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Yapopal

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Everything posted by Yapopal

  1. I once owned a Toyota Lite ace minibus with rear-wheel drive. He skidded on any surface. For example, he could slip on wet grass for no reason. This game reminds me of him. The developers are working hard, delving into the task. But it always turns out to be a minibus that is stalling.
  2. If it takes a long time to launch a new matchmaking service, please reconfigure the old matchmaking service. The situation is just terrible!
  3. Recently you had to return the old system of selection of players. Playing now, we can objectively conclude that inter-district matchmaking is much better than the old system of selection of players. Thanks to the new system of selection of players, the population of the server began to grow, missions became more interesting. A huge minus is the loading between missions, which worsens the performance of the game. I hope that by the next major patch we will be able to return to the new matchmaking. Thank you.
  4. OSMAW s the only protection against "players" with a modified client and AP 45. I wonder why developers indulge such players. Some people call them "veterans." As far as I'm concerned, they're just crooks, crooks with experience. Crooks exploiting the vulnerabilities of the game and the rules. Why is this considered the norm? This is not normal.
  5. Thanks for the reply. I like this weapon because of the idea it contains. This cannon is useless due to its performance flaws. Like all other shotguns, it is very limited in use. Even at short range, the use of shotguns is unjustified. The mechanics of shooting shotguns are too complicated, the damage is unpredictable, the particle effects are not optimized and unnecessarily strain the system. Guns like the OCA are much more profitable to use in an enclosed space than any shotgun. A shotgun lacks an advantage where it should be at short range. In my opinion, the SG 21 shotgun should kill with one shot at a distance of 5-10 meters, this really justifies its use.
  6. Please tell us briefly what Matt was talking about.
  7. A few suggestions for the game: What about closing escalation and backup if the timer is less than one minute? How about awarding a penalty medal for 30 seconds of inactivity?
  8. It's not about guns and how to use them. The game was much more convenient on the Pioneer server than it is now. Let's say I can't use the AP 45 right now because of frame stuttering and target teleportation during shooting. I have a new computer, but that doesn't solve the problem. For a COMPETITIVE game, you need more servers scattered around the world.
  9. A very relevant question... When will shotguns become more dangerous than a rubber banana? There is a whole type of weapon dead in your COMPETITIVE game. I believe that the old NFAS specifications were competitive. This weapon ruled where it should rule, and lost where it was needed. Limited fans of a limited style of playing with a machine gun and a pistol are to blame for this. They are also to blame for the nerf impact grenades. A smart person will die once from NFAS or shock grenades, then they will draw conclusions and change the style of the game. A fool will run to scribble complaints and insult players in a game chat. Tell me Matt, why do you listen to fools?
  10. I envy you. You must be playing a different game. In my game, TTK is determined by the presence or absence of delays and lags. In my game, a character dies from two pistol shots. In my game, it is not clear whether the bullets hit the character or not. Competitive play should have equal conditions, but APB cannot provide them. Everything you are talking about is relevant for a bunch of gold players.
  11. The game cannot provide stable communication between players, this is a fact. The distance from the server, low graphics, and server lags compound the problem. Please pay attention to this issue.
  12. Is there a strategy that gives an advantage to this shotgun?
  13. Maybe it's a coincidence. My PC turned off yesterday and today while playing APB. After rebooting the computer, the APB.exe file was damaged, and the shortcut on the desktop stopped working. Today, like yesterday, the computer worked all day. I used different applications, a browser, 3D modeling programs. In the evening, I launched the game and entered the district, a blue screen of death appeared, the video card stopped giving any signal.
  14. Welcome to the club. I've been dealing with these issues for many years now. Your negative experience once again confirms the need to make changes to ttk due to the difference in server response in different parts of the world.
  15. Is this an official forum or a troll pen? Where is the information!? I read the news about the game everywhere, but not here! Why do you publish information that you are not sure about? Why are you telling me everything you don't know? We don't know what Friday the game will start, we were deceived, we don't control our own game, we were hoping for someone, but we were just dumped. This behavior is irritating. You promised to share the news with us. Thank you, you're doing it. But think about what you are writing about and what kind of reaction it will cause!
  16. Thanks for the information. If the server remains in Los Angeles then this means to me that it is better not to enter the game.
  17. Your question will lead to a predictable dialogue. The game will launch and you will find out about it fairly quickly. I advise you to take a break from waiting and think about why this information is so important to you.
  18. Adding advanced graphics configurations to a game without eliminating the cause is an extremely destructive step. The game will become even more miserable. It is necessary to eliminate the reason why players resort to graphics configs. Lags, teleports, a long server response, and other charms have nothing to do with graphics settings. Graphics configs are the only tool (stick-crutch) for correcting the situation in the hands of ordinary players. If developers have nothing to offer but a crutch, then these are not developers, but simple amateurs.
  19. The storytellers' arguments about old PCs are complete nonsense. The frame rate in this game is very important. The gameplay is very dynamic. But the game is not able to provide it. This is the root of the problem. I think that any modification of the game files should be prohibited. But before that, you need to roll out a patch that somehow miraculously solves a bunch of performance problems, removes stuttering, bugs related to high FPS, and optimizes particle effects. If this is not possible in the current state of the developer studio, then you can go the other way. Just double the kill time. This will give a lot of extra time for the player to react. Now this time is being consumed by the shortcomings of the game and the server.
  20. Matt, pay attention to the point of view of this community member. This is the point of view formed by the players who just come into play. They don't know about the Flavs configs, the mouse settings, the stretched screen, and other fraudulent client modifications that YOU HAVE ALLOWED. These modifications are essentially cheating.
  21. I suggest adding a feature for the SG-21 Strife weapon. One-shot murder at point-blank range.
  22. I am pleased with the news about the change in the system of interaction with the car and objects. At critical points in the mission, transportation and delivery related deficiencies in these functions caused a loss. It was very annoying. I hope the innovations will work well.
  23. Yapopal

    8 Ball OPGL

    Is it possible to add an analog of the HO HO OPGL grenade launcher shooting billiard balls to the game? For example, as a reward for leveling up the role of a bomber.
  24. I totally agree with you. To clarify my comment above, I will reply. The game has a lot of questionable decisions and flaws that form a distorted opinion among the players. I will list some of them.: Poor server or client performance and the associated delay affect the exchange of information between players. An excellent example of this problem is the topic dedicated to correcting the characteristics of the AP 45. The player takes critical damage without knowing it. Questionable game design decisions. Developers solve the problem of one game system by changing another system. This works on the principle of a plaster covering the current pipe with a new layer of plaster. As an example, I can suggest the deviating trajectory of grenades near cars. Or ghost cars of third-party players. In the eyes of new players, such decisions seem absurd. I agree with them. These are low-grade crutches. I agree with you on the issue of loyalty to the players changed by the game client. In my opinion, this is a clear sign of indifference. The developers demonstrate this all the time. They are engaged in the project as a hobby, not pursuing any commercial interests.
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