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Talla

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Posts posted by Talla


  1. 24 minutes ago, AlienTM said:

    Yea LO will spend millions of dollars startin from scratch just to update a game which was a colossal failure in 1st place..and LO also have the will and the capacity to do that.Make sense..keep waitin for somethin like that

    Nothing prevents another company to make a spiritual successor under a different IP
    (Besides the sheer amount of manpower required to make a game of this scale).


  2. 3 hours ago, Ketog said:

     i'm fairly certain APB could be redone even by a small devteam, in less than 4 years, as long as they reuse the assets from the original game.

    The maps, models for cars & guns, animations & textures could be exported to a new engine.


    There would be some heavy lifting to be done regarding all the custom code:
    Character creation, Symbols, Clothing a.k.a. skinning, LODs, physics... maybe even network...

     

    Starting from scratch would be best, but there is so much to do...

    If a "10-devs or less" team could update this game engine in 4 years by themselves, I'd be impressed.


  3. It is just another side effect of a stagnant active population.
    Veterans & hardcore players optimize everything to win, and end up scaring new players / solos / casuals away.
    Nothing new here.

     

    Enforcing solo matchmaking would indeed make matchmaking teams fairer (More possible combinations of solo player rankings),
    but you would probably futher kill the game population, lower the matchmaking sample size and make things worse.
    You simply can't matchmake fairly an instance with 10/10 pop and ensure players find a match within 5 minutes.

     

    19 hours ago, Y2Venom said:

    no, everyone is suffering because of pre-made groups that have been slowly bleeding the population to the point that we are in now. Have Clan Wars servers so clans can face clans. Normal servers should be computer made teams. You can then drop rank, it will cut out dethreating and cultivate new players.

    I'd agree with this.
    Create instances where grouping is impossible, and calling backup is the only way to construct a team.


    I think this was planned in the matchmaking rework with instance phasing.
    Grouping would only be possible in Social. The team gets attached an historical or sum of individual ratings.
    You then phase that group to the district with the appropriate team battle ratings.
    That would ensure full premades, duos or solos quickly find matches on a comparable scale.


  4. Anyone has a recording of old APB Twitch stream, when Tiggs used the server-side spectate feature?
    It was a sight to behold. My jaw dropped as low as its FPS. It is simply not good enough to judge between a closet or a legit player (at that time).

     

    Monitoring GMs cost alot in the long run, even if you outsource this work to some 3rd world offshore company.

    You want to rely on automated anomaly detection tools. This game has too many security design oversights to prevent cheating.
     

    • Like 1

  5. 6 hours ago, Nev said:

    Engine update is not gonna solve the cheater issues 😉  

    Glad to see someone gets it.

    The engine update was needed for console deployment mostly.
    Having a unified codebase also allows devs to send updates more confidently and faster.

    In the backstage, it's still Unreal 3.5.
    Cheat makers already have no difficulty to hook onto it, and we'll be back to the good ol' signature-based detection that is actually worse than FairFight.


  6. 31 minutes ago, Nuuvii said:

    The volcano is fun for sheer firepower and being cartoonish and unrealistic, the idea of a rocket launcher firing two rockets loaded in a tube is funny.

    Imagine if the devs went live with that idea :

     

    • Like 1

  7. 2 hours ago, xiphos said:

    either way it doesn't seem to be working the way the descriptions are worded, med spray should shorten the overall ca3 regen time by ~6s if it was working "correctly"

    So the description saying: "Doubles base health regeneration for 5 seconds"
    is actually not applied on medspray? It's only removing the delay?

    Receiving 2 obir burst is a easy way to test.
    If I recall, the sound effect triggers when regen delay is reached? Or when full HP is reached?


  8. @xiphos @MonkaS
    I was part of those xmas 2016 false Punkbuster bans. FairFight did not advertise my ban. It was a silo PunkBuster error.
    I remember digging and seeing how the PB package for APB was never properly configured in the game files.

    I really doubt PunkBuster would do any kind of ESP tracking. It monitors the memory for interfering processes, not player inputs according to context.


  9. 12 minutes ago, VanilleKeks said:

    Over a very large timespan you have failed to realize (or failed to accept) that the Engine Upgrade is a make it or break it type of situation [...] .
    It is not worth it to invest resources into a short term player increase will be anything but a short term increase.
    Even if we were to somehow magically double our player base. It's not going to last.

    We Are All in This for the Long Game, After All.
    🙂


  10. 12 hours ago, KyoukiDotExe said:

    None of them have been up to snuff to be suffice for APB's needs so far.

    Please share if you've seen any innovations in recent anti-cheats.
    Resident programs which use signature-based detection are worthless, yet it's been the main strategy for most anti-cheats since forever.

    First program to load into memory wins.
    If you can load first, then you can hide or spoof data to the monitoring program.


  11. This video is hitting bullseye on balance points.
    But now I'm wondering:

    Is it preferable to have a perfectly balanced game? Or a game with good player retention?

    It is a well known practice:
    Players are more likely to invest themselves (both in time & money) if they think they already are invested.
    a.k.a. the sunk cost fallacy.
    Progression & unlocking are giving a pragmatic goal to new players and makes them more likely to stick.

    Let's say you are the developer.
    If you were to remove all "negligible PvP advantages" tied to player progression,
    would it actually do more benefit than harm?

     

    From the video's point of view, the "investment time to reach an even playing field" also happens to be a barrier to entry.
     

    • Like 1

  12. 22 minutes ago, Reprimand said:

    I'm going to cry blood. You fire 5 shots at a player and then they run around the corner, fart a green cloud and get half their HP back and you want to say it does literally nothing?

    Sounds about right.

    Thanks Kewlin for saving my post data before the old forum server went AWOL.

     


    Medspray only skips the regen delay part.
    Which means regen rate is 62.5 HP/sec
    It would take 8 seconds of uninterrupted regen to get back half HP (500).

     

    Without any CA, it would take 2 seconds...

    It would be super simple to balance medspray:
    Either remove it (consumables are a bad concept in a PvP game anyway) or adjust the regen rate on use to 50 HP/sec , regardless of any green mods worn.

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