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yourrandomnobody74

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About yourrandomnobody74

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    old boomer that cares way too much...

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  1. I think it's pretty simple you lack the vision on what this change would bring to anyone who has remotely any gameplay awareness. It will only increase the skill ceiling of the weapon, not lower it. Let me picture it for you, have you ever had someone corner peek you with a weapon? Perhaps crouch behind a wall and crouch spammed you? Hitboxes around objects are wonky and this is the only way you can get around them. You can just shut them down with this each and every time without questioning if RNG played in your favour or not. It is not a matter of aim or not aim.
  2. You gotta keep in mind that Little Orbit is essentially the core dev team that has been working on this game for so long, just with a new front-end so to say, which as you've said, seem to be incapable of realizing that they're not helping the game by keeping it in this borked state of gameplay. Little Orbit is doing the same thing G1 did back in the days, just be a megaphone for someone that the engine upgrade is the holy saviour of APB. I'd disagree with the "very old" statement though. CS:GO is old as well yet is still played in masses. People stay for gameplay and content (the latter being provided by the EU, but the latter can't keep the crowd hooked if the former isn't satisfied to the max) The griefing aspect is sadly something I cannot see being preventable without the engine upgrade hitting live (or rather, they won't bother) Also, a correction, the engine currently is running on UE2.5, the devs are upgrading to UE3.5 I think some people seem to not realize that the reason the game is so anti-new player is because the gameplay & current content doesn't favour new players in any way, along with only veterans being the majority of this game's population (similar situation with Quake and arena shooters) And, as you've said, sadly, they seem to be unwilling to change anything, to mix things up, to involve the community that wants the best for this game in any way, shape or form. The devs' vision of the game seemingly doesn't coincide with our vision for the game.
  3. no confirmed staff number was thrown out as far as im aware, still not a excuse for their current state. they can always open-source the game and/or ask for help from community members willing to lend a hand in their favourite game.
  4. key words, how can he know if something is right when he doesn't play the game (admitted so himself)? i could see him just letting a dev take care of it... probably the same dev that clearly failed to deliver for +10 years now in regards to gameplay balancing. ...a dev that even decided to make emp grenades to "counter car gameplay" in a properly functioning structure,, we'd have the community do gameplay playtests every month/week so constructive feedback can be given as to how the game can be a better product (perhaps even hire some people to do some work for them in regards to the tutorial) so that the wait for the engine upgrade will feel shorter apb won't magically become new and improved after the engine upgrade, which seemingly the dev team wants us to think?... either that or they're planning some kind of mega-giga engine update launch patch that addresses a ton of issues at once (obv not the case but hey, wishful thinking)
  5. Matt is not the only dev and I'm very sure he's not in charge in anything related to balancing.
  6. A small gesture in form of QoL updates that we've been spamming patch threads for would yield much better results than the "FOCUSING ALL TASKS ON ENGINE UPGRADE" automated response we've been getting the past year, while them doing weapon balancing in ways no one asked for? There's no vision whatsoever on how this game is supposed to play from anyone it seems, nor does anyone other than the community bother talking about it. Is Qwentle still hindering this game since 2012? Has the SPCT put in some bad word about the community and LO/G1 devs just decided to refuse cooperating with us and SPCT? Questions over questions.... I don't understand, it is very simple why everyone is upset, the core gameplay of this game is still flawed to death after numerious years of suggestions due to some dev just REFUSING to realise his vision of APB is flawed.
  7. the fact the majority is disagreeing is very concerning, kinda tells u what type of players comment on the forums nowadays....
  8. Until they remove R195 restrictions and make consumables a permanent mod They're clearly able to buff and nerf uncalled weapons a week later and nerf med spray, don't see why they can't implement these normal changes.
  9. Great patch notes.... we've totally asked for the same rehashed event for 7 years now... Are you ever gonna tackle all the easy QoL changes we've been suggesting now? The suggestion forums are booming with them, along with patch threads getting spammed by us as well....
  10. -Remove the R195 limit on mods that have it (or make it restricted R85) -Make low-yields a grenade role unlock instead of contact unlock (also give nerf the count u get from 3 to 2) -Give people who earned the respective lvl 16 weapon role the ability to purchase (free) 3 slot character permanent weapon. -Buff crouch movement speed and make consumables a permanent modification. -Remove car spawner and remote detonator, make CA3 default regen and rename CA2 to Clotting Agent (remove CA1) and adjust other mods accordingly -Make all cars be able to hit the max speed of the game before it starts crashing (or whatever the arbitrary limit is that you've set) -Buff OBIR/DMR/HVR/Scout first shot accuracy, as per my forum suggestion. Hopefully we'll see some QoL changes for the game this year without rehashing old events from former years
  11. Can't wait for the Halloween patch, where you'll include all the changes we've advocated in the past few patch threads... Or perhaps Xmas patch?.... If the med spray change is anything to go by.
  12. -Remove the R195 limit on mods that have it (or make it restricted R85) -Make low-yield & bricks s a grenade role unlock instead of contact unlock -Give people who earned the respective lvl 16 weapon role the ability to purchase (free) 3 slot character permanent weapon -Buff crouch movement speed and make consumables a permanent modification. -Remove car spawner and remote detonator, make CA3 default regen and rename CA2 to Clotting Agent (remove CA1) and adjust other green mods accordingly -Make all cars be able to hit the max speed of the game before it starts crashing (or whatever the arbitrary limit is that you've set) -Buff Scout/OBIR/HVR standing accuracy to 100% (as per the thread in the suggestion forums) oh, and less rng/bloom and higher ttk, pls LO))
  13. Will we get APB updated to work with Linux Proton implementation? The toggle is in the hands of the developers, supposedly.
  14. No, the Scout does not have 100% accuracy with Hunting Sight or any other mod. Neither do the OBIR or HVR (which IMO both should have, they never had it) This is literally the main reason I've posted this suggestion. They've nerfed all levels of hunting sight on the Scout back when they nerfed jumpshooting. I'm vouching for either bringing the accuracy of HS back or applying it to base stat of all scout variants (with hunting sight only affecting the FoV on the scout) and buffing OBIR & normal HVR to 100% accuracy (preferably regardless of HS, as I find it ridiculous that a mod, i.e. hunting sight, alters RNG instead of FoV only)
  15. -Remove the R195 limit on mods that have it (or make it restricted R85) -Make low-yields a grenade role unlock instead of contact unlock (also give nerf the count u get from 3 to 2) -Give people who earned the respective lvl 16 weapon role the ability to purchase (free) 3 slot character permanent weapon -Buff crouch movement speed and make consumables a permanent modification. -Remove car spawner and remote detonator, make CA3 default regen and rename CA2 to Clotting Agent (remove CA1) and adjust other mods accordingly -Make all cars be able to hit the max speed of the game before it starts crashing (or whatever the arbitrary limit is that you've set) All of these suggestions were from the Suggestions forum, which you seem to just not care about apparently (even though Matt stated they are) Why are these subtle and seemingly very easy, but good QoL changes not being implemented? What's wrong? Can we get a comment on what's wrong with them and what's hindering you from implementing them? The old forums have been deleted sadly otherwise I would've quoted more of these QoL changes that have been suggested from the community for years now. (Dopefish, Ketog, Esther, LUST and many more amazing dedicated people which would love seeing this game prosper a lot) Oh, make scout/hvr/obir accurate (as per my recent suggestion thread) and pls lengthen ttk to ~stabba ccg ttk already with less rng/bloom altogether
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