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MageLO

02/09 MAINTENANCE ANNOUNCEMENT

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Hello everybody,

 

Our standard weekly maintenance will be held this Monday (02/09) starting at 9 AM UTC. The game should be back up and running in 8 to 10 hours.

 

Introducing the Vault

 

The Vault is a new account-level mailbox designed to store your rewards, promotional codes (such as Twitch Drops), and ARMAS purchases until you are ready to redeem them.

 

Instead of items being sent directly to a specific character, all eligible rewards are now stored safely at the account level. This central hub allows you to manage your loot across your entire account. When you are ready to use an item, simply access the Vault with your chosen character to claim it.

 

You can read more about the new vault feature here.

 

Valentines Event 2026

 

Running from February 9th until February 25th is our yearly Valentines Day Event. Similar to previous years players will need to get kills with Valentines Day weapons to progress their Valentines Day event roles. Additionally we're going to be giving out 7 new titles throughout the event as login rewards.

 

Learn more about Valentines Day 2026 here.

 

Patch notes

 

  • Adjusted the amount of kills required to unlock one slot and two slot weapons from the main weapon roles.
    • One slot weapons are now unlocked at Role level 2 which requires 30 kills with a weapon type. (Was 200 Kills)
    • Two slot weapons are now unlocked at Role level 8 which requires 825 Kills with a weapon type. (Was 1150 Kills)
  • Slightly increased cash rewards per level for T1-4 contacts to boost APB$ income in the early game.

  • Changed 0 Slot Weapon selector for completing the Basic tutorial to no longer be a selector meaning players get all basic 0 slot weapons permanently.

  • Ever so slightly increased Tutorial cash rewards.

  • Added 1 Slot Varzuga Rally XS vehicle as the reward for completing the Missions Tutorial.

  • Added Modification package that awards 90 Day lease version of all basic rank 3 weapon mods as well as Clotting Agent 3 for completing the Missions Tutorial.

  • Fixed an issue which prevented the "Join a Fightclub instance" tutorial step from working.

  • Fixed an issue with the preset modifications on the Aletta/Gumball vehicles being reverted by accident in a previous patch. They should once again use Mobile Supply Unit instead of Mobile Radar Tower.

 

Thank you for your patience.

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LO's gm buddys the green man n cronies still running NA.

@MattScott Quit sending hacker friends to NA

Quit lying about having an anticheat.

Your boy spent over an hour repeatedly crashing my car, only a bump.

but continuous. hit n back up 10ft n hit again, for over an hour. 

harrassing and mission blocking with mass hackers running around to boot. 

You n your discord mods are Crooks, ya belong in Prison.

You better get your boy the green threat high rank(skull rank crim) with joker in his name. 

you better get him off me or im gonna do the same thing to your other friends.

War on GMs No Quarter asked an non taken

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Oh yes, thank you very much for supporting the newbies. All these innovations are very useful... Not really.) Even the best weapons won't help a beginner against jumping level 255 dummies in black clothes. Matchmaking is exchanged by newcomers like a trifle in a store, creating the appearance of balanced matches. And your wonderful anti-cheat is useless as long as the cheater does not experience any obstacles when creating a new account.  Little Orbit, as usual, is engaged in some nonsense satisfying the needs of a bunch of players who make this game a "competitive shooter". God, it sounds stupid when you play this game.

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On 2/8/2026 at 10:07 PM, MageLO said:

Introducing the Vault

 

The Vault is a new account-level mailbox designed to store your rewards, promotional codes (such as Twitch Drops), and ARMAS purchases until you are ready to redeem them.

 

Instead of items being sent directly to a specific character, all eligible rewards are now stored safely at the account level. This central hub allows you to manage your loot across your entire account. When you are ready to use an item, simply access the Vault with your chosen character to claim it.

 

You can read more about the new vault feature here.

  • Changed 0 Slot Weapon selector for completing the Basic tutorial to no longer be a selector meaning players get all basic 0 slot weapons permanently.

  • Ever so slightly increased Tutorial cash rewards.

 

The vault is a nice feature, but 14 years late to the game.... why invest time in such a feature now? It's relevance & urgency was extremely low on the last AMA's you've done. 
In fact, why invest time in a archaic GUI framework which was supposed to be changed out entirely ages ago? We still have the Kismet & Scaleform mess going on, which is detrimental to performance.

For a game that's supposedly on life support till a UE5 build of the game gets out (which will be a mess in terms of achievable performance compared to current live), you're doing even more technical debt.

I'm also baffled how you've decided to implement a new kiosk within the mall in Social, while not adding the other missing kiosks there as well....

Why are 0-slotted primary weapons still a thing in this game?
Remove them entirely and give players every primary gun in this game in a 1-slotted variant or better yet, give out a single 3-slotted primary weapon instead.

When are we getting a visual shader overhaul to revert the game back to RTW levels of visual fidelity? The game looks abhorrent.

When are we getting a internal frame rate limiter within the UI of the game? 

Where's the Legends patch? Can you finally keep the game up without the servers crashing?
Where are the district layout overhauls? Waterfront is still the same mess it was in 2012.
Adding random crates, bus stop signs which don't fit the district's design & random ladders don't fix the issue with the district.
Where are the weapon balancing overhauls? The game is still a dice simulator.
When are we getting a server tickrate overhaul?
What's the point of your custom kernel-level anti-cheat solution when blatants still exist in a <200 population game? It's a unnecessary performance overhead & unnecessary privacy intrusion.

Edited by sweetLemonade

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