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Seadee

Vehicle Mods

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So to rope you into a greater discussion than just car re balance 

I'd also like to ask about vehicle mods.

They didn't seem to get the same loving attention that weapon mods got/get.

I put to you that it would be more interesting if vehicle mods directly effected the cars performance and stats.

Increase armour - increases weight, reduced acceleration and effects handling
Increase engine Power - Increases acceleration, top speed and effects handling
Sharpen Steering - Increases Handling, might have adverse effects when travelling at high/low speeds 
etc

by allowing the players to throw mods in that change the stats, things like Health, Top Speed, Ramming Damage, Transport Space would be effected as a by product, this all depends on the idea that those things are all linked in some clever system, if its all just numbers in a table with no correlation then it becomes more difficult to just adjust these things with mods.
 

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On 10/11/2018 at 6:18 PM, BXNNXD said:

what colors would these new mods be?

Black hehe

 

I added this suggestion earlier 🙂

 

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On 10/11/2018 at 5:18 PM, BXNNXD said:

what colors would these new mods be?


i would say it doesnt matter, but to some it does, so for the sake of argument they follow the same pattern.

Armour/Weight = Green
Active Ability = Orange
Stability/Power = Red
Endurance = Purple
Passive = Blue
 

something like that..

because you wouldnt put a mod on that took armour away, then add one that added it back right? 

Alternatively, there are no colours and you just adjust the stats directly, each car type allows a certain max and min adjustment, but you cant set all to max and all to min, you've got to make sacrifices when you adjust the sliders.

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