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wieditleestisg3k

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  1. using wiki prices with no social, chip cost per 1000 rounds light pistol = 304 heavy pistol = 636 light rifle = 864 .410 gauge = 960 12 gauge = 1140 heavy rifle = 1428 light machine gun ammo = 5100 viral ammo = 12325 incendiary slug = 13666 lets compare hornet auto pistol with zi bronco both .2 fire rate and 26 damage bronco is a whopping 1577.63% more expensive to run then the hornet (and u can wield 2 auto pistols) ga 99 pacifier vs lw hellfire shotgun 12 gauge = 1140 incendiary slug = 13666 comparable guns performance wise but lw is 1098.77% more expensive to run viral gun, dps wise its around lvl 20 guns as a lvl 40 gun (tho less affected by resists) ammunition cost wise its around 1937.89% to 4054.27% more expensive then guns with the same fire rate (cost range from heavy to light pistol ammo) couldnt be arsed to do heavy weapons and grenades but atleast grenades are very expensive for what u get imo. maybe craft count could be adjusted? crafting lvl compared to efficient regular ammo crafting levels are close or beyond in most cases like if light machine gun went from 80 to 500 it would cost 816 per 1000 instead of 5100 they would still be niche weapons but maybe actually usable niche ammunition 1000 round chip cost at 500 per craft = viral ammo = 986 light machine gun ammo = 816 incendiary slug = 1640 (not covering all ammo types here)
  2. hard to stay logged in tends to kick back to character menu, anything but walking/combat pretty much down. also lost item i found from veteran hope it will be in lost and found later on. any eta on restart?
  3. if u loot nodes while not taking items u can watch them disappear at the exact same time when it updates, they will respawn at the same time too if u loot just before that tick it happens instantly since if u time it right u can loot without delay that prolly indicate that there is no delay in the loot processing itself
  4. Yeah it seems to be fixed. i experienced no more lag/spikes
  5. The game used to run fine (for me) back in the day though, even when it was nearing its end and people started complaining about lag, and the game used to have alot more people i suppose, i mean the engine/server code still got the same job as 10 years ago so why would its performance change just due to age. those 15+ seconds lagg spikes were pretty massive thou.
  6. i cant make a support ticket btw. the submit button is unclickable.
  7. I wonder how many people are playing fallen earth right now. steam charts says there are currently 233 people online (but thats just throught steam)
  8. I wasnt online when maintenance started but i got the same issue my steam id is 76561198037170294, mods log me out pls.
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