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MageLO

Community Manager
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Everything posted by MageLO

  1. As usual here are the raw stat changes for our advanced users that are a little more familiar with how weapon stats work behind the scenes.
  2. Hello everyone, Our standard weekly maintenance will be held this Wednesday (10/02) starting at 9 AM UTC. The game should be back up and running in 6 to 8 hours. Patchnotes Another week, another balance pass! This balance pass focuses primarily on buffing underutilized Modifications to bring them up in power as well as two slight nerfs to the Mobile Cover character modification and Med Spray consumable. In addition to these changes, we've fine-tuned several vehicles and addressed unintended gameplay and visual issues related to them. Modification Balance: Mobile cover: Once activated Mobile Cover now takes 0.5s before spawning in the players hands. Med Spray: Recovery initiated by Med Spray now has 50% reduced recovery rate. Weapon Silencers: Pistol Silencer no longer reduces magazine capacity by 1 bullet. Sniper Silencer no longer reduces range by 7 meters. Rifle Silencer no longer reduces hard damage by 10%. Hard Landing No longer increases fall damage taken by 10% Happy Landings Downside reduced from 0.1/0.2/0.3m/s to 0.05/0.1/0.15m/s Heavy Barrel Damage reduction lowered from 5/10/15% to 2/5/10% Magazine Pull Magazine size reduction lowered from 15/20/25% to 10/15/20% Extended Magazine Reload time increase lowered from 20/40/60% to 10/20/30% Mobility Sling No longer increases equip time by 15% All affected modifications have had their descriptions updated if applicable. Weapon Balance: N-ISSR-B Effective Range reduced from 90 meters to 83 meters. Dev Note: The N-ISSR-B were the only Snipers designed with the Sniper Silencer range reduction in mind, with that removed we're lowering its Effective Range by 7 meters to keep its effectiveness the same. Vehicle changes: Varzuga Rally XS: Fixed an issue in which the car did not have enough downforce when going into sharp turns, causing it to tip over onto its side. Dolton Broadwing: Increased ride height slightly. Adjusted the suspension to make the wheels slightly less bouncy. Dev Note: These changes should make it significantly harder for the Broadwing to get stuck on sidewalks or other obstacles especially when driving around the Central Park in Financial. V20 Jericho: Adjusted the position of the rear wheels visuals so they no longer stick out. IO Growl: Increased ride height. Adjusted the suspension to make the wheels slightly less bouncy. Increased Suspension Travel distance. Dev Note: Much like the Broadwing the Growl struggled with having its chassis getting stuck on obstacles such as sidewalks or small bumps often bringing it to a full stop so we have increased its ride height slightly and made its chassis less bouncy much like we did with the Broadwing. Charge Cisco: Reduced the amount the Cisco's chassis moves when accelerating. Sungnyemun Moirai: Changed the visuals of both front and rear wheels slightly so the wheels no longer excessively clip into the ground. Sungnyemun Mirage: Increased ride height slightly. Changed the visuals of both front and rear wheels slightly so the wheels no longer excessively clip into the ground. Benkz Mhuller M1: Changed its drive type from RWD to AWD. Dev Note: This fixes the notorious counter steering issue when accelerating and also serves as a minor buff to the vehicle. Miscellaneous changes: The LC Mirage is now spawning as a Moirai again. Damaging an enemy as an Enforcer no longer slightly increases your Prestige level. Adjusted UI Stat bars for the ISSR-C 'Kingdom' and ISSR-B Fixed an issue with the description of Lucas Van Rooyen's rare daily activity. The 2 Slot Mirage unlocked at Level 15 of Lynette/Lucas is now tradable. Thank you for your patience during this period.
  3. This should be fixed now, sorry for the downtime.
  4. Hello and apologies for the radio silence on this issue - We recently tried to redistribute the lights to the original owners of the Light 'Em Up Pack as well as anyone who has purchased these lights individually but it hasn't quite gone the way we hoped it to. We're still looking into a way to re-deliver the last three remaining police lights, sorry again for the delay on this.
  5. Maintenance has concluded and the servers are back online, we're excited to hear your feedback on the changes after you had some time to get a feel for them!
  6. That is also part of that patch if all things go well
  7. Here are the raw stat changes for our advanced users that are a little more familiar with how weapon stats work behind the scenes.
  8. Hello everyone, Our standard weekly maintenance will be held this Wednesday (09/25) starting at 9 AM UTC. The game should be back up and running in 6 to 9 hours. Patchnotes This patch ships the first of many balance changes that we have been working on behind the scenes, this week's balance pass focuses primarily on bringing Secondaries that have been under performing up in power and will be the first of a couple of balance passes that we plan on rolling out over the coming weeks and months with the next pass focusing primarily on Modifications that are not up to par. Weapon Balance: OCSP: Bloom per shot reduced by 40% Recovery Per Second increased by 70% Maximum Bloom reduced by 17% Walk Modifier reduced by 8% Run Modifier reduced by 8% Sprint Modifier reduced by 33% S-AS PDW Walk Modifier reduced by 17% Run Modifier reduced by 19% Sprint Modifier reduced by 43% Effective Range reduced to 25 meters. Mountie Sprint delay lowered by 60% Equip time lowered by 38% Reload time reduced by 25% Marksmanship mode accuracy gain improved by 17% Sprint Modifier reduced by 33% Select Fire (Legendary Mountie Modification) Equip time Penalty removed. Description updated to no longer mention the increase in equip time. RFP/RFP SD Effective Range increased to 35 meters. Bloom per shot reduced by 24%. Showstopper RaySpread reduced by 28% Pistol Choke (Showstopper 'Thunder' Modification) Now reduces pellet spread by 50% (was 66%) Description updated. FBW/FBW SD Recovery Delay decreased by 50% Recovery Per Second increased by 100% HVR 762/HVR-SD 762 Now deals a minimum of 592 Damage per shot (was 254) UL-3 Shot Modifier Cap decreased by 50% Recoil curve instensity lowered. Eternal Traveler Special (UL-3 Hitchhiker Modification) Reload speed penalty reduced to 30% (was 60%) Description Updated Vehicle changes: Mirage Reduced the amount the Mirage's chassis moves when accelerating. The Mirage should now have noticeably more grip that should prevent it from spinning out during sharp turns as easily. Bishada Rapier / V20 Jericho The Bishada Rapier and V20 Jericho's wheels should no longer scale thing such as cars or walls when driven up against making them significantly harder to flip. Miscellaneous changes: Reduced game connection timeout to 60s such as when getting stuck at "Connecting to district server..." Fixed issues with failing to connect to district servers. If you get disconnected from a district, you now get sent back to district select. Thank you for your patience during this period.
  9. Hello everyone, Our standard weekly maintenance will be held this Wednesday (09/18) starting at 9 AM UTC. The game should be back up and running in 6 to 8 hours. Thank you for your patience during this period.
  10. Hello everyone, Our standard weekly maintenance will be held this Wednesday (09/18) starting at 9 AM UTC. The game should be back up and running in 6 to 8 hours. Thank you for your patience during this period.
  11. Hello everyone, Our standard weekly maintenance will be held this Wednesday (09/11) starting at 9 AM UTC. The game should be back up and running in 6 to 8 hours. Thank you for your patience during this period.
  12. Hello everyone, Our standard weekly maintenance will be held this Wednesday (09/11) starting at 9 AM UTC. The game should be back up and running in 6 to 8 hours. Thank you for your patience during this period.
  13. Hello everyone, I just wanted to pop in and share some news with you all. We expect the NA East servers to make a return in the coming weeks with testing for these new NA East servers starting as early as next week - Additionally, we still plan on creating new server footprints in regions such as South America in the hopefully near future.
  14. We generally announce maintenance windows that are longer than what our estimate for the actual downtime will be in case something comes up during the maintenance that needs to be fixed which will require extra time. While 8-12 hours of maintenance are definitely on the extreme end during most weeks the game will be back up and running after 3-5 hours.
  15. Hello, we're aware of issues affecting the Citadel World Server and Districts and are looking into the issue. We'll keep you updated as we investigate the issue, we apologize for the inconvenience and thank you for your patience.
  16. Hello everyone, We are currently experiencing issues with our email system, which is affecting the delivery of emails for password resets and new account registrations. We are working hard to resolve the issue as quickly as possible and will update you once everything is back to normal. We apologize for any inconvenience this may cause and appreciate your patience.
  17. Hello, the current plan is to relocate the old NA East servers to a location that is better suited for players that previously relied on this server such as those from South America.
  18. Hello everyone, Our standard weekly maintenance will be held this Wednesday (09/04) starting at 9 AM UTC. The game should be back up and running in 8 to 12 hours. Thank you for your patience during this period.
  19. Hello everyone, Our standard weekly maintenance will be held this Wednesday (09/04) starting at 9 AM UTC. The game should be back up and running in 8 to 12 hours. Thank you for your patience during this period.
  20. Generally speaking we communicate anything that is relevant to players, if we are running an emergency maintenance without any patch notes or info attached it is due to something that is not relevant to our players.
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