BlatMan 718 Posted July 6, 2020 (edited) US-West servers are unstable. It has always been an issue. There's been a few posts in Social about it but no official bug report. Here's common issues I have when playing on US-West. I am located near New York in the US. - Inconsistent hit registration. - False hit markers. - Inconsistent user input such as driving and throwing grenades. - Number of shots fired client sided does not match server sided, going by ammo count. - Latency in game is 90ms on average, with spikes up to 150ms. These spikes are not displayed when pinging the server in cmd. According to wireshark and resource monitor, this is the IP address APB is sending and receiving data from, when connected to Missions-Waterfront-2-US-West. 205.220.229.78 I ran a few random tracert to the server IP address, but they do not show issues. Here's what one looks like. I left out the first 3 routes for privacy reasons. 4 13 ms 9 ms 10 ms rtr2-ge1-9.mhe.prnynj.cv.net [67.83.246.5] 5 12 ms 9 ms 16 ms rtr1-tg10-2.mhe.prnynj.cv.net [64.15.6.26] 6 12 ms 14 ms 11 ms 64.15.3.136 7 19 ms 20 ms 16 ms nyk-b2-link.telia.net [62.115.47.80] 8 15 ms 18 ms 11 ms nyk-b5-link.telia.net [62.115.115.1] 9 18 ms 18 ms 12 ms ae-17.r00.nycmny17.us.bb.gin.ntt.net [129.250.8.229] 10 17 ms 14 ms 14 ms ae-13.r21.nwrknj03.us.bb.gin.ntt.net [129.250.3.50] 11 19 ms 24 ms 20 ms ae-3.r22.asbnva02.us.bb.gin.ntt.net [129.250.6.116] 12 80 ms 77 ms 78 ms ae-5.r23.lsanca07.us.bb.gin.ntt.net [129.250.3.189] 13 78 ms 78 ms 80 ms ae-2.r00.lsanca07.us.bb.gin.ntt.net [129.250.3.238] 14 80 ms 79 ms 79 ms ce-0-12-0-0.r00.lsanca07.us.ce.gin.ntt.net [168.143.228.111] 15 78 ms 82 ms 79 ms unassigned.path.net [205.220.224.106] 16 77 ms 78 ms 79 ms 205.220.229.78 When running a repeating ping, I got a lag spike in game, but it was not displayed in the CMD window. Edited July 6, 2020 by SquirrelFace Quote Share this post Link to post Share on other sites
BlatMan 718 Posted July 6, 2020 The server just crashed. Quote Share this post Link to post Share on other sites
BlatMan 718 Posted July 10, 2020 Same issues after patch. Quote Share this post Link to post Share on other sites
FakeBungo 248 Posted July 11, 2020 this + dethreaters is the main reason i dont bother trying to win missions anymore 1 Quote Share this post Link to post Share on other sites
BlatMan 718 Posted July 19, 2020 7/18/20 - The populated west coast server was running fine. Still had 80-90ms latency, but it was stable. 7/19/20 - US-West is unstable again. I need extra hits to kill players. Some players don't take damage, even though there is blood and hitmarkers. Quote Share this post Link to post Share on other sites
BlatMan 718 Posted July 27, 2020 (edited) Delete these POS servers. Can't even throw a grenade at times. I bet it's Amazon's endpoint that's causing the problem. Edited July 27, 2020 by SquirrelFace Quote Share this post Link to post Share on other sites
FakeBungo 248 Posted July 28, 2020 where the australia server at Quote Share this post Link to post Share on other sites
FakeBungo 248 Posted August 4, 2020 please fix na west its so laggy ridiculous lag rename game to Teleport Stutter Reloaded 1 Quote Share this post Link to post Share on other sites
BlatMan 718 Posted August 9, 2020 (edited) Now it's all of the US. EU is still somewhat stable, probably due to using a different entry point into APB's network. I also see a lot of players teleporting/warping/desync since last patch, which my main group of friends also see, so it's not on my end. Edited August 9, 2020 by SquirrelFace Quote Share this post Link to post Share on other sites
Deadliest 388 Posted August 9, 2020 (edited) On 7/28/2020 at 3:39 PM, FakeBungo said: where the australia server at 2014 Sydney server you are late. Edited August 9, 2020 by Deadliest Quote Share this post Link to post Share on other sites
BlatMan 718 Posted February 10, 2021 (edited) Still an issue. I noticed the server's ms going over 33ms. Sometimes 35ms, 36ms or so, with less than 40 players connected. In game latency is still not accurate. The latency value displayed in game is related to the total number of players online. Less than 40, it 1ms. In a full server, it's about 10ms-20ms for US East, 80ms for US West. Edited February 10, 2021 by SquirrelFace Quote Share this post Link to post Share on other sites
Modernism 1 Posted February 10, 2021 i think its your internet connection isnt stable. i play from south korea and my ping is always stable in na west. check ur internet provider. Quote Share this post Link to post Share on other sites
BlatMan 718 Posted February 11, 2021 (edited) 17 hours ago, Modernism said: i think its your internet connection isnt stable. i play from south korea and my ping is always stable in na west. check ur internet provider. Server tickrate has nothing to do with my internet connection. Part of the problem is players with high ping are allowed to connect and ruin the experience for others. Looking through the in game latencytest, there's lots of instances where the server's frametime is higher than 33ms. Some outliners show over 40ms, there's even a few over 70ms. The tracert latency is relatively consistent, about 80ms on the last hop. The district latency is all over the place, between 100ms and 150ms so far. I've only looked at maybe 10% of the test. The servers are not running at 33ms (30tps) consistently. Edited February 11, 2021 by SquirrelFace Quote Share this post Link to post Share on other sites
BlatMan 718 Posted February 15, 2021 Here's the problem, your servers are not running at 33ms, 30tps. There's spikes like this in every latencytest. Line 277: 14/02/2021 22:33:51,SERVER_FRAMETIME,,,33,,Outlier Stats:,45,0 Line 280: 14/02/2021 22:33:52,SERVER_FRAMETIME,,,33,,Outlier Stats:,45,0 Line 287: 14/02/2021 22:33:53,SERVER_FRAMETIME,,,33,,Outlier Stats:,45,0 Line 303: 14/02/2021 22:33:54,SERVER_FRAMETIME,,,33,,Outlier Stats:,41,0 Line 306: 14/02/2021 22:33:55,SERVER_FRAMETIME,,,33,,Outlier Stats:,41,0 Line 313: 14/02/2021 22:33:56,SERVER_FRAMETIME,,,36,,Outlier Stats:,202,1 Line 329: 14/02/2021 22:33:57,SERVER_FRAMETIME,,,36,,Outlier Stats:,202,1 Line 332: 14/02/2021 22:33:58,SERVER_FRAMETIME,,,33,,Outlier Stats:,202,1 Line 339: 14/02/2021 22:33:59,SERVER_FRAMETIME,,,33,,Outlier Stats:,202,1 Line 355: 14/02/2021 22:34:00,SERVER_FRAMETIME,,,33,,Outlier Stats:,202,1 Line 358: 14/02/2021 22:34:01,SERVER_FRAMETIME,,,33,,Outlier Stats:,202,1 Line 365: 14/02/2021 22:34:02,SERVER_FRAMETIME,,,33,,Outlier Stats:,39,1 Line 381: 14/02/2021 22:34:03,SERVER_FRAMETIME,,,33,,Outlier Stats:,39,1 Line 384: 14/02/2021 22:34:04,SERVER_FRAMETIME,,,33,,Outlier Stats:,44,1 Line 391: 14/02/2021 22:34:05,SERVER_FRAMETIME,,,33,,Outlier Stats:,44,1 Line 407: 14/02/2021 22:34:06,SERVER_FRAMETIME,,,33,,Outlier Stats:,44,1 Line 410: 14/02/2021 22:34:07,SERVER_FRAMETIME,,,33,,Outlier Stats:,44,1 Line 417: 14/02/2021 22:34:08,SERVER_FRAMETIME,,,33,,Outlier Stats:,64,1 Line 433: 14/02/2021 22:34:09,SERVER_FRAMETIME,,,33,,Outlier Stats:,64,1 Line 436: 14/02/2021 22:34:10,SERVER_FRAMETIME,,,33,,Outlier Stats:,64,1 Line 443: 14/02/2021 22:34:11,SERVER_FRAMETIME,,,33,,Outlier Stats:,64,1 Line 458: 14/02/2021 22:34:12,SERVER_FRAMETIME,,,33,,Outlier Stats:,64,1 Line 461: 14/02/2021 22:34:13,SERVER_FRAMETIME,,,33,,Outlier Stats:,64,1 Line 469: 14/02/2021 22:34:14,SERVER_FRAMETIME,,,33,,Outlier Stats:,40,0 Quote Share this post Link to post Share on other sites
Yapopal 180 Posted February 17, 2021 This is just a great theme! I lost interest in the game due to sync issues. You can still do something in the bronze copy, because the level of the players is lower and they spend more time on kills. In the silver copy, I see my character fall, and then I see him get killed. I guess the server load is higher in silver copy due to the speed and playstyle of the players. The situation has worsened since the last update. Merged. I deny the fault of the internet connection because the level of synchronization decreases with the increase in the number of players in the copy of the district. Quote Share this post Link to post Share on other sites
BlatMan 718 Posted February 18, 2021 (edited) https://pastebin.com/0v54xXBV This is from one of many /latencytest. Every minute there's a 200ms tickrate spike. There's also tons of smaller spikes that increase the overall average latency. Edited February 18, 2021 by SquirrelFace Quote Share this post Link to post Share on other sites