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Posts posted by SkittyM
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8 hours ago, Snubnose said:obviously the eyes are floating behind the character... otherwise the snowman or pumpkin head masks would make us blind!
But... but those entirely delete the upper head... Your character is literally a Dullahan at all times. APB is populated by Dullahans.
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Tree model is the same, it just looks super weird cause of the lighting and LODs being super low in Live.
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20 hours ago, Fortune Runner said:i have to disagree with pre Little Orbit , since it wasn't balanced back then either. some adjustments though should do the trick
some other thread discussed this but its been a while so i forgot what thread sorry
Although the Pre-LO shotguns needed to be changed, they were still factually better than what we currently have. Shotgun pellets should not gain the damage of the pellets that missed the target, that's just plain dumb.
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19 hours ago, Hexerin said:My literal hundreds of hours of rooftop airbursting disagrees. Trying to airburst someone at 100m will result in overshooting them, every time... unless they pull a Prometheus School of Running Away From Things moment and walk right into the center of the blast, of course.
Doesn't matter at all really, i tested it prior to even making my post. The AAEPD rockets explode at 100m. They do 0 damage to anything beyond 107.5m and deal max damage up to 102m.
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Genuinely curious as to what im supposed to be looking at here. There's actually nothing even wrong with the stats themselves, the issue with the NFAS 12 stems from the pellet changes.
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18 minutes ago, Trivirium said:If this was an intended feature like themes and deaths, this needs a forum post of it's own. who cares about 3 slot OSMAWS, I want that s*** on my AAEPD! It sounds like a bottle rocket going off as it is.
WHY WAS THIS REMOVED? Even the annoying themes/songs that are just one tone really loud would be funny on a rocket, imagine hearing some inception deep horn as it flies by you. That would be funny as hell and would most certainly make getting blown up by them a lot less frustrating as at least it'd be funny.It was never removed since it was never actually added, just an internal test.
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10 hours ago, illgot said:what is the new radius. I had to find out using my car as a marker years ago but can't remember any details.
I dont remember the specifics, i think it was originally like 5m radius for max damage and then it was nerfed to like 1m. Its currently at 2.5m max damage radius.
18 minutes ago, Hexerin said:Laughs in 110m Volcano.
The AAEPD cant even reach 110m with its explosion radius. Every rocket detonates at 100m and deals damage up to 107.5m. Will barely blow up a Jericho at 102m.
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2 minutes ago, xHenryman90x said:I remember it having mobility sling instead? You mean that the red mods work with OPGL? I tried HB3 once and it was 1 shot kill anyway.
Cooling Jacket does, HB3 i dont think does enough to be noticeable, not sure why you'd use it anyways.
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Just now, xHenryman90x said:It certainly needs something now, having 1 useless modification slot without any meaningful mod doesn't offer you anything compared to 2 slotted one, let's not forget that there's OPGL too. Flaregun ammo mod?
Mod that the Flare Gun has, all it does is make physical projectiles tag people in a 60m radius. Christmas gungame AAEPD uses it. OPGL benefits from all 3 slots though, OSMAW is the only thing that doesn't and there's really nothing to add to the OSMAW as a 3rd option.
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1 minute ago, xHenryman90x said:Like what?
Magpull, Savage, Extended Mag... I dont remember the other RTW mods but that's just a few that worked. I know a few people were contemplating if Improved Rifling increased rocket range as well back in the day.
Only mods that work on it now are Bando, 3PS, and Flaregun Ammo.
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Just now, illgot said:Best way to test this is spawn a car and drive it 115 let's out and shoot it. I did this test years ago before the wind up time existed so not sure what it is currently like.
Still the same, unless you haven't tried it post radius nerf.
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they "vanish" because the games render distance is set to 100 meters for most things. The OSMAW rocket will continue traveling all the way up to 140 meters but you wont see or hear it past 100 due to the games design. 3 slots is more of an old school relic since there used to be more mods that worked on the OSMAW back in the day.
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3 hours ago, Noob_Guardian said:actually, we don't get red titles because red is associated with <GM>
Not at all? <GM> is a chat tag, they dont have a unique title. Most people who see a red title will think "enemy" LONG before they think "Oh, that's a GM".
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1 hour ago, Trivirium said:Okay sure, Red is the enemy too so you can't have that, but then make it dark red? Or literally any other shade of red.
Not having red titles sparks the whole "Red is dead" argument for colour detecting T-Bots and that shit hurtie.
Member when a GM used a colour based TBot on stream with a DMR? Ha that was a good time. I honestly hate that this game can be exploited in stupid ways like colour manipulation/detection.
As for the individuals who cannot restrain themselves from shooting anything red, jfc get glasses or something because you're a danger to yourself and everyone around you clearly. Like I'm dressed in red and black head to toe in game. I never get shot by teammates unless some stupid positioning is involved, and if you can't NOT HIT GREEN? just like you'd see RED?
If that's the case, remove every green title. Just to be sure lol?
While you're at it please remove all the gold/yellow ones because I can't tell if their P5 or N5.
Holy shit if they do this I'll actually kms.What do titles have to do with trigger bots? I could be wrong but most of those are based on the reticle which only cycles between 3 specific colors. Titles have no effect on that.
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1 hour ago, AlishaAzure said:+
If you don't look at names but on titles (which are right below them) you guys need to visit a doctor, just, right now. Seems liek you got issues or you need glasses to see better.
I honestly never had that problem, i read the names before goign to shoot them and i don't look at titles.
I'm guessing the topic of this thread went straight over your head. This isn't a reading issue, it's about colors.
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14 minutes ago, KnifuWaifu said:Now I don't speak for everyone but I myself am a basic fuzzy bunny and will fire at anything within this colour range.
Doesn't matter if it's friend, foe, civilian, sign post, my own radar, or pop up window - if it's reddish it gets a spray and while I'm not basic enough to complain to LO about all the reddish things in APB - I sure do appreciate the effort to remove one less thing for me and my happy trigger to have a panic attack over.
This is basically it. While i had the title equipped i was wondering why i kept getting blasted by team mates when i would round a corner or pop up behind them. Prime showcase of why we never got any red titles since its an instinctive reaction that red = dead in video games. Not sure about other shades of red and im not sure why the Neutral titles were changed from green but oh well i guess.
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Always go for the slotted variants. Buying a no slot just means you have to re-grind all that JT PLUS more just to get the slotted one and then you're stuck with a no slot and a slotted weapon just taking up clutter.
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Those aren't supposed to be visible and are likely forgotten about in the Halloween rush. Surprised nobody seemed to notice until a month after they were added.
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2 hours ago, Spy said:Is this the exact same colour as last year?
Yes.
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21 hours ago, LAPDAlonso said:The RTW version has a better threat system, the threat system is more fun, made the game more fun due to the fact that it felt like we are trying to achieve something, it made the game overall more fun to play.
Fucking what. There's absolutely nothing fun about a threat system based on Win/Loss. That's literally asking to make people try even harder at missions for a dinky icon next to their name.
Literal bruh moment.
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1 hour ago, Chinook said:It's frustrating to keep trying to accomplish something, when you don't even know how much more you still need do before it's finished.
And why so short? When an event involves any grindy stuff, the time allocated for it should be set "sufficient" for weekend warriors too (unless it's been already extended while I've been busy pulling 12-hour shifts at work)? I'll be amazed, if I can even 100% complete this halloween on ONE character (out of 10)(-ish?)
I would guess its cause the only reason to play is for the titles. I think Matt has already confirmed the stuff will be on armas after the event. Grinding 100 kills as a survivor is also nigh impossible.
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2 hours ago, Yeedman said:these are some maps i made on wednesday.
Slick work rick.
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Just mute the audio as its a pull from stream. Waterfront starts at 30:45.
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Dollarydoos not supported. Only Pesos.
nfas?!
in General Discussion Archive
Posted
It sucks patootie on all shotguns though.