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About Me

Found 2 results

  1. Pedestrians/AI not reacting on police/ambulance siren same as car beeps. May some players did notice, mainly no one care about it, but if play style as Enforcer too deep in veins sometimes mess up mission with micro maneuvers / care. (kill civil downgrading prestige level).
  2. Hey everyone! This post is about suggesting new behaviors for Traffic AI logic, including sidewalk pedestrians, and AI drivers' logic. I will start first! 1. New hostile Pedestrian behavior: When AI is antagonized or being shot at (not hearing gunshots) AI proceeds to throw 8-balls or bricks at the shooter (or any possible way to fight back) against the shooter. 2. Driver Random Emergency Response: AI traffic always gets stuck when someone collides with them, or shoots directly at their vehicles. In this case, AI needs to have a timer to make a decision, one of their random decisions should be: A. Get the hell out of here ASAP (Floor it!) B. Get out of the vehicle and run away! C. Stay in the vehicle and Panic for a bit! (Like they usually do, but not stay there forever!). D. Run over the shooter, and escape! After the timer checks if it is okay to return to normal driving behavior, then AI will continue driving normally, Or go to the despawner (Underground parking zone). 3. AI Criminal Behavior: AI will very rarely steal items from the stores, only Enforcers will be able to arrest them. On the other hand, Criminals will be able to use Criminal AI to assist them in moving heavy items, bags etc. to make missions a bit easier, this tactic may not work on all Peds!. I think that's all what AI needs. This may sound too much, but it won't hurt someone to make some suggestions! Bring yours below!
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