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Acrohh

the state of missions

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this escalation crap needs to be reverted. the new matchmaking is terrible. nobody enjoys 8v8 missions every other game, with little agency over whether you win or lose the mission

you cant even get a good 3v3 or 4v4 or heck even 2v2 going vs other who are also in groups, 

 

im gonna quit this game for good if you dont revert the matchmaking 

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MCD DISAPPROVES OF THIS POST. 

 

WE STAND BEHIND THE ESCALATION FEATURE AND THINK ITS GOOD! 2V2s ARE BORING!

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Missions should be capped to a maximum of 4v4, because the game is balanced around 4v4.

4v4 is an objective format

 

Any popular game has an objective format in which the game is played

counterstrike - 5v5, league of legends - 5v5, wow arena - 3v3, pubg - 4v4 

 

This game has turned into a chaos clown fiesta fight club every mission, and its not good

You have no agency over how the game is played, or what the format will end up being. Its pure random dogshit 

 

Its actually insane that I even have to bring up this point which is complete common sense, enjoy your dead game

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4 hours ago, Acrohh said:

this escalation crap needs to be reverted. the new matchmaking is terrible. nobody enjoys 8v8 missions every other game, with little agency over whether you win or lose the mission

you cant even get a good 3v3 or 4v4 or heck even 2v2 going vs other who are also in groups, 

 

im gonna quit this game for good if you dont revert the matchmaking 

I actually agree in the rework, but that's more based on 2vs2 missions when the opposition surely got better rating level teammates and won't escalate against you and your R30 team. Just my honest opinion, not sure if the matchmaking can look through this but yeah ❤️

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Escalation in my opinion, is only good for sweats. 

Now it may effect the outcome of the mission itself, win or lose. 

But it plays to these sweats who are more into a kill count than the mission. 

It also helps to dethreat the original team. It brings in golds or more golds, 

who regardless of win or loss will sweat out a higher score just as a back up man, 

than the original team, so either way you're gonna de threat. 

Its easier to do a mission and use tactical moves to win when its just 2v2 thru 4v4. 

When U have loads of back up coming, rollin in from all directions normal tactics are 

not possible. Then some of those back up guys will end up fighting each other miles away 

from the objective, cause they crossed paths or were in site of each other when they entered the mission. 

Meh, you kids can keep it, I just mug or impound beings the average player goes 50-2.

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I actually agree with MACKxBOLAN for ocne,

I think Escalation is pretty stupid. It's a tool for tryhards/sweatlords.

 

What people tend to forget also is how INCREDIBLY UNBALANCED the game becomes for the attacking side.

2v2? If you play smart and get the double, the objective is yours.

8v8 and you made a quad? Tough luck buddy the sniper was aiming at the objective door GG NO RE mission failed.


It completely puts the mission to a standstill. If you are attacking the objective and your teammates are playing like, at all:
DO NOT call for escalation. You are SHOOTING YOURSELF in the foot.

 

But with the requirement of thinking about something called 'consequence' leaves little hope for people actually using it to their advantage.

 

In my opinion, lower player amount allows for MUCH MUCH MUCH more strategical plays and chess-like gameplay. Strategies can be employed and tricks can make their appearance.

High playercounts just ensures that nothing you do ever matters.

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Posted (edited)

I might assume that the;

2v2

4v4

 

works so well for many, is that these are typically premade groups, 

and as such, are using voice comms where tactics/strategies can excel.

 

When you get 2 or even 4 more on each side, 

the advantages of the premade and voice comms probably suffers, since in a 8v8,

there is going to be 4 additional team members that are probably PUB randoms 

and are not part of the original team/group voice comms.

 

I can see how the original tactics/strategies might suffer a bit

since the additional team members are "not on board" so to speak as they are not part of the voice comms.

 

 

EDIT:
I actually like the larger type chaos that the 6v6, 8v8 brings.
It's going to be challenging for LO to please everyone in this instance, 

as some prefer the smaller teams whereas others prefer the larger.

 

 

Edited by Westford

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i myself personally prefer 6v6 8v8 because then we got a chance to at least get a escalation of some premade nice gold group unlike usual randoms with brains of a toothpaste. 
many times escalating the mission brought me victory whilst main mission grouped me with low rank silvers and clueless bronzies. 

 

biggest issue is that if you are not friends with anyone in apb and you dont have at least a friend who is close or equal skills such as yourself, then you stand no chance.  

I used to screenie all mm comparisons of every mission 6-7 months ago but i gave up, understanding that nobody will care for it.

Most of missions mm difference is ridiculous. You have rank 40 rank 100 rank 270 against  4 270's gold ranks and we couldn't even call a backup not escalation. 

When you get such missions in row or every 3rd mission which is such in one day out of 10 missions you decided to play, then you really understand why most people left APB. 

 

what mm really needs is segregation of PREGROUPED people and random solo riders. 

This game MUST STOP opposing premade groups (regardless threat and rank) against 1 player who get random players. This is the MAIN issue. 

If you want to keep APB alive start putting those sweaty discord premade gold kids against other sweaty discord premade gold kids. Simple as that. 

 

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I think whoever starts talking about 'APB:R is a game you must play as premades, with a friend.' should immediately reconsider.
Take it to League of Legends so you can improve your rank and minmax your MMR.

APB is a game of fun. I lose tons of missions but the walnut that I need to crack is the part that is fun.

Go ahead, call me toothpaste and go back to reviewing 'the meta' so you can win as much as possible.

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17 hours ago, koenyboy500 said:

I think whoever starts talking about 'APB:R is a game you must play as premades, with a friend.' should immediately reconsider.
Take it to League of Legends so you can improve your rank and minmax your MMR.

APB is a game of fun. I lose tons of missions but the walnut that I need to crack is the part that is fun.

Go ahead, call me toothpaste and go back to reviewing 'the meta' so you can win as much as possible.

You seriously didnt just compare ancient APB:R released in 2010 with player base of 100 people, with a company owning it who got 10 employees themselves with a League of legends which as of 2025 the game maintains an average of approximately 131 million monthly active players.. 131 000 000 MONTHLY active players. You need repeat? 131 million!!!!
I will pretend I didnt read that part. 
As for APB being fun losing tons of missions, maybe you are some masochistic person who adores wasting his irl short free time he got in losing mission after mission being stomped by certain 30 known cheaters hackers and gold discord veterans, but i assure you that most people would disagree with that attitude.

I can handle losing mission after mission, but if i wont win a single mission in saturday afternoon from 12pm to 6pm which i decided to reserve for apb gaming, then sorry mate but there is a problem.
I highly doubt it that anyone loves losing, especially if that happening is repetitive process in row over and over and over again being farmed by unfair MM...not by lack of own skill, not by lack of weapons, but by sheer lack of team mates. And guess what? I will leave APB ...and even tho you couldnt care less and i cant blame you, the problem is that what i am telling you is thought by many. So another one will leave and another..and its already happening as we speak. All because of laziness of LO to do something about MM asap.
At the end APB missions will be played among 20 same people from which everybody are in pre groups and you will exterminate all randoms like me who is btw gold max 270 rank...so when as such tell you that imagine what all silvers and bronzies and trainees think about the missions. 
And then it will come day when you will stand there in financial or waterfront all alone like a clown staring into empty graffiti wall and wonder what went wrong.

So there is still time that we help save the mm and missions while there are 200 of us from which 100 stand in social afking rest in fc...and maybe 100 play active missions in a weekend time which used to be full peak.

MM needs a change. Period.

You can be Shini in his peak all you want, but you cant win 4 premade gold grouped people on discord. And i wouldnt say anything if that was rarity so maybe out of 10 missions 1 or 2 were such. No.. its literally 9/10 missions that you as random solo gets grouped against pregrouped meta as you say. 
 

Edited by Victoria97
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They won't stop it. Thats what they want, to compete with other combat games is a Squad based play. 

I think the golden groups help bring up low threats into gold more than a lone wolf teamed with equal amount as the group. 

I feel its unfair to the non-groupie. 

 I don't like groups because I have my own agenda, which almost never the same as the agenda of the group leader. 

So it may be a cop group that wants to LtL and I dont want to, I want sub machine gun kills for instance. 

Not to mention I don't like you kid's current version of electronic noise, just as U kids don't like my pre 80s music. 

 

 

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It gets old fast. you get a match and its you and the bronze teammate vs sweaty mcsweat pants and his premade pal. they will not raise and igve you back up and you spend the next 5 mins doing nothing with your thumb up your patootie because you can not kill them.

 

Repeat this 20 times and you get an average APB session.

Rarely do people raise it and if they do it becomes a 20 v 20 and a contest of who can spam the EOL/OPGL the most.

 

you know what REALLY needs to go? forced moving districts. you want to play apb? nah man your spending the next hour getting one mission then jumping districts back and forth, and 99% of the time it's going to place you someone you do not want to fight, and bonus? if your teamate quits out to avoid being moved. you get a pending slot that never fills and can not be filled.

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4 hours ago, cowhorseman said:

you know what REALLY needs to go? forced moving districts. you want to play apb? nah man your spending the next hour getting one mission then jumping districts back and forth, and 99% of the time it's going to place you someone you do not want to fight, and bonus? if your teamate quits out to avoid being moved. you get a pending slot that never fills and can not be filled.

That's literally how it ends up every time for me lately about the never ending pending slot...... :C 

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8 hours ago, Victoria97 said:

a lot and a lot and a lot of text
 

Alright mate. You may like or dislike APB:R in it's current form and I get that.

But if you're reserving specific time of the week to play a game but only when some friends because 'oh no I will lose otherwise and I don't want to play uphill matches all day' then may I suggest you play a different game until the current situation with cheaters is resolved.

I don't blame you. I just don't think this game is what you should be investing in then.

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6 hours ago, koenyboy500 said:

'oh no I will lose otherwise and I don't want to play uphill matches all day' then may I suggest you play a different game until the current situation with cheaters is resolved.

I don't want to ruin your statement, but if he shall wait till the current situations with cheaters is changed and resolved, he better start now anyway, as he can get max rank with 1-2 characters before this change apparently. 😞 

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Don't get me wrong. I agree with the points made. But sulking about it and only playing when odds are in your favor because your friends are online is what I feel to be the wrong mindset. I understand. I know the game is tough. But that is just how it is.
APB, for all its flaws should be learned to enjoyed at face value. Yes it sucks to have cheaters, yes it sucks to have non-functioning randoms. But that is just how it is.

 

Of course I would enjoy it more if it were any easier. But I don't hope for easier, I push through. And you know what, I have fun. The few picks I  get feel soooo satisfying.

Whenever I stream the game I keep telling people that:      'This game hates you, RRAAAHHHH! (the lamppost blocks my shot)' and that       'this game is unfair to you. GRRRR (The spawnpoint was in clear sniper sightline)'. And that sucks.

But I expect no less. It forces me to play strategicaly, even when the outcome would not change. Even if I am trying my best and my allies call me a 'noob' (after which I report them of course).

To me, APB is about the little things. It has fun, and it makes you WORK for it.

"You are not expected to succeed on your first expedition. Heroes will die, failure will be abound, and the world will seek to smother your flame. Take heart. Do not relent. Press forward through the encroaching gloam and face your fears. Redemption, at last, can be found deep within the'             uhhh. havelynd urban jungles?

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