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Jenna Cidal

Rebalance of in game rewards.

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I would like to see a rework of the In game rewards in game play.

 

The rewards in FE have never been in keeping with firstly the level that they are achieved.  Rewarding a level 15 piece equipment in a level 35 area is just sad.

Secondly, fighting and killing a Boss that has so much health that it takes forever not to mention the ammo used if a ranged player,

then getting either no reward or just some random piece of cloth that can be scavenged anywhere just sort of takes the incentive for doing PvE away from the game.

The other thing is rewards that cannot be traded even among toons in the same account or sold just ends with tossing most of it away, a change to that and items that "attune" to the weilder/wearer would be welcome.

 

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Yup, I agree with this, nothing more disappointing in shooting a lot of rounds collectively into a boss level NPC and getting "this character has nothing" , happens all the time when farming Boss Hulks. Then there are the missions in Out Post, where some of the spawned NPC's have loot, while other types have none at all, and you have to kill 60 of them. I would also like to see an increase in the serendipity drop as well, the chance to gain some very rare loot no mater the character. If someone grinds a 1000 kills in a day, they should really get something other than a "pale chemical" or a green lock box the will simply just delete (pretty much everyone deletes all lock boxes except the Black ones), I would also like to see the vehicle boxes added to the random drop as well. 

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Its a problem that is hard to solve. For those who did said quests long ago, diff reward means nothing, since, likely, ur not getting it again(only, if team send em thru mail after patch...there r other ways though, nonetheless its not a top priority...partially). Some work r in progress though. And that "work" is a...way to storage ur rewards, without using ur vaults. Though, im talking bout trinkets and unique skin items, that could be used as a wardrobe part.

Vehicle box? Unlikely. Only if u dont need a key for it, and it contains rnd craftable mount, except for Dome/OP books keys...and no faction vehicles too. That would make sense:classic_cool:.

Higher drop and better/new items for mass killers/grinders? Depends. Its only one way of looking at it. More like, u want everything for free:classic_happy:. Not gonna happen:classic_dry:. Something will be done, yet...it doesnt mean ur gonna have market items as ingame drop though. Some "key system" rework is in progress though:classic_wink:.

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On 6/2/2018 at 7:35 AM, Creeping Vulture said:

Higher drop and better/new items for mass killers/grinders? Depends. Its only one way of looking at it. More like, u want everything for free:classic_happy:. Not gonna happen:classic_dry:.

Take that straw man shit somewhere else.

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Have always found the rewards for missions and Bosses lack luster. So I agree with you. Would be more rewarding receiving something better than an item 5-15 levels below your current level and some of the rewards are nontradable, so useless from the moment you get them.

 

Boss loots are a joke. Either up the amount they drop (10-20x a craft mat) or make them drop random gear that is player lvl appropriate for that bosses lvl.

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