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Yapopal

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Everything posted by Yapopal

  1. The problem is not with the truck. The problem is the lack of counteraction to griefing.
  2. At the last stage of the mission, it was necessary to hold the point. Some player who did not participate in the mission stood at the point. Our team couldn't capture the point. The game simply did not react to the fact that the players from our team were in the point capture zone.
  3. This topic is as useless as Matt's hour-long chatter. First, they will thank him for the work they have done. He will reply that he is really satisfied with the work done. Then he will touch on the problems so that the community understands that he knows about it. Then there will be vague answers without specifics and commitments. Of course, it will not do without ignoring the really exciting questions. And it will all end with summing up the results of the year. Marmalade speeches. And congratulations. If my predictions are not correct, then answer the question. When will you take your head out of the bucket of screaming veterans and focus on the appeal of the game to paying and interested players? Most of the innovations pursue the interests of a bunch of local old-timers obsessed with fighting. Your game contains a unique customization system. It is this property that has always attracted and attracts newcomers. But you persistently develop the game as a shooter. A low-quality lagging shooter. This genre pulls a huge wagon of crutches. What you're aiming for is pretty easy to achieve. Create a copy of the game with customization disabled, vegas, ntek, AP 45 and Flaws configs. Veterans will worship you and kiss your feet.
  4. A jumping sniper is an excellent indicator of inadequate perception of developers. You need to add a huge inscription to the screen after the jumping sniper killed some novice. It should say "It wasn't a cheater who killed you, it's just a game mechanic." The same inscription should be added after death from broken guns of the AP 45 type. Matt writes: Mobilize is about bringing back the fun to APB Reloaded. I hope to see you guys in-game. Yes, Matt, esports players in black clothes and a modified client will be very happy.
  5. Yes, indeed the APB process remains in the task manager. I have another problem - the game collapses as if the Win key was pressed. I'm not sure if this is related to the update, because the client was installed after the update was released. The game does not accept the rejection of an offer to change the district. I'm constantly being thrown between crowded districts. Please take care of the balance of the matches. Why change the district for an unbalanced mission? The game should be interesting and not spoil your nerves. Make backup unavailable if there is less than a minute left before the end of the stage. I will add: The automatic distribution of players without their consent has had a good effect on the population. This is encouraging. But the frequent imbalance of the opponents' forces spoils everything.
  6. The configurations of the Flavs graphics have become very relevant due to the deterioration of the client's work associated with frequent changes of copies of districts. As usual, you take too much on yourself, you spend a lot of time working. But the result is always bad. You spent a lot of time on the 64-bit version, but the quality of the game has not improved. You spent a lot of time on matchmaking and on a new anti-cheat. Matchmaking has earned bravo! But the quality of the matches remained poor! And a new global performance issue has been added. The new anti-cheat is working, they spoil everything for your stupid rules. Your self-confidence is ruining you, you are not calculating your strength and resources. The game is not ready for the new matchmaking system!The pool of players will be reduced even more! Your game becomes a cheat testing tool!
  7. My guesses are correct. A small pool of players prevents the system from working properly. We need to reduce the maximum number of players in the copy of the district. And allocate special slots only for players from another area. Also set a timer to cancel the readiness for the task. The quality of the opponent's selection has not improved! The missions are still unbalanced. If this is not fixed, then the price of your work that you spent a year on is worthless. Due to the frequent change of areas, the game works worse. The number of ghost shots increases with each change of the copy of the district.
  8. Ask the developers for a special area for your matches. This is more reasonable than another crutch with ticks.
  9. Look at the root. You need a copy of the district with a population limit of 8 people, with robbery missions disabled, with inter-district matchmaking disabled and marked "team against team". The function you suggested can be used as a glitch.
  10. I wonder where to get a pool of players? Transitions between areas lead to bugs. How to complete a mission if there are no markers visible? Have the matchmaking settings changed? Or will we still be offered missions without waiting, but with a reduced quality of selection of opponents? The efficiency of the system directly depends on the matchmaking settings. If you leave everything as it is, the quality of the matches will not improve. Under no circumstances should beginners meet with seasoned players. Without this border, you will not achieve an influx of players. Publish a list of applications and a list of client modifications that are not available for use. A soft policy towards the gray zone has no less negative impact on the pool of players than cheaters. Any modifications of the client as well as macros should be equated to fraud. But first you should put the graphics settings menu in order.
  11. Please consider having a Christmas tree in the social district.
  12. He's not that bad. Vermouth and absinthe are added one teaspoon each and add a pleasant aroma to the drink.
  13. If you're interested, the evening I posted this topic I was drinking coffee with absinthe and vermouth. After the coronavirus, I can't distinguish tastes well, so maybe the taste of this coffee will seem bad to you. But I like it. Regarding the topic. I take the position of newcomers to this forum. Therefore, I publish topics that you consider stupid and unimportant. From the perspective of a veteran, I agree with you. But from a beginner's point of view, no. These ridiculous flaws and crutches greatly spoil the impression of the game. Well, here is an example with OSMAW missiles flying sideways. The root of the problem is a car collision. It needs to be fixed. But instead, they change the mechanics of the shot. How is this even related??? Or another example. Cars of third-party players are shot through. The problem here is griefing. But griefer using a car is extremely rare, and the problem does not go away. Any player can prevent you from completing the task using a car. Why this CRAP was added to the game is not clear to me.
  14. I installed the game today. Here are my notes on the absurdities. The piercing modification does not penetrate the glass fence. The rocket flies to the side if there is a car nearby. The air conditioning unit is a common model in the game, it has fuzzy object boundaries. Other players' cars are shot through. A bad partner selection system leaves no choice, either you become a grifter, or you go to entertain a gamer353456232.
  15. The players are like chickens. All you need is to scatter the grains, change the straw, remove the manure and collect the eggs. Every six months, Matt throws a bag of grain into a barn overgrown with manure. Chickens died out a long time ago, only pterodactyls remained.
  16. They didn't ban anyone on purpose. Thus, anti-cheat learns faster and better. But their sluggishness in decision-making and maximalism in setting tasks is annoying. And it's also annoying that they listen to veteran beta testers for whom the most important thing is how many bullets fly out of the divine AP45. At the same time, all the interests of average players and beginners are ignored - the basics of life for the game.
  17. I like to blow up cars with an explosive package, pretending to be a fool. Sometimes there are shit-eaters who shoot at this pixel from a long distance from the car window. At such moments, I remember Matt Megamind's post about anti-cheat and the scoring system. Matt has set himself the task of fighting fraud, and he is fighting it. Great job... But the real task is to protect players from the negative influence of cheaters. His mega-cool system does not solve this problem in any way. If a seagull shits in your French fries, you won't eat it. But Matt apparently thinks that it doesn't matter because the potatoes are delicious. Population decline is expected tomorrow. I don't know if it will be noticeable. We'll see.
  18. Patch 13. 32. We realized that the time to kill is too short due to insufficient performance of the game and servers. We noticed that many players use a modified client to gain an advantage in the game. We also noticed that many streamers are watering our game with garbage, broadcasting their gameplay with potato graphics. We noticed that other genres besides the shooter are embedded in the APB. Within a few years, fairy Tiggs will fly to us with a bag of money and solve all our problems. - in this patch, we added a chair at the intersection of the port district in the gas station area. - we also managed to fix the testicle bug in the character editor. Now the right testicle is hanging at the same level with the left one. - at the request of the players, we shot the knee of the dude who was doing the voiceover of the Joker's vending machines.
  19. Today I met with a cheater and came to the conclusion that anti-cheat is useless. Judge for yourself, the cheater plays and spoils the game, accumulating points, he is banned after three hours in the game. He returns to the game under a different name, continuing to spoil the game. Anti-cheat does not bring any benefit to the average player, because the player does not care what nickname the cheater has - gamer 1234 or gamer 4321. Matt, unlock the damn exit button from the mission, this is the only way to get rid of the negative influence of the cheater on the average player.
  20. 15 negative comments and 1 positive one. Matt continues to walk the path of a deaf sleepwalker maximalist smeared with lubricant. The ledge is close.
  21. I read it without confidence. Please consider unlocking the mission exit button. This will rid the game of a ton of toxic crap that comes from the matchmaking system, low population, and crap optimization.
  22. I don't see any improvement in matchmaking. It's been redone so many times, but it doesn't improve the game in any way. New bugs are appearing - along wait, a severe imbalance of teams. Escalation breaks the mission. If there really are developers on this forum, then please tell me, what are your plans?
  23. Consider a conditional mission in which you cannot change the set of weapons. Before starting a mission, you are given a choice: 1. Showstopper or Colby 45 2. Shotgun or OCA 3. NCR or Obeya. Most players will choose the second option in each of the points because it is more versatile. It is much more difficult for the owner of a shotgun or a sniper rifle to create an advantage during the entire mission. These weapons are too specific and require additional conditions to gain an advantage. But this advantage is small. It will not be difficult for owners of universal guns to destroy these ideal conditions.
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