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Hey everyone! This post is about suggesting new behaviors for Traffic AI logic, including sidewalk pedestrians, and AI drivers' logic. I will start first! 1. New hostile Pedestrian behavior: When AI is antagonized or being shot at (not hearing gunshots) AI proceeds to throw 8-balls or bricks at the shooter (or any possible way to fight back) against the shooter. 2. Driver Random Emergency Response: AI traffic always gets stuck when someone collides with them, or shoots directly at their vehicles. In this case, AI needs to have a timer to make a decision, one of their random decisions should be: A. Get the hell out of here ASAP (Floor it!) B. Get out of the vehicle and run away! C. Stay in the vehicle and Panic for a bit! (Like they usually do, but not stay there forever!). D. Run over the shooter, and escape! After the timer checks if it is okay to return to normal driving behavior, then AI will continue driving normally, Or go to the despawner (Underground parking zone). 3. AI Criminal Behavior: AI will very rarely steal items from the stores, only Enforcers will be able to arrest them. On the other hand, Criminals will be able to use Criminal AI to assist them in moving heavy items, bags etc. to make missions a bit easier, this tactic may not work on all Peds!. I think that's all what AI needs. This may sound too much, but it won't hurt someone to make some suggestions! Bring yours below!
I propose to change the mechanics of weapons purchased for in-game money. For a more adequate perception of the purchase of weapons for a limited period, it is enough just to change the phrase about rent and "remaining time" to "weapon wear". Thus, buying a weapon from a liaison person does not seem delusional. The very essence of "Weapon Rent" is unsettling. The rented weapon does not feel like your own and your loved ones. So the weapon will also have to be bought, but call it maintenance or repair. Let's say the weapon was bought for 10 days, even if it works for 10 days, but for its extension it will not be necessary to "buy", but to "repair" it. You can also add a wear scale and the ability to extend the life of the weapon, for example, on the fifth day for half the price, but not allow the total durability to be exceeded for more than 10 days. The player will feel the weapon as his own, and phantom game mechanics will be added to maintain his equipment, such as fixing a car so that it does not break. Weapons bought permanently, let them differ in essence in that their durability will not fall. Explaining this by the fact that (for example) it was produced at a factory and has a lifetime warranty. As an additional idea, the mechanics of the "license" for the security forces and the "wear" of the weapon from criminals will fit well into the lore of the game. Thus, the security forces will renew the license for the weapon for its further use, and the criminals will be outlawed, and they are trying to keep the weapons that they have, since they are getting them illegally and they do not need a license for their actions This game mechanic also will add a nice variety and give the factions another difference from each other, not just the ability to arrest or rob. I really hope that you will listen to this small "project" to improve the atmosphere in the game. I have been playing at APB for many years. And I have always been disgusted with using "rented weapons" simply because they are "rented". Everything is logical with car rental, but not with weapons. Thank you.