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Posted

Hello, I'll keep this short, this is about the "invisible walls" and triggers that respawn players when attempting to jump out of the map borders, at some point G1 decided to keep an eye and close them all, as they could be used to abuse missions, which makes sense.

The suggestion is to allow us again the freedom as before, and have them check if the player is in a mission before respawning, or collide only with players in missions (collision layers/channels in Unreal?)

Why? because this was an awesome part of APB, gave a lot of value to some vehicles, felt like racing, and believe it or not, people were super friendly during it.

 
Posted

I looked a bit and couldn't find the thread, maybe it was on the old forum, if so, provide a link so we close this please, or here it is, revived for more hope 🙂 

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