Uhtdred 249 Posted April 3 (edited) Anyone has this GPU? If you have it, can you tell me if it's working properly while playing APB? I plan to replace my GTX 1650 Super with this new GPU. Edited April 3 by Uhtdred Quote Share this post Link to post Share on other sites
Deadliest 393 Posted April 4 Makes 0 difference when playing apb. you want real performance gain go with amd ryzen 7 9800xD 500+fps Quote Share this post Link to post Share on other sites
Uhtdred 249 Posted April 4 8 hours ago, Deadliest said: Makes 0 difference when playing apb. you want real performance gain go with amd ryzen 7 9800xD 500+fps I have ryzen 5 7600 and because I play with very low graphics I already average 400-500fps, but my question was if there's anything wrong about this gpu especifically with APB, since it's a very new GPU. Quote Share this post Link to post Share on other sites
sweetLemonade 125 Posted April 4 (edited) 20 hours ago, Uhtdred said: Anyone has this GPU? If you have it, can you tell me if it's working properly while playing APB? I plan to replace my GTX 1650 Super with this new GPU. Arc/Battlemage GPUs do not perform well in OpenGL & D3D9–D3D11 (DX9–DX11) titles due to their driver overhead penalty. APB is a D3D9 title, all effects render on the CPU. The driver causes massive stuttering even in CPU-limited scenarios, where the GPU usage is low. This is just a driver software limitation, perhaps a architectural limitation to some extent as well since Intel focused (& still focuses solely) on D3D12 (DX12) performance only. Even Vulkan was subpar on Arc & Battlemage cards, last time I checked. I would, instead, recommend you to go for a ≥12GB VRAM Nvidia GPU, at minimum Ampere (30-series) architecture or newer. There's a reason their usage market share is that large. Edited April 4 by sweetLemonade 1 Quote Share this post Link to post Share on other sites
Uhtdred 249 Posted April 14 (edited) yup, massive stuttering. DO NOT BUY Intel arc b580 if you wan't to play APB, gonna have to replace the GPU or quit apb for ever tbh Edited April 14 by Uhtdred Quote Share this post Link to post Share on other sites
Mitne 732 Posted April 14 On 4/4/2025 at 7:43 PM, sweetLemonade said: Arc/Battlemage GPUs do not perform well in OpenGL & D3D9–D3D11 (DX9–DX11) titles due to their driver overhead penalty. APB is a D3D9 title, all effects render on the CPU. The driver causes massive stuttering even in CPU-limited scenarios, where the GPU usage is low. This is just a driver software limitation, perhaps a architectural limitation to some extent as well since Intel focused (& still focuses solely) on D3D12 (DX12) performance only. Even Vulkan was subpar on Arc & Battlemage cards, last time I checked. I would, instead, recommend you to go for a ≥12GB VRAM Nvidia GPU, at minimum Ampere (30-series) architecture or newer. There's a reason their usage market share is that large. Intel does want to focus on backward compatibility so that diagnosis will be hopefully not true in future. Quote Share this post Link to post Share on other sites
Uhtdred 249 Posted April 18 looks like it has some cache issues, there are a lot of fps drop until map is fully loaded... Quote Share this post Link to post Share on other sites
Weaboos 90 Posted Thursday at 06:59 PM (edited) On 4/4/2025 at 12:15 AM, Uhtdred said: Anyone has this GPU? If you have it, can you tell me if it's working properly while playing APB? I plan to replace my GTX 1650 Super with this new GPU. Ave, you are in luck. I've tested two PCs running Win 11 with two different Intel Arc B580 cards one being the reference model and the other being a Sparkle OC model. Both PCs were using midrange Ryzen CPUs, one was using Ryzen 5 7600X and the other was with the 7600 non X. With maxed graphics @1440p the game is an unplayable stuttery mess that eventually led to CTD. There was also some kind of weird faint shadowy artifact on the left side on the screen, most visible when driving a vehicle and looking at the ground. Naturally such things are expected when buying a GPU from a new player in the GPU market but considering how good of a value this card is when you can get it at or close to MSRP I've decided to accept such risks. I've decided to mess around with the configs just to test a what if scenario and was blown away with what I ended up with. My game went from being unplayable to smooth 160-320 fps with maxed graphics @1440p (no AA as that really hurts fps for whatever reason). Having messed around with configs in the past with minimal gains on older PCs I would be extremely skeptical if someone claimed such massive gains but the words I speak are true. Credit to jmiIos for originally discovering this. Source: https://web.archive.org/web/20230318201509/https://forums.gamersfirst.com/topic/19594-engine-upgrade-just-went-live/ What I did: THE MOST IMPORTANT ONES (+20-30FPS) BaseEngine.ini bUseTextureStreaming=False bUseLightingTextureStreaming=False UnStreamAllTextures=True DefaultEngine.ini m_bUseDiskCache=False DefaultGame.ini m_bCalculateOnServer=false APBCompat.ini add these in "videoquality" preset that you use (1-minimum) MaxSystemMemoryUsedByTextureStreaming=1 MaxVideoMemoryUsedByTextureStreaming=1 also add them in each AppHWConstraintsBucket Reduced stutters + more stable FPS BaseEngine.ini TimeBetweenPurgingPendingKillObjects=120 GarbageCollectionMemoryCeilingGb= Value based on your RAM (4gb=4, 8gb=8..) There are more settings to mess around with but I did not touch the others as these seem to do give the most benefit. If you've never messed around with configs you will need to launch the game from APB.EXE and not from the launcher. Also consider setting a high fps cap as in my case I was sliding around 1 m as soon as I stopped and reached the fps cap of 170, and when I increased it to 300 fps I would start sliding 10 m at a time. I've set the fps cap to 500 have have not slid since. Visually the game is unchanged from max graphics, however the previously mentioned faint shadowy artifact still remains, this seems to be an Intel specific bug and so far I've seen it on 3 B580 cards that were used to play this game. To conclude you might not get a better experience using this card to play APB but you will easily be able to run modern titles such as Cyberpunk. On a side note if you are one of those people who never turns off his PC consider restarting it before your APB session at least as one of my friends had some weird stutters in APB that were fixed by restarting his PC (B580 card and a 13th gen Intel i7). Edited Thursday at 07:08 PM by Weaboos 1 Quote Share this post Link to post Share on other sites
Uhtdred 249 Posted Thursday at 09:02 PM 2 hours ago, Weaboos said: Ave, you are in luck. I've tested two PCs running Win 11 with two different Intel Arc B580 cards one being the reference model and the other being a Sparkle OC model. Both PCs were using midrange Ryzen CPUs, one was using Ryzen 5 7600X and the other was with the 7600 non X. With maxed graphics @1440p the game is an unplayable stuttery mess that eventually led to CTD. There was also some kind of weird faint shadowy artifact on the left side on the screen, most visible when driving a vehicle and looking at the ground. Naturally such things are expected when buying a GPU from a new player in the GPU market but considering how good of a value this card is when you can get it at or close to MSRP I've decided to accept such risks. I've decided to mess around with the configs just to test a what if scenario and was blown away with what I ended up with. My game went from being unplayable to smooth 160-320 fps with maxed graphics @1440p (no AA as that really hurts fps for whatever reason). Having messed around with configs in the past with minimal gains on older PCs I would be extremely skeptical if someone claimed such massive gains but the words I speak are true. Credit to jmiIos for originally discovering this. Source: https://web.archive.org/web/20230318201509/https://forums.gamersfirst.com/topic/19594-engine-upgrade-just-went-live/ What I did: Hide contents THE MOST IMPORTANT ONES (+20-30FPS) BaseEngine.ini bUseTextureStreaming=False bUseLightingTextureStreaming=False UnStreamAllTextures=True DefaultEngine.ini m_bUseDiskCache=False DefaultGame.ini m_bCalculateOnServer=false APBCompat.ini add these in "videoquality" preset that you use (1-minimum) MaxSystemMemoryUsedByTextureStreaming=1 MaxVideoMemoryUsedByTextureStreaming=1 also add them in each AppHWConstraintsBucket Reduced stutters + more stable FPS BaseEngine.ini TimeBetweenPurgingPendingKillObjects=120 GarbageCollectionMemoryCeilingGb= Value based on your RAM (4gb=4, 8gb=8..) There are more settings to mess around with but I did not touch the others as these seem to do give the most benefit. If you've never messed around with configs you will need to launch the game from APB.EXE and not from the launcher. Also consider setting a high fps cap as in my case I was sliding around 1 m as soon as I stopped and reached the fps cap of 170, and when I increased it to 300 fps I would start sliding 10 m at a time. I've set the fps cap to 500 have have not slid since. Visually the game is unchanged from max graphics, however the previously mentioned faint shadowy artifact still remains, this seems to be an Intel specific bug and so far I've seen it on 3 B580 cards that were used to play this game. To conclude you might not get a better experience using this card to play APB but you will easily be able to run modern titles such as Cyberpunk. On a side note if you are one of those people who never turns off his PC consider restarting it before your APB session at least as one of my friends had some weird stutters in APB that were fixed by restarting his PC (B580 card and a 13th gen Intel i7). thank you!! I will try it! Quote Share this post Link to post Share on other sites
Weaboos 90 Posted yesterday at 10:10 AM (edited) No worries. Another issue discovered I have. When customizing vehicles, swapping car parts and changing color seems fine but if I start messing with symbols, adding rotating them etc the game quite often crashes and I am presented with a send/don't send report button. I have not yet tested clothing but I imagine the result will be the same. My current workaround is not change symbols on the B580, if I need to do that I fire up my old laptop with GTX 1050 Ti, not ideal nothing I can do until this gets patched if ever or a fix emerges... Edited yesterday at 10:11 AM by Weaboos Quote Share this post Link to post Share on other sites