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magik

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Posts posted by magik


  1. On 5/30/2020 at 3:52 PM, BrandonBranderson said:

    Cool, Just hope they leave some actual lore ones intact like the big screens on some of the buildings like the Effigy ads and stuff.  Replace all the Growl billboards please.

    Also some of the Red Hill Institute Billboard could be used, and the civilian taxis are good placeholders for ads in-game. (and I'd really hope the L.O. is specific with what ads they allow, pushing for adverts that match the game's style and potentially the lore)

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  2. TL;DR; Ideas are cool, but if you wanna have some meat behind them, let's dig into the core "backend" of the ideas.

    On 6/3/2020 at 8:22 PM, R3ACT3M said:

    APB is an old game one that I would call a "cult classic" not necessarily dead just a consistent dwindling player base (For Jericho PC at least) So just discussing and having fun thinking about some new mechanics that could breathe some new life into the game.

     

    Weapons

    After 1000 hours of playing I am left  pondering and having shower thoughts on weapons.

     

    While tons of threads have been made on nerfing and buffing

     

    What would be some cool new editions?

    Not gonna rag on your # of hours, as that's not really something worth discussing. Hours aren't necessarily a reflection of skill, or knowledge. Plenty of college student programmers I know are better than some "I've done COBOL for life" developers.

    On 6/3/2020 at 8:22 PM, R3ACT3M said:

    I took some time and thought about how melee might be introduced into the game while trying not to change its overall feel.

     

    So relating to melee:

     

    Would it be something that would replace your secondary?

     

    Would it be a one hit kill? Or more like a bash type melee?

     

    What about a battlefield style of melee where you can only get the kill if you strike from behind?

    Melee is interesting because we already have a "melee" type weapon - the blowtorch. and it's not really used if at all as a weapon. Very rarely do I see people instinctively use it as a weapon. Most often if they're attacking a person using the blowtorch, it's purely for comic relief.

    On 6/3/2020 at 8:22 PM, R3ACT3M said:

    Then I thought of what criminals could get since enforcers have an exclusive (being the stun selection of weapons)

    Understandable, this has long been a suggestion by people to have a criminal counter to stunning.

    On 6/3/2020 at 8:22 PM, R3ACT3M said:

    So i thought of a couple things

     

    So in regards to waterfront at the moment it is a very open map. So what if some sort of smoke grenade was made that give visual cover letting you possibly crossing the street and avoiding a possible fatal sniper shot?

    Problem is, this game has poor optimization for particle effects. So smoke, which has a lot of particle effects... and I do mean a lot, this would be harmful to performance, and let alone significantly change the way the game is played. (not to mention, you can easily shoot through grenade smoke as is, and it doesn't affect visibility much. The UI still changes your crosshair to red, and enemy names still show up. A smoke grenade with the way the game works, would merely be a distraction - which isn't necessarily a bad thing, but would be used as a false sense of cover. This is similar to vehicles sometimes being a false sense of cover because some people don't realize you can be shot from underneath them.

    On 6/3/2020 at 8:22 PM, R3ACT3M said:

    NPC/AI

     

     

    Matt Scott already stated that trying to improve NPC/AI behavior and artificial intelligence could be devastating on the game's performance. So this dream is kinda limited. But...

     

    What I would like to see in the game is some type of zombie mode. It doesn't have to be a forever thing but maybe as some sort of Halloween event as an alternative to the Pumpkin PVP. Having a mode like this would also open the opportunity of having console players join pc considering it would be mostly PVE.

    The problem with PvE - The game was never designed for it. The AI is so basic and simple, that they can't be significantly changed without changing the whole of the game's premise for PvE.

    I do think it'd be nice to have some sort of PvE elements, especially for missions that take much too long to get opposition for, but alas, this would be very, very, very difficult. Take for example GTA V- the AI in the game, when you push their cars off course, or kill the AI around them, they all respond, and modify their behavior. While it's predictable and known the effects, they're not 100% the same across the board, some AI will fight back if you punch them.

    In APB, the Ai will be stuck if their car is taken off course, and will end up just sitting stationary until players leave the area allowing the car to despawn. There's no fancy routes for the vehicles in the game either, they all enter, and leave.

     

    This is a problem not because of bad design, but because it wasn't intended to be the focus of the game at release. Early on in development, I believe RTW did have plans to have better AI, however, this didnt' happen, and the game itself will likely suffer if a "half-assed" implementation of NPC's is added.

    On 6/3/2020 at 8:22 PM, R3ACT3M said:

    Districts

     

    So if you haven't been following the fan made Mid Town go and check it out. What would be really cool to see is the ability to drive from Financial through Mid Town to Waterfront. Phasing you in and out of servers as you drive through.

    If I remember correctly, Matt Scott has said that they'd like to add in Midtown, and utilize new assets, however, this won't be until the population grows.

    On 6/3/2020 at 8:22 PM, R3ACT3M said:

    Also most of the buildings you can't get into. So what about expanding some of the Sky scrapers into mission areas? If you read some of the descriptions for missions it seems like you're the goon getting a heist set up for someone else so why not give us some of the attention :).

    Now this is something I've personally thought of, and would like to see, though I don't believe we need the buildings to go up in the sky scrapers to the top floor, maybe 3 stories, (4 isn't bad but that could be getting close to too big - Asylum is ~5 or 6 stories, but spread out over more space) Ideally, only a few buildings are given interiors, and maybe a few corridors in some buildings to take you through them. Though, this would require more map knowledge, and either new missions to take advantage of these areas, or modifying current missions to have some take you towards these new play areas.

    On 6/3/2020 at 8:22 PM, R3ACT3M said:

    Vehicles

     

    As of now vehicle handling....functions.... while in my opinion they are better than gta 5 in terms of handling they just feel like toy cars bouncing all over the place with no real weight. So it would be nice to see something more realistic when it comes to acceleration and top speed.

     

    With there only being 1 low rider looking car in the game it would be really cool to see some hydraulics for it.

     

    Also since it really wouldn't effect game play too much and can be made a choice having a first person perspective of the interior of your car would be neat

    Hope I don't get martyred here, but I like how most of the vehicles handle in the game. Most issues for me arose from latency or packet loss with driving issues. Though, some vehicles probably could be fixed (like I think the Jericho oversteers a tad too much - while the Bishada, and the Growl don't) The Cisco also has some oversteer when you're taking it around Financial's grid-type corners.

    The Seiyo, when compared to the Pioneer, suffers from being front wheel drive.

    The Morai (originally an All-Wheel Drive vehicle, was shunted to being only Rear Wheel Drive) and that destroyed the ability to reverse the car at a reasonable speed) should have something changed about it's torque for reverse, or restore it's AWD characteristic.

    The Vegas as some think, has too much armor for it's speed, or vice versa. (It is styled like that of a late 60's, early 70's coupe) Believe it or not, the '70 Dodge Challenger is slower 0-60 than a Nissan Cube. I think the Vegas should be slightly slower than the Jericho and the Bishada, as those two vehicles are much newer and typically faster and quicker than the older muscle cars.

    On 6/3/2020 at 8:22 PM, R3ACT3M said:

     

    Physics

     

    Matt Scott had answered my question (On reddit's AMA) but never got to my second one. 

     

    While having physics in game would be really nice to make the plastic characters feel more alive (Clothing, hair, breasts)

    it would be really taxing on performance.

     

    So my second question was why not make it client side? Have 3 options: OFF | PLAYER ONLY| ON

    and with the ON option include a distance at which physics would deactivate if possible

    This definitely would be a nice quality of life improvement, but I'd rather see them allocate time and energy to other quality of life improvements. It's not necessarily something that would change the gameplay, or the game itself. I don't believe that this would be something to focus time on creating. Unnecessary changes to a game increase complexity of the code base, and the design. Increased complexity result in more potential for bugs, flaws, and issues to arise.

    On 6/3/2020 at 8:22 PM, R3ACT3M said:

    Characters

     

    Then following with characters, in the selection of emotes (for female at least) the chuckle emote is the only one i have found so far that has a facial emote along side it. 

     

    So seeing some facial expressions during gameplay would be very cool. (I don't think characters even blink outside customization)

    I believe that some of the other emotes resulted in facial changes, though I might be wrong. I know I've seen my character have different facial expressions during emote actions.

    On 6/3/2020 at 8:22 PM, R3ACT3M said:

    END

     

    While some of my ideas will be controversial and others being impossible. You can't deny that at least some of these ideas would be really cool.

    Many changes are controversial to games, as not everyone may want them. Just do some research on what you want, the game's meta, how the game performs, and weigh that with the benefits. Certainly sometimes you'll get good ideas to go through, even if some players don't want them. Definitely, some of these would be cool, but that doesn't mean they need, or should, be added. Try to reason through with these, and explain the core, and fundamental, principles behind your ideas.

    On 6/3/2020 at 8:22 PM, R3ACT3M said:

    But alas they are all ONLY IDEAS so feel free to chip in with your own or talk about mine. Or you know, call me a ******* ******

     

    :^)

     

    Stay safe

    alas, I won't call you a **** *** *****, but thanks for reading a long patootie reply.


  3. 69fZsUE.png

    I gotta say, while I have a few of these "exclusive" achievements, I certainly wouldn't mine having more open and available for people to get. 

    I would like to be able to complete all of the achievements, but alas, some of these are time locked. RIP me for not playing 2014 Christmas, yet for 2 years before, everything was fine lol 😞

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  4. 5 hours ago, Finnsol said:

    So, some people asked to publish the results of the questionnaire, but no one specified how to do it. I did it the first thing that occurred to me. Perhaps this could have been done much more conveniently for everyone, I don't know, the job is already done. In any case, I will be happy to receive any feedback. Thanks.
    https://drive.google.com/file/d/1uHpYmmERJPB0h_QnHjBVbfrJuZXB35Mf/view?usp=sharing

    Went through it, and even though you didn't share all of the responses, it definitely was interesting to get a view on other community member's opinion of elements of the game.

    I don't know too much about how to compile the data from the questionnaire, as this data is mostly text based, instead of numerical. Numerical data is super easy to migrate to a spreadsheet, and do math on. 

     

    If you do plan on doing another one of these, PM me, and I'll see what I can dig up as examples, and show how to share the results from a form like this in both text and numerical sets. 🙂


  5. 11 hours ago, MartinPL said:

    With some cosmetic exceptions, you can obtain most gameplay content — weapons, mods, vehicles — with in-game currencies. The obvious outlier would be the 4x4 Vegas, since its Joker Store price tag is pretty steep, and the car itself is currently considered a cornerstone of the meta.

    Kinda a side note here. I've never enjoyed driving the 4x4 Vegas, as it always had too much oversteer, more so than the Jericho (at least for whenever I play) and never found the car any more helpful of a vehicle for missions, as it's armor rating is equal to that of the Standard Vegas. The only differences include, obviously, the drive type being 4wd, (which allows you to get out of "stuck" situations where you need the front wheels powered) and it's top speed lower than the Normal Vegas, whereas the acceleration is increased.

    I figure with the std. Vegas being $40k base, alongside the Pioneer/Espacio, that those two/three are the meta cars.

     

    Obviously, since I don't own drive a 4x4 (I remembered I have one from a JMB that I never touch :^) )

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  6. 4 hours ago, Finnsol said:

    Yes, I would love to share the results of the questionnaire. Recently, it is difficult to find time to do everything, there are plans to add and correct a couple of questions. The difficulty is added by my poor knowledge of English and I often have to use an online translator(
    Initially, the questionnaire was made in russian, but some active players from russian community unfortunately ignored it. I decided to try it here and it seems that people are interested, which I am very happy about. Although initially I was afraid of how people would react to this

    For the first bolded text:

    Don't modify questionnaires in the middle of sending out surveys, it'll skew your results and your already answered forms being based off an "older" set of questions. What you can do is create a new form, add in the modified/new questions to it, and post that here as a separate survey to get more accurate results in whichever questions you think should be changed 🙂

     

    Second, I'm glad you posted it, as it actually was something to contribute knowledge about the game that each of us have, and how the players view the game from their own opinions. Though, even if some people were negative at first, which it doesn't appear anyone was, looking at how much effort it took to make, and effort required to answer probably helped you. Can't wait to see the results, though with them being so open ended, I'd definitely think it'd be great to publish the results publicly for everyone to view for themselves, as well as compile some good responses, or odd/fun responses that you think would be interesting. (I say odd by anyone who trolls the poll, but of course don't name who said what.) Just be sure to remove personal information from the poll, as I believe Google records the emails that answered.

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  7. 22 hours ago, NotZombieBiscuit said:

    No. Don't do that. it is all or nothing.

     

    To put that perfect old music over the current screen would just ruin it. The two do not fit even close together. Especially since a lot of the sound cues came from the login screen itself.

    I mean, honestly it's better to have the whole shebang anyways.


  8. On 3/22/2020 at 11:25 PM, Poperon said:

     

    I hope that, after everything gets sorted out, we get the old login screen back. Matt said they would try to get it back, but i think that obviously there are a bunch of other top priorities over this silly one.

    If we can't get the old menu screen back, I want the menu music back at the minimum ;-;

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  9. 2 hours ago, HawtGirl said:

    Why would it be released if it performs worse? They even said it is their priority to make it run at least as well as the current one before releasing it.

    Considering the fact that the engine upgrade is essentially changing the whole base, I highly doubt that the engine is going to not be optimized. Rather than scrapping development, I think that it's going to be continued to be developed on for around another half year before either public testing or release, on the basis that closed testing started in the summer of 2019.


  10. On 1/6/2020 at 2:47 PM, Ai-Zhú said:

    Macros should be bannable/remain bannable.

     

    A hack is nothing else than a piece of software that does something the player should do himself, but all automatically.

     

    A macro does the tapping for you, but in an ideal interval. It is hacking, just like an aimbot does the aiming for you.

    While yes, macros are cheating and are bannable... it's not hacking.

    Quote

    Computers.

    • to modify (a computer program or electronic device) or write (a program) in a skillful or clever way: Developers have hacked the app. I hacked my tablet to do some very cool things.
    • to circumvent security and break into (a network, computer, file, etc.), usually with malicious intent: Criminals hacked the bank's servers yesterday. Our team systematically hacks our network to find vulnerabilities.

    Macros don't modify APB's code. They're not a program written in a skillfull or clever way, and they're not a method to circumvent security.

    It's usually just a script, whether it be written like AHK, or programmed into the mouse's memory. Still cheating and by no means appropriate.

    However, hacking would be delving into a different category of problems for the game.

     


  11. On 1/8/2020 at 11:29 AM, BrandonBranderson said:

    You guys are already on the Engine Upgrade.  PC is the only APB that isn't on some form of the engine upgrade and console development is being held back by that fact.  Their goal right now is to consolidate all the platforms so they are all running the same version of the engine so they only have to develop for one version.

     

    On Topic:  What I'm looking forward to is the possibility of them being able to update the game without always breaking something completely unrelated to what they changed.  Also prettier visuals.

    Don't forget that with unifying Consoles and PC, this allows for the single codebase to improve the performance (and graphics) of the already non-pretty console versions. It's easier to code for 3 different architectures when the base code is essentially the same.

    On 1/8/2020 at 2:23 PM, rooq said:

    It is public information that all packages from current APB has been ported over to the engine upgrade - meaning that the same content exists across both versions.

     

    All of the SPCT group are testing these things until the point where (I assume) testing on a large scale is sensible, or when the engine is ready for release.

    It just makes little sense to release public builds that might be testing one feature, while all lighting is missing or the frame rate is atrocious. The average player is simply not capable of abstracting out that issue and focus on the matter at hand. At least that is my interpretation of why testing is performed behind closed doors for now.

     

    Waiting sucks, but that's all we can do.

    IMO it is better to release something good and stable late than to release something terrible early.

    In most of the SPCT's tests, if you're able to talk about it, has there been improvements in performance for mid or low level pc's? I know a lot of the tests that I saw that Matt posted were of machines running higher tier graphics and processors.

    On 1/9/2020 at 8:06 AM, rooq said:

     All I've been allowed to release so far has been a few screenshots and this video:

     

     

     

    Hopefully more soon???????

     

     

    While it's by no means The Witcher 3, seeing the fog removed, and the color palette appears to have changed... I like.


  12. 18 hours ago, lOwenl said:

    Is there a way to get my Song/Theme capacity extended? Veteran player and have a lot of songs/themes and really like making them but don't have enough space.

    I know in game there are some Song/Theme capacity expanders, usually gained as rewards as you level up contacts.

    However, as I haven't checked Armas in quite some time, not sure if there are any there. It would definitely be a good recommendation to have a +3 or +5 available for purchase with Joker tickets, and a +7 or +10 for g1c. 

     

    just my $0.02


  13. 4 hours ago, AlishaAzure said:

    I really don't know what to think honestly, there are so many peoples griefing and exploding team mates cars.

    If this is your only complaint about issues with the game, while yes, there likely should be GM's, I personally haven't witnessed this taking place during the event. Only times I see "griefing" is just before a new round starts at spawn. Definitely annoying, but it hasn't actually spilled into the round itself. Not sure what else to tell you mate. 

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