Jump to content

Yapopal

Members
  • Content Count

    292
  • Joined

  • Last visited

Posts posted by Yapopal


  1. How annoying are the Joker's screaming ammunition replenishment points. The voice and laughter themselves are terribly infuriating, but they weren't so loud before. Maybe you should just turn off the sound until you find a solution to the problem?

     

    The problem with the Joker ammunition replenishment point is quite revealing. Imagine what will happen when a new matchmaking is added. The new system will change the rules of the game in a way. There will be a lot of problems. For example, disappearing mission markers. Given the pace of developers, we won't see normal matchmaking even in a year. They will add new contacts and a car (oh yes, mob, you will be given a whole one car!) but matchmaking will not be completed.Figure out the current matchmaking system before making a new one. I am sure that the current system is good, but needs to add new features and configuration. I am sure that with your approach, the new system will not work better.Don't you think the situation is repeating itself? You again want to take a great height in one jump. You'll end up breaking your legs.

     

    The speed of cars is limited due to the low loading speed of the surrounding space and streets. At least that's how it used to be. If this problem is solved now, perhaps it is worth increasing the speed of vehicles? Sports cars Cisco, Bishada will finally occupy their niche. Why not make really fast cars out of them?


  2. New matchmaking will turn the game into a waiting simulator. There is no need to completely redo the matchmaking. It will simply cause new problems that you do not know about and in the end you will again reconfigure everything, redo it. Improve the current matchmaking system by focusing on its shortcomings. Seat players initially in districts with a certain skill level. Limit skills for entering a district with a low level of danger. Reward players with points bonuses for entering a district with a high level of skill. Put on the wanted list of players with the fifth level of threat for a few minutes. To limit their clear advantage on a mission.

    I think a wanted level system would be a great help in balancing the forces. I think she was originally needed for this. This system was destroyed by one of its minuses. The player did not repeatedly receive the fifth level of danger after death. That is, the period of time in which this system limited the player was very small. Skills of units can be balanced by assigning the fifth level of danger for several minutes. This is a very important part of the game that has been pushed far to the shelf. I WILL WRITE IN CAPITAL LETTERS THAT A PLAYER CANNOT GET THE FIFTH LEVEL OF DANGER COMPETING WITH HIS EQUAL OPPONENT.

    • Like 1

  3. Why does everyone have to suffer because of the problem of a handful of streamers? Is someone stopping you from completing your mission? Move the crosshairs over this person, in the window that appears, click on the IGNORE button. All problem solved! Again, do not solve the problems of some at the expense of others! You've already done this when you were trying to resolve server issues in North America. As a result, you have lost half of Europe's population.

    The presented matchmaking model will turn APB into fucking GTA online! With such a matchmaking system, you constantly need to wait for someone, someone will come out, someone will come in, then the game crashes, starts to lag. As a result, in an hour you will complete one really good mission.

    • Like 1

  4. I have the same problem since Monday. The delay value increases to 1300 ms. Packet loss does not occur. I wanted to find out because of him it happens. But I don't know how to do it.


  5. 3 minutes ago, iRawwwN said:

    ? You don't change the MM so that the population increases... You add content for the game to make it not the same fucking game as the past 8 years so that players have a REASON to come back. Then after you work on content THAT IS WHEN YOU TOUCH MM. Maybe both get released at the same time but YOU CANNOT FIX MM WITH 400 ACTIVE PLAYERS. STOP BEING DUMB ABOUT IT.

    The new patch will increase the population for a while. But there will be a huge hole. Why not close it up now?

     


  6. 8 minutes ago, iRawwwN said:

    oh fuck not you again.

    Yes, it can be easily fucking fixed but the population is not there to sustain it. We need more content before you can think about molesting MM.

     

     

    no you just dont get the issue.

     

    OF COURSE MM NEEDS TO BE FIXED. NOW IS NOT THE TIME. GREEN THRU GOLD SUCKS. GREEN 1-5, BRONZE 1-10, SILVER 1-10, GOLD 1-5 (OR 10) would be great if we had actual population to sustain it.

    When do you think the time will come for a change in matchmaking? How to change the matchmaking so that the population increases?

     


  7. 13 minutes ago, MrLek said:

    This is dangerous O.O

    I don't want something like that. I'm silver.

    The community has already given very interesting ideas on this subject (matchmaking).

    For example, in a post i made, i rambled a lot, i was just fed up with this matchmaking subject so i decided to "contribute" in some way, even though i rambled a lot. So in this post there was an interesting comment, it was this:

    Not to mention the numerous publications that exist on this subject here within the forum. So i suppose there are also many interesting ideas that just need to be applied by L.O.

    And that's exactly it, ideas need to be applied, otherwise they would just be ideas. And L.O is wasting very interesting ideas from the community.

    Why do you think the division of districts is something bad and dangerous?

     

    The 2 systems described above involve waiting, and also do not guarantee that the mission will even begin. If you purposefully seat players in areas corresponding to their skills, there will be no need for these systems.


  8. 2 hours ago, NotZombieBiscuit said:

    Don't have enough population to be so heavily dividing people.

    There is no point in waiting for an increase in population. Because this moment won't happen. And they won't, because the kindergartners don't want to play shitty chess with Kasparov. We need to change the rules of the game now. Until the new big patch comes out. This will save the population after the patch.


  9. 5 hours ago, iRawwwN said:

    mm cant be fixed unless we have a healthy population

     

    ?_? like u said there are 400 ppl online what do u expect

    It's not about the number of players. You have four pots on the stove, you want to cook compote, pasta, soup, and oatmeal with milk. Instead of following a recipe, you mix all the ingredients together in these pots. Will it taste good? Yes, the pigs will love it.

    Players must be separated. Otherwise it won't work. Interdistrict matchmaking will turn APB into GTA online.


  10. I will create another topic to attract attention. Why do you think the game is not so popular? The game has a ten-year history, unique features, official servers has 300-700 people online. You say there are a lot of cheaters here, the game is lagging, come up with your own version. I think the game has always had one problem. Damn machemaking! Oh, yes, now they will write that LO is busy updating the engine so that the game would lag less, there was a new anti-cheat, new contacts. Yes, it will not help! All these attempts will cause an online surge for a month. New players are not interested in anti-cheat, engine, contacts. You don't think about these things when you download a new game. New players come into the game and see that the game sucks! Why? It's simple. All games have rules. This is the basis of the game. In the APB, the rules are about the same as in the chess game of a kindergarten student and Garry Kasparov. Only Kasparov has three queens and ten kings, and the kindergarten student has one pawn. Who would like to play by such rules? Nobody!
    Polish the chessboard to a mirror shine. Cover it with gold. Send an advertising banner to near-Earth orbit! It won't help you! I will attach two screenshots from the game. This is a table of players from one mission, in a FULL district. There is no help! The button is blocked. This is just a perfect example of the unpopularity of the game. I created a new character and took the equipment that is most unsuitable to the usual one. I felt like a beginner. There is no normal car, weapons, modifiers, consumables, grenades. I felt like a useless piece of meat. A newcomer who has shown interest will spend it quickly. The game contributes to this in every possible way by shoving jalapeno pepper in the patootie! 
    Machemaking is the reason for messages about cheaters, and complaints on the forum that cheaters are not banned. Machemaking is the reason for discontent in the stability of the game. Why? Yes, because no one tells beginners that you can shoot with the mouse wheel. No one says that Ursus and NTEK are buggy guns. Beginners think that in front of them is a cheater based on their experiences from other games. No one tells them that the APB has features.
    At the moment, the fight of two silver players and one gold is the norm. But the Silver Team consists of two different people making different decisions. You can equalize forces if you work together, but this will not work with beginners, that is, 2 silver is not equal to 1 gold. The golden player is rooted in this game, and two silvers will leave and write a negative review.
    300 people constantly supporting online are such golden entrenched players. There are silver ones among them, but someone needs to be silver. Someone has to lose. 
    The update attracts new players. they run into veterans because of nasty matchmaking and walk away.


    It is necessary to divide the districts. As it was before. Divide the districts into 8 danger levels. Not by 4, as it was before. Do not restrict movement between districts. Assign substantial fines  for entering an area with a low threat level. Assign rewards to players for entering an area with a high level of threats. To restrain strong players by assigning them a star of the fifth level of danger for a few minutes and not disappearing even after death. I will emphasize that a player cannot get the fifth level of danger with an equivalent opponent. Start interacting with the player with the fifth level of danger only after pressing ALT, as in the robbery mission. Stop interacting with your death.
    Unlock the exit button of the mission with the enemy. Assign penalty medals to the player after pressing this button. Kick a player if he has received 5 medals in 30 minutes.

     

     

    bpod930d69dc68da55ad.png

    • Like 2
    • Thanks 2

  11. THUMPER is really useless. In general, shotguns are very limited in use. They are useless in the open, but that's the way it should be. Shotguns are useful in tight spaces, but it's easier to use a submachine gun. Even secondary weapons can compete with shotguns. There is also some kind of blurring and unpredictability of damage. I think this is due to the physics of the shot, the game takes a long time to process information about the shot.


  12. I wonder how many such threads are on the forum? Anti-cheat won't help you, don't wait. It will help to separate the players by their skill levels. The current situation allows Mike Tyson to enter the ring against a kindergarten group. That's the trouble. Silver complains and leaves, gold rolls his eyes under his forehead, LO turns away and makes Easter cakes.

    • Thanks 1

  13. 2 hours ago, NotZombieBiscuit said:

    Ah. So the HVR can kill and tag me on point while sitting outside render distance. Lovely.

    Yes exactly. Sniper rifles exist literally to shoot from long distances out of reach of enemies. There will be new combat mechanics, more suitable for sniper rifles. In my opinion it is better than jumping and tilting with a duck. As negative actions, damage reduction is up to 40% at distances of more than 100 meters. That is, HVR will lose lethal force from 85 to 51. Now, by the way, there is a similar mechanics of combat with OSMAW. It helps a lot in the last stages of the mission with VIP or deadmatch.


  14. The visual part of version 2.0 was done in haste, by little interested people. I was very annoyed by the ship in version 2.0 of the engine. Textures are terrible, palm trees in concrete. The lifting mechanisms of the bridges are taken from some steampunk post-apocalyptic game. The textures of the walls of the buildings in Asylum are seamless in the live version. In version 2.0 they are of terrible quality Crl+v, Crl+c. Unnecessary bloom, as if the camera lens was wrapped with stretch film. The contrast and brightness settings are too high. The color temperature is too warm. In clear weather, there are no sharp shadows on the buildings. They glow from within. In general, I do not understand your admiration. Looks different but much worse.

     

    Merged.

     

    I use video card software consumption. I adjust brightness-contrast, color temperature, shadows. The live version is getting much prettier. It's annoying that each time of day and weather needs its own setting.


  15. On 2/21/2023 at 7:14 PM, Sayori said:

    Ok, sorry, I was generalizing. Unfortunately it's so common to see forum posts or chat from russians, you know the usual stuff about .globohomo, westoid, gayrope, sorosoid, ukronazi.

    But the way things are going I won't be surprised if we entirely cut off Russia from  the rest of the Internet.

    There are enough fools everywhere.

     

    Merged.

     

    Linking a mobile number will create additional difficulties for new players. Players interested in cheating will bypass this barrier without any problems. The result is a useless thing.


  16. On 2/13/2023 at 6:21 PM, yourrandomnobody74 said:

     

    I respect you for what you do. But. The path you have chosen has already been trampled by others. This path can be called "sit on two chairs." I'm sure you use NTEK most of the game time. What you propose to change will not make NTEK weaker, the rules for using NTEK will change. Because of the ping, the crooked code, the first six shots overtake the enemy at the same time. This makes NTEK a cannon for crabs. It's not you who shoot well, it's the enemy who just doesn't have time to react because of the ping.

    Duck is expensive and does not occur so often, it has its own characteristics but does not spoil the game like NTEK.

    And you want to turn a shotgun into a lady's revolver. That's how he shoots in the live version.

    There are a lot of garbage weapons in the game. Any of them will become a meta if you change its settings. I don't understand why so much attention is paid to the fucking NTEK vending machine. Sometimes it seems to me that the APB has become a simulator of shooting from NTEK. It's high time to send it to the warehouse and give others a chance.

    I can't understand why developers are so sensitive to changes in the characteristics of NTEK. They have been changed a bunch of times, but the same eggs are obtained, only in profile. A cannon for crabs. Run and shoot. At the same time, a radical change in the physics of shotguns has not made them better. Only increased the load on the server, increased the response time and made all shotguns unpredictable. In a narrow corridor at a distance of 10 meters, the probability that NTEK will win with a shotgun is very high. In an open area, the chances of surviving with a shotgun are zero. I can say the same about sniper rifles. 80- 100 meters - you are the king and god. 80 - 0 meters, you are nothing. I want to say that NTEK has no restrictions on the firing range, and also because of server lags, the enemy gets 6 bullets at once. This is wrong. I suggest making the ntek less maneuverable and also making it useless at distances over 70 meters.

     

    Merged.

     

    A small texture error

    Gm4qAcl.png

×
×
  • Create New...