Reprimand 109 Posted January 12 The issue with the ARMAS and JT store is that lot of the weapons you pare for there there are just terrible. And they're even weaker than unpaid variants. Now that the meta is changing, I think there are a selection of weapons which need some urgent attention. The Pack of Revelations Weapons need a lot of love, and here is how. They need to all become legendaries. Why? 1) They're rare - The most popular weapon out of all of them is the PS-247 Oblivion. 2) They're supposed to have a unique identity against the rest of the weapon meta - Most weapons are just reskins or variations of popular weapons, whereas these have their own style and identity. Here's my suggestions. SG-21 'Strife': I think this weapon very much behaves like the bully of the shotguns. As such, it should be used to strike fear into opponents, while losing some of its vehicle damaging capabilities. I think it would be fair to remove this weapon's ability to blow up vehicles, but make the spread tighter, maintain the low fire rate and allow it to open doors and disable vehicles. Legendary Mod - Breaching Rounds - Description - "Primarily used for tactical entry, Wax polymer rounds ensure that players can get in and get others out as needed." -35% spread -20% fire rate Ability to break down doors Chance to disable enemy vehicles New weapon description - "No expense has been spared to ensure that the 'Strife' can use the largest, meanest shells around. While the breaching rounds require slower cycling to keep the weapon in one piece, the resulting destruction is worth it." AR-97 'Misery': This needs to be the final boss of the STAR series. The slowest firing, most punishing and semi-accurate battle rifle. A special tagger symbol and a compensator will account for increasing recoil as you fire. Legendary Mod - Recoil Compensator - Description - "Utilising a piston driven compensator allows this weapon to redirect gas as you fire, gradually reducing recoil" As you keep firing: -3% recoil per shot Tagger - RFID Tags attached to fired rounds effectively mark enemy targets, highlighting them on your Heads Up Display for you and your team. This variant places a "Skull" over your opponent's head. R-2 'Harbinger: It's about time this weapon actually behaved like a wild west revolver. It needs better range, lower recoil at long ranges and faster fire rate close up. Also, add a speed reloader. Legendary Mod - Slip Hammer - Description - "Disconnecting the hammer from the trigger allows the user to reload faster and fire shots more rapidly at the expense of accuracy." In Marksmanship: -30% fire rate +20% accuracy Outside Marksmanship: -40% range +25% fire rate +10% recoil PS-247 Oblivion: This weapon performs well as it is, so give the user a bonus after killing a player within a specific time frame. Legendary Mod - Dedicated Aim - Description - "Built-in data collection allows the user to gain bonuses after dispatching targets consecutively. After killing a player (Lasts 5 seconds) -20% reload time +10% fire rate 1 Quote Share this post Link to post Share on other sites
Nagletz 223 Posted Sunday at 10:20 AM Stop overthinking that, we don't need more legendaries than we have already. These guns needs more buffs tho, except for Oblivion. Quote Share this post Link to post Share on other sites
Reprimand 109 Posted Sunday at 11:08 AM 47 minutes ago, Nagletz said: Stop overthinking that, we don't need more legendaries than we have already. These guns needs more buffs tho, except for Oblivion. We do have a lot of legendaries, but I don't think we have TOO TOO many. Quote Share this post Link to post Share on other sites
MACKxBOLAN 440 Posted Sunday at 08:08 PM 18 hours ago, Reprimand said: SG-21 'Strife' This gun is suppose to represent the 10 Gauge, so bigger than the 12 gauge. It needs a big buff, it's shot pattern and range are more what a 12 gauge would be irl, however it's extremely slow, and is like lugging around an Alig Quote Share this post Link to post Share on other sites
Reprimand 109 Posted Sunday at 08:17 PM 8 minutes ago, MACKxBOLAN said: This gun is suppose to represent the 10 Gauge, so bigger than the 12 gauge. It needs a big buff, it's shot pattern and range are more what a 12 gauge would be irl, however it's extremely slow, and is like lugging around an Alig Big agree, at the very least the spread needs to be decreased massively so the weapon kills like it is supposed to. 1 shot on direct hit at close range, with a slow firing rate, and 2-4 further out. The firing rate wouldn't even matter if the gun actually killed like it was supposed to. Quote Share this post Link to post Share on other sites
vsb 6177 Posted Monday at 01:41 AM i’d rather not add even more guns to the problematic gambling system just buff them instead, altho the oblivion probably shouldn’t be touched Quote Share this post Link to post Share on other sites
Reprimand 109 Posted Monday at 11:34 AM (edited) *snip* Edited Wednesday at 06:37 AM by Reprimand Quote Share this post Link to post Share on other sites
Nagletz 223 Posted Monday at 12:37 PM 16 hours ago, MACKxBOLAN said: This gun is suppose to represent the 10 Gauge, so bigger than the 12 gauge. It needs a big buff, it's shot pattern and range are more what a 12 gauge would be irl, however it's extremely slow, and is like lugging around an Alig This is first reasonable suggestion you made in years. Congratulations lmao Quote Share this post Link to post Share on other sites
koenyboy500 39 Posted Monday at 06:18 PM I absolutely love the creativity of the mods though. I feel like 'breaching doors' could just be like the 'Piercing' mod, which would be very niche but still has something cool going for it (though my idea doesn't work here as it would shoot through the door without opening it lol.) The AR mod and Harbinger mod sound great. Oblivion is a bit tough to justify, maybe a more 'emotional' boost where the player gets 'inspired' in some way as a mod description? Anywho, while I think that the Curse is great, it could get maybe a (not much usable) nerf and get a (not much usable) buff for the sake of going with the flow of the others. But now the real question is, would the Juggernaut weapons deserve the same treatment? I get that the Rabid (the LMG) it makes sense to 'convert' it's vertical recoil into a horizontal one (as all of those 3 weapons do). But I feel like the AR (Frenzy) and the SMG (Manic) could get something different as they don't benefit much from the 'imgoingfullautoyolo' mechanic. Quote Share this post Link to post Share on other sites
Ardita 76 Posted Tuesday at 08:48 AM On 1/12/2025 at 2:13 AM, Reprimand said: The issue with the ARMAS and JT store is that lot of the weapons you pare for there there are just terrible. What's the problem? Don't buy them then -_-' Quote Share this post Link to post Share on other sites
Reprimand 109 Posted Tuesday at 05:59 PM 9 hours ago, Ardita said: What's the problem? Don't buy them then -_-' You can't unbuy a gun once you've bought it. The issue isn't that the gun costs money, nor that it should be strong or pay to win, but that a weapon you pay for should be of equal standing to the weapons you don't have to buy. You also don't get a chance beyond the 6 hour trial to know what its strengths and weaknesses are long term. There's growing pains. Quote Share this post Link to post Share on other sites
Ardita 76 Posted Wednesday at 12:05 PM 18 hours ago, Reprimand said: You can't unbuy a gun once you've bought it. The issue isn't that the gun costs money, nor that it should be strong or pay to win, but that a weapon you pay for should be of equal standing to the weapons you don't have to buy. You also don't get a chance beyond the 6 hour trial to know what its strengths and weaknesses are long term. There's growing pains. Okay I understand what you mean with the topic then, and I agree on this as well. However, I think this has been an issue with Armas for as long as I remember?! Quote Share this post Link to post Share on other sites