Eyepop 21 Posted June 27, 2018 (edited) I was giving the Yukon some thought, how it has a different fire mode for marksman vs hip shooting, and happened upon an idea for a new weapon. I think we have the tech for this: could we get this weapon? It's a long-barrel Kel-tec KSG, a bullpup shotgun that hold 20 + 1 shells. The more-interesting part, though, is that it has two chambers of ammunition, which can be switched. So one could have shot, and the other could have slugs... Maybe you see where I'm going with this. I think it would be cool to have a weapon that fires like a shotgun in hip fire, and like a rifle in marksman mode. Even cooler if they had separate ammo capacities! Proposed stats: Hip mode: TTK: .9 sec Shots to kill: 3 Health Damage: 20x20 Hard Damage: 6x20 Fire Interval: .45 sec Dropoff Range: 20m Min Dropoff Range: 20m Magazine capacity: 10 Spread at 10 meters: 100 cm Marksman mode: TTK: .9 sec Shots to kill: 3 Health Damage: 400 Hard Damage: 60 Fire Interval: .45 sec Dropoff Range: 50m Min Dropoff Range: 60m Magazine capacity: 10 Spread at 10 meters: 18 cm Marksman modifier: .5 Edited June 27, 2018 by Eyepop 1 Quote Share this post Link to post Share on other sites
ZoriaDunne 327 Posted June 27, 2018 You already have Thumper. Quote Share this post Link to post Share on other sites
TheFreelancer 27 Posted June 27, 2018 Interesting concept needs to be worked out well cuz of potentially becoming the META instantly 1 Quote Share this post Link to post Share on other sites
HK33E 40 Posted June 28, 2018 7 hours ago, Eyepop said: I was giving the Yukon some thought, how it has a different fire mode for marksman vs hip shooting, and happened upon an idea for a new weapon. I think we have the tech for this: could we get this weapon? It's a long-barrel Kel-tec KSG, a bullpup shotgun that hold 20 + 1 shells. The more-interesting part, though, is that it has two chambers of ammunition, which can be switched. So one could have shot, and the other could have slugs... Maybe you see where I'm going with this. I think it would be cool to have a weapon that fires like a shotgun in hip fire, and like a rifle in marksman mode. Even cooler if they had separate ammo capacities! Proposed stats: Hip mode: TTK: .9 sec Shots to kill: 3 Health Damage: 20x20 Hard Damage: 6x20 Fire Interval: .45 sec Dropoff Range: 20m Min Dropoff Range: 20m Magazine capacity: 10 Spread at 10 meters: 100 cm Marksman mode: TTK: .9 sec Shots to kill: 3 Health Damage: 400 Hard Damage: 60 Fire Interval: .45 sec Dropoff Range: 50m Min Dropoff Range: 60m Magazine capacity: 10 Spread at 10 meters: 18 cm Marksman modifier: .5 Well... We already have thumper. But another Shotgun that can be used in markmanship will be great. 2 hours ago, TheFreelancer said: Interesting concept needs to be worked out well cuz of potentially becoming the META instantly True. Hey, and thanks for listing my Suggestion for the old login menu in your Suggestion WoF. :v Quote Share this post Link to post Share on other sites
ZoriaDunne 327 Posted June 28, 2018 Quote Marksman mode: TTK: .9 sec Shots to kill: 3 Health Damage: 400 Hard Damage: 60 // Too much seeing that range. Fire Interval: .45 sec Dropoff Range: 50m Min Dropoff Range: 60m Magazine capacity: 10 Spread at 10 meters: 18 cm Marksman modifier: .5 I think that range + hard damage would make Alig useless. It's like having 3 weapons in 1, Shotgun, A very OP Obeya + Alig. Quote Share this post Link to post Share on other sites
Eyepop 21 Posted June 28, 2018 (edited) Not claiming that these numbers are exactly balanced (especially given that so much is hidden behind range curves on APB:Db, making it hard to compare weapons), but the NTEC has 132 hard damage per sec at the same range, vs 133 with this weapon. And this weapon wouldn't be usable from windows. So unless NTECs have made the ALIG useless (which one could possibly argue), this would not do so. The ALIG has 413 hard damage per second up to 70m. Relative to the Obeya, you're looking at 3 shots vs 5, but with a longer TTK and worse range even than an NTEC. This weapon would definitely not be trading punches where an Obeya is best-suited, as the 3 shots become 10 above 60m ranges. And for car-destroying purposes, the Obeya has 175 hard damage per sec at longer ranges... Edited June 28, 2018 by Eyepop Quote Share this post Link to post Share on other sites
ZoriaDunne 327 Posted June 28, 2018 (edited) 13 minutes ago, Eyepop said: Not claiming that these numbers are exactly balanced (especially given that so much is hidden behind range curves on APB:Db, making it hard to compare weapons), but the NTEC has 132 hard damage per sec at the same range, vs 133 with this weapon. And this weapon wouldn't be usable from windows. So unless NTECs have made the ALIG useless (which one could possibly argue), this would not do so. The ALIG has 413 hard damage per second up to 70m. Relative to the Obeya, you're looking at 3 shots vs 5, but with a longer TTK and worse range even than an NTEC. This weapon would definitely not be trading punches where an Obeya is best-suited, as the 3 shots become 10 above 60m ranges. And for car-destroying purposes, the Obeya has 175 hard damage per sec at longer ranges... I though Alig had 74.25 hard damage, as it says in Armas Marketplace Quote Damage Per Shot (%) 22.5% Time to Kill (s) 0.72 Hard Damage 74.25 Fire Rate (r/s) 5.55 Edited June 28, 2018 by TheKeanuReeves Grammar Quote Share this post Link to post Share on other sites
Eyepop 21 Posted June 28, 2018 (edited) Yeah, that's per shot. The ALIG fires 2.5 times every .45 seconds, versus this proposed weapon's 1 shot. So for every 60 hard damage this weapon deals, the ALIG deals 185.625. Edited June 28, 2018 by Eyepop Quote Share this post Link to post Share on other sites
SLICKIEM 118 Posted June 28, 2018 Might be a cool weapon, but it seems like it would only be used for marksman mode with those stats. 20x20 is a joke for a pump shotgun. Although, it's not as powerful as say JG/CSG and Fang, but it would allow you to use a Flare gun and not be gimped for long range. So that would be cool at least. Quote Share this post Link to post Share on other sites
Zolerox 564 Posted June 29, 2018 On 6/28/2018 at 1:59 AM, Eyepop said: I was giving the Yukon some thought, how it has a different fire mode for marksman vs hip shooting, and happened upon an idea for a new weapon. I think we have the tech for this: could we get this weapon? It's a long-barrel Kel-tec KSG, a bullpup shotgun that hold 20 + 1 shells. The more-interesting part, though, is that it has two chambers of ammunition, which can be switched. So one could have shot, and the other could have slugs... Maybe you see where I'm going with this. I think it would be cool to have a weapon that fires like a shotgun in hip fire, and like a rifle in marksman mode. Even cooler if they had separate ammo capacities! Proposed stats: Hip mode: TTK: .9 sec Shots to kill: 3 Health Damage: 20x20 Hard Damage: 6x20 Fire Interval: .45 sec Dropoff Range: 20m Min Dropoff Range: 20m Magazine capacity: 10 Spread at 10 meters: 100 cm Marksman mode: TTK: .9 sec Shots to kill: 3 Health Damage: 400 Hard Damage: 60 Fire Interval: .45 sec Dropoff Range: 50m Min Dropoff Range: 60m Magazine capacity: 10 Spread at 10 meters: 18 cm Marksman modifier: .5 APB Reloaded - We don't have enough shotguns Quote Share this post Link to post Share on other sites