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  1. Introduction What do you do when all lights are out, the districts are almost empty or you're simple fed up with doing missions? Well, some of us race, and with APB being a game with so much freedom it gives you the option race just about anywhere. I've played the game for a few years and I've noticed that racing has kind of faded away. It could be because people don't draw any joy from it, or they've simply never been introduced to it. But I don't want racing in APB to die. I think it deserves a little recognition by the developers and perhaps we can have something introduced down the line after more important updates. APB for me is a game that introduces the player to a lot of emotions, negative, positive. Those feelings of choking up, heart pounding, hysteria and amusement from random events happening. It really is something I sought to chase, and everytime I race in APB, those bursts of emotional highs come rushing through me. I've been in races with as much as 20 people at once, and it never felt like winning mattered. Just being there next to that many players laughing and having fun was really enjoyable. I've heard stories of massive races being told, and stories of people racing for pink slips "the car itself", and the winner would take them all. When I explained I had never experience this the teller reacted almost out of pity, that I had missed out. The common denominator of these stories were passion. APB doesn't have to be a game with a reputation of a gloomy community, I think implemented racing could be one small step in the right direction. Table of contents Part 1: How to Race 1.1 Acquainting 1.2 Race tracks 1.3 Making up tracks Part 2: Current health of Racing 2.1 What to expect when racing 2.2 Certain bugs Part 3: What I would like implemented 3.1 Structure 3.2 Custom Tracks 3.3 Custom Tracks public library 3.4 Rated Race Tracks Part 4: Conclusion and additional notes Part 5: Credits How to Race 1.1 Acquainting Finding new people to race with or simply setting up your first race can be a long process, it consists of a lot of trial and error. You have to either find a small community of people that race or continuously ask in chat till someone seems interested. Sometimes those people just wanna do one or two races, and some of them have a short attention span so learning the track results in them giving up. However, there's a sneaky way to find people that will be interested in racing. Asking people to see their cars, showing your cars and talking about the cars in APB can quickly flush out the people you wanna find. When you finally start racing don't talk to the ones you're racing with privately, rather talk in district chat. When you're talking in district chat people tend to ask about it or simply want to join. Think of it as commercializing the fact that you are racing, like a meme, commercials familiarises people with it and it's in the back of their mind till they eventually decide "It might be fun". 1.2 Race tracks APB has so much freedom, every corner becomes a potential track. Some race tracks are more known than others for many reasons, when something becomes too complicated it's forgotten, and when something is just outright dull and plain it's ignored. That's why it's important to find which types of races you like and which cars that go along with it. The best kind of race track is one which allows for a variety of cars to participate. Vegas RWD and 4x4 has their intensive acceleration but suffer when you have to turn. Jericho is fast with much benefits for being a good all round car, but nonetheless has its weaknesses. Bishada allows for control with great handling but doesn't have the best speed. Growl is a generalists favourite for being good at everything, but doesn't stand out. Micro/Vaquero are nimble, quick and handles the best, but highly lacks top speed. Finding a track were these can race equally together is highly rewarding. 1.3 Making up tracks The start is important and needs to be equal. Racers start next to each other, so there needs to either be a straight that's long enough to gain some speed after a good launch, or two opposite corners right after each other that allows the outer car to catch up on the second turn. During the race, if you have the time to look behind because you're racing a long sprint the track might be dull, remember that racing should require you to have full concentration on the objective the whole time. Lots of turns can be fun at times, but be careful of making it tiresome. Areas that elevate are a good way to create risk and reward, a good example would be financials second story parking lot above the highway entrance. There are two wood pathways that makes a race intense, drive a little to carelessly and you're out of the race. When making long races, or races that have a lot of laps needed to be taken around the same course could incentivize it going through gas stations, not all of us have a co-pilot with a blow torch. Lastly try being creative, two people can race the same car and therefore you can add exchange zones. The pilot swaps seats with the co-pilot before leaving the exchange zone. Perhaps joker laps, have a little area racers need to race around at some point during a long race, and they would themselves have to decide when's the right moment. Current health of Racing 2.1 What to expect when racing This game is far from perfect, and I believe many would agree the quirks and imperfections make the game what it is. Therefore 'shit happens', honestly these fucking cars suddenly turning when I drive by, some random curb is like a spring loaded launch device causing barrel rolls, etcetera. These things are so rage inducing but equally hilarious when it doesn't happen to you. This is something that needs to remain in the equation, the environment and randomness that APB manages to throw at you makes it so exciting similarly to other open-world games. 2.2 Certain bugs There are a handful of areas around the maps of APB that just ruins races and general gameplay, car randomly explodes, corners that make you crash even if you didn't hit the corner seen, objects getting stuck inside the car and sometimes make you explode. I wouldn't say no to a little less buggy experience when racing. What I would like implemented 3.1 Structure This part will be divided up sections of most important Yellow, moderately important Orange, not so important Red. This is mainly to push forward the ideas I would like to see implemented first. 3.2 Custom Tracks A feature with personal markers you can set to path a way which is saved as you go. With these markers you can create a path from start to finish. Once the Racing track has been made by the player, they can store it to a personal library of Racing tracks. In this library they can view all their saved Race tracks, with an option of setting up the race. When setting up the race the player can choose between "Start race", "Place wager", "Invite players", "Laps" and "Disband race". Display current race on the map and with blue and purple waypoints on the minimap. Blue for current waypoint, and purple for next. 3.3 Custom Tracks public library A library of public race tracks created by different players. Players can try these tracks and vote on them if they liked it and add one of try three difficulties: Easy, Moderate and Hard. When searching for race tracks in the public library you'll have options such as Search by name, Search by Creator, Popularity, Upvotes and Difficulty. The players can then try the race for themselves and invite others to it. As an addition they can also save the race track to their favourites. 3.4 Rated Race Tracks The 50 most upvoted race tracks yields rewards for the racers, assuming racing will have its own standing separated from the two factions Criminal and Enforcer, the players earn standing with racing contacts with rewards such as customizable and non customizable cars, symbols, clothes, etcetera. Race rewards will be determined on a few factors. Track duration (how long the race is in distance, not how much time to take to finish it) Track difficulty Number of Opponents you're racing against Time (Less time is more) Credits Thank you, Intake - For providing stories of Races you experienced and also for giving suggestions along with testing races. /profile/926-intake/ Thank you, Voljiin and Focxzeh for helping me get the photos!
  2. Lovely Races at DOUBLE B in financial bronze district [NA]Jericho to chill and hangout everyday in the evening. (PST) Even when i'm not there have a Lovely time Chill Races~ I dun know how to make posts~ Edited: The reason for bronze district because it is my hometown^^ (I play there 99.9% of the time). I just wanted make an announcement for bronze district. I know there is a gold district but i do not know a lot of people from try hard (silver district so-) It doesn't to have to races but can be just chill car meets around 5-7PM Pacific Standard Time. I'm not stopping you from hosting one in gold or silver district i just intentionally wanted for bronze.
  3. Event powered by Wave Lounge! A new type of clan made to preserve citadel's community, and unite them! learn more here. Race to the end! Hello everyone! Welcome to one of my bimonthly events (bimonthly... ha, ha, ha....) , i call this one "Race to the end!" yeah not very original i know... anyway let's get straight to the point! What is this event? So the event is pretty straight foward, it will be a single race, with two practice runs, and one last run which will have a 3 winners, Third place, Second place, and First place! The path that you will need to follow is pretty simple! The Race has been made so it's pretty simple to know where you need to go, but with some spots that are going to be tricky the more players there is, so i hope you guys have total control over your machines! As you can see on the map above, there will be a checkpoint in the middle with someone recording every player who passes by, to prevent cheating, if you get to the finish line, but you didn't get trough the checkpoint, you're automatically lost. The person recording will be standing here, so you have to get trough there. After the checkpoint, you have the choice to take any path you want to get where the screenshot below shows, the first, second, and third players, will be the winners! The light pole will be what acts as the finish line, so if there's multiple players, you will have to squeeze through! Of course, i know that screenshots doesn't show the path much, so one of our clan members, made a video showing the entire race for you guys: (Thanks forums for not allowing me to center the video) When will the event happen? This event will happen this Saturday 21th at 20:00 UTC Citadel Financial-1 at the spot shown below: (This is at the highest point you can be when you open your map) Click here if you're bad with timezones. What can i win and how do i participate? Every people participating or watching the event will earn a Legendary Donut (Which will be usable in the next event to earn a chance of getting a legendary). The first place will get a "Mountie SF9 'Yukon'" The second place a "UL-3 'Jersey Devil'" And the third place a "EOL 'The Hammer' Mk4" See you and your hot-rods in the streets of san paro!
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