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Emily

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Everything posted by Emily

  1. Hello Everyone, We want to inform you that maintenance is scheduled for tomorrow, Saturday, February 3rd, starting at 8 AM UTC. Expected Downtime: Approximately 2 to 4 hours. This is to perform a quick fix on our servers. Your patience and understanding during this maintenance period are greatly appreciated. Thank you for your support.
  2. Hello Everyone, We want to inform you that maintenance is scheduled for tomorrow, Saturday, February 3rd, starting at 8 AM UTC. Expected Downtime: Approximately 2 to 4 hours. This is to perform a quick fix on our servers. Your patience and understanding during this maintenance period are greatly appreciated. Thank you for your support.
  3. Attention player! Join us on OTW for a matchmaking test starting at 7 PM UTC tomorrow 01/18/2024, lasting an hour. We're calling on all players to participate in a vital test of our new matchmaking code on OTW. Your involvement is key to addressing any instability issues. The more players we have, the more thorough and effective our testing will be. We greatly appreciate your support in logging in and helping us during this crucial testing phase. Your participation makes a difference! Let's make this test a success together! Here are the notes for Matchmaking Improvement: - With this build, we have deployed new code based on the existing matchmaking functionality on Live. We have changed the way data is interpreted, used, and calculated with multiple players, but the underlying individual skill rating formulas are the same. - Matchmaking has been moved from District to World. - Matchmaking will only function in the same district - at least for now. We plan on expanding matchmaking to function cross-district within the next coming weeks. - Attempting to ready up cross-district will fail without any errors. This is a known issue and we are tracking it. - Threat is visible for testing purposes, but may disappear in the future once we are certain the build works as intended and we have proper analytics to ensure our players are always getting the highest quality matches. - Backup is disabled for this build and will not function. This will be added in a future deployment. - Unopposed missions are no longer present in this build, and all missions are instantly opposed. - Team alliance is non-functional and will be re-implemented. - The matchmaker will no longer attempt to make matches that are unequal in size. You will be matched exactly according to initial mission sizes - 2v2, 3v3, and 4v4. - Fight Club, Social and Minigame Districts will be unaffected by these changes and are outside the scope of our testing. However, they may be present.
  4. Hello everyone, Our scheduled weekly maintenance will take place on Wednesday, January 10th, beginning at 9 AM UTC. Please note, this week's maintenance will extend slightly longer than usual, due to the removal of a recent event. We expect the downtime to be in the range of 4 to 6 hours. Patch notes: VIP Missions have been re-enabled for missions that consist of at least three or more players. Bug fix: Fixed an issue related to Witnessing and it should once again work as intended. Your patience and understanding during this maintenance period are greatly appreciated.
  5. Hello everyone, Our scheduled weekly maintenance will take place on Wednesday, January 10th, beginning at 9 AM UTC. Please note, this week's maintenance will extend slightly longer than usual, due to the removal of a recent event. We expect the downtime to be in the range of 4 to 6 hours. Patch notes: VIP Missions have been re-enabled for missions that consist of at least three or more players. Bug fix: Fixed an issue related to Witnessing and it should once again work as intended. Your patience and understanding during this maintenance period are greatly appreciated.
  6. Hello everyone, Just a quick heads-up: We've got an emergency maintenance rolling out in 40 minutes. It'll last about an hour. Hotfix will include: All VIP missions will be temporarily disabled until further notice. Sorry for the short notice and any hassle this causes.
  7. Hello Everyone, We wanted to reach out with an important update regarding our schedule today. Emergency Maintenance Notice Time: Beginning at 6PM UTC Expected Duration: Approximately 1–2 hours Due to this necessary maintenance work, we're making a change to our planned sale. Sale Time Adjustment New Start Time: 8PM UTC (originally scheduled for 5PM) We understand that this may disrupt some of your plans, and we apologize for any inconvenience caused. We greatly appreciate your patience and understanding during this time.
  8. Hello everyone, Our standard weekly maintenance will be held this Wednesday (12/20) starting at 9 AM UTC. This week's maintenance is a bit special as it will include vehicle and weapon changes, and we're excited to kick off our Holiday event starting on the 20th, with a sale following on the 21st. Due to these updates, we expect the maintenance period to be slightly longer than usual. We're estimating that the game will be back up and running within 4 to 6 hours. Event article PC Changes/Overview - Charge Cisco Buffs: We've significantly upgraded the Charge Cisco, enhancing its base health and weight for improved pushing power and resilience. Base Health: Increased from 980 to 1150. Weight: Now 140% heavier, adding to its sturdiness. - Norseman Balance Changes: We've fine-tuned the Norseman series weapons, aligning their stats with SMG standards and reducing the delay between shots so their modifications can ramp-up faster. - Base Norseman Buffs: Base Accuracy: Improved from 34 to 33. Fire Interval: Reduced from 0.079s to 0.074s. Recovery per Second: Enhanced from 6.33 to 7.1. Equip Time: Decreased from 1.2s to 0.9s - Norseman Modification Changes: Tyr Special: No longer increases base recoil. Now also decreases equip time by 39% on top of its existing benefit of decreasing recoil per shot. Minor Tyr Special: No longer increases base recoil. Now also decreases equip time by 26% on top of its existing benefit of decreasing recoil per shot. Hoenir Specials: No longer increase base reload time. Modifications descriptions updated. Hel Specials: No longer decrease base accuracy. Modifications descriptions updated. We appreciate your patience and understanding during this maintenance period. Thank you for being a part of our community, and we can't wait to celebrate the holiday season with you in-game!
  9. Hello everyone, Our standard weekly maintenance will be held this Wednesday (12/20) starting at 9 AM UTC. This week's maintenance is a bit special as it will include vehicle and weapon changes, and we're excited to kick off our Holiday event starting on the 20th, with a sale following on the 21st. Due to these updates, we expect the maintenance period to be slightly longer than usual. We're estimating that the game will be back up and running within 4 to 6 hours. Event article PC Changes/Overview - Charge Cisco Buffs: We've significantly upgraded the Charge Cisco, enhancing its base health and weight for improved pushing power and resilience. Base Health: Increased from 980 to 1150. Weight: Now 140% heavier, adding to its sturdiness. - Norseman Balance Changes: We've fine-tuned the Norseman series weapons, aligning their stats with SMG standards and reducing the delay between shots so their modifications can ramp-up faster. - Base Norseman Buffs: Base Accuracy: Improved from 34 to 33. Fire Interval: Reduced from 0.079s to 0.074s. Recovery per Second: Enhanced from 6.33 to 7.1. Equip Time: Decreased from 1.2s to 0.9s - Norseman Modification Changes: Tyr Special: No longer increases base recoil. Now also decreases equip time by 39% on top of its existing benefit of decreasing recoil per shot. Minor Tyr Special: No longer increases base recoil. Now also decreases equip time by 26% on top of its existing benefit of decreasing recoil per shot. Hoenir Specials: No longer increase base reload time. Modifications descriptions updated. Hel Specials: No longer decrease base accuracy. Modifications descriptions updated. We appreciate your patience and understanding during this maintenance period. Thank you for being a part of our community, and we can't wait to celebrate the holiday season with you in-game!
  10. For players that missed the live Twitch Stream you can look at the Vod! Part 1: https://www.twitch.tv/videos/2004930995 Part 2: https://www.twitch.tv/videos/2004977794 Thank you everyone who joined!
  11. We're about to go live with our special Fallen Earth AMA session on Twitch in just 5 minutes. This is a fantastic opportunity for you to join us and get some exclusive insights about the game. Where: twitch.tv/littleorbit When: Starting in 5 minutes! This is your chance to interact directly with the team and dive deeper into the world of Fallen Earth. Don't miss out! We're looking forward to seeing you there and having a great discussion.
  12. Hey everyone! Prepare for a unique opportunity to engage with our CEO, Matt Scott, in an exclusive AMA session focused on Fallen Earth! Yes, that's right – this is your chance to dive into the game's core details and receive direct answers to your questions, directly by the head honcho himself! Here's the deal: Write up your questions in this thread, and we'll make sure that they will be featured in our question lineup for this session. Or perhaps you've noticed that someone else has asked a question that you think is important. If that happens, show your support by simply hitting that upvote button! Remember, this week is entirely dedicated to Fallen Earth, so make sure to seize this golden opportunity. See you at the AMA! Friday 15th at 7PM UTC! Little Orbit Twitch Channel
  13. Hello everyone, Our standard weekly maintenance will be held this Wednesday (12/06) starting at 9 AM UTC. As this maintenance will include backend, we expect it to be longer. The game should be back up and running in 4 to 6 hours. Thank you for your patience during this period.
  14. Hello everyone, Our standard weekly maintenance will be held this Wednesday (11/22) starting at 9 AM UTC. As this maintenance will include backend, we expect it to be longer. The game should be back up and running in 4 to 6 hours. Thank you for your patience during this period.
  15. This will be a short notice! We would like to invite you all to join us today on OTW for another match making test, starting at 7PM UTC and lasting for an hour. As we are looking into the instability issue with the new match making code, the more players that can get on the better will the testing go. So we ask of all of you if possible to log on to help us with this testing! Here are the notes for Matchmaking Improvement: With this build, we have deployed new code based on the existing matchmaking functionality on Live. We have changed the way data is interpreted, used, and calculated with multiple players, but the underlying individual skill rating formulas are the same. Matchmaking has been moved from District to World. Matchmaking will only function in the same district - at least for now. We plan on expanding matchmaking to function cross-district within the next coming weeks. Attempting to ready up cross-district will fail without any errors. This is a known issue and we are tracking it. Threat is visible for testing purposes, but may disappear in the future once we are certain the build works as intended and we have proper analytics to ensure our players are always getting the highest quality matches. Backup is disabled for this build and will not function. This will be added in a future deployment. Unopposed missions are no longer present in this build, and all missions are instantly opposed. Team alliance is non-functional and will be re-implemented. The matchmaker will no longer attempt to make matches that are unequal in size. You will be matched exactly according to initial mission sizes - 2v2, 3v3, and 4v4. Fight Club, Social and Minigame Districts will be unaffected by these changes and are outside the scope of our testing. However, they may be present.
  16. Hello everyone, Our standard weekly maintenance will be held this Wednesday (11/22) starting at 9 AM UTC. As this maintenance will include backend, we expect it to be longer. The game should be back up and running in 6 to 10 hours. Thank you for your patience during this period.
  17. Hello everyone, Our standard weekly maintenance will be held this Wednesday (11/22) starting at 9 AM UTC. As this maintenance will include backend, we expect it to be longer. The game should be back up and running in 6 to 10 hours. Thank you for your patience during this period.
  18. Hey everyone! Big news on the horizon! Our CEO, Matt Scott, is gearing up for an Ask Me Anything (AMA) event to discuss the latest updates and changes coming to APB. This is your golden opportunity to dive into the details, so get those burning questions ready! Here's how it works: Drop your questions in this thread, and we'll add them to our list. Feel free to upvote the questions you're most excited to see answered! Mark your calendars for Tuesday, November 21, at 7 pm UTC / 11 am PST. Join us and say hi to our CEO during this live session! Don't miss out on the chance to be part of the conversation. See you there! Little Orbit Twitch Channel
  19. Hello everyone! Last week we had Open Test World open to everyone. And with such short notice, we thank everyone that participated and reported the issues to us! It has helped us tremendously. Our developer has been very hard at work and has fixed all of the issues that our community has reported and so, this Friday once again starting ay 7PM GMT, we would like to invite you all again to join us in testing matchmaking! If you have not yet, make sure to grab the OTW client and download it ahead of time so that you can participate: http://apb.patch.ot.gamersfirst.com/APB_OTW_Installer.exe If you were not part of last week here are the notes that are part of the testing: Matchmaking Improvements: With this build, we have deployed new code based on the existing matchmaking functionality on Live. We have changed the way data is interpreted, used, and calculated with multiple players, but the underlying individual skill rating formulas are the same. Matchmaking has been moved from District to World. Matchmaking will only function in the same district - at least for now. We plan on expanding matchmaking to function cross-district within the next coming weeks. Attempting to ready up cross-district will fail without any errors. This is a known issue and we are tracking it. Threat is visible for testing purposes, but may disappear in the future once we are certain the build works as intended and we have proper analytics to ensure our players are always getting the highest quality matches. Backup is disabled for this build and will not function. This will be added in a future deployment. Unopposed missions are no longer present in this build, and all missions are instantly opposed. Team alliance is non-functional and will be re-implemented. The matchmaker will no longer attempt to make matches that are unequal in size. You will be matched exactly according to initial mission sizes - 2v2, 3v3, and 4v4. Fight Club, Social and Minigame Districts will be unaffected by these changes and are outside the scope of our testing. However, they may be present. See you all there!
  20. Hello everyone! Last week we had Open Test World open to everyone. And with such short notice, we thank everyone that participated and reported the issues to us! It has helped us tremendously. Our developer has been very hard at work and has fixed all of the issues that our community has reported and so, this Friday once again starting ay 7PM GMT, we would like to invite you all again to join us in testing matchmaking! If you have not yet, make sure to grab the OTW client and download it ahead of time so that you can participate: http://apb.patch.ot.gamersfirst.com/APB_OTW_Installer.exe If you were not part of last week here are the notes that are part of the testing: Matchmaking Improvements: With this build, we have deployed new code based on the existing matchmaking functionality on Live. We have changed the way data is interpreted, used, and calculated with multiple players, but the underlying individual skill rating formulas are the same. Matchmaking has been moved from District to World. Matchmaking will only function in the same district - at least for now. We plan on expanding matchmaking to function cross-district within the next coming weeks. Attempting to ready up cross-district will fail without any errors. This is a known issue and we are tracking it. Threat is visible for testing purposes, but may disappear in the future once we are certain the build works as intended and we have proper analytics to ensure our players are always getting the highest quality matches. Backup is disabled for this build and will not function. This will be added in a future deployment. Unopposed missions are no longer present in this build, and all missions are instantly opposed. Team alliance is non-functional and will be re-implemented. The matchmaker will no longer attempt to make matches that are unequal in size. You will be matched exactly according to initial mission sizes - 2v2, 3v3, and 4v4. Fight Club, Social and Minigame Districts will be unaffected by these changes and are outside the scope of our testing. However, they may be present. See you all there!
  21. Hello everyone! Our regular weekly maintenance will be held this Wednesday (11/15). It will start at 9 AM UTC and will last between 2 and 4 hours. Thank you for your patience during this period.
  22. Hello everyone! Our regular weekly maintenance will be held this Wednesday (11/15). It will start at 9 AM UTC and will last between 2 and 4 hours. Thank you for your patience during this period.
  23. OTW is now open! We hope you all downloaded the client and are ready! Jump on and join the fun!
  24. Hello everyone! Apologies for the short notice! We'd like to invite you all to a test on our Open Test World (OTW) tomorrow, at 4pm GMT to test a significant update to how matchmaking is handled in APB: Reloaded. This test will last about 8 to 12 hours. OTW Download link: http://apb.patch.ot.gamersfirst.com/APB_OTW_Installer.exe We know that the upcoming matchmaking functionality in our roadmap is needed, and for the last several months, the changes to matchmaking have been our top priority. So, we'd like to invite folks to our Open Test World to ensure the upcoming build works as intended before we deploy it to live. Below are a brief list of changes that will be present in the matchmaking build: Matchmaking Improvements: With this build, we have deployed new code based on the existing matchmaking functionality on Live. We have changed the way data is interpreted, used, and calculated with multiple players, but the underlying individual skill rating formulas are the same. Matchmaking has been moved from District to World. Matchmaking will only function in the same district - at least for now. We plan on expanding matchmaking to function cross-district within the next coming weeks. Attempting to ready up cross-district will fail for the time being. Threat is visible for testing purposes, but may disappear in the future once we are certain the build works as intended and we have proper analytics to ensure our players are always getting the highest quality matches. Backup is disabled for this build and will not function. This will be added in a future deployment. Unopposed missions are no longer present in this build, and all missions are instantly opposed. Team alliance is non-functional and will be re-implemented. The matchmaker will no longer attempt to make matches that are unequal in size. You will be matched exactly according to initial mission sizes - 2v2, 3v3, and 4v4. Fight Club, Social and Minigame Districts will be unaffected by these changes and are outside the scope of our testing. However, they may be present. We hope to see you there!
  25. Hello everyone! Apologies for the short notice! We'd like to invite you all to a test on our Open Test World (OTW) tomorrow, at 4pm GMT to test a significant update to how matchmaking is handled in APB: Reloaded. This test will last about 8 to 12 hours. OTW Download link: http://apb.patch.ot.gamersfirst.com/APB_OTW_Installer.exe We know that the upcoming matchmaking functionality in our roadmap is needed, and for the last several months, the changes to matchmaking have been our top priority. So, we'd like to invite folks to our Open Test World to ensure the upcoming build works as intended before we deploy it to live. Below are a brief list of changes that will be present in the matchmaking build: Matchmaking Improvements: With this build, we have deployed new code based on the existing matchmaking functionality on Live. We have changed the way data is interpreted, used, and calculated with multiple players, but the underlying individual skill rating formulas are the same. Matchmaking has been moved from District to World. Matchmaking will only function in the same district - at least for now. We plan on expanding matchmaking to function cross-district within the next coming weeks. Attempting to ready up cross-district will fail for the time being. Threat is visible for testing purposes, but may disappear in the future once we are certain the build works as intended and we have proper analytics to ensure our players are always getting the highest quality matches. Backup is disabled for this build and will not function. This will be added in a future deployment. Unopposed missions are no longer present in this build, and all missions are instantly opposed. Team alliance is non-functional and will be re-implemented. The matchmaker will no longer attempt to make matches that are unequal in size. You will be matched exactly according to initial mission sizes - 2v2, 3v3, and 4v4. Fight Club, Social and Minigame Districts will be unaffected by these changes and are outside the scope of our testing. However, they may be present. We hope to see you there!
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