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Posts posted by SkittyM
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11 hours ago, Cr0 said:No problem.
What do you mean by "marksman dampening"?There's always less recoil in marksmen than there is from the hip. That's due to a pair of dampener stats which are hidden on the DB.
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9 hours ago, Cr0 said:No, the scoped N-Tec has always had noticeably less recoil than the normal N-Tec.
Interesting. Must be what that other stat i was looking at then. Scoped has less marksmen dampening but also has a shorter recoil time. Actually appreciate that, thanks.
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10 hours ago, mojical said:ARMAS states that there is less recoil and from my experience using the weapon this makes a lot of sense. The heightened zoom increases perceived recoil which is likely why it was designed this way to begin with. Flavor wise this can be attributed to an improved stock as seen on the pre-skins model, much like its maximum bloom advantage over the regular variant that it has now lost.
Don't believe anything written on the ARMAS page. Mind that that hasn't been updated since 2014 and contains LARGELY out of date information.
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1 hour ago, mojical said:Upward recoil is slightly reduced as is damage dropoff due to using a different curve.
From what i know of, the Scoped has more recoil in both directions than the normal N-tec. Though it has a slightly longer range curve than the normal n-tec as well. At the very least it used to have a longer range curve. Curve information is not easily available.
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On 9/15/2020 at 12:57 PM, ReaperTheButcher said:I heard that phrase too many times from clowns like you, you dont actually play the game by the looks of it.
Late to the party but Lilpiggy is correct. Stamina damage does not affect a guns ability to stun. Following your logic means the OCA Nano shouldn't be able to stun, or the DMR as both of these weapons do more health damage than stamina damage. There's a simple flag that determines if a weapon can stun or not, nothing more nothing less.
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2 hours ago, Gateron said:Wait they removed JG PIG switch. PepeHands had fun with it while it lasted got me max role arrest.
Can only do it with the CSG/SG-21. Really just the CSG. Shot in the foot, but still walking.
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I do wanna point out regarding the reserve ammo changes that those were not intended to affect balance but was actually clean up from Reloaded due to the fact most of these guns were based on other guns (FAR based on the STAR/N-TEC 5, SBSR based on DMR, etc) and due to the changes to those guns, the reserve ammo pool resulted in half mags for the final mag in reserve. Not really something people run into i guess but it was something that was reviewed and changed to keep that element inline with other guns.
TL;DR: 4 or 5 reserve mags is better and more logical than 4.7 or 5.3 reserve mags. Will likely be adjusted accordingly when/if we revisit these guns "Eventually".
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Those two locked weapon slots are probably more likely to just be deleted than unlocked. Pretty sure they were planned because RTW had more equipment lined up (blow torch, police badges) but that never happened and they still wanted to encourage team based play so they just stayed locked.
Would make game play rather bland if players could carry 5 types of equipment and leave the spare 2-3 extras alone.
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1 hour ago, Noob_Guardian said:When you get a hybrid like the ISSR-B, you create balance issues because it's good at everything, ESPECIALLY when it's in a sniper role and can reach 100m with no issues.
None of the snipers can really hit hard at 100m besides the DMR. More so the ISSR-B cause its capped to 83m when other snipers are capped at 90m.
I get your point though.
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5 hours ago, Latsha said:can't believe this many people actually want to keep territory control, it's an utter mess to play and really removed the senseless kill farming baylan had (which was very enjoyable) and gave us an open air asylum
Might feel like a mess but its refreshing. Playing 100 kills for 7 years straight is mind numbing. Only issue it has anyways is that its too long.
Still no idea why RP just perma locked Baylan like they did.
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3 minutes ago, TheMessiah said:I was thinkin about this for baylan like 1 briefcase in crims main spawn and 1 in enforcer main spawn.Goal is to score more points by holdin on both items most time untill time runs out.But i guess they cant add more modes right now to Baylan cause of the engine work
Btw what about adding deathmatch in asylum rotation of missions?I mean FFA(solo all vs all)Think about it after the engine upgrade..we dont have such mode in the game right now(actually the gun game event was FFA)
Item holds used to be a thing in Baylan, you had single point hold with no bases, and then multi-point hold with bases. Adding an FFA mission requires a lot of code changes however since that's and entirely different system from what FC missions use.
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Since i have to pick, Territory control simply cause its something different. 100 kills for the last five years is brain murdering. But if we're gonna go for that, its gotta be shorter as 2000pts for 15 mins is rather lengthy, but that's more of an issue on NA since Baylan is virtually always dead.
It would honestly be worth while to get the rotation coding re-implemented asap.
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Think of it like a button that would lead you to the items entry on the APB DB. Though instead it sent you to a whole APB specific site packed with features like leader boards, progression tracking, etc.
Think its planned to be removed in the future.
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5 hours ago, Nagletz said:Can anyone make it clear, what happened to Medium Ammo box, which is available for it now? Will it be just instead of heavy one or something?
Basically, Medium Ammo box will be removed. Large ammo box is being renamed and swapped to use the Medium model while still technically being a large box. Basically the large box gains additional mobility.
Tough luck for anyone who bought the medium one.
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28 minutes ago, Kiida said:Remote det slipped through the cracks again. Needs a proper cooldown on par with the 4x4 Firebomb so it can't be spammed.
Excuse you, i paid tree fiddy to have that dismissed.
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6 minutes ago, 404 said:what are you going to change everyone's name too?
Hopefully Pokemon names.
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11 minutes ago, SquirrelFace said:The graphics these streamers run on it's as if they're all using iGPUs.
Yeah, that's a huge mixture of things. It improves performance due to just how old and raggedy APB is. Some of it is also just preference. 2.1 however can actually use a lot of "space" that modern hardware gives though. So you should see more of your hardware being used compared to Live.
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1 hour ago, SquirrelFace said:Won't even run on recommended hardware for the current live version.
I suppose this is to be expected since the official recommended hardware for APB hasn't been updated since 2009. Hell are you gonna do with a 8800GT with 512MB of VRAM?
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1 minute ago, Rolpack said:Isn't turning off smoke is against TOS though? Plus turning off particles doesn't even save your FPS, only making it a low count does, like 5 or more.
I could be mis-remembering but i recall Reloaded making it so you can't actually turn off particles/smoke, only turn it down. Could be wrong though, that was years ago.
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14 hours ago, Nagletz said:And due to their tier placement they have to unlock items which suits... I dunno, Aletta/Gumball?
They're planned for Tier 3 iirc, so at the most they'd unlock 3 slot vehicles, which we already have. Gumball and Aletta are Tier S which is above Tier 5, because thanks Reloaded...
2 hours ago, -Dan- said:Matt said it in the Q&A, it's only logical that once the new contacts arrive, the unlock trees would shift, so these new contacts would unlock stuff like the 3-slot Vegas and Fresno, and Birth/Ernst would unlock the 4 slot variants
Honestly i don't know what they have planned for them. As far as i recall they were supposed to be their own thing and wouldn't affect unlocks, but things can change. So no idea.
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41 minutes ago, Resine said:Right know the entire economy is fucked, all the weapon prices dropped and I doubt it will recover since it's much easier and much more warranted to obtain one, making power boxes rewards even more exclusive.
Why didn't you add them as well - since basically they are gambling rewards, from the boxes you can no longer buy or obtain?
If you're talking about the Power JMBs, those are the same thing as the normal JMBs but with the Green tier removed. There isn't a difference. The only unique one was the Power JMB9 with the FFA 3 slot but that's not slated for anything at the moment.
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8 hours ago, -Dan- said:All 4 slot cars will get released with the new contacts
That's false due to the new contacts placement in the tier system.
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Just now, Sakebee said:There may be a reason we are having 10 new Joker contacts created by the community
That's hype as hell.
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2 hours ago, Goabea said:Hey, i asked this before but did not see an answer.
Do we need to have access to all this stuff? Like, are you going to ninjaripper our models to put them in the joker store?
I'm just asking for those people who submitted alot of outfits, and might have lost a piece or two.
Term you're looking for is "export", not "ninjaripper". But to answer your question, yes. They'll be taking your outfit from Live and exporting it into a baked contact. So you should NOT use images of stuff you no longer have.
All outfits submitted should be current, otherwise you'd have to remake it or make something new. Only way that works.
Nagletz's Weapon Balance Feedback
in General Discussion Archive
Posted
Hate to break it to you but the RFP has been hot trash for over a year now. It's the farthest thing from a meta weapon right now.