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foscor77

joker store showstopper is the best

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19 hours ago, Solamente said:

this is statistically untrue, and if you're arguing that a showstopper user will rarely hit min ttk then the same goes for a jg user 

Then tell me how ive beaten the showstopper countless times using a JG and 2 shot them before they fired the 3rd shot.

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19 hours ago, RCooper said:

The thing is that all that others secundaries takes quite some time to be good with them and also have higher ttk while the showstopper requires very low effort to master just like a nfas

It is not the same having to land 3 shot that 5 or 6,that without counting  how tight the showstopper  spread is.

The things is that cqc secundaries should be as good as long range secundaries, u cant compare the efectiveness of the showstopper compare to the  act44 even with the recent buff

 

 

not really, pdw is really pick up and go, and NFA is easy but not range friendly. FBW was used instead of snub for the  starter pistol because it is arguably the best f2p pistol in the game (aside from JT guns).

Showstopper is low effort, but that doesn't make it overpowered. It's not near as powerful as an nfas, and honestly a better analogy would that its more similar to the DOW in terms of spread.

 

Spread at 10m:

JG               150cm

NFAS           150cm

DOW          125cm

STRIFE         100cm

CSG             75cm

SHREDDER   45cm

"THUNDER" 44.55

 

Showstopper - 135cm

 

 

Showstopper is far closer to the DOW in regards to shotgun spread, it's not tight like the CSG or Shredder but it's not extremely large like the JG or NFAS. Strife is arguably "middle of the line" in terms of shotgun spread. With the Modified Thunder to be like that of the Shredder. This is by no means overpowered.

 

Most long range secondaries arguably suck so that's not really a fair thing to bring about. RSA noone uses because it's not really accurate, and its ttk is pretty much on par for the hvr but hits much less hard. Act 44 suffers from accuracy problems as well, while they did manage to fix some of that with the buff to both the RSA and ACT they are still both very much finicky when it comes to being reliable.

 

FBW and .45 reaches out to semi mid range like the ACT but are more CQC oriented, which is why their ttk's are lower than the ACT. The most CQC ranged pistols have lower TTK's so that they can compete effectively at their niche, similar to how the ACT's TTK is that of midrange weapon and the RSA is that of the HVR with a range of 70m. Fr0g at .8 nfa at .63, pdw at .84 having a "shotgun pistol" at .7 is by no means overpowered for its niche.

 

Some like the FBW and NANO are better at reaching out to 25-30m which is why their ttk's are closer to 1sec. I'm also excluding other JB guns.

 

You cannot compare entirely different types of guns, meant for different niches and playstyles, to being on the same level anyways. Act 44's and RSA's range is largely dominated by the NTEC and OBEYA, worse accuracy and 2x the TTK of the NTEC. CQC pistols are meant to be more effective in CQC, which means they have to be better than the act would at range. They don't have the benefit of "time" while firing at people at range, because cqc battles are up close, which means TTK matters much more for CQC weapons and combat, than mid range ones. This is also why Odin series while fun, are ignored by a very large number of people, a cqc primary weapon with .84ttk is generally baaad.  It's fine for a pistol, but not a primary.

Edited by Noob_Guardian

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5 hours ago, Noob_Guardian said:

not really, pdw is really pick up and go, and NFA is easy but not range friendly. FBW was used instead of snub for the  starter pistol because it is arguably the best f2p pistol in the game (aside from JT guns).

Showstopper is low effort, but that doesn't make it overpowered. It's not near as powerful as an nfas, and honestly a better analogy would that its more similar to the DOW in terms of spread.

 

Spread at 10m:

JG               150cm

NFAS           150cm

DOW          125cm

STRIFE         100cm

CSG             75cm

SHREDDER   45cm

"THUNDER" 44.55

 

Showstopper - 135cm

 

 

Showstopper is far closer to the DOW in regards to shotgun spread, it's not tight like the CSG or Shredder but it's not extremely large like the JG or NFAS. Strife is arguably "middle of the line" in terms of shotgun spread. With the Modified Thunder to be like that of the Shredder. This is by no means overpowered.

 

Most long range secondaries arguably suck so that's not really a fair thing to bring about. RSA noone uses because it's not really accurate, and its ttk is pretty much on par for the hvr but hits much less hard. Act 44 suffers from accuracy problems as well, while they did manage to fix some of that with the buff to both the RSA and ACT they are still both very much finicky when it comes to being reliable.

 

FBW and .45 reaches out to semi mid range like the ACT but are more CQC oriented, which is why their ttk's are lower than the ACT. The most CQC ranged pistols have lower TTK's so that they can compete effectively at their niche, similar to how the ACT's TTK is that of midrange weapon and the RSA is that of the HVR with a range of 70m. Fr0g at .8 nfa at .63, pdw at .84 having a "shotgun pistol" at .7 is by no means overpowered for its niche.

 

Some like the FBW and NANO are better at reaching out to 25-30m which is why their ttk's are closer to 1sec. I'm also excluding other JB guns.

 

You cannot compare entirely different types of guns, meant for different niches and playstyles, to being on the same level anyways. Act 44's and RSA's range is largely dominated by the NTEC and OBEYA, worse accuracy and 2x the TTK of the NTEC. CQC pistols are meant to be more effective in CQC, which means they have to be better than the act would at range. They don't have the benefit of "time" while firing at people at range, because cqc battles are up close, which means TTK matters much more for CQC weapons and combat, than mid range ones. This is also why Odin series while fun, are ignored by a very large number of people, a cqc primary weapon with .84ttk is generally baaad.  It's fine for a pistol, but not a primary.

Lets also remember that all of these guns are affected negatively by the non existent hitreg in the game. You cant accurately compare anything if they cant properly work (nor rebalance any guns)

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8 hours ago, Darkzero3802 said:

Then tell me how ive beaten the showstopper countless times using a JG and 2 shot them before they fired the 3rd shot.

because you’re facing bad players probably 

 

 

 

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On 11/21/2019 at 3:25 PM, Darkzero3802 said:

Then tell me how ive beaten the showstopper countless times using a JG and 2 shot them before they fired the 3rd shot.

 

17 hours ago, Solamente said:

because you’re facing bad players probably 

 

 

 

Nah, while the TTK is the same, it you generally fire slower with 3 shots than 2.

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55 minutes ago, Noob_Guardian said:

Nah, while the TTK is the same, it you generally fire slower with 3 shots than 2.

18 hours ago, Solamente said:

because you’re facing bad players probably 

 

 

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19 hours ago, Solamente said:

because you’re facing bad players probably 

Right. Cause everyday players in FC are bad. That excuse  might fly in the main dist but when it comes to FC we all know you seldom see anyone that bad there.

2 hours ago, Noob_Guardian said:

 

Nah, while the TTK is the same, it you generally fire slower with 3 shots than 2.

It is definitely possible to beat a showstopper with another shottie, you just need the skillz to hit your target dead on (and hope hitreg rng doesnt screw you over)

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Just now, Darkzero3802 said:

but when it comes to FC we all know you seldom see anyone that bad there.

but you're in fc :^)

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15 hours ago, Darkzero3802 said:

Right. Cause everyday players in FC are bad. That excuse  might fly in the main dist but when it comes to FC we all know you seldom see anyone that bad there.

It is definitely possible to beat a showstopper with another shottie, you just need the skillz to hit your target dead on (and hope hitreg rng doesnt screw you over)

i mean, from my experience ~ 50% of the players in fc suck (silver, low gold), ~25% are average (low to mid gold), and the other ~25% tend to be skilled golds. At least until certain times, where it becomes ~40-50% skilled golds and 50-60% fodder.

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On 11/22/2019 at 7:39 PM, Solamente said:

but you're in fc :^)

And I know how to carry, I just dont know how to hitreg

8 hours ago, Noob_Guardian said:

i mean, from my experience ~ 50% of the players in fc suck (silver, low gold), ~25% are average (low to mid gold), and the other ~25% tend to be skilled golds. At least until certain times, where it becomes ~40-50% skilled golds and 50-60% fodder.

Honestly your either gold or your not, your silver or your not. There is no true rank within gold anymore (ie gold 1,2 etc) as that was removed yrs ago.

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1 minute ago, Darkzero3802 said:

There is no true rank within gold anymore (ie gold 1,2 etc) as that was removed yrs ago.

we still have 40 different threat levels (1-10 for each general color), its just not visually shown to players

 

 

Edited by Solamente
typo

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10 minutes ago, Darkzero3802 said:

There is no true rank within gold anymore (ie gold 1,2 etc) as that was removed yrs ago.

Only visibly removed. 

Gold 1-10 still exists. 

 

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