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Emily

APB 1.33 “Loud and Clear”

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Hello everyone,

 

APB 1.33 “Loud and Clear” is coming with the September 16 update.

 

This update introduces a new World Server, rebuilt voice chat, district improvements, stability fixes, crash reporting, and more.

Servers will go down on September 16 at 06:30 UTC, with approximately 4 hours of downtime expected.

 

You can read the full details here: https://gamersfirst.com/apb/news/2026/9/15/loud-and-clear

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2. Voice chat, rebuilt

Let me get this straight:
For 4 AMAs in a row, voice chat was labeled as "it's low on our priority list" and now suddenly it became the most important feature to be reintroduced into the game?
Not only that, you're back to Vivox, which most people used to disable back in the day due to it being a CPU cycle hog.
Amazing.
Yet actual issues this game has still aren't solved:
• The UI of the game is completely unusable on 1080p, 1440p and 4K displays due to the game using fixed size assets made for 720p screens and scaling them up using some bad software algorithm which nerfs the total sharpness of the game's UI elements. (Solution? Create higher resolution assets. Anything else is a bandaid).
• Mismatched UI frameworks (Scaleform & native UI) mixed together. Raw Canvas (for gameplay UI) & Dear ImGui is superior for pre-UE4 titles such as APB. Ditch Scaleform already.
• Crosshair is still bound to UI scaling and doesn't reflect accuracy across the entire 100m distance range of the game.
• Visual fidelity took a nosedive since RTW with no signs for betterment.
• Absolutely no sign of a new map (Midtown?), a new game mode (BR, racing district or something else) or something else which would freshen up the game.
• Both maps have severe balancing issues for more than a decade with no changes significant changes to them. Even the ones from 2 years ago are borderline invisible changes.
• Missions are still a unbalanced mess.
• Clans are a forgotten feature since launch.
• Griefing still exists in the game due to not segregating competitive & casual crowds in separate queues
• Designers are untouched since launch (no new audio, no fix of long standing issues)
• No weapon/modification/vehicle inventory changes
• ARMAS, the only money source of the game, still isn't comprised of account-bound only items. The new "redesign" is absolutely dreadful in terms of a UI design perspective as well.
• ARMAS also still has no way to properly inspect the item you plan on purchasing.
• Many ARMAS items are still stuck with a pack (e.g.: TAS-20 with 2 mods from Rocker Bundle), with no signs of a debundle occurring any time soon.
• No frame rate limiter in the UI since the inception of this game
• No ability to adjust Garbage Collection & OneFrameThreadLag in UI.
• No map location pinging system akin to Apex, where during normal gunplay, you use a button bind & point to a location with your mouse, press the bind and a team/group marker appears, pointing out their location.
• Mouse sensitivity issue is still a thing, as per this
• Leaderboards, which no one asked for, still don't have a single reward attached to them.
• MSI AB / RTSS & DXVK are blocked by GFAC. Heck, even Nvidia FrameView's overlay is blocked by GFAC... 😄 
• FSE was killed off and the "Fullscreen Windowed" setting results in a worse presentation model than was previously the case.
• No new clothing or hair styles.

...but Vivox, a "low priority task" took priority. 
I was expecting the PvE (FTUE) district to arrive in this patch, but apparently not...

The cherry on top was this:

Quote

Small spawn adjustments in Waterfront to improve some of the worst spawn spots, and a small Health Damage nerf to the ISSR-B after its previous buff.

The game designer definitely confirmed that he has no vision on how to balance guns in this game and it shows 🙂
 

Edited by purpleHorizons

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world district map? what if I don't want to be moved to a citadel server because of high latency?

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4. Crash reports reach us again

For a long time, when APB crashed and you clicked Send on the report dialog, that report went nowhere. As of this update it arrives, and we symbolize it against the exact build you were running. This does nothing for you in the moment, but it means the crashes you hit this week become the fixes in the next patch. If the game crashes, please click Send.
 


So after 7 years, 7 months, 15 days, my forum post has finally been answered.

 

Reference Post Concerning Crash reports:

 

 

After not receiving any response to this forum post, I admit not hitting "Send" anymore when these Crash Report Windows popped up.
Turns out, my intuition that these reports were not going anywhere was correct.

Thanks for the update.
😀

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