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Everything posted by Reprimand
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Lets add DOW Stock to armas for players which missed christmas event.
Reprimand replied to PonuryZniwiarz's topic in Game
The description on the Bloody Mary does say it's supposed to be 24 bullets, unless I am mistaken. -
01/22 PATCH ANNOUNCEMENT
Reprimand replied to MageLO's topic in Social District (General Discussion)
No, thank YOU for the rest of your comments, I appreciate hearing your honest thoughts and reading them, but this^^^ remark especially isn't necessary. I'm not your enemy and this isn't an argument, I was simply adding context to what you wrote. The ISSR is an awkward gun to play with, I do have them and that is my personal opinion that the series needs serious work. Yes, the accuracy and range on the ISSR-A is exceptional, but that doesn't change the fact that it takes more shots to get a kill with compared to say an NTEC or STAR. The ceiling on those weapons I find just aren't worth the time, money or investment. -
01/22 PATCH ANNOUNCEMENT
Reprimand replied to MageLO's topic in Social District (General Discussion)
Your concerns are valid, but Frosi did say he is learning the tools and APB is custom coded to high heaven so new talent can't be brought in to work on it. They've tried that. Some have suggested rebuilding from the ground up but is that fair/worth the money and time? Also, I want to say that the ISSR series is just plain awful, even with amazing accuracy its recoil and lack of damage output doesn't make it worth touching. Major disagree. With the NTEC meta being the way it is, there's no reason most weapons should be locked to 1 or 2 slots. It's time we buff them all. -
01/22 PATCH ANNOUNCEMENT
Reprimand replied to MageLO's topic in Social District (General Discussion)
Could you edit this post to reflect that the DOW change also applies to the Thumper, please, @MageLO? -
01/22 PATCH ANNOUNCEMENT
Reprimand replied to MageLO's topic in Social District (General Discussion)
I'm happy you've buffed two of the shotguns I wish to play with, however I'm a little sad you still haven't buffed the SG-21 Strife, which has been very weak for quite some time. That deserved to have his spread lowered and fire rate increased to bring it in line with other shotguns. Hopefully we get 3-slot Raptor and ISSR-B soon. -
Weapon Modification Guide
Reprimand replied to Reprimand's topic in Social District (General Discussion)
Thank you, I'll do this shortly! -
apbdb is the wikipedia of information, which means it never lies!
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Weapon Modification Guide
Reprimand replied to Reprimand's topic in Social District (General Discussion)
Thanks, I'll take this on board and get back to you soon! -
Weapon Modification Guide
Reprimand replied to Reprimand's topic in Social District (General Discussion)
I think you're responding to the wrong post. This is a guide for which mods work best with which weapons. It isn't about spending any money, it's for other players. If you know what I know, all of these guns don't cost $40 to buy, some are cheaper and some you unlock. -
jumpshot osmaw when
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THEY SAID I WAS MAD, THEY SAID I WAS INSANE, but LAWD did I prove them wrong look at this folks what is that highlighted in yellow? undeniable proof that cooling jacket 3 works on the osmaw you motherfluffers doubted me, you tried to beat me down but look here. i was right. i was righttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt
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Weapon Modification Guide
Reprimand replied to Reprimand's topic in Social District (General Discussion)
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Weapon Modification Guide
Reprimand replied to Reprimand's topic in Social District (General Discussion)
thank you for the kind words, I am not entirely sure which go best with high magnification scope, I'll have a play around and see what works -
Weapon Modification Guide
Reprimand replied to Reprimand's topic in Social District (General Discussion)
The weapon guide is almost done, I am still here people! There are a few weapons I need to gather info for but then things should be A-okay in the hizzouse -
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post your apb memes
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01/15 MAINTENANCE ANNOUNCEMENT
Reprimand replied to MageLO's topic in Social District (General Discussion)
Thank you as always, Mage. What is your go-to loadout? -
Make The Pack of Revelations Weapons Legendary
Reprimand replied to Reprimand's topic in Social District (General Discussion)
You can't unbuy a gun once you've bought it. The issue isn't that the gun costs money, nor that it should be strong or pay to win, but that a weapon you pay for should be of equal standing to the weapons you don't have to buy. You also don't get a chance beyond the 6 hour trial to know what its strengths and weaknesses are long term. There's growing pains. -
Make The Pack of Revelations Weapons Legendary
Reprimand replied to Reprimand's topic in Social District (General Discussion)
Big agree, at the very least the spread needs to be decreased massively so the weapon kills like it is supposed to. 1 shot on direct hit at close range, with a slow firing rate, and 2-4 further out. The firing rate wouldn't even matter if the gun actually killed like it was supposed to. -
Make The Pack of Revelations Weapons Legendary
Reprimand replied to Reprimand's topic in Social District (General Discussion)
We do have a lot of legendaries, but I don't think we have TOO TOO many. -
The issue with the ARMAS and JT store is that lot of the weapons you pare for there there are just terrible. And they're even weaker than unpaid variants. Now that the meta is changing, I think there are a selection of weapons which need some urgent attention. The Pack of Revelations Weapons need a lot of love, and here is how. They need to all become legendaries. Why? 1) They're rare - The most popular weapon out of all of them is the PS-247 Oblivion. 2) They're supposed to have a unique identity against the rest of the weapon meta - Most weapons are just reskins or variations of popular weapons, whereas these have their own style and identity. Here's my suggestions. SG-21 'Strife': I think this weapon very much behaves like the bully of the shotguns. As such, it should be used to strike fear into opponents, while losing some of its vehicle damaging capabilities. I think it would be fair to remove this weapon's ability to blow up vehicles, but make the spread tighter, maintain the low fire rate and allow it to open doors and disable vehicles. Legendary Mod - Breaching Rounds - Description - "Primarily used for tactical entry, Wax polymer rounds ensure that players can get in and get others out as needed." -35% spread -20% fire rate Ability to break down doors Chance to disable enemy vehicles New weapon description - "No expense has been spared to ensure that the 'Strife' can use the largest, meanest shells around. While the breaching rounds require slower cycling to keep the weapon in one piece, the resulting destruction is worth it." AR-97 'Misery': This needs to be the final boss of the STAR series. The slowest firing, most punishing and semi-accurate battle rifle. A special tagger symbol and a compensator will account for increasing recoil as you fire. Legendary Mod - Recoil Compensator - Description - "Utilising a piston driven compensator allows this weapon to redirect gas as you fire, gradually reducing recoil" As you keep firing: -3% recoil per shot Tagger - RFID Tags attached to fired rounds effectively mark enemy targets, highlighting them on your Heads Up Display for you and your team. This variant places a "Skull" over your opponent's head. R-2 'Harbinger: It's about time this weapon actually behaved like a wild west revolver. It needs better range, lower recoil at long ranges and faster fire rate close up. Also, add a speed reloader. Legendary Mod - Slip Hammer - Description - "Disconnecting the hammer from the trigger allows the user to reload faster and fire shots more rapidly at the expense of accuracy." In Marksmanship: -30% fire rate +20% accuracy Outside Marksmanship: -40% range +25% fire rate +10% recoil PS-247 Oblivion: This weapon performs well as it is, so give the user a bonus after killing a player within a specific time frame. Legendary Mod - Dedicated Aim - Description - "Built-in data collection allows the user to gain bonuses after dispatching targets consecutively. After killing a player (Lasts 5 seconds) -20% reload time +10% fire rate
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01/08 PATCH ANNOUNCEMENT
Reprimand replied to MageLO's topic in Social District (General Discussion)
It really didn't make sense quoting me like this when I didn't understand what was being said to begin with -
01/08 PATCH ANNOUNCEMENT
Reprimand replied to MageLO's topic in Social District (General Discussion)
Do you mean the visual aspect of the crosshair changing to show initial perfect accuracy? Or would that change be linked to the accuracy of the weapon? -
01/08 PATCH ANNOUNCEMENT
Reprimand replied to MageLO's topic in Social District (General Discussion)
I accidentally created two posts when I was quoting people. I did state what I want, but I would like to hear your thoughts. thank you I'm inclined to disagree with the first part. The weapon still stands leaps and bounds beyond other secondaries, it definitely needs weakening in terms of its fire rate and range. It's not as if those other weapons too much more love, the problem weapon just needs a nerf.