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Everything posted by Yapopal
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The problem is that the NTEC and AP 45 players are aiming for maximum productivity. To do this, most of them use various tricks to gain an advantage. This is getting to the point of absurdity. Twitch streams are an example of this. The most popular reviews in the Steam contain approximately the same message.: There are a lot of scammers in the game, the game is lagging, the meta weapon dominates. I am one of the 300 regular players and I can dispute these claims. But who needs it? The new player draws conclusions based on common sense. There's not much common sense in this game. As an example, I can cite jumping snipers, pistol shooters moving at supersonic speed from side to side, and so on. Over the 15 years of the project's existence, the successful experience of the game has degraded and fallen to the very bottom. At the moment, it all comes down to exploiting various loopholes, use bugs, using third-party graphics configurations and management settings. No balancing of weapon characteristics, no anti-cheat will help here.
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Golds kicks new players from mission
Yapopal replied to PonuryZniwiarz's topic in Social District (General Discussion)
Why combine gold and bronze players in one mission at all? It's like playing with kittens. It's annoying when escalation is triggered automatically. Especially at the end of a mission. The reinforcements don't even have time to reach the battlefield. The commander has to answer angry messages after the mission about not calling for reinforcements. -
Observing the regression of the project's development, I can conclude that the main type of activity in the Litle Orbit office is dwarf throwing
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08/21 MAINTENANCE ANNOUNCEMENT
Yapopal replied to MageLO's topic in Social District (General Discussion)
Server crashes have become more frequent recently. This happens for various reasons. Maybe you should create a backup server in case of new changes on the primary server? Without transmitting player progress data during downtime from server to server. -
Why doesn't the third port district appear? The other two districts are completely filled. The inter-district selection of players is working. Why doesn't the game distribute players by skill level using the new player selection system? Let's say if the number of players is 80, the game tends to fill 2 districts. If there are 100 players, the game switches to the mode of distributing players by skill level, dividing them into 3, 4, 5 districts.
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People don't like surprises. Kevlar is one of them. Something like: - Haha, I'm the great father of the game, now I'm going to kill this noob with my AP45 pistol. A noob kills the father of the game. The father of the game looks at the characteristics of the noob, trying to justify himself in losing. And here it is! Saving excuse - Kevlar 3. The father of the game is justified, the noob has heard many new words about his close relatives. Classic.
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Players pay tax from the auction, buy ammunition and supplies so that the market is not oversupplied with currency. The price of a piece of clothing is most likely not determined by anything. This function is needed to withdraw money from the game. In fact, you are outraged by the difficulties that the game creates. But it doesn't get interesting to play without difficulties. I do not support the current policy of simplifying the gameplay. All the innovations that make the game more convenient and flat kill the interest in the game. Here are examples of such simplifications: Disabling VIP missions, reducing the speed of loaded vehicles, automatically replenishing ammunition, adding respawn points to vehicles, degrading the danger level system... All these innovations are designed for a limited circle of people who worship the cult of jumping snipers and AP 45 pistols. I would call them flat-earths, or rather flat-gamers.
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08/14 MAINTENANCE ANNOUNCEMENT
Yapopal replied to MageLO's topic in Social District (General Discussion)
The repair did not help. Have you deleted any files before repair? -
15th Anniversary Launch Party
Yapopal replied to MageLO's topic in Social District (General Discussion)
Has the game improved after fixing the animation of boarding the car? I'm afraid not. This innovation is confusing because of the too large range. Why aren't developers addressing escalation issues? You created it yourself! Finish it at last! Why do we need these useless crossings to the area where the mission ended? Why do I need an automatic escalation call? Especially at the end of the mission? Why is the load transfer error ignored? This is disrupting the game! The number of interested players playing now is an indicator of the pointless efforts of the developers. STOP SPOILING THE GAME WITH YOUR DEVELOPMENTS! OR AT LEAST CLEAN UP AFTER YOURSELF! -
15th Anniversary Launch Party
Yapopal replied to MageLO's topic in Social District (General Discussion)
Hurray! There aren't two speedhack jerks in the game anymore! What a blessing! It's a pity, of course, that there are 100 smarter jerks left with other means of gaining advantage in the game. Everything is legal, everyone is happy... How annoying this stupidity is... -
Is it worth waiting for a game update that will fix bug 2427?
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I don't have the option to update windows. Please tell me is it worth waiting for a update of the game to fix error 2427?
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15th Anniversary Launch Party
Yapopal replied to MageLO's topic in Social District (General Discussion)
In the situation you described, there is a huge problem that is caused by a set of disadvantages of various game systems. A silver-level player is less aware of the various loopholes in game mechanics. He draws conclusions based on his gaming experience in other projects. Imagine an opponent with OCA Whisper, graphics configuration, automatic running. OCA Whisper does not affect the Silver player's health interface in any way. The graphics configuration removes the problem of stuttering. Automatic running allows you to change the direction of movement instantly. This gives a great advantage, but for some reason it is not a scam. How does a gold player differ from a cheater in the eyes of a silver player? Nothing. -
15th Anniversary Launch Party
Yapopal replied to MageLO's topic in Social District (General Discussion)
A typical silver with a detonator in a car appears once out of a hundred times.… Oh, yes, this is a huge problem for short-sighted idiots who know how to shoot and do not know how to think and draw conclusions. Maybe we should add a sprint delay timer after dropping a heavy object? Maybe we should add some kind of restriction when calling escalation by an idiot leader? Maybe you should limit the escalation call if the mission timer is less than 2 minutes? Maybe should I add the task points to the map before entering the area? Maybe it's worth repairing the OPGL grenade collision, and removing the stupid crutch from the game that changes the trajectory of grenades and missiles near cars. Maybe it's worth improving the characteristics of shotguns, reducing the unpredictability of damage? Maybe we should return the bullet collision to the cars of third-party players? And to combat the problem of grifers, make cars vulnerable to bullets outside of missions? Maybe it's worth changing how the Piercing modifier works? By adding a wall thickness measurement. This will make it possible not to change the collision of armored glass fences. Maybe it's worth prohibiting the use of client modifications and the use of ultra-low graphics settings? This list can be continued.… There are a lot of problems in the game that cause the WTF question!!??? These problems have not been solved for years. New problems are being added to these problems, and they also remain unresolved (hello escalation). I am sure that the leaderboards will also cause problems not only of a technical nature, but also problems of interaction between players. And these problems will also be ignored. You have been running from anti-cheat to anti-cheat for many years, each time claiming that a bright future would come. And then, in a few months, they made their own anti-cheat.… If it works, then you're fu.....ng magicians. -
07/11 EMERGENCY MAINTENANCE
Yapopal replied to MageLO's topic in Social District (General Discussion)
It's just that this month, the generous sheikh didn't transfer $200 to Matt for silence and plugging his ears. That's why the lights in Matt's garage were turned off for non-payment and the server shut down. -
An update regarding the 15-Year Anniversary
Yapopal replied to MageLO's topic in Social District (General Discussion)
Kaspersky anti-virus blocks the download of launcher updates. Why don't you fk write about it anywhere? I came across reviews in steam. The dude writes that the game was closed and it's all a hoax. I came across questions in third-party forums. Why the hell don't you write about such things? I thought the European servers were down. -
An update regarding the 15-Year Anniversary
Yapopal replied to MageLO's topic in Social District (General Discussion)
I wonder if anti-cheat will kick players when changing graphics and control settings? If he doesn't, he's useless. -
APB Reloaded 15-Year Anniversary
Yapopal replied to MageLO's topic in Social District (General Discussion)
How about refining what you've already added to the game. For example, an automatic call for help. The whole team is out of the game because they are playing against cheaters. I stay alone and just wait. Suddenly, the game itself calls for help. Although the mission counter is less than one minute. Another example. I go to the area where the mission started, but I don't know where to respawn because I can't see the place where the mission takes place. -
APB Reloaded 15-Year Anniversary
Yapopal replied to MageLO's topic in Social District (General Discussion)
Added many extra car spawning spots to existing Car Spawners around Financial. What kind of cars are we talking about? I hope we are talking about NPS cars. If that's not the case, then it's a bad idea. Numerous requests come from players who aim to increase efficiency. Of course, a Vegas 4x4 is better than a Moral picked up on the street. Because of this, there are a lot of identical Vegas 4x4 cars on the streets. The mission of capturing the point becomes hell due to the constant spam of the revived players. Hopefully, the appearance of the leaderboard will not lead to endless escalation and complete disregard for mission objectives. In my opinion, the main indicator of effectiveness in mission districts is the fulfillment of the mission objective and the victory in the mission. Why are you ignoring performance issues related to graphics settings? Third-party applications and graphics configurations have become so commonplace that your game seems like some kind of garbage on twitch. -
15th Anniversary AMA with Matt!
Yapopal replied to MageLO's topic in Social District (General Discussion)
The RX580 card provides 90 fps at high graphics settings. FPS drops to 25 frames if you arrange a 4-on-4 match with NFAS weapons. This is a typical example of an no optimized use of particle effects. -
15th Anniversary AMA with Matt!
Yapopal replied to MageLO's topic in Social District (General Discussion)
Why is the health interface not working? I have a clean client, the health interface option is enabled, and a high level of graphics. I'm sick of wondering how much health a character has. This is the main reason for losing a fight. I would like to note that the health interface works, for example, on sniper rifles and shotguns. But it is absent on other types of weapons. Most likely, one of the main parameters of the weapon is responsible for the operation of the health interface, most likely this parameter is the traumatic effect. -
06/25 MAINTENANCE ANNOUNCEMENT
Yapopal replied to MageLO's topic in Social District (General Discussion)
Where we're going, we don't need roads maps -
Hidden changes that cause caution
Yapopal replied to Yapopal's topic in Social District (General Discussion)
Thank you for your detailed answer. -
15th Anniversary AMA with Matt!
Yapopal replied to MageLO's topic in Social District (General Discussion)
Will the gameplay issues be resolved? I'll list some particularly dumb solutions. 1. The cars of third-party players are not an obstacle to bullets. By seeking protection from fraud, you sacrifice common sense. 2. Grenades, rockets fly past the sight near cars. This solution is from the same series as the first one. It works, but it doesn't make sense. 3. Shotguns are dead. Completely. They have no advantage at any distance, under any circumstances. Their damage is unpredictable, each shot is like choosing the side the goalkeeper will fall on when catching the penalty ball. 4. Escalation. Mission-breaking bullshoot. It has no other function. 5. The fight against rapid cargo transfer has been going on for many years. Have you thought of adding a timer to roll back the sprint and jump for a second? 6. Armored glass fences and, in general, problems with collisions and the drawing of some obstacles. 7. Health - slope interface. Add stereo sound from the bullet hitting the character and link it to the camera. Add a huge red mark from the first shot of any weapon. The choice of further actions is based on the information received from the health interface. Often this slope does not give out any information at all. 8. Underground explosions OPGL. Collision problems. And for some time now, Iran. 9. Jumping machine gunners and snipers. 10. Gold and bronze in one mission. It's the same as a ferret in a chicken coop. Who am I writing this to? Matt will come up with his own ideas and answer the questions that concern only him and Frosty) -
06/18 MAINTENANCE ANNOUNCEMENT
Yapopal replied to MageLO's topic in Social District (General Discussion)
Why are consumables blocked? Why is there no information about this?