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xXD4v1dXx

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Posts posted by xXD4v1dXx


  1. Being able to kill the driver and the passenger while their riding SHOULD be the down side to the faster speed compared to cars. Thats if you have good enough aim to hit a fast moving target like that


  2. 5 hours ago, NotZombieBiscuit said:

    Really not that hard to make yourself.

    I addressed that already. Point is so is making camo or graffiti but those are still options as well 


  3. Suggestion to add a pre-made bandana Print symbol editor option to symbol creator. Ik you could make it if you really wanted to but so could you with the camo option and Graffiti one. So why not have a bandana option as well? Just an idea 


  4. 1 hour ago, BrandonBranderson said:

    I'd like bounties that are in missions able to be killed by players outside the mission unless those outside the mission are in a mission themselves.  One of the things that was lost with the imho stupid change was that this feature was intended to balance players that were doing too good by giving them more enemies to worry about.  So my suggestion would be to make it so bounties can be killed by players that are in free roam, but not by ones that are part of a separate mission, and that bounties can kill outside players that are not in a mission.

     

    The whole system is supposed to work as both a balance measure and a bonus to the person who has a bounty.  If they're doing too good then they get rewarded with 2X rewards, but they also have a higher chance of being killed.  This fits in perfectly with the game's intended risk/reward mentality.  The only people I've seen complain about this system are the few that consistently get bounties.  You know, the ones that it's supposed to be balancing.

     

    I explained to my friend who was somewhat new at the time about the change they made to the bounty system and they said that's one of the dumbest things they could have done to it.

    I'd like this to be honest


  5. Couldn't find if this was ever suggested before but anyways I wanna suggest adding Execution Style Finishers into APB! How this would work I was thinking would be instead of just flat out dying like in the current version, when you kill a player or damaged them to the point where they should've died they then drop down into a bleed-out Animation which you then got a few seconds before they actually do die to go up to said downed player and do a fancy Finisher. If implemented I dont think it should add to the death/spawn timer at all and I know many people would agree on that. instead it should all fit into the current spawn time with executions being not too long and fairly quick to keep the flow of the game the same, perhaps shaving off a few seconds from picking a spawn location option? Idk but yeah I feel like Executions would fit nicely into APB in the future and kinda just want to make my enemies death more close and personal >:D  haha. Could even make it where you can buy different finisher weapon styles in armas as a cosmetic thing! Baseball bat, Crowbar, Baton, Katana, Chains, Machete, Axes, golf club. Just let me know what yall think.

     

    WARNING GRAPHIC GAMEPLAY CONTENT AHEAD, yo patootie been warned.

     

    My Inspiration:

    GodFather 2 the game-

    The bat Execution at 4:00 is beautiful

     

    Gears of war series-

     

    GodFather the game-

     

    Thinking about it some more this could open up multiple more avenues for the game as well, adding a Character mod where you can Pick up and revive a fallen teammate maybe? Or adding the option to just pick up a downed enemy to use as a body shield lmfao


  6. 1 hour ago, Zolerox said:

    I know, you're idea might not be what apb needs right now (jokerstore is getting a revamp that could be what you're looking for).

    Indeed, that why its only a suggestion 


  7. 3 hours ago, Zolerox said:

    or better yet, Bring back the 'event tracker' thinggy and just have it on a loop (or player suggested like last time)

    Nah the point of this suggestion is to add to the look of Social, to basically fill in that empty space while also adding a incentive, dont get me wrong I aint saying you idea is wrong in anyways but not what Im going for


  8. Okay so do yall know that little circle area in the middle of Social in the grass area that sticks out like a sore thumb? Its basically just plain and looks ugly...  I was thinking adding a water fountain there that you could interact with and once a day you can make a wish by flipping a coin in and getting a certain amount of joker tickets. Its basically like a log in incentive while also bringing more life and look to social. If anyone is interested and knows how to Model stuff digitally than I would like to bring my idea into a visual representation on how the fountain would fit and also look in the game and into social.

    • Like 3

  9. Its gotten to point its not even fun to play anymore, came back from a 3 month break from the game and don't even wanna play for another 3 months after how bad I seen it today... Please look into it.  


  10. Nah There's literally multiple ways around not seeing a text you dont wanna see... And even if that, if a person is getting their feelings hurt from what a person says on a game then they shouldn't even be playing that game in the first place (especially Apb) but as for different chat ideas tho I would love if when you type something a message bubble pops up over your characters head (💬 < like that ) with what you said inside making it more visual and cleaner on who said something. Of course not everyone will like that so it can be toggled off and on with messages still showing in the chat box.

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