Seadee 107 Posted October 10, 2018 So to rope you into a greater discussion than just car re balance I'd also like to ask about vehicle mods. They didn't seem to get the same loving attention that weapon mods got/get. I put to you that it would be more interesting if vehicle mods directly effected the cars performance and stats. Increase armour - increases weight, reduced acceleration and effects handling Increase engine Power - Increases acceleration, top speed and effects handling Sharpen Steering - Increases Handling, might have adverse effects when travelling at high/low speeds etc by allowing the players to throw mods in that change the stats, things like Health, Top Speed, Ramming Damage, Transport Space would be effected as a by product, this all depends on the idea that those things are all linked in some clever system, if its all just numbers in a table with no correlation then it becomes more difficult to just adjust these things with mods. 1 Quote Share this post Link to post Share on other sites
Decimator714 22 Posted October 10, 2018 7 hours ago, Seadee said: Increase armour - increases weight, reduced acceleration and effects handling http://apbdb.com/items/FnMod_Vehicle_RammingPlate3_Armas/ Quote Share this post Link to post Share on other sites
Seadee 107 Posted October 11, 2018 14 hours ago, Decimator714 said: http://apbdb.com/items/FnMod_Vehicle_RammingPlate3_Armas/ That increases the ramming damage... and reduces the breaks, but directly, not in response to the change of weight that adding ramming plates has had. Quote Share this post Link to post Share on other sites
vsb 6171 Posted October 11, 2018 what colors would these new mods be? 1 Quote Share this post Link to post Share on other sites
Wasabi987 20 Posted October 16, 2018 On 10/11/2018 at 6:18 PM, BXNNXD said: what colors would these new mods be? Black hehe I added this suggestion earlier 1 Quote Share this post Link to post Share on other sites
Seadee 107 Posted October 17, 2018 On 10/11/2018 at 5:18 PM, BXNNXD said: what colors would these new mods be? i would say it doesnt matter, but to some it does, so for the sake of argument they follow the same pattern. Armour/Weight = Green Active Ability = Orange Stability/Power = Red Endurance = Purple Passive = Blue something like that.. because you wouldnt put a mod on that took armour away, then add one that added it back right? Alternatively, there are no colours and you just adjust the stats directly, each car type allows a certain max and min adjustment, but you cant set all to max and all to min, you've got to make sacrifices when you adjust the sliders. Quote Share this post Link to post Share on other sites