game is back online! -
10/10 MAINTENANCE ANNOUNCEMENT
MageLO replied to MageLO's topic in Social District (General Discussion)
We've been working closely with our Network team - Unfortunately, like many other companies right now they are being hit by insanely large scale DDoS attacks which is what players felt the last week. These attacks aren't directly targeted at APB - Even Valve was hit with a similar 32tbps attack. That said the situation should be getting better now but players may notice small hiccups every now and then. -
Hello everybody, Our standard weekly maintenance will be held this Friday (10/10) starting at 9 AM UTC. The game should be back up and running in 6 to 10 hours. Todays patch aims to resolve some of the ongoing Matchmaking issues as well as an issue causing some players to get a corrupt driver which is causing Blue screens. Thank you for your patience.
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Hello everybody, This post is to inform you all that we're aware of an ongoing issue causing a small amount of players to receive a corrupt version of the newest GFAC driver. We've been working around the clock to address this issue and believe we have a working fix that we can deploy in the next couple of hours. We want to sincerely apologize about this - Blue screens should never happen in a production environment.
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Hello everybody, Our standard weekly maintenance will be held this Wednesday (10/01) starting at 9 AM UTC. The game should be back up and running in 4 to 6 hours. Fixed a couple of bugs related to the Matchmaking changes shipped early last week such as one creating heavily lopsided missions. Added a new option to allow players to set their preference regarding Escalation matches. This new option called "Prevent joining escalation matches" can be found in the base group UI (Bind to "U" by Default) and when checked will tell the Matchmaker that the user prefers not to be chosen as backup for Escalation missions. However, please note that it may still add users that have this option checked to missions via Escalation is the system is struggling to find players that do not have the option checked at the time. Muzzlebreak (Horizontal) now increases Vertical recoil by 20% and decreases Horizontal Recoil by 20%. Thank you for your patience.
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Hello everyone, Since the release of GFAC we've been working around the clock to improve our detections and feel like now is a good time to reiterate our stance on Hardware level Macros and Macroing software. While our Terms of Service clearly outlines Macroing is against the rules we still see some users believing that they can get away with using a Macro to automate actions during APB's moment to moment gameplay - This is NOT allowed and we have already been applying sanctions to accounts that were heavily involved in the use of Macros. In the hours after this post we're going to be starting to more aggressively sanction the usage of Macros when playing APB: Reloaded so this is a final warning to those that use any form of Macro when playing the game. Thank you.
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Hello everybody, Our standard weekly maintenance will be held this Thursday (09/25) starting at 9 AM UTC. The game should be back up and running in 8 to 10 hours. Thank you for your patience.
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09/20 EMERGENCY MAINTENANCE
MageLO replied to MageLO's topic in Social District (General Discussion)
We're currently investigating an issue with the new Matchmaking changes which creates very poor missions. -
09/20 EMERGENCY MAINTENANCE
MageLO replied to MageLO's topic in Social District (General Discussion)
Hello again everybody! As mentioned in our last maintenance post we're back with some exciting news today - Just now we rolled out large changes to our Matchmaking system. First of all, we've made numerous optimizations to the Matchmaker which should ensure that players get their matches faster without sacrificing match quality. Additionally we're also bringing back a feature of the old Matchmaker in the form of A-synchronous team sizes or also known as Lopsided missions which should drastically improve "worst case scenario" matchmaking results where previously it would match Gold players versus a Team made up of Bronze or Silver players but also further improve wait times seen by High Matchmaking Rating players as well as players in large group sizes. While these changes are exciting they are also very experimental - We're going to be monitoring them closely and try to address any potential issues as soon as possible. But that's not all! As part of our ongoing efforts to combat cheating we have been working hard on further improvements to our in-house Gamersfirst Anti-Cheat with version 1.0 having gone into internal testing yesterday. -
Hello everybody, We're going to be performing emergency maintenance this Saturday (09/20) starting at 1:15 AM UTC. The game should be back up and running in 2 hours. Additionally - To make up for the sudden downtime during NA peak hours we're going to be running a couple of Gun Games on the NA Server once things are back online! Thank you for your patience.
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Hello everybody, Our standard weekly maintenance will be held this Wednesday (09/17) starting at 9 AM UTC. The game should be back up and running in 4 to 6 hours. We also want to acknowledge that we've been pretty quiet the last couple of weeks while we were working on further improvements to our Gamersfirst Anti-Cheat as well as some improvements to the Matchmaker which should significantly improve both match quality and decrease wait times for grouped players. We plan on sharing more details on both of these topics in the near future. Thank you for your patience.
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Hello everybody, Our standard weekly maintenance will be held this Wednesday (09/10) starting at 9 AM UTC. The game should be back up and running in 4 to 6 hours. Thank you for your patience.
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Hello everybody, Our standard weekly maintenance will be held this Wednesday (09/03) starting at 9 AM UTC. The game should be back up and running in 4 to 6 hours. Thank you for your patience.
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Hello everybody, we're going to be performing Emergency maintenance this Friday (08/29) to fix ongoing backend issues affecting both Citadel and Jericho. Citadel is going down for maintenance at 00:30 AM UTC. Jericho is going down for maintenance at 01:30 AM UTC. We expect the servers to be back online two hours after their respective maintenance window has started. Thank you for your patience.