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Talla

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Posts posted by Talla


  1. 7 hours ago, Deadliest said:

    Matt scott in 2 years have done more than what Tiggs achieved in 5 years on APB. she was the reason of APB downfall and the growth of rage cheaters.

    To be fair, APB was tagged as EOL ever since the downfall of the Edinburgh studio.
    It was clear they would sell the IP in the future.

    Tiggs, a community manager, ended up co-producer when they moved overseas.
    When you let a CM become producer, it shows how unmanned and drifting the G1 ship was.


  2. 5 hours ago, MonkaS said:

    Any mechanic you can think of can and will be circumvented by cheaters through proper reverse engineering and coding.

    That's pretty much the bottom line.

    It's pretty hard to make a truly "fair" game when in reality, nothing is.
    I'm just wondering which areas PvP players will want to compete on in the future.
    Reflexes? Strategy? Aiming skills (prediction, tracking, flicking)? Quick adaptation? Team synergy? APM? Creativity?

    Aiming will stop being valued amongst players if no games are able to ensure a fair competition online.

    The line between good players & cheaters is becoming increasingly blurry.
    We're seeing MMOs where writing macros or bots scripts are part of the game.
    Already, many cross-platform games gave built-in aim assist to console players, while allowing them to compete with the hardcore PC crowd.

    The devaluation of human aiming skills is progressing very rapidly.
    It's pretty sad too, because aiming is instinctive & highly rewarding.

    I still think it's very doable to design a fun game where integrity is a main concern.
    It won't stop the eternal game of cat & mouse between detection/cheaters,
    but if you properly hide the cheese good enough, the mice won't try as hard to reach it.


  3. 59 minutes ago, MonkaS said:

    3. no way to limit aimbot "potency" unless you add things like rng based recoil/spread

    You can use a bigger hitbox / aim assist to level the playing field.
    You can try to create certain situations where FOV/proximity-based aimbots are not the best solution (Ex: An ability which creates 3 wandering copies of a player, adding a shield ability for lures, etc.)

     

    59 minutes ago, MonkaS said:

    4. I absolutely hate these esp abilities that are added to games it just makes it so cheaters can more easily hide the fact they're cheating

    You're right about this, it can be a double-edged sword without a proper death replay and players can judge certain abilities "bad sportsmanship".

     

    59 minutes ago, MonkaS said:

    The only thing that can be done is using something like vacnet or fairfight to ban the non-human performers and or making players run like a "closed" os which doesn't allow for any third party software to be installed and is heavily restricted on what can be done

    The first to load in memory wins, so you would need to monitor everything at the BIOS level.
    I don't have high hopes for a "white room" OS, since it requires manufacturers to adhere to a convention or a single type of hardware, and really limits extensibility.
    You also want developers to be able to freely produce & release software.

    Closest thing would be computing the game remotely, client sending player IO and responding with pre-rendered frames (like Google Stadia, Nvidia Shield),
    but unless we get something like quantum internet, players would drown in input lag...
    Pretty sure someone could try to use computer vision to create aimbots for those too...


  4. EAC is not a magic solution either.
    No anticheat is perfect, and there's just too much money to be made for 3rd party cheat sellers.

    It's better to design your game in a way where cheat benefits are negligible.
    1. Servers should never send information to the client that should not be observable
    2. Always validate the client actions before processing them
    3. Limit the potency of aimbots (For example, APB has no headshots)
    4. Add functionalities that allows non-cheating players to gain "cheat-like powers" (Ex: ESP abilities, grenade lob and rebound prediction, optional aim assist)

    APB is "legacy software", which means alot of work to correct #1 & 2.

    5 hours ago, Darkzero3802 said:

    FailFight is trash, thats why Valve threw it in the trash years ago. Why go back to something thats proven worthless from day 1?

    FairFight statistical analysis was good, but its existence allowed to fine-tune settings to "believable human performance" levels.


  5. 56 minutes ago, Ketog said:

    You know you can't "just" mitigate a 300gig attack right, this requires a very advanced (and expensive) network setup, the source of those attacks probably aren't even aware of what they're doing.

    Also reminder apb is a 1000 player game, it's not like they have infinite money to get a 10k/month anti ddos solution

    The difficulty & scale of the task changes nothing.
    If it doesn't happen now, it will happen later on.


    The survival of the company & the game is always on the line.
    Either you can or can't ensure stable service.

    Not advocating for criminals, but do not expect any mercy from them.
     


  6. While this may suck, take it as an opportunity to strengthen your systems.
    We cannot NOT expect these kind of misbehavior.

    Just wondering, what kind of attack is it? What are the requests sent?
    Maybe find a way to prioritize traffic from "established connections" (even though we are using UDP).

    Sometimes I wish ISPs would be responsible for authentication of users, and assign us all a static IPs...


  7. 2 hours ago, KyoukiDotExe said:

    [...]

    Not only has APB always been in the hands of small teams; it also has the downside of being a Free to Play game, meaning the income or revenue they could use for the game is perhaps limited.

    Fairly confident they are well aware of the current state of the game, but solutions aren't that easily made if you work within these constraints/limits.

    [...]

    The engine won't be enough to solve all these issues but will give them a good groundwork, starting position to start working on these issues that plague the gameplay experience of APB.

    The fact that APB is such a large-scale & unsafe project is what safeguards it from being outclassed by AAA studios,
    but still, I hope we manage to release an update and gain traction before it becomes obsolete.

    The rest of the industry still moves forward while we've been stuck at crawl-speed for a decade.


  8. You cannot prevent this kind of problem. It gets even worse with time.

    With time, games become inevitably less popular.
    The players that tend to stay are those who are the most invested.
    This, in turn, accelerates the CCU divide between new players and vet.

    You can try to counter it by advertising your game,
    or by adding a "Newborn nursery" server, to swaddle & train noobs before unleashing them into the wild.

    The new matchmaking won't prevent noobs getting curbstomped if the playerbase is 90% veterans.
    A positive experience for the first matches is paramount for player retention.


  9. The changes in this patch are pretty good.
     

    2 hours ago, yJung said:

    But one question, do SPCT play fightclub, or like.. at all? How couldn't you nerf JG/CSG? It's literally cancer in fightclub, it's basically a OP gun for every monkey without aim. [...]

    If you play a map of corners like Asylum, shotguns will be OP because they are "in their environment".
    The level design is more to blame than the weapon here.

    Shotguns are intended to be played alternating in-and-out of cover, to maximize their high instant damage / exposure time ratio.
    SMGs are intended to be played as a single, direct CQC rush.

    Now, combine third-person camera, a map of corners & shotguns, and you've got yourself a nice recipe for widespread corner-camping.
    "Lame but effective" corner-camping has been the cornerstone of the meta in this game for a long time now, no matter the weapon or the map.
     

    You can bluff a primed grenade on every corner you meet to mitigate that, but I'd suggest you get a shotgun too.

    • Like 2

  10. 10 hours ago, Sakebee said:

    Essentially it has to do with how the database is set up. There is no easy way to do a capitalization change without messing things up on the backend. I would need to confirm with our engineers, but it is likely that name "a" and "A" are treated similarly in the database (though represent differently visually to the end user). Thus, if you want to change from "a" to "A," the sequence necessary is "a" -> "B" (placeholder name) -> "A" (hence the updated instructions in ARMAS). 

     

    3 hours ago, Helix Reloaded said:

    bro what?

    just let us make tickets and have capitalization changed for free, not double LMAO

    Add a feature to namechange to a randomly available username for free? 😛
    That way you get to skip step
    1:  "a" -> "B" (placeholder name)


  11. 6 hours ago, ShawLOL said:

    How do i upgrade the engine of apb by myself?

    First, you must learn to code in C++,
    then, you must learn about computer science and gamedev stuff ,
    then, you must spend alot of time understanding the code other people wrote, then repair or improve it.

    As a solo person, that would take you a couple years, for sure.
    Also, I'm assuming you have the free time and resources to sustain such endeavor full time.

    It's a miracle someone is even trying.
    The only thing that was worth salvaging, IMO, are the customization features (symbols, clothing, music).


  12. APB has trained me to grow a thick skin

    and I am grateful for it.
     

    I don't care about the removal,

    but I'm wary about progressively "gating" the game experience.


    Teaching people to properly channel their emotions is the real solution, not protecting the "entitlement to feelings".

    Disliking something & harassment are different things.


  13. @DevTeam
    Fingers crossed, this time things go smoothly.

    BTW you guys are way too harsh on yourselves.
    You're basically simulating the worse possible kind of user scenario: Thousands of players trying to access the same resources at the same time.
    Consider gradually giving access to users according to account age.

    This invite means: "Hey guys! Let's plan to simulate a DDoS on our login servers, this Saturday 6 pm GMT !"

    • Like 4

  14. 1 hour ago, Eviltara said:

    It will be very intresting the first week how many people will shoot bad. Or wich Streamer or Player need all a break from apb xDDD.

    I remember to good first week FF was released.

    The first 2 months were bliss indeed.

    • Like 1

  15. Just clicked on the original thread link to see what it looks like.
    Is there bump mapping on it, or is this a preset Devil Dog / hockey mask?


    From the original thread :

    On 11/11/2019 at 5:18 AM, Kitty Yekaterina said:

    Realistic light reflexion is what makes this mask beautiful. Reminds a lot at Venice porculain masks during Carnival. 


  16. 1 hour ago, swindIe said:

    APB at a all time lowest amount of cheaters players

    We'd better switch to another anti cheat lol!!!!!!!!!!!

    FTFY

    Not sure if the (Cheaters / Total players) ratio is higher when the game is new & highly popular,
    or when the game is in a EOL phase, where most of the playerbase are at least 5 years veterans.

    I'm pretty sure it's relatively constant & low, but exaggerated.
    Only need a few rotten apples to spoil the whole pie.

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