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virginiavirgin

How are the nfas during this patch

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31 minutes ago, virginiavirgin said:

Is the ogre any better or did they nerf it? And if so what changed serious replies only

There is a thread with all the info you need...

But if you really cant be arsed to look:

NFAS-Ogre : Initial Damage 50 (41), Damage Total 432 (492), Damage Total Range 10-20m (20-30)

Blue are new stats, red are old.

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6 hours ago, CookiePuss said:
There is a thread with all the info you need...

But if you really cant be arsed to look:

NFAS-Ogre : Initial Damage 50 (41), Damage Total 432 (492), Damage Total Range 10-20m (20-30)

Blue are new stats, red are old.
Does it still kill in 3 shots

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3 hours ago, virginiavirgin said:
9 hours ago, CookiePuss said:
There is a thread with all the info you need...

But if you really cant be arsed to look:

NFAS-Ogre : Initial Damage 50 (41), Damage Total 432 (492), Damage Total Range 10-20m (20-30)

Blue are new stats, red are old.
Does it still kill in 3 shots
432 x 3 > 1000

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What is good to put on nfas now after ir update; cooling jacket?

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It's been nerfed and now feels like throwing wet noodles at your enemy past 10 meters.

IR makes somewhat up for it, but then you might as well just use the regular N-FAS without a cooldown timer.
CJ makes it inaccurate as hell, even under 10 meters, so I wouldn't use it.

There isn't really any mod that benefits the ogre, not even before the nerf.
IR didn't help the ogre at all before the latest patch, I don't know why so many people used it.

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4 hours ago, Realise said:

What is good to put on nfas now after ir update; cooling jacket?

Even before the IR changes 3ps3 was the only mod that made sense. 
Sure IR3 tripled the damage per pellet at 27m, but the Ogre has/had 150cm spread at just 10m... at 27m youd be lucky to land more than one pellet. 

But now IR3 only bumps you to 17m max damage range, while removing the higher RoF effect if the ogre meaning you'd be better off just running a standard NFAS. 

Cooling jacket, while improving the RoF, worsens that already bad 150cm spread at 10m, giving the gun even LESS useful range.



tl;dr as always 3ps3 is the mod to choose, you shouldnt  be trying to use a shotgun beyond its effective range anyways, meaning your secondary will be out a lot and 3ps3 lowers the time it takes to switch back
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Tagger is also a viable option, I don't think 3PS3 is that necessary, while Tagger can keep people spotted behind walls, cars and other cover, so you can get the jump on them.

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