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MattScott

CEO
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Posts posted by MattScott


  1. Hi all,

     

    During the coming weeks, we will be disabling special characters (Cyrillic, Latin, etc) in names and flagging all names that contain special characters for a forced change. 

     

    We explored a number of ways to fix this without changing names, but in the end we are somewhat limited to the characters enabled across all our players’ keyboards. We need to do this to fix the /report & mail issues and to prep the upcoming Jericho and Citadel consolidation. The goal is to finally open all characters across all regions.

     

    EDIT: This isn’t like a traditional server merge. World servers will be merged, but we are spreading out the Action Districts so that North American players can play with other regions and so that our Asia-Pacific, South America, and Russian players can have better latency.

     

    We haven’t nailed down specific locations for new Action Districts, but options are Los Angeles, New York, Moscow, Singapore, Rio. These Action District servers will be marked in the Advanced list by region, but will be available to all players to join.

     

    This is how the Action Districts are hosted alongside the World Servers now, which limits where we can host them.

     

    4FA31FE5-B895-4306-9FDB-4E0E2815319B.jpeg

     

    This is how we can expand the locations of Action Districts after the merge (although we will have multiple district types and threat levels in each location).

     

    F51F3309-6B06-4A54-A521-3FC25E2CC6BB.jpeg

     

    (@SKay thanks for the images, and Happy Birthday!)

    EDIT: The locations shown on the map were picked randomly for demonstration purposes, beyond that they don't have any particular meaning. More details will be coming later on.

     

    EDIT: This move is a prerequisite for Phasing, which eliminate the need to spam click in an effort to join a district with 79 players. Instead we will match across all online players in the same district type and move those players to the best server for them.

     

    EDIT: We are also going to do something special with character names to avoid collisions this time. Anyone who hasn’t logged in their character within the last year will have their name released so that new and existing characters can use it both during and after the merge.

     

    Thanks,

    Matt

    • Like 45
    • Thanks 12

  2. Hi all,

     

    I’ve been stuck in meetings at Gamescom, so I haven’t been able to weigh in much on the first round of RPF/OCA changes. We did take the time to rethink our strategy, and this new round hopefully addresses some of your feedback.

     

    Test A Is the simplest and most direct set of changes that moves the RFP back to shorter range secondary.

     

    Test B still significantly reduces the range but has a bit more risk vs reward gameplay.

     

    I recognize that based on the stats we shared, the last round was easy for players to spot our misfire.

     

    The lack of specific stats was not intended to upset anyone or force testing. This is just something we want to try this time because we all know that stats on paper can appear vastly different than actual in-game feel. Perhaps these notes were too vague, and we can work on finding a middle ground, but I want to reduce the amount of discussion from players who weighed in simply based on the stats but without getting into a district.

     

    Thanks,

    Matt

    • Like 2
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  3. Hi all,

     

    I have been fairly tolerant of this thread, but I think it has gone far enough. Hopefully the participants feel that the topic was discussed enough.

     

    I’m going to go ahead and lock it now.

     

    Thanks,

    Matt

    • Like 9
    • Thanks 8

  4. 1 minute ago, Spy said:

    Just the mail? How about looking into all weapons that everybody is missing? How in the world can you overlook something important like that?

    I have posted many times on why we couldn’t bring across all the weapons. That was never the plan. Even with the limited scope, it took months to identify and test everything we did migrate.

    • Like 6
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  5. 8 hours ago, Glaciers said:

    so orbit continues their pattern of listening to exactly half of all feedback, good job guys 10/10 

     

    rfp changes are bonkers, you've managed to make the gun even more of a secondary obir

    • btw act44/rsa are now officially useless because rfp has the range and ttk advantage

     

    oca change is fine at least

     

    resupply box consumable changes are weird

    • you cant change any inventory now but if your character is holding the resupply box you can't even look at the inventory screen, the i (default) button simply does nothing
    • cd now matches field supplier (120s/2min) but time active doesnt for some reason?
    • the percentage of explosive resupply is different for just about every weapon i quickly tested
      • opgl gets 12 (16) grenades max
      • osmaw gets 4 (4) rockets max
      • volcano gets 8 (12) rockets max
      • deep impact gets 4 (9) grenades max
      • low yields get 4 (3) grenades max
    • if you reach the explosive resupply limit but are not fully resupplied, the resupply indicator freezes in place until you exit the resupply box radius
      • if you deactivate the resupply box in this state, the resupply indicator will remain until you shoot or switch weapons

     

    didnt test other consumables because my game got stuck endlessly loading a mail attachment (classic apb 10/10) so i just gave up

    I appreciate the testing and feedback. We are working on a number reported issues from the patch.

     

    Thanks,

    Matt

    • Thanks 1
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