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Is it possible to add an analog of the HO HO OPGL grenade launcher shooting billiard balls to the game? For example, as a reward for leveling up the role of a bomber.
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ALL CHEATERS BULLETINS (APB)
Yapopal replied to JOSELA's topic in Social District (General Discussion)
I totally agree with you. To clarify my comment above, I will reply. The game has a lot of questionable decisions and flaws that form a distorted opinion among the players. I will list some of them.: Poor server or client performance and the associated delay affect the exchange of information between players. An excellent example of this problem is the topic dedicated to correcting the characteristics of the AP 45. The player takes critical damage without knowing it. Questionable game design decisions. Developers solve the problem of one game system by changing another system. This works on the principle of a plaster covering the current pipe with a new layer of plaster. As an example, I can suggest the deviating trajectory of grenades near cars. Or ghost cars of third-party players. In the eyes of new players, such decisions seem absurd. I agree with them. These are low-grade crutches. I agree with you on the issue of loyalty to the players changed by the game client. In my opinion, this is a clear sign of indifference. The developers demonstrate this all the time. They are engaged in the project as a hobby, not pursuing any commercial interests. -
ALL CHEATERS BULLETINS (APB)
Yapopal replied to JOSELA's topic in Social District (General Discussion)
I think that such an opinion about the game is formed due to the large number of negative aspects present in the game. Cheaters play a secondary role here. -
The sound of the gunshot is confusing.
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Mods 17 hr cooldown after lobby crash
Yapopal replied to AquaSensei's topic in Social District (General Discussion)
perhaps this limitation is related to the work of the anti-cheat? -
APB Reloaded: Ugly Sweater Contest
Yapopal replied to MageLO's topic in Social District (General Discussion)
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I was hoping that inter-district matchmaking didn't involve a loading screen. The loading screen may be removed. They may fix the garbage problem. But I can't believe it - they often sabotage themselves. I think it's worth allowing players to cancel a match in another area, but at the same time the player should receive a message that he will not wait for the mission, and if he does, it will be unbalanced. The quality of the matches has improved, and I enjoy the fact that the opponent is my equal in strength. The matches are exciting and interesting. But it doesn't always happen that way. I believe that gold and bronze players should not meet in the same match. It's just genocide. The matchmaking system should also assign players to districts based on the player's abilities. The number of players in the district should not be a priority, because often the player gets the same opponent from mission to mission. It is important to break down the players by skill level. This will avoid frequent district changes. In general, the new matchmaking is really something new and promising to develop. You should avoid taking long breaks between improvements to this system, otherwise all efforts will come to naught. The anti-cheat is working really well, the game is not as stuffy as before. I'm worried about players with a modified client. Yes, the game works better, but they get the advantage. Such players can be easily identified by their playing style, character movement, and other details. I believe that self-respecting developers should not allow such things. As a compromise, it is necessary to modify the graphics settings menu, and then block any client changes outside the game menu. The game was released 15 years ago, any arguments related to the state of your PC are inappropriate and ridiculous.
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Remove the Balkan trucks from in game
Yapopal replied to Reprimand's topic in Social District (General Discussion)
The problem is not with the truck. The problem is the lack of counteraction to griefing. -
12/15 EMERGENCY MAINTENANCE
Yapopal replied to MageLO's topic in Social District (General Discussion)
At the last stage of the mission, it was necessary to hold the point. Some player who did not participate in the mission stood at the point. Our team couldn't capture the point. The game simply did not react to the fact that the players from our team were in the point capture zone. -
This topic is as useless as Matt's hour-long chatter. First, they will thank him for the work they have done. He will reply that he is really satisfied with the work done. Then he will touch on the problems so that the community understands that he knows about it. Then there will be vague answers without specifics and commitments. Of course, it will not do without ignoring the really exciting questions. And it will all end with summing up the results of the year. Marmalade speeches. And congratulations. If my predictions are not correct, then answer the question. When will you take your head out of the bucket of screaming veterans and focus on the appeal of the game to paying and interested players? Most of the innovations pursue the interests of a bunch of local old-timers obsessed with fighting. Your game contains a unique customization system. It is this property that has always attracted and attracts newcomers. But you persistently develop the game as a shooter. A low-quality lagging shooter. This genre pulls a huge wagon of crutches. What you're aiming for is pretty easy to achieve. Create a copy of the game with customization disabled, vegas, ntek, AP 45 and Flaws configs. Veterans will worship you and kiss your feet.
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Preview from Matt: Christmas Sale 2024
Yapopal replied to MageLO's topic in Social District (General Discussion)
A jumping sniper is an excellent indicator of inadequate perception of developers. You need to add a huge inscription to the screen after the jumping sniper killed some novice. It should say "It wasn't a cheater who killed you, it's just a game mechanic." The same inscription should be added after death from broken guns of the AP 45 type. Matt writes: Mobilize is about bringing back the fun to APB Reloaded. I hope to see you guys in-game. Yes, Matt, esports players in black clothes and a modified client will be very happy. -
12/15 EMERGENCY MAINTENANCE
Yapopal replied to MageLO's topic in Social District (General Discussion)
Yes, indeed the APB process remains in the task manager. I have another problem - the game collapses as if the Win key was pressed. I'm not sure if this is related to the update, because the client was installed after the update was released. The game does not accept the rejection of an offer to change the district. I'm constantly being thrown between crowded districts. Please take care of the balance of the matches. Why change the district for an unbalanced mission? The game should be interesting and not spoil your nerves. Make backup unavailable if there is less than a minute left before the end of the stage. I will add: The automatic distribution of players without their consent has had a good effect on the population. This is encouraging. But the frequent imbalance of the opponents' forces spoils everything. -
Preview from Matt: Mobilize
Yapopal replied to MageLO's topic in Social District (General Discussion)
The configurations of the Flavs graphics have become very relevant due to the deterioration of the client's work associated with frequent changes of copies of districts. As usual, you take too much on yourself, you spend a lot of time working. But the result is always bad. You spent a lot of time on the 64-bit version, but the quality of the game has not improved. You spent a lot of time on matchmaking and on a new anti-cheat. Matchmaking has earned bravo! But the quality of the matches remained poor! And a new global performance issue has been added. The new anti-cheat is working, they spoil everything for your stupid rules. Your self-confidence is ruining you, you are not calculating your strength and resources. The game is not ready for the new matchmaking system!The pool of players will be reduced even more! Your game becomes a cheat testing tool! -
Preview from Matt: Mobilize
Yapopal replied to MageLO's topic in Social District (General Discussion)
My guesses are correct. A small pool of players prevents the system from working properly. We need to reduce the maximum number of players in the copy of the district. And allocate special slots only for players from another area. Also set a timer to cancel the readiness for the task. The quality of the opponent's selection has not improved! The missions are still unbalanced. If this is not fixed, then the price of your work that you spent a year on is worthless. Due to the frequent change of areas, the game works worse. The number of ghost shots increases with each change of the copy of the district. -
Preview from Matt: Mobilize
Yapopal replied to MageLO's topic in Social District (General Discussion)
Ask the developers for a special area for your matches. This is more reasonable than another crutch with ticks.