Inverzus 1 Posted Thursday at 06:49 AM Hi, i've been playing fight club today at 2:00 am when a cheater joined the lobby and started ruining the game for everyone. Frustrated, i started thinking on how to easily erradicate all of them. So, hear me out, i've got two ideas and would like to start a discussion on how to improve them and, possibly, ask apb's devs to apply. 1. Ban all players with a set k/dr(kill/death ratio) e.g. +10 k/dr. Reasoning: This is a quite easy step to apply, since it is likely the server has exacly the number of deaths and kills of all players. This will wipe out all "test" accounts created by cheaters to test their cheats, also will erradicate most blatant cheaters ingame (The number 10 is unreal, i'd go with a +7 k/dr); 2. Timeouts/small temporary bans based on k/dr within (number) games Reasoning: This is also a quite easy step to apply. Sometimes you get lucky and score an amazing 20kills with only 3-4 deaths, but you won't likely be able to consistently hit that score in all games (unless, ofc, yk....). By temporary banning players who reach an incredible k/dr within a set number of games e.g: a player hits 7 k/dr in 4 games in a row it is likely this person is cheating, but it is not blatant cheating like the 1. So we're giving the cheater a warning. Btw, i'll edit this to add your ideas as they come and as i have time to. Have fun! Quote Share this post Link to post Share on other sites
Ardita 148 Posted Thursday at 09:22 AM 2 hours ago, Inverzus said: Hi, i've been playing fight club today at 2:00 am when a cheater joined the lobby and started ruining the game for everyone. Frustrated, i started thinking on how to easily erradicate all of them. So, hear me out, i've got two ideas and would like to start a discussion on how to improve them and, possibly, ask apb's devs to apply. 1. Ban all players with a set k/dr(kill/death ratio) e.g. +10 k/dr. Reasoning: This is a quite easy step to apply, since it is likely the server has exacly the number of deaths and kills of all players. This will wipe out all "test" accounts created by cheaters to test their cheats, also will erradicate most blatant cheaters ingame (The number 10 is unreal, i'd go with a +7 k/dr); 2. Timeouts/small temporary bans based on k/dr within (number) games Reasoning: This is also a quite easy step to apply. Sometimes you get lucky and score an amazing 20kills with only 3-4 deaths, but you won't likely be able to consistently hit that score in all games (unless, ofc, yk....). By temporary banning players who reach an incredible k/dr within a set number of games e.g: a player hits 7 k/dr in 4 games in a row it is likely this person is cheating, but it is not blatant cheating like the 1. So we're giving the cheater a warning. Btw, i'll edit this to add your ideas as they come and as i have time to. Have fun! With your method here false bans with be quite an option. 1 Quote Share this post Link to post Share on other sites
Inverzus 1 Posted Thursday at 12:12 PM 2 hours ago, Ardita said: With your method here false bans with be quite an option. Please, explain? Quote Share this post Link to post Share on other sites
Ardita 148 Posted Thursday at 02:51 PM Banning players based on kills and death ratio means you can false ban legal players. Some are very good (a lot better than me) and I hate the cheaters as well) and some are lucky. These veterans who's still around been supported this game for more than 10 years. Could be that some of them are very good? 1 Quote Share this post Link to post Share on other sites
MsWolfy 14 Posted Thursday at 05:41 PM (edited) 11 hours ago, Inverzus said: Hi, i've been playing fight club today at 2:00 am when a cheater joined the lobby and started ruining the game for everyone. Frustrated, i started thinking on how to easily erradicate all of them. So, hear me out, i've got two ideas and would like to start a discussion on how to improve them and, possibly, ask apb's devs to apply. 1. Ban all players with a set k/dr(kill/death ratio) e.g. +10 k/dr. Reasoning: This is a quite easy step to apply, since it is likely the server has exacly the number of deaths and kills of all players. This will wipe out all "test" accounts created by cheaters to test their cheats, also will erradicate most blatant cheaters ingame (The number 10 is unreal, i'd go with a +7 k/dr); 2. Timeouts/small temporary bans based on k/dr within (number) games Reasoning: This is also a quite easy step to apply. Sometimes you get lucky and score an amazing 20kills with only 3-4 deaths, but you won't likely be able to consistently hit that score in all games (unless, ofc, yk....). By temporary banning players who reach an incredible k/dr within a set number of games e.g: a player hits 7 k/dr in 4 games in a row it is likely this person is cheating, but it is not blatant cheating like the 1. So we're giving the cheater a warning. Btw, i'll edit this to add your ideas as they come and as i have time to. Have fun! Alright, I am going to chime in on this one. First off, I completely understand your concern about cheaters in the game, and I respect that you’re looking for a way to address the issue as anyone else would. However, after looking at what you said I don’t think banning players based on kill counts is the right approach. Having played this game for over a decade myself (2010-2025), I can tell you that reaching 10,000 kills is simply a result of time and experience in the game, not necessarily a sign of cheating. It’s like having a lot of hours logged in a game—it reflects dedication, not foul play, would you really ban someone for having 500 hours instead of 100? Regarding the idea of temporary bans based on kill/death ratios, I see where you're coming from, but it might not work as well as you may think, hun. When you see a kill count of over 15 to 20 kills a match it might seem suspicious, but in fast-paced modes like Team Deathmatch, it’s actually fairly common, especially with certain missions or unbalanced teams. I’ve personally racked up 20 and 30 kills in matches where it was simply the flow of the game. Banning players just for high kill counts could lead to false bans, drama, and more tickets that lay on top of the already over-flown office of reports, on top of punishing legitimate players who aren’t cheating. Additionally, implementing such a system would require a lot of resources to monitor and enforce. Tracking players’ kill counts and ratios in real-time would take significant staff time and technical infrastructure—resources that could be better spent on improving anti-cheat technology or supporting the community in other ways. In my opinion, it would be inefficient and potentially ineffective at addressing the core issue of cheating in that regard of kill counts. What concerns me the most is the risk of false bans. If high kill counts alone became grounds for a temporary ban, many loyal players could be unfairly punished, such as myself. This would not only lead to frustration within the community but could also drive players away from the game, which is the last thing we want given the history of APB, especially with long time players like myself who want to teach the younger generation of APB players. We have to find a way to catch cheaters without harming innocent players in the process. Finally, I believe the best way forward is to focus on improving anti-cheat systems and reporting mechanisms as Little Orbit is planning on creating their own Anti-Cheat. Cheaters can be detected through more sophisticated software and methods, rather than relying on kill counts or performance metrics. This would allow us to address the issue directly without resorting to broad, inaccurate bans. Now, I am not trying to bash your idea, but its a very very VERY rough concept that has been brought up before in recent years, and while I appreciate your passion for making the game better, and I hope this gives you a bit of insight into why I think the current proposal you made might not be the most effective solution out there but it shows that players care more than just myself. Love your idea none-the-less. Of course, with a joke to that, if they somehow ban everyone for kills and deaths, and I mean everyone then you have a 100% of removing all cheaters and non-cheaters. Edited Thursday at 06:33 PM by MsWolfy Spelling Mistake 1 Quote Share this post Link to post Share on other sites
Inverzus 1 Posted Friday at 08:38 PM @Ardita I don't believe this idea would even touch veteran players. Overall (from Jericho server/focusing on fight club asylum) the really good legit players have a k/dr around 5. So, for example, if they killed 50 players in a game, it is likely they have died at least 10 times; I have never seen an exception to this, except cheaters. In this same example, assuming an instant ban on k/dr 7, you can clearly see that vets would not be affected. @MsWolfy Hey. Thank you for your criticism! Your first paragraph is complete nonsense, sorry. I think you did not understand the idea. So, let me try explaining in other terms. The 1. idea is pretty simple: you get total kills of a player and total deaths and factor them. You'll end up with the total k/dr of said person. Based on this information we can start working. It is impossible having a total lifetime/playtime k/dr of 15. And, you know many cheaters have that crazy high k/dr because of cheats. But on the other hand, a casual player would have good times, improving times, worsening times; which, in the end, would not amount to cheater's k/dr. Also, to make it clear: the 1. ideia should be executed in a set period of time. (E.g. yearly). Why? It would purge cheaters. _______________________________ By the way, Wolfy, this k/dr idea would not be a waste of resources but a definitive solution to the cheating problem. This enables dealing with objective data instead of speculations. On the other hand, i know the second idea of k/dr to be flagged as cheater would need dev's data, so they can factor objectively good players to tweak the number . E.g. they may realize that for current players, cheater k/dr is 10; in 3 months; that k/dr is 11; etc.... Quote Share this post Link to post Share on other sites
Ardita 148 Posted Saturday at 07:54 AM 11 hours ago, Inverzus said: Hey. Thank you for your criticism! Your first paragraph is complete nonsense, sorry. Saying thanks for criticism and answer with nonsense. Clever. Point taken, cheers lol. 1 Quote Share this post Link to post Share on other sites