Nitronik 348 Posted February 28, 2019 (edited) Having people spawning in front of you because you're not within Car Spawner range isn't exactly fun. Neither is people mitigating most hard damage dealt because they've got a pocket blowtorch hanging out the window GA5 Stations already do this - if your vehicle takes any damage while inside, it will stop any repairs for a couple of seconds. I'd like to see a similar mechanic for Blowtorch repairs - albeit with a much reduced delay. This could also be applied to consumables as well - avoiding the mobile shield repair cheese that some people pull off Car Spawners should become invalid for two-three seconds tops when under fire, regardless of distance. You should NOT be able to get away with parking your car in the open & in clear line of sight - Battlefield games used to do the same for squad spawns when the squad leader was suppressed. Edited February 28, 2019 by Nitronik mobile shield tip 3 Quote Share this post Link to post Share on other sites
vsb 6171 Posted February 28, 2019 sounds good to me Quote Share this post Link to post Share on other sites
Mina_ 74 Posted February 28, 2019 Moved topic to Game Suggestions. 1 Quote Share this post Link to post Share on other sites
ok 419 Posted February 28, 2019 Maybe I'm wrong, but wouldnt disabling carspawn while vehicle is shot put extra pressure on server? Either way, nah, you equip blowtorch to fix the car, and it takes the most important mod slot, field supplier, so at least having full usability of the blowtorch under any circumstance is fair Quote Share this post Link to post Share on other sites
swft 356 Posted February 28, 2019 (edited) Maybe the Blowtorch could still fix the vehicle but at a lower %, the more damage it takes per second while also taking in to account the amount of people currently repairing the same vehicle? I worry that the Blowtorch would be even more underused since Spotter is still the best character mod by far since there's no punishment for using it paired with the consumable ammo box. So, until they fix Spotter, I don't think they should touch this at all. Edited February 28, 2019 by swft 1 Quote Share this post Link to post Share on other sites
Nitronik 348 Posted February 28, 2019 (edited) 50 minutes ago, swft said: Maybe the Blowtorch could still fix the vehicle but at a lower %, the more damage it takes per second while also taking in to account the amount of people currently repairing the same vehicle? I worry that the Blowtorch would be even more underused since Spotter is still the best character mod by far since there's no punishment for using it paired with the consumable ammo box. So, until they fix Spotter, I don't think they should touch this at all. Why not both? Also reducing repair per second instead of disabling might as well do the trick - as long as it reduces by how much you can extend a vehicle's resilience under fire Edited February 28, 2019 by Nitronik Quote Share this post Link to post Share on other sites
swft 356 Posted February 28, 2019 10 minutes ago, Nitronik said: Why not both? Also reducing repair per second instead of disabling might as well do the trick - as long as it reduces by how much you can extend a vehicle's resilience under fire Yea, doing both would be sweet, but LO doesn't seem to care about balancing atm, sadly. Quote Share this post Link to post Share on other sites
Nitronik 348 Posted February 28, 2019 Just now, swft said: Yea, doing both would be sweet, but LO doesn't seem to care about balancing atm, sadly. Quote Share this post Link to post Share on other sites
vsb 6171 Posted February 28, 2019 (edited) 5 hours ago, swft said: Maybe the Blowtorch could still fix the vehicle but at a lower %, the more damage it takes per second while also taking in to account the amount of people currently repairing the same vehicle? I worry that the Blowtorch would be even more underused since Spotter is still the best character mod by far since there's no punishment for using it paired with the consumable ammo box. So, until they fix Spotter, I don't think they should touch this at all. its not like theres any punishment for using blowtorch either, and i see way more blowtorches than spotters imo theres no reason blowtorch should just be flat out better than a gas station for everything Edited February 28, 2019 by BXNNXD typo 1 Quote Share this post Link to post Share on other sites
swft 356 Posted February 28, 2019 1 hour ago, BXNNXD said: its not like theres any punishment for using blowtorch either, and i see way more blowtorches than spotters imo theres no reason blowtorch should just be flat out better than a gas station for everything EU's meta is stacking Spotter (at higher play, I guess), which is way better than stacking Blowtorch. But yes, both are unbalanced and should be looked at. 1 Quote Share this post Link to post Share on other sites