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Everything posted by Emily
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OTW is now open! We hope you all downloaded the client and are ready! Jump on and join the fun!
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Hello everyone! Apologies for the short notice! We'd like to invite you all to a test on our Open Test World (OTW) tomorrow, at 4pm GMT to test a significant update to how matchmaking is handled in APB: Reloaded. This test will last about 8 to 12 hours. OTW Download link: http://apb.patch.ot.gamersfirst.com/APB_OTW_Installer.exe We know that the upcoming matchmaking functionality in our roadmap is needed, and for the last several months, the changes to matchmaking have been our top priority. So, we'd like to invite folks to our Open Test World to ensure the upcoming build works as intended before we deploy it to live. Below are a brief list of changes that will be present in the matchmaking build: Matchmaking Improvements: With this build, we have deployed new code based on the existing matchmaking functionality on Live. We have changed the way data is interpreted, used, and calculated with multiple players, but the underlying individual skill rating formulas are the same. Matchmaking has been moved from District to World. Matchmaking will only function in the same district - at least for now. We plan on expanding matchmaking to function cross-district within the next coming weeks. Attempting to ready up cross-district will fail for the time being. Threat is visible for testing purposes, but may disappear in the future once we are certain the build works as intended and we have proper analytics to ensure our players are always getting the highest quality matches. Backup is disabled for this build and will not function. This will be added in a future deployment. Unopposed missions are no longer present in this build, and all missions are instantly opposed. Team alliance is non-functional and will be re-implemented. The matchmaker will no longer attempt to make matches that are unequal in size. You will be matched exactly according to initial mission sizes - 2v2, 3v3, and 4v4. Fight Club, Social and Minigame Districts will be unaffected by these changes and are outside the scope of our testing. However, they may be present. We hope to see you there!
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Hello everyone! Apologies for the short notice! We'd like to invite you all to a test on our Open Test World (OTW) tomorrow, at 4pm GMT to test a significant update to how matchmaking is handled in APB: Reloaded. This test will last about 8 to 12 hours. OTW Download link: http://apb.patch.ot.gamersfirst.com/APB_OTW_Installer.exe We know that the upcoming matchmaking functionality in our roadmap is needed, and for the last several months, the changes to matchmaking have been our top priority. So, we'd like to invite folks to our Open Test World to ensure the upcoming build works as intended before we deploy it to live. Below are a brief list of changes that will be present in the matchmaking build: Matchmaking Improvements: With this build, we have deployed new code based on the existing matchmaking functionality on Live. We have changed the way data is interpreted, used, and calculated with multiple players, but the underlying individual skill rating formulas are the same. Matchmaking has been moved from District to World. Matchmaking will only function in the same district - at least for now. We plan on expanding matchmaking to function cross-district within the next coming weeks. Attempting to ready up cross-district will fail for the time being. Threat is visible for testing purposes, but may disappear in the future once we are certain the build works as intended and we have proper analytics to ensure our players are always getting the highest quality matches. Backup is disabled for this build and will not function. This will be added in a future deployment. Unopposed missions are no longer present in this build, and all missions are instantly opposed. Team alliance is non-functional and will be re-implemented. The matchmaker will no longer attempt to make matches that are unequal in size. You will be matched exactly according to initial mission sizes - 2v2, 3v3, and 4v4. Fight Club, Social and Minigame Districts will be unaffected by these changes and are outside the scope of our testing. However, they may be present. We hope to see you there!
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Tuesday 15th 11:30PM UTC.
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Due to unforeseen technical issues, there was a brief period of downtime in our services. Our technical team has resolved the issues and our service is back up. We appreciate your patience and understanding. If you have been directly impacted, please contact Customer Service. In light of this situation, we have extended our ongoing sale exclusively for our valued customers. This is an opportunity to take advantage of significant deals, unique bundles and limited edition in-game titles. Thank you for your understanding.
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Due to unforeseen technical issues, there was a brief period of downtime in our services. Our technical team has resolved the issues and our service is back up. We appreciate your patience and understanding. If you have been directly impacted, please contact Customer Service. In light of this situation, we have extended our ongoing sale exclusively for our valued customers. This is an opportunity to take advantage of significant deals, unique bundles and limited edition in-game titles. Thank you for your understanding.
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Hello everyone, due to an issue with the update that went out today, we unfortunately are needing to revert the build. As such, we are running an emergency maintenance in order to resolve the issue. The maintenance starts now and will last 6+ hours. We apologize for the inconvenience.
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The clownery at LO knows no bounds
Emily replied to NotTheEnforcer's topic in Social District (General Discussion)
Promoting self-harm is not allowed on our game. As there have been constant insults being thrown in this topic I will be closing it out. If there is something you don't understand regarding your suspension you are welcome to contact support. -
Team is on it. We apologize for the inconvinience.
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Hello everyone! We've included a compensation package on login for those playing on Citadel due to the issues folks have been experiencing. Please check your mailbox in-game for 250 Joker Tickets on Citadel. This package will exist until Midnight UTC on Monday. Thank you all for being patient while we work through these issues, and see you in San Paro!
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Please stop spamming forums with this and wait for the support to reply
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You can try what CookiePuss said above or contact our Support: https://support.gamersfirst.com/
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We do not have ETA on when it will be fixed. Sorry.
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Team is working on it.
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The /report feature has been hooked up to EasyAntiCheat.
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Hello, everyone! Our standard weekly maintenance for PC and Console will occur this Wednesday (05/03) at 9 AM (UTC). It is expected to last between 4 and 6 hours due to more extensive patching for PC. Check out the supplementary patch notes below! Thank you for being patient during this period. See you in the game! Shader modifications have been disabled. Please uninstall any shader modifications made prior to this patch, as EasyAntiCheat will kick you for them. P.S: The thread has been cross-posted from Game Updates for convenience.
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Hello, everyone! Our standard weekly maintenance for PC and Console will occur this Wednesday (05/03) at 9 AM (UTC). It is expected to last between 4 and 6 hours due to more extensive patching for PC. Check out the supplementary patch notes below! Thank you for being patient during this period. See you in the game! Shader modifications have been disabled. Please uninstall any shader modifications made prior to this patch, as EasyAntiCheat will kick you for them.
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That looks amazing!
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EAC still doesn't work and log in failed.
Emily replied to CerealKiller's topic in Social District (General Discussion)
We are currently having some issues with log ins. Our tech team is working on it. -
Hello everyone, We are currently looking into the login issues. As soon as we have more information to provide we will make sure to update the community! Thanks
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The weapon now starts at 35m (fRampDistance 3500) range dropoff, and the value refers to the range in which the weapon's damage will decrease. So effectively, the weapon will have a drop off until 45m (1000 more than 3500) We intended to make the range 35m + 15m (fMinDamageRange 1500) at first, making the range 35m to 50m (3500 + 1500). During deployment, an experimental change that was being tested on OTW was not reverted and made it to live that made the range 35m + 10m (fMinDamageRange 1000) However, due to how the pistol actually performed with a fMinDamageRange of 1000, we intended to keep the Colby .45 in the state it ended up in, as it was actually more in line with how we intended the dropoff range to function with our nerf.
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Hello everyone, In 30 minutes our servers will go down for emergency maintenance that will last for 1 hour. Thank you
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Hello everyone, In 30 minutes our servers will go down for emergency maintenance that will last for 1 hour. Thank you
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Hello there! Thanks for making your way here. It seems so many people started using that discord invite link at the same it had some issues for a bit. Please try this one: https://discord.com/invite/6dX28kpVjT
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Hello, We are doing emergency maintenance. The game will be down for approximately one hour. We apologize for the inconvenience.
