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magik

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Posts posted by magik


  1. Afaik and remember, EAC was the only anti-cheat that was legitimately able to reduce the cheating to the lowest in years.

     

    We had a dire situation when threat segregation was instanced, causing mass dethreating and matchmaking issues. What would be ideal is reimplementing a skill-matchmaker with a solid anti-cheat, and adding the instance phasing for matchmaking.

    Solves the issues for: cheating, matchmaking, and matchmaking pool.


  2. 5 hours ago, Thial said:

    That was necessary because it was a merge.Here it's not a merge. You will just be able to go to NA from EU and vice versa. The servers will remain separate as otherwise one continent would have to constantly play with crazy ping.

     

    Final Fantasy 14 has this exact system already implemented where you can visit other servers and you have a "Wanderer" added to your name when you are on another server.

    Ah, interesting - I didn't realize that the aim was to preserve servers and be able to jump around. Be neat if they just add "Visitor" or "Contractor" or something that could be explained in Lore.


  3. 14 hours ago, Mitne said:

    People fuming over sandbox part of APB will always have my laugh because that was the charm of this game.

    This - I notice it when people complain about hitting other players cars in missions and it screwing up their shots or when you're dealing with multiple missions nearby.

    Like would you rather play on an empty map with just your team and enemies? Or make everyone phase through each other like a forced passive mode?

    • Like 1

  4. 13 hours ago, Maddalic said:

    Another idea:

    Put another threat rating in above Gold. I think if Gold was split in two, it could make MM more fair by distinguishing between low gold and high gold where the difference is a high silver is a fair fight for them vs "we need to throw multiple silvers at them".

    I am sure there are human high golds or maybe not. Might be worth looking at after anti-cheat is better. 

    Adding another threat rating will do nothing but shift the problem to another class of threat. We don't have people complaining about green and bronze threat being "high"/"low" or the same between bronze and silver.

     

    Not to mention, we have 10 levels or categories hidden inside each threat color. In terms of matchmaking, a 10 silver is effectively the same as a 1 gold. Someone whose skills or score is highly variable will have their threat change often, as the algorithm tries to account for the variability in play. Someone who's consistently at a certain level will have a harder time changing their threat, up or down. It's why dethreaters take a while to initially lower their threat, and then really easily gain it. Their score stability lowered, and then as it figured out they're better than the threat they lowered to, it brings them back up.

     

    What really needs to happen is an effective anti-cheat that operates both client and server side. Messing with threat and ELO ratings will have no effect on identifying and categorizing cheater.


  5. On 2/21/2023 at 2:42 AM, BlatMan said:

    How about grow some skin for once. If you're so bothered by a word that it cripples you, you need therapy. That's not other people's problem.

    I'm not talking about insults, but slurs and derogatory hate speech. Putting slurs into a character name aren't appropriate - you can ignore players and not see inflammatory chat, but you can't hide a name that's there to invoke a response.

     

    Hate speech is already banned by ToS, simply asking to implement a name filter to block that is reasonable.


  6. 58 minutes ago, MrLek said:

    I don't think there should be something like that. Everyone has their own understanding of what is offensive. It could happen that L.O put in the future a very rigid filter that would be annoying. For example: if I put a nickname like this -- "Yourmotherisabitch". I could have created this nickname just to joke, but I can be an honest player. But in fact there should be a filter for nicknames that refer to Nazism, ra...pe, incest, etc. These really heavy and indisputable things.

    This idea of yours is good, it could be something to be discussed. In my opinion it wouldn't change much, the problem is the bad attitudes of the players, I think the nick doesn't match their attitudes.

    I do mean things referring to hate, slurs, and crimes. I don't think curse words or simple insults are obligated to be blocked.


  7. 3 hours ago, NotZombieBiscuit said:

    Can you explain this to me in windows speak.

    https://www.codeweavers.com/compatibility/

    Basically like Proton but closed source and paid for with supposedly great app compatibility. Never used it so no comment on it exactly, but Proton has worked wonders for me on other games where they're not listed as compatible with Linux on the steam deck.

    • Like 1

  8. 36 minutes ago, Shatterbyte said:

    It seems to me that we all here just dream about this, about this, but for this to be realized, it takes a lot of time for such a team as it is now, a lot of time has passed since 2013 and absolutely nothing has changed in the game, oh yes ... it just got bigger cheaters, for example, I have another game and at the moment it looks very advanced compared to its 2013 version, maybe you should change the headquarters? Why do all these people sit there and just get money lol

    I mean, since 2013, we've had three different anti-cheat systems... FairFight "worked" and "didn't work", BattlEye is pretty meh, and EAC worked quite well, minus the issue of backend integration and high client side cost. Presumably now that the game is operating on 64bit systems, we should see the anti-cheat be updated, especially server side. Hopefully EAC?

     

    39 minutes ago, Shatterbyte said:

    maybe you should change the headquarters?

    What does this even mean? Why?

     

    40 minutes ago, Shatterbyte said:

    I have another game and at the moment it looks very advanced compared to its 2013 version,

    Which game is that? The only 2013 game I can think of that's operating now in a 'better' state is GTA Online, and being honest, it has a plethora of issues, with just as much a hacker/cheater problem than APB, and arguably worse with the larger population in that game.

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