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Drischa

(Game) NCR-762 'Anubis' Adeen suggestion.

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I am aware there is another topic for buffing the anubis, however I thought I would create my own as the other does not seem to offer an actual solution or explain what is wrong

 

The NCR-762 'Anubis' Adeen is a 3-shot-to-kill sniper rifle type weapon. It features a unique sight as part of its legendary gimmick.

 

The original version of the anubis was, in my opinion, quite good. It has a good rate of fire, and the bloom was very manageable as you vould easily time your shots a little slower to maintain accuracy or try to fire at max rate for shorter ranges.

 

This, coupled with the anubis's good mobility and great 'aiming time' (a term I will use to describe the time it takes for the retivule to reach macimum accuracy after entering marksmanship mode) meant that it could provide quick, mobile, precision damage without being overbearing like an N-HVR.

It was a fun weapon to both use and play against. It could be compared to a DMR, with the movement penalty removed, but  with reduced damage and lacking the reverse damage dropoff that the DMR features.

 

Some players had an issue with the gun's legendary sight, saying that it was too intrusive and made the gun too hard to use.

To fix this, Gamersfirst issued a change to it in the large amounts of weapon rebalances a few years ago.

They made the sight slightly translucent to allow players to see better.

This was fine.

 

However, they also made major changes to how the gun performed:

 

The 'aim time' was increased significantly, meaning that you have to wait a significant amount of time before being able to shoot accurately.

 

The bloom was increased massively, meaning the shot fired after the first will almost always miss unless you wait the even longer time for the reticule to shrink back to sensible levels.

 

The bloom decreases with each shot fired, meaning you have to fire 3-4 shots before you can fire at a similar rate to the old accurate firerate.

 

These changes made the anubis an extremely cumbersome and unintuitive weapon. It now has a long setup time, slow effective rate of fire and makes the user waste ammo if you want both accuracy and a decent time-to-kill.

 

I suggest the reversion of the bloom mechanic to something like what it had before. This would allow the anubis to be a quick responsive sniper again and not feel punishing to the user.

 

Thank you for your time and I hope you consider my suggestion.

 

edit: I revisted the other thread and saw the user Kewlin brought up the issues I have discussed here. Apparently the excessive delay of bloom recovery is a bug, as it was only supposed to be applied to the N-HVR 762 (Where it makes a lot of sense!). I believe that reverting the mechanics would be the best and simplest fix, if this is possible for LO. I do not know if the old mechanics would have been stored.

Edited by Drischa

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Anubis was fun and actually in a nice spot before the changes. Just revert it back and we gud.

 

I still keep my Anubis in storage in the hopes that it'll be usable once again.

Edited by NotZombieBiscuit
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Hello again,

 

I remembered that I made this video a long time ago to show the effect f CJ3 on Anubis. It als shows the old recoil pattern pretty well I think.

 

https://www.youtube.com/watch?v=Wkw-TyFr-uw

 

I can't get into the game t make one of the current mechanics unfortunately.

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