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Ai-Zhú

Contact Progression should not be bound to District (Pledging)

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Hi,

 

Considering APB's player count during late evening/night hours during weekdays, I think it would be great if contact pledging would not be district-dependent anymore, meaning that I could pledge to a contact situated in Waterfront even though I am currently playing in Financial and could still earn standing for that contact.

 

As I am currently trying to max out a Waterfront contact and only come to play APB past 12am in the middle of the week, things are getting squiffier when trying to find a Waterfront district with enough players the later it gets. I'd have absolutely no problem with playing on Financial where the player counts are stable, but unfortunately, I won't get any standing for the contact I desire to level up.

 

Pros

  • Complete freedom: Play on whatever map you feel like playing at the moment.
  • Not entirely dependent on player count anymore
  • Easy to implement? You'll just need to make pledging across districts possible and count to the earned standing towards the respective contact correctly, and that would be about it.

 

Possible Concerns

  • Both maps are meant to played on: You are supposed to get to learn Financial and Waterfront. I think that attributes quite alot to learning on how to master the game. There is a risk that one district gets completely neglected as everyone favors the other district.
  • Lore and mission context: A Waterfront contact would have no Financial missions for you. That would not make much sense. But f*** it, who reads the mission description anyways. For example: Give me a mission from Justing Teng (Financial) but make it that Orlenz' Moretti (Waterfront) proposed it to me. Doesn't really matter as long as the standing goes to the right contact (in this case, Orlenz' Moretti).

 

What do you think about it?

Edited by Ai-Zhú
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it would end up with waterfront basically never getting pop because it sucks patootie from a gameplay perspective 

 

that might not matter now because wf is often empty with low pop anyway, but in the future if we get more players this system would have to be removed and i think it will cause unnecessary frustration at that point

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1 minute ago, HawtGirl said:

I see where you are coming from but it will just mean only 1 thing: nobody playing Waterfront at all. 

Yeah, was one of my concerns listed in the Possible Concerns list.

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3 minutes ago, Ai-Zhú said:

Yeah, was one of my concerns listed in the Possible Concerns list.

It is not just possible but inevitable.

The only possible solution that I see is daily map rotation or just making Waterfront fun. The engine update may add some trees and makes it less open if that ever happens. 

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8 minutes ago, HawtGirl said:

It is not just possible but inevitable.

The only possible solution that I see is daily map rotation or just making Waterfront fun. The engine update may add some trees and makes it less open if that ever happens. 

That's what I thought. The engine upgrade would make phasing possible and with that, it'd solve the player count issue in one way or the other. 

 

However, depending on when it will be released, I thought that my suggestion would have been a good and worthy temporary solution to that.

Edited by Ai-Zhú

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I too would like to never play in Waterfront ever. 

Edited by CookiePuss
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Hello,

This topic has been moved to the Game Suggestions section of our forums.

Thank you.

 

- Azukii

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The better solution would probably be to make Waterfront not suck, yeah. It's not an EASIER solution development wise, but making Waterfront enjoyable would resolve the issue of hating being on it.

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