Hello me again. After a brief discussion about the cons of owning a Fresno (protip: there are none) we hit upon the question of "how do cars actually work", no not like in real life or like magnets, but how does the game handle cars stats?  i'd like to think that they are some clever intricately entwined set of stats that combine to create the handling, speed, acceleration statistics, set a cars Armour which determines weight, engine power which determins top speed and acceleration, then c