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Talla

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Posts posted by Talla


  1. Just clicked on the original thread link to see what it looks like.
    Is there bump mapping on it, or is this a preset Devil Dog / hockey mask?


    From the original thread :

    On 11/11/2019 at 5:18 AM, Kitty Yekaterina said:

    Realistic light reflexion is what makes this mask beautiful. Reminds a lot at Venice porculain masks during Carnival. 


  2. 1 hour ago, swindIe said:

    APB at a all time lowest amount of cheaters players

    We'd better switch to another anti cheat lol!!!!!!!!!!!

    FTFY

    Not sure if the (Cheaters / Total players) ratio is higher when the game is new & highly popular,
    or when the game is in a EOL phase, where most of the playerbase are at least 5 years veterans.

    I'm pretty sure it's relatively constant & low, but exaggerated.
    Only need a few rotten apples to spoil the whole pie.


  3. FairFight was pretty effective for the first 2 years, until cheat-makers perfected settings to imitate human-like performance.

     

    In the end though, it resulted in cheaters adopting closet practices & wrongly culling some of the best players. It did not prevent cheaters to reroll within minutes. It did not prevent esp hacks.

     

    On the spotter mod topic,

    it isn't a wallhack, but a mod to easily share your perception with your teammates. Spotter doesn't give unattainable information like wallhacking does.


  4. 5 hours ago, Aeronaut said:

    yeah, it's a lucrative business. it'll truly never be gone unless we implement something wild like perma-banning people's driver's licenses which obviously would never happen.

    A non-profit organization in charge of centralized authentication of people on the internet will be needed in the future.

    Besides an internet 'licence', gamedevs need to design their game in a way where cheating wouldn't give an advantage (i.e. because the ability is already in the game),
    add consistency checks to prevent cheats by client reverse-engineering,
    & send information to the client only when the server judges it should be sent.

    Those kinds of check would make lag more apparent & require more CPU-time on the server,
    but we're at a point were parallel computation & widespread fiber optic Internet access are good enough to make it viable.


  5. EDIT: Seems like APBDB is out of date, but recent enough to be accurate (March 7, 2020)

    Let's get some math, see if the PMG is objectively matched to the OCA EW-626.
    Numbers here assume using of Reflex Sight III & Cooling Jacket III (i.e. the norm).

    Kills per mag

    • PMG : 4.2 (21x200 dmg / 1000 HP ) (Winner)
    • OCA : 3.75 (30x125 dmg / 1000 HP)

    Minimum TTK

    • PMG : 0.650 sec
    • OCA : 0.650 sec

    Firing Interval

    • PMG : 0.163 sec
    • OCA : 0.093 sec (Winner)

    DPS

    Formula : Damage / Firing Interval

    • PMG : 200/ 0.163 = 1227
    • OCA : 125/ 0.093 = 1344 (Winner)

    Reload Time

    • PMG : 1.80 sec (Winner)
    • OCA : 1.90 sec

    Equip Time

    • PMG : 1.00 sec
    • OCA : 0.80 sec (Winner)

    Firing time yield
    Formula : Magazine Capacity * Firing Interval / Reload Time

    • PMG : 21 * 0.163 / 0.180 = 19.02 (Winner)
    • OCA : 30 * 0.093 / 0.190 = 14.68

    Damage over distance plot area

    • PMG : (200*35) + (60*65) + (200-60)*20/2 = 12300 (Winner)
    • OCA : (125*30) + (70*37) + (125-37)*20/2 = 7220

    Sustained accuracy index
    Formula : Shot Modifier Cap * (Recovery Per Shot - Modifier Per Shot)
    Formula : Shot Modifier Cap * ( Min( Firing Interval - Recovery Delay, 0) * Recovery Per Second - Modifier Per Shot)

    • PMG : 1 * (0.063 * 7.2 - 0.5) = -0.046
    • OCA : 1.28 * (0.093 * 5.15 - 0.5) = -0.027 (Winner)

     

    Reference:
    https://apbdb.com/items/Weapon_SMG_OCA_Slot3_Armas
    https://apbdb.com/items/Weapon_SMG_PMG_Slot3 Armas

    The OCA is more forgiving if you miss a few shots, has a slightly higher DPS & has better sustained accuracy.

    The PMG is better for melees (encountering multiple opponents), has time-efficient reloading & has a more versatile range.

     

    Sustained accuracy is, arguably, not as important in CQC (<25m).
    If both guns had slightly worse initial accuracy, or if Kevlar finally becomes viable, the OCA benefits could have a chance to shine more often.

    • Like 1
    • Thanks 2

  6. The main reason I play APB is the weapon variety. Virtually unlimited loadout combinations to try!
    But now I can't test new weapons because I'm out of locker space.

    Please consider selling (or gifting) weapon locker extenders.

    yZvWgV1.png

    Some players create hoarding accounts to store their legendary weapons, but that's a hassle.
    The problem could be circumvented by making permanent ARMAS purchases unlocks at contacts (w/ free purchase) instead of objects added to the locker.

     

    Thank you for considering this.
    Keep up your good work!

    • Like 10

  7. 2 minutes ago, Fortune Runner said:

    and before anyone says , I've been showing people to grab a faster car from NPC's and cut people off with an alig for a couple years now

    it still works fine to stop runners and is cost effective enough

    I honestly hope Little Orbit removes that slow buff on cars since alig because affordable enough and easy to get.

    👍

    Nothing in the tutorials tells you each weapon has different stats for health damage AND physical damage.

     

    How about adding in-game links to APBDB?


  8. 9 hours ago, Hexerin said:

    You should probably do some research on what you're talking about before you try to suggest balance changes. All shotguns (except Shredder) were changed years ago to be completely unaffected by Reflex Sight... by simply having perfect moving accuracy as a baseline.

    Jumping with a shotgun breaks that perfect accuracy, right?
    Having perfect accuracy while jumping was one of the best advantages of shotguns back in the days.

     

    If they have less DPS over time than submachine guns, they got to have a counterbalance to make them viable.

    Instant-DPS was the advantage, but it seems LO is not too fond of corner-camping meta.

     

    EDIT: To add to @Genobee's point, get rid of consumables. I'd add those to the utility slot (like the supply box), in case some want that content to stay in-game.


  9. An exploit means there is a bug abuse.
    It isn't an exploit, but it's a very unfair mechanic, especially for new players who have almost no means to counter it.
     

    Can you still "Run, Drop, Jump, Grab" (a.k.a. jump-running) with a medium sized item? That one is what I'd call an exploit.

     

    Some missions finale should trigger a 300m radius "designated fight zone" around the objective initial location. Going outside of it would hurt -100hp/sec.


  10. 5 hours ago, Leefekyn said:

    And with that, I've lost all incentive to play the mode. I like RIOT and all, but even at peak times, it's nearly impossible to start on Jericho. Knowing that you can buy the skins later just removes all motivation I had to play it.

    Hopefully, we'll reach a point where characters can move freely between servers at some point.

     

    That, or Jericho magically recovers some attendance somehow.

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