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SkittyM

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Posts posted by SkittyM


  1. On 12/26/2022 at 5:04 AM, Revoluzzer said:

    I don't think this is a necessity, as long as each weapon is accurately described in the way it behaves. Which is not and has rarely ever been the case in APB.

    But just like showing players where they stand in terms of matchmaking, I think showing them exactly how a weapon functions ultimately leads to a worse gameplay approach.

     

    Each weapon should be designed with certain strengths and weaknesses and those should be communicated to the player. You like getting up close and personal? These guns will help you with that. As long as description and behaviour do not diverge, players will more naturally find a weapon that suits them.

     

    Should the actual numbers be kept secret? No. But put them somewhere for enthusiasts to look up (like APBdb). 

    Honestly hadn't thought of this idea but now that you mention it, it sounds pretty solid.  All of RTWs weapons already have this in their description though they may need a bit of updating.  Weapons RP has added are either "functionally identical" or just have random lore, seems to depend on when the weapon was made.

     

    I'll try writing up some revise weapon descriptions for those that don't have them and see where that goes.

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  2. 3 hours ago, MonkaS said:

    I mean its still dumb idea a new player would have to stumble across this information somewhere on the forums since its clearly never said/seen in game. Also why choose 10m? is it actually exactly 10m? is it 10m from the gun barrel or from the player model or from the player camera? Its just not intuitive.

    its 10m from the origin point of the character.  Most games typically measure accuracy as  X diameter at Y distance from the player origin.


  3. 6 hours ago, R3ACT3M said:

    -snip-

    Only issue with presets is theres nobody to make them and it would definitely be a few months (after a pass was even thought up) before someone could make them.  I sorta only see weapons working if maybe its a variant, like the CBMPs or Raptor 45, VBR, etc.  Consumables are sorta in a weird spot though im not against having them be in the pass if their current implementation sticks around.

     

    New thought, what if basic versions of weapons were always free and available from contacts and customized tactikool versions were paid?


  4. On 12/16/2022 at 8:51 AM, R3ACT3M said:

    As much as I hate them, a battlepass would give incentive to logging in every day and playing. But be more loving with this if it is ever to be added because a greedy battlepass can be spotted from miles away.

    My only problem with an APB battlepass thing would be; what would be in it?  I feel that a battlepass would be entirely pointless if the items aren't unique or limited time in some way which kinda goes against what APB has been.

     

    Emphasis on "kinda" cause i didn't forget the older seasonal events.  Those having one time rewards was super mixed.


  5. For the record, LO doesn't "not care" about APB.  Without a doubt its impossible to get money for APB at this point from investors or anyone so it makes entire sense they'd focus on things that could earn them money (in general).   Frankly i hope its successful enough to get APB to 1.30 at least.

     

    The "all in" approach to NFTs is without a doubt a terrible idea with crypto and NFTs crashing at the moment.  Guessing it was a decent idea that released too late to be fixed.


  6. On 6/2/2022 at 9:17 AM, R3ACT3M said:

    scout sniper requires a very quick 2 shots for a kill. otherwise it's gonna be 3. I think the silenced scouts also aren't 100% effective until 80 or 90 meters.

    Got that one backwards, silenced snipers are effective till about 83m, then they start losing damage.  Normal snipers will lose damage at 90m save for the DMR


  7. On 2/13/2022 at 5:43 AM, Revoluzzer said:

     

    "Q1 2014" was a meme on an already postponed engine upgrade launch, iirc. So the whole ordeal started in Q3 or Q4 of 2013 most likely.

    Then again, it doesn't really matter.

    In fairness, i never ever took "q1 2014" as an actual release date for anything.  I saw it as a "we'll have something done internally by Q1 2014", which in fairness, they did have whatever they were internally doing done by then.

     

    Old blog posts i think imply that development started likely in early-mid 2013 however.  I do feel that if LO had continued development on that UE4 version of APB, we'd probably at least have a playable Financial/Waterfront by now.  Just my wishful thinking however since they'd have to start from scratch mostly.

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  8. 18 minutes ago, Lord Cashpoint said:

     

    I'm by no means an expert in software development or managing projects of this kind, but it does seem remarkable that it has taken this long for a realisation that downscaling objectives was necessary. I do understand from Matt's previous posts that there were a number of methods they believed would be succesful, but I barely believed a full engine upgrade would have been enough at this point, let alone the new set of targets they have listed in the road-map here.

     

    Whilst many of those planned changes, such as fixing RTX crashing would be very welcome, it really is only scratching the surface of the problems facing the game currently. The Engine Upgrade was only ever going to be the beginning of a new phase for APB, one where after launch the developers would still have had to work extremely hard to maintain any playerbase.

     

    I think the issue here is while these goals may be more managable, for all the former players (supposedly, although I guess I am one by this point) hanging around awaiting news, it will be very difficult to communicate how these new set of changes will make a difference, without being drowned out by the fact that the Engine Upgrade has been cancelled. Regardlless of how this news affects the game long term, it's still a blow to know the update which has been "under development" for over half the game's life has now been permanently shelved.

     

    Which for a game whose average Steam player base hovers barely above 200 is hardly very encouraging.

    I think a part of why it took so long was cause while a number of us (including LO) were thinking it wouldn't work, we still wanted to see it work.    The only thing i personally know is 3D art stuff and world building so i can only really compare it to wanting to create something and digging yourself into a deep rut of ideas and then having to actually back pedal on a lot of them because they simply do not work.  Though you realize that much later in that process.  Not sure how to really elaborate on it really, my explaining skills are terrible.

     

    ON THE OTHER HAND HOWEVER.  This change doesn't mean LO is only focusing on just technical stuff.  It's still too early to tell but from what i'm aware of, their content plans and other game improvement ideas are still on the table...  Somewhere... 

     

    The ultimate question though is when does any of this happen.

     


  9. On 1/29/2022 at 6:11 AM, Uke said:

    https://www.gamersfirst.com/apb/news/2022/1/29/apb-2022-roadmap

    2018: "We have to upgrade the engine to implement some of the features that will fix the game"

    2022: "Actually, we just gonna implement them into the old version lol"

     

    What am I missing? If you could do that, why didn't you do it from the start?

     

    Also, what about the port to UE4. Is it still happening? Was it ever? @MattScott

    These are actual quotes from the official blog.

    "...we are committed to upgrading APB Reloaded to the Unreal 4 engine."
    "...our 2nd team is working on Unreal 4. This will not be a short project, but it has lots of milestones along the way."

     

    This "2nd team" has been apparently working on UE4 for over 3 years now, anything to show?

    This doesn't appear to have been mentioned in a blog post anywhere which is maybe why it was missed, possibly in one of the streamed Q&As somewhere but the whole UE4 idea was scrapped within a year of it starting.  Nothing of it exists and it was really nothing more than a pipe dream/idea of Matts to begin with.

     

    On 1/29/2022 at 7:50 PM, BlatMan said:

    Is 1.3 going to be on a newer version of the engine? I thought the current engine didn't have 64 bit support.

    1.3 will be the current version of the engine.  What they're gonna be doing is changing out a bunch of internals and upgrading them from 32bit to 64bit. 

     

    8 hours ago, Sleuthman said:

    So I've got this right, is this about the size of it in a nutshell?

     

    omCqhTi.jpg

    Your timeline is somewhat wrong, 1.20 started in either 2017 or 2016.  Engine work iirc started in early 2014 or late 2013.  As of i guess this week, nothing is gonna happen with 3.5/2.x as its been put on hold basically indefinitely.

     

     

    Frankly one can maybe think of this as a half win, we're not getting the engine but considering the engine was someone elses work to begin with (as in, not exclusively Reloadeds work like a lot of people think it is), this seems like a much more manageable goal.    Kinda hope we see something of it this year.


  10. 4 hours ago, Nerima said:

    So I assume this gun's name now refers to its damage, right?

     

     N3bdu8EQzcA.jpg?size=693x286&quality=96&

     

     

    Honestly curious why people refer to this gun.  It was bad from the beginning and you never see it ingame.  It's also one single preset out of i think 6?  Sales have to be Below Zero for the last 6 years on it.


  11. 3 minutes ago, sciaN said:

    why is the infinite grenade supplier in cars not deleted still?And why is oca whisper a rifle now?

    Whisper was originally like this.  Although it has 50m range, the accuracy is so bad that you typically wont hit anything beyond probably 30m.  Part of RPs weird p2w nonsense from back in the day.


  12. 1 hour ago, xHenryman90x said:

    That's why we should know exactly what we can win. I'm not gonna buy permanent versions of the weapons that can be won as leases, that's waste of loyalty reward.

     

    I don't remember that ACT 44 "Pillager" PR1 was ever previously listed as reward in any regular or power boxes.

    The way JMBs worked was that you could get any weapon on ARMAS as a 3, 30 or 180 day lease.  All JMBs had this but Power JMBs and some unique ones got rid of the 3 day tier.  Gold i *think* removes the 3 and 30 day tier.  There isn't really a need to include the listing for gold since it includes all legendary weapons plus a tiny handfull of perm 1 slot weapons.  There is simply way to many weapons in APB to list on the page since it will reward you a random weapon on ARMAS.


  13. 56 minutes ago, xHenryman90x said:

    Since there's no complete list of rewards available. Could you let us what weapon leases have you won?


    I have won following weapon leases so far:

    ATAC 424 NFCP 3

    Agrotech ACES Rifle R&D III

    OCA-EW 626-SD NFCP3

    Colby RSA "Hunter"

    Joker CR5

    JG-1140 "Knock-Knock"

    CSG-20 "Country Gent"

    Pathfinder PR1

    ACT 44 "Pillager" PR1

     

    Gold box contains basically everything except the green tier i think, might also omit the blue tier.  The only additions are the 1 slot perm OCA, JG, Carbine, N-HVR 762, and N-TEC 5.


  14. On 1/4/2021 at 9:09 AM, Cuve said:

    So why didn't they add the items from the xmas bundle in to the Jokerstore?

    Cause stuff like that is a fair bit of effort.  Already exists on ARMAS so better to just enable its visibility there. 

     

    And no, its not some simple copy/paste, ARMAS and the JT store are entirely separate databases, have to make new DB entries and menu stuff.  Aint nobody got time for that.


  15. On 12/26/2020 at 10:29 PM, KnifuWaifu said:

    A little late now, but you'd think the neater option would be to keep ARMAS as the only store and add a "Pay with JT" as well as a "Play with G1C" option to every item rather than to have an onslaught of new NPCs with cherry picked items that need to be unlocked/created as a new item just to buy them with JTs instead of G1C. 

     

    But then I guess since we can buy JTs in ARMAS, that would basically make G1C invalid and that might mess up the whole economic model of APB. 

     

    Still would be nice if everything was earnable in game for ""free"" and using irl $ was only the option for those too impatient/rich to bother grinding for elf ears.

    This is going in the opposite direction amusingly enough, Joker Stores will replace ARMAS basically.  Still no idea what will come of ARMAS in the future, likely phased out entirely i guess.

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