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Aroa Croft

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Posts posted by Aroa Croft


  1. 10 hours ago, MICFILLER said:

    1 - You assume this is enough. There is no gurantee this wouldn't. There is also the issue of mission balance, mob balance, dropoff rate etc. The first 2 sectors have their own assortment of issues.

     

    2 - You wouldn't get this even if you put everyone in 1 town. Even when FE had 1k players it didn't create the illusion of a busy game due to it's inherent size.

     

    3. DT weapons aren't an issue at these sectors. Resists are low enough any weapon is actually viable.

     

    4. Anticheat is an extra expense on a game with little actual if any income.

     

    Yes it hasn't been done so rather than doing it half assed and wasting this card it should only be done when it's ready. You do not get continuous reuses of these cards. You get to play them once and if it doesn't work out then it's essentially gone. This is what happened with alpha...they played their 'sector 4' card with f2p and a new combat system. The card essentially flopped. The other option is to do what fixing they are planning to do and then do this. That is the optimal scenario. This also eases the frustration that would come from current players and provide a better landscape for reintroducing the game to people.

     

     

    They have also said there are core technical issues they have to address with FE, and since they seem to have plans based more in the future for FE it's best to wait for that than to do some half-assed gimmick that doesn't address anything.

    1- the balance in everything is well done if only those two maps are playable, if the level cap was 30 and I do not see any complications whatsoever.

    2- If the first map had 200 players, the notoriety is clear and the feeling of life too. We've seen it in the past.

    3- dt equipment is only available through a specific vendor and there is no way to trade or anything, giving a very special value by launching people to pvp, however the values of these weapons and equipment is very similar to normal, just It is aesthetic and does not give advantages but if it gives an incentive

    4- anticheat is very necessary in any game that offers pvp, either bad or good anticheat, because it simply gives something that the game needs, security (without security it is clear that the drama begins)

     

    the game is currently not in decline, but has fallen completely. Having said that, the population has left and does not have any incentive to return, but I believe that many are watching to see what happens. If nothing is done, all that population that remains will be lost in time, although the game has to make those people see the game as something new, and no more of the same. Good graphics with the same story and everything, will not help the game at all given that these advances will be delayed for a long time. What I'm saying is that at least someone is pronouncing and using the test server using these two maps only and see if there is no lag at all. If this were to happen, the crafters and the pve players have a reason more than enough to play it and those who do pvp also given that those first maps give a lot of play.


  2. 6 hours ago, MICFILLER said:

    Active in chota is not the same as active in pvp for chota. If they were a lowbie clan that is an entirely different manner. You merely exposed your lack of knowledge of the pvp scene before you pvped and took the word of braggarts at face value.

     

    If something can be multiplied infinitely you can potentially gain an infinite amount of chips. Comically reducing the value of items sell value would destroy the trashheap that is FE's economy as that is the only viable way to gain chips. So you can't even properly apply the bandaid without extensive changes.

     

    -Grouping everyone in a small pen provides an initial illusion but it is an illusion that quickly falls apart.

    -That's a bandaid fix. To address the most common dupe they had to remove a fairly key component in the game.

     

    My phrase was mocking your revival. You might as well tag it with early access at that point. And really player advantages occur after sector 2? What crack are you on? Meh an anti-cheat is a low priority imo as that requires significant investment.

     

    It is better to let it fade away in recent memory to bring it back in the future than to chop off its limbs and paint a smile on it's face and try to drag it around. Relaunch is not something you can do continuously and expect people to pay attention.

    I understand what you say but there are factors that omit radically change the context of what you say:

     

    1 - Currently, without the possibility of being able to divide objects, it is not possible to do "dupe", the only possibility is through lag and not to complete the creation of the object. ( edit: with only two sectors the possibility of lag is nonexistent given the low load of the game and its monsters / missions )

     

    2- Grouping all the people in the first sectors creates illusion (unless you agree on this with me), and while I think this will attract a lot of people who start playing the game (think a bit with logic, you enter a game you see a lot of people and you talk and you can socialize and finally you stay ...... if you do not see anyone you go out ... that's the first impression that for my judgment is everything)

     

    -Let's make a brief reminder, the weapons of dt in those sectors so low has the affix "non-tradeable" and apart they can not be manufactured. All the others are quite similar at those levels and there is a lot of variety.

    - Anticheat thing I see it very necessary from my point of view, any game that offers pvp should have it, and the less meenos the best on the market if possible, what is not normal is to have nothing and use the hammer to subjective discretion as gamefirst has done, based on friendships

     

    Sincerely, I see you very pessimistic in what you say. Apart a reset or a new server from scratch has NEVER been done and I see this as a fabulous possibility to resuscitate the game. Since nobody offers other possibilities and only criticizes, I do not see why it should not be taken into consideration.

     

     

     

    also since if you look at steamcharts (in the interval of a week for example) you will see how low it is, being less than 50 (I take this as a reference because I have compared it in the game and it matches quite a lot). With this I say that the game is disgusting at present. Your opinion of letting the game die is the same opinion that gamerfirst (that's what they have done) I think that matscott in this aspect is totally opposed to gamersfirst, I see that he is an enthusiastic and professional person in the world of videogames (I base this on what I see as, for example, Q and A with nysek, He has shared the images of a possible graphic engine of the game, he has played the game and we have seen him riding a horse through sector one, he is constantly updating the forums when we all know the mess he has with apb and he has seen the great problem of cheats finally putting the fist on the table and bringing something we have been asking for so many years) I do not know if I'm wrong or not, but matscott has my total confidence, and knowing that he has said from day zero that his priority is apb , I think the maximum we can ask (and it's a lot) is this from a reset or give a new server from scratch 


  3. 12 hours ago, MICFILLER said:
    So you know nothing of condemned or pvp before gore. Condemned was active in pvp pre-gore. Darkorina wasn't but that's because darkorina just did bloodsports. They were your bloodsports superstar who was mediocre at it. His claim to fame was whining that people healed each other in bloodsports(he joined decon to whine about this and try to push for a removal of healing in bloodsports). Though I can't remember all the details about him. Like I said Chrispy didn't bring them into pvp and that is an assured fact from someone who pvped with them before chrispy played the game.


    A reset without any addressing of overall issues with the game would be the most idiotic thing they could do. A reset and wipe is only a legitimately strong decision is when the game is based around it or you made significant changes.

    -If you can multiply something an infinite amount of times even if it is worth 1 chip you can break the economy using this. There's also the fact it's the lag it causes would do far more damage.

    -Also you are relying on having a team of people constantly combing through active players numbers for chips, mats etc. Do you have any idea the amount of shit this would take just to make sure this shit bandaid doesn't go completely rancid?

    -No a reset wouldn't suddenly return value to things. FE has ALWAYS had a broken economy.

    -How would this bring in new players? Graphically speaking it is an older game and the tutorial is mediocre. A random reset with hard restrictions wouldn't suddenly bring the illusion of a population. Let's say all 100 unique players stay  with this reset. Even if they all stayed within 1/2 starter towns it wouldn't make it seem populated.

    No it is an even stupider idea to try this. A relaunch usually is covered on gaming sites or the like so it brings in some new eyes. This reset and area restriction would just piss off people still playing and give no incentive to play or give it a try.

    'Come try this game where everything was deleted and the map is smaller because we couldn't fix a bug. Come try "Fallen Earth: Nothing Has Actually Changed" today!'

    What reason would your idea give to get people to play? You are literally just removing sector 3+ and changing nothing else. It would just be throwing away any potential. This is an even worse idea than just a full reset.
    I do not know, maybe you're confusing the clan ravens de chota (these were very active in chota) or something like that was the name. Well, I only exposed my point of view.
    Now with the important thing. I did not know that the chips also bend or whatever. Honestly I do not know how the bug goes, I only saw a video of one doing relog but it was with objects and although I know that with days of much lag the created objects are not completely completed and you receive them several times.

    -- Look, I understand what you say, and from my point of view, if it matters that people new to the game see population. the first impression is everything and much more when the game is empty and has a lag that makes it impossible to play it.
    -- About " Duping problem" you mention , I think it is solved, not allowing to separate and stack objects. Until they come up with the key to solve it, but I think the key will be in when they redo the game and that will be in a long time

    more than the phrase you said, I would say, " come to play to fallen earth, where a new beginning is given, without lag, only two maps to not give advantages to anyone, and where we are working hard so that the following maps be new to old users since we are going to work in the right direction. " . ( Forget to put the game will have anticheat in this new beginning (which formerly was not in the game)  )

    The thing is to do nothing, and to play four cats or nobody and the memory of the game is forgotten (this will affect and much if the game is REdone).

    Or the other possibility is to reinvent something that can help the game, giving the game some ray of hope (trying to attract people to the game)

    Apart from everything said, I do not say that the current server is deleted and reset, although I propose that they give a new server to give a new beginning.

  4. On 10/5/2018 at 10:47 PM, MICFILLER said:
    Wtv this would of been longer but braindead companies putting back/forward browser buttons on resting spots on keyboard/mice and this forum only having quick reply and me being too lazy to remove them or edit them before.

    Og wasn't really notable but wtv. Chrispy didn't bring condemned into pvp...they were pvping before he even played the game. All he did was get them to fellate gore and stay away from pvp unless their core players were there...ohh and get dv to carry them.

    1) Circuits make this the second easiest path due to pve being incredibly easy.
    2) longest in terms of time but due to bloodsports its a matter of when not a matter of if.
    3) This was purely crafting before but it was volatile/gore which pushed the boss path.

    For gear all 3 should have paths but crafting should be king. They should maybe have key mats required from their respective areas but require crafting. The other thing is they should refine the decay system. They should make it decay faster and start with less overall longterm durability(cant remember the exact names so wtv). This was so slow because when they announced it people were worried they would overtune it so they instead grossly undertuned it and ignore it afterwards. This is a problem because this makes the only reliable market for renewable sales was consumes and it made mats incredibly easy to stockpile(which was made even worse with long updates and harvesters/farms). It also makes the system completely forgettable unless you actively play for months.

    The company shouldn't kneel before veterans, but at the same time it's pointless to reset without significant changes. A reset and wipe due to duping wouldn't bring in new people nor would it bring back old people. Fe requires technical changes and general system changes which makes it a significant endeavor so better to wait till then rather than do a reset without even fixing the problem or making any notable changes. You for the longest time seemed to be on the 'reset now due to duping' boat but likely it was just you being unable to express a reset being inevitable, but who knows.

    Why would you expect short term changes for FE? They didn't shitcan FE with Tiggs so as far as I'm concerned it's already doing wonderfully. They made an investment into G1 and it's flawed products and so in the short term they have to focus on one and try to get a return. The best product G1 had for that was APB due to it's setup and actually previously having had an income. FE on the otherhand has always been a low grossing product which previously was referred to as a '<100,000$ game' by an old G1 ceo. Nevermind FE has numerous issues they have to address on the technical side due to it being a decade old in this regard.
    we have different opinions on og or crispy, from my point of view I know that og has moved a lot the faction lb and on crispy, it is enough that condemned has never moved a finger to go to pvp, I know this by darkorina and on the other member who has been very close there. But well we do not have to agree since we have not been on the same side of the pond.

    I understand what you say about the game, its value and others. But I disagree with the actions that g1 has taken since they have not been at all successful. The idea of the reset allowing only the first two maps could be the most successful, think this:
    -- The idea of duplicate materials, given that the bug has not been repaired, would not affect at all since the materials of these two areas lack value. The dupes that really kill the game are the high level that give exorbitant prices. However the gms could keep track of those people who have a lot of money or suddenly mats.

    -- the economy as such right now does not work or do it given the inflation and the high number of things (for all the years played), this reset completely renewed, returning the real value to the things that have it

    -- the population can increase drastically and if not grouped in these two maps, it can be a bridge for new players to access the game interacting with people and stay, which they can not do now that the first impression given by the game is of a depopulation

    -- I do not know if the lag is affected by the load in the game of maps, monsters and other things, but if that were the case it would remove a very big problem

           the game is currently completely depopulated (I think I see 30 people on average in steam, which could be some more if possible, not much more), it is not so crazy to try this.
    About the veterans, I believe that we (I join this), we have a clear advantage since we know the game and for me that is very much given how complicated it is at the beginning. And what else to say that a reset with two maps would be to give a new game, such as an update, a new reason to play a lot of people who do not enter the game because it is more of the same.

  5. On 9/22/2018 at 1:47 AM, Jdred said:

    I'd say an event with GMs/Devs in-game actually interacting with players would be ten fold better than this half-assed sale. Maybe if you did your research on previous events in Fallen Earth events you might actually know that. But I suppose for you to even do anything, you would need to know how to use the GM tools and commands that you say you don't know how to use.  :^)

    Little Orbit is a meme at this point, go back to Kung Fu Panda.

    I understand that they do not want to add steamy friends and thus start to see the game subjectively with the eyes of their friends. While I remember gms from gamefirst and even Tiggs they had people from the game on their list of steam friends ......... the result we already know. Litle orbit is a professional company, that is my point of view.

  6. 58 minutes ago, MICFILLER said:

    Those people would of left eventually. It's been nearly a decade and a lot changes in that time. Yeah I mocked your ban because you were obnoxious due to your stupidity(or at least poor ability to communicate your message). Ehh tiggs can be influenced but isn't anyone's pet. No one wanted you banned or would over some inane insult.

    Savangra was the only good one. Shivy was decent. Felony was from active saints at the time really. Crazy og was never actually influential or notable. Condemned under chrispy cream was only notable due to gore...aka why they actively defended gore.

    1) Only armor mattered and it was due to how easy it was to get initially.
    2) Best armor and some ok weapons.
    3) Had decent weapons but it depended.

    In all reality up until 1.9 crafted weapons were supreme. DT and faction were good but that was because crafted was still a tier behind and typically had less bonus stats. Gore could of been fine but they wanted to pigeonhole people into having to get it and then make a key resource be one you had to fight over and therefor even more important to have them. Then continued to make stupid decisions they have always made due to poor understanding on what people wanted. 

    A flat reset or reroll wouldn't restore FE. Those would depend on old players returning when you would likely want to revamp it to some extent and bring in new people but still offer old people a place they recognize.
    Possibly my communication in English was poor, that is something that many people have taken as a weapon against me (I'm sorry if I have to use a translator 24 hours or if I understand little or nothing when people speak English in raidcall) . I buy you a lot of what you say, but probably without og and jasmine the disappearance of the lb faction will have disappeared after the massive red alert unfair ban ( some  from banned people who did nothing from my point of view) , so I find it more than relevant to og. The thing about crispy, well I have no words about what he did with a clan that has never openly offered to do pvp until he arrived.
    Going back to the important points, re explain.
    1) FACTION PATH : a difficult road given that collecting faction points costs a lot (here you need to obtain faction points and also crafting points).
     2) DEATH TOLL PATH:  difficult road also doing pvp in open or blood sports (here you need to get death toll points)
    3) PVE AND KILL BOSSES PATH:  A path also difficult since you need to kill specific bosses difficult to collect materials or make events like the one of citacel that gives a unique object (here you need unique objects and crafing points)
    As you can see, there is variety, and as you see the end of the three roads, they arrive at weapons and equipment totally different and that in turn have similar states. This is the essence of the fallen earth. This does not go from pvp or pve, but this goes from a global essence. instead of throwing gores, they should have expanded these three paths, that is, added: Path 1: more faction equipment, more faction recipes and new missions road 2: more bosses, more missions for this, more recipes path 3: simply expand the recipes of AP death toll books, although the pvp did not need new updates.
    Sincerely, we are before a new company which, sincerely, does not have the obligation to recognize the veterans of another company to make a new progression and make a game at their discretion (I include myself here as veteran if you leave me)
    56 minutes ago, Viscera said:
    Eh what?, The propaganda i was talking about has nothing to do with steam charts  lol.. And the events did work out pretty well. there were more pvp, new players and crafters were able to learn new things, could craft cuz we brought instas and also meet other players at these events not only that,  the ppl who tried to raid the events had fun aswell..  'Win - Win Situation right here!

    Biggest downfall was banning a lot of players, including veterans.. who  were responsible for organizing events like that and the lack of new content and horrible lag, which made a lot of ppl quit FE.  You kinda dissapoint me Aroa for someone who has good intentions.
    I have no dissapoint you and i know you have good intentions, but................. well, i lost all hope since nothing new is happening

  7. 26 minutes ago, Viscera said:
    +1 Yes indeed, She has good intentions, but never used it properly, @Aroa Croft, if only you did organize events just like Hooli, Mature, Ardenn or even me, when i was organizing events for Enforcers  back then.. Things would have been better. No one here is going to listen and take you serious when you fill the forums with your life-stories..propaganda... and also Happy endings. 

    Enfo Harvesting/Crafting event for PVP and PVE players



     
    Do not you see that the events do not work? Do not you see that giving free premium for a few days does not work? Do not you see that even taking the change a company does not work in the long run if there are no significant changes? (When I saw the change of company for the first time I thought, oh something big and good is going to happen, there could be a new change from 0, and that's what people are waiting for and not continue playing the same with the same lag

    While some players say "if there is a reset I will not be" other players say "I do not play this if there is no reset or change" (I include myself in this second group)

    you can call it propaganda, I call it steam charts
    https://steamcharts.com/app/113420

  8. 5 minutes ago, MICFILLER said:

    This point made sense 6 years ago, but makes little sense now.

    No matter the patch the game goes to it would require significant changes across the board to accommodate them. This is the closest system you have where every line has a proper purpose and it would still require an equipment revamp, consume revamp, crafting revamp, scavenging revamp and general pve upgrade. Even if you go to an old patch you would still have to balance them out and trim some fat and fix things and adjust values.

    I'll make this simple for you so you stop being braindead. This is inanecorn aka agent noir/nysak/thi zqn. Game over had no notable influence their claim to fame was having a bunch of people who harvested and got farmed for dt. They have had 1 good pvper and 2 mediocre pvpers come out of their ranks. 'kos' didn't create faction wars it was older clans sticking to SELF-IMPOSED faction rules because they could AFFORD to. Faction pvp didn't die due to people not 'kos'ing enough it died because the population died and people started stringing in randoms so as to be able to have a chance in group pvp(aka the issue of your 'group'). Feel free to actually talk to actual people who played a while...it was entirely clan based rules. Essentially a form of rp so as to add more spice to pvp.

    No I called you a derp because you are a derp. You had good intentions but you were a slow acting poison for new people. Never have been able to respect hackusators. Purely because all they are doing is damaging their own side for the sake of their own ego. Plus you picked the worst method of teaching people(at least in regards to groups) so most of them stagnated. You also had a poor grasp of how the game worked so I can't imagine you being a great teacher. You brought more pvp, but you did little for the overall environment. Also I couldn't care less if you had cheaters, bad players or any of that personally it was your own actions that I disliked.

    Yeah this was my reply to that post:
    https://forums-old.gamersfirst.com/topic/370902-syds-address/#entry3905627

    Feel free to educate me more if you so choose.
    I am not here to discuss with anyone because you have another point of view.
    Everything you put is from your point of view just as what I put is from my point of view, we do not have to agree because I have not had friendship with you, I just respect how another player you were and what I consider a legal player (If you are noir I do not know it even if you say it). The message of syd and alisha kim, as well as many more people who left the game without posting anything and simply uninstalled, was totally avoidable, given that time has given me reason, and even the new company knew enough to spare. unfair decisions had been taken (in my case it was tiggs who put me and then I removed the ban). What I want to say is, that you (if you are noir) seeing the injustice, your message was something like I'm glad that this happens to you and that they give you, that already there will no longer be traveler -lb alliances (I say that because several from your clan they had tiggs and other gm in their steam friends). But hey, we know what happened next and it's a long issue to develop. I say all this because looking at the past and mistakes can build a future without the same mistakes.

    game over for your information was one of the pvp cribs, savangra was probably the best pvp player in the past, shivvy stixx, electrolux, fender, saki, and there you can add to all the clan felony and crazy og who years later has managed the faction lb and do not forget crispy cream and how much he did for the pvp being the head of condemned, the weight of the names says it all.

    ------ IMPORTANT --
    Clarified this, from my point of view, it is not time to look at the mistakes of the past. But learn from them. The balance is made at a specific point, just before gores came out.
    There were three ways to equip at that point:
    1) the faction,
    2) the path of death toll and
    3 the path of using crafttin and killing bosses to get the volatile objects. All of them came to a different equipment, similar and comparable in combat for pve and pvp. From gore, a piece of unidirectional equipment has been created by breaking these three tracks.

  9. 5 hours ago, Eric Cloud said:

    Lol steam charts, NOT EVERYONE PLAYS THE GAME THROUGH STEAM! Sooooo steam charts are irrelevant.

    sincerely and sadly, there is not much diference........  you can check in game ( using /who in all maps or just opening social 1-55 level character showing)

    Its very "clear" game is not working at " this actual state", its too late for try do events, give free away or making new  short patch ( new weapons/ armor) because it will not change anything.
    Problem is more deeper than it can seem, game need necesary " restructure again from 0", game need population a sea need water.

  10. On 10/3/2018 at 5:11 PM, MICFILLER said:
    Ahh gonna tell me about how the game was when I was most active while you were still busy drooling on the floor?

    There was no real 'KOS' on omni players. Omni players back when exile and wolves were allied and still active were considered general enemies that players of single faction clans would fight together against(even when it broke faction rules) due to omni number advantages. This was a rule mainly around when capstones were still a thing but was dropped prob around 1.9 as it had little meaning. This was merely a way to focus on particular clans and differentiate them...as well as a 'reason' to fight. The biggest being to neutralize their advantage.

    Nah the only time that existed really was back after patch 2.5 was when esproc came back after gore had come back. He proceeded to drool and shit his pants. That was the only time you had dictated 'kos' to traveller chat and people getting anal about having fought with other factions. Thanks for talking about that 1 month of time though. That was a sick 2013 month though. It was a fantastic train crash where they proceeded to ruin their reputation and piss off general travellers in a mere month. I enjoyed laughing at them as they tried to squawk out koses that no one cared to follow, and burned their clan down due to people associating with 'enemy' factions over the ego of a couple incompetents.

    The 'alliance' against omni was before this video and that idiotic kos shit was long after hollywood had stopped being properly active.
    ---------------------------------------------------------------------------------------------------------------------------------------------------

    A reroll to an older patch is likely far more difficult due to how these devs operated it is unlikely they actually kept the setup for old patches. Even then all the old patches had their own issues. Even if you went to everyones 'perfect' patch you would have a mountain of fixing and tweaking that would need to do.

    An old patch with fixes would be your thing (the best part of this is that even if the old patch has flaws you have solutions already made), we could apply the logic for once, do not you think?

    About what you say about killing the traitor in sight, it's something that I've always lived, personally, and I've been doing pvp since 2011. What you say is your point of view. Seeing that you are probably from the exile clan, I can tell you that I was there when the clan that was always (game over and was led by electrolux) had the great division by the chota / tech alliance and I was there when that second clan was created called felony, which gave a lot of game fun  (but in that case I did not enter the game fun and I stayed in game over, doing pvp taged in go), with this I can say that during all that time there was kos and very strong kos, which leads to what that we do not currently have, a community attached to factions.

    On 10/3/2018 at 5:40 PM, MICFILLER said:
    I agree with your general points but to just elaborate on my opinions.
    --------------------------------

    A new polish is needed(or at least better lower settings) for a visual effect upgrade but it's biggest issues are it's general systems due to how shoddy the dev teams did things.

    Ehh Aroa is the derp 'pvper' who only focuses on their sector of the game but don't really know next to anything.
    believe that no one can be against those points, obviously it is clear that what you put is true, there is no discussion.
    What bothers me is that you name me and call me derp, when you know that I am one of the people who have given more game in pvp ... the steam charts are there and speak for themselves. I have never denied teaming with very bad people in battle, my thought has always been to teach them how the game is going and how it is done, if that is the reason why you call me that I accept it, but I'm glad I did not go with veterans (heretics for example) and to hurt players who had been playing this for four days and had no idea. In the same case I'm glad to have spent a lot of time with many people in the game and if I've ever been in superiority of numbers given the lack of veteran in my players, well I'm glad too.
    If I went back in time, I would team up with the same people, which is what made me happy the whole time I was playing.
    nothing more to say


    read this post, maybe teach something to you: https://forums-old.gamersfirst.com/topic/370902-syds-address/

  11. 7 hours ago, NysekZePope said:

    Truthfully, AP should be easier to come by so players don't feel like they need to do Dome or consider AP races again...

    Not to mention try to balance AP augmentation... I mean look at it.
    • We didn't need health on weapons.
    • Regeneration was fun but was far to high for too cheap on weapons, especially considering regeneration was being "nerfed"
    • Multiple "lackluster" stats and skills in augmentation should've been a clear reason to remove them or find a better application. (Power vs Precision vs Armor Use/etc)

    The less "mandatory grinding", obviously crafting should be the cornerstone of the game. But less mind-numbing tasks.

    If I want to farm faction, give me a bloody raid against my enemy faction. Obviously still give places to grind the same old NPCs (FOR EACH FACTION, not the BS currently where some are screwed over with terrible camps or none at all) and repeatable options for crafters/PVPers/etc.

    When it comes to harvesting, especially for a clan, there should obviously be options for solo as well as groups. Why would an entire clan want to just have the option of harvesters/farms, rather than maybe a PVE raid to get the same resources in 3+ hours (obviously not the same volume, but you get the idea), or even DT (another DT sink is NOT A BAD THING).

    Not to mention specific PVP zones having certain merchant rewards, especially if the current level restrictions remain promotes the idea of "smurfing"/"twinking". Which S2 rewards should continue to S3, just as they should deadfall. And "GTC" should simply have FT/Tow cost reduction while the rest are "S1/S2/S3/DF" Territory Control to further keep people from griefing new blood.

    Honestly there's plenty wrong with the current system, the main one being options... the other being that people can/will go to grief new blood for rewards that benefit them (which is smart, don't get me wrong) but I'd rather see a level "equalizer" buff than a debuff. FE had better PVP when we could "choose" the zone we PVPed in, not when a debuff decided where we went.
    Nysek, i think  AP must be a dificult reward as in past it was, because  if not it makes to " avoid" every misions/ every events in game , so as mystman explained players will jump to level 55 and do 20 min dome to get full AP ( in old times you need a lot of races/ do a lot misions for get AP,  i remember each race using fastest car gaining 5 AP  was 10 min spent and obviusly after 8 or 9 races you leave doing races because headache )
    comparing 20 min to 1 moth to getting full AP  in a active char is how you can see " fails done" in launched patchs ( gore to actual patchs), in same mode, weapons/equip were simplified with this patchs.
    Bad thing is nobody "NEED do misions for get AP in char" and in same mode nobody "NEED do bloodsports or pvp for get best armor/weapons in game since launch last map" ( Btw last patch released the most easiest armor to craft and weapons are full dt needed for crafting, in this point i can say " dt book" or faction equip or stage 2 or volatile  needed a lot of more variety items for being crafted)

    1 -- DT weapons and equip / volatile weapons and equip / stage 2 armor /faction equip and weapons / some special drops  ------- All them were "dificult to craft" had same stats and you can " choice" a lot of variety for do pve/pvp

    2 -- Gores/ AP /stages 3/ Dome----   lets say GORES and released stages killed all uped things  up related, because they were " Drasticaly OP" and not equal stats ( remember lunatic/rifle making 600 damage per hit), AP same as gore and killed gores.................... Dome and outpost?........... same, they did each time game more and more and more easy.....

    About " GTC" i always think it was a " reason" for do pvp in that "full pvp map", what reason you have now to go to that map ? for use harverster ( pve)?, some combat buff must be re added as a present for have " faction keeps". Instead quit buff as G1 did, why not make the option to have  that  old buff only if you " have all keeps?" ( you know is relatively imposible to have all keeps because distance between them)
    so if you have 4 keeps nothing you recieve, only if you have all you will recieve buff , this can make " map releveant again" and game give as a " posibility " to have buff again. ( >This make a reason to play and get all  keeps )

    I know you will think about idea GTC i proposed, and think again is imposible to get all keeps, not a raid can  keep them, but if a raid appear it can mean game is working.

    Edit:  So from my point of view of new fresh start:
    - S1 and s2 maps with level cap 30 or
    - S1/s2/s3/deadfall/tc ( with GTC combat old buff only having 75% -100% keeps) /terminal/alpha with level cap 55 with a pre gore version (weapons/equips in point  "1") with 50% max reduced damaged instead 60% actual

    Nothing to say all version needs anticheat working, because new players and old ones who do pvp can feel save in game.
    Probably my idea is imposible to make, a gm told me they cant go back to a previous version, but if it can be posible in some " exceptional way" can be good our loved CEO tell us ( i think CEO know a lot of informatics and programing), sorry bad englich btw

  12. 1 hour ago, NysekZePope said:
    Just gonna quote this...

    Matt only stated, and confirmed in the unofficial discord that they will transfer G1C transactions and "rare event" items at best.

    Transferring a 55 when they're going to be releasing sectors as if it's a relaunch would be quite moronic anyways. Not to mention the fact you'll have 0 gear, materials, or anything... let alone any possible PVP in S1 would be pointless as new players starting up wouldn't be able to reach 55.
    transfer G1C transactions and "rare event" items is more than enought, tranfer levels i see pointless in a fresh start,

    pvp in s1 to s2 maps can be a lot of fun with cap level players to 30. At same time pvp in s1  to s3 with level 45 cap is fun too, but for keep level 55 maps need to be s1 to deadfall.
    All is fun, but sincereley, game need players showed in starting maps  for make it interesting for new blood playing, 6 months maybe with only 2 maps or 3 ? 1 year? i m sure population will be massively bigger than is now if this is done
    If LO add some changes as " anticheat" and " resolved bugs and rewards" i am 100% sure new players will not leave and "lag" will disapear. ( can you imagine game with not lag and no cheaters? dont tell me is not paradise!)
    Really would be fun to get " ap" as reward from missions as in old times, and recover the hope for this unique game,

  13. 3 hours ago, MystMan said:

    What the game needs, in order of importance:

    1. Better server + net coding. A laggy MMO is a dead MMO. *coughDefiancecough* The server needs to be reliable with proper coding. I have no problem with new server and everything, it's 2018.  Can't keep using outdated hardware/software if one wants to remain relevant.

    2. The game needs to be rewarding to be fun.  The reason the game always struggled to retain new players pre-Gore is that most leave the game in sector 2-3. They never make it beyond that to reach lvl55 (unless they skip 90% of the content and power-level to lvl55, which I personally find a guaranteed quick way to get bored of any game). People leave that early because in those sectors it becomes very clear how awful the effort : reward ratio is. Why bother doing anything if you get peanuts in return for an arduous  30min Master boss fight?  G1 mentioned at least 3 times they would fix the reward table, welp that never happened. I've personally seen people ragequit the game after getting terrible rewards from quests for the umpteenth time. Multiplying the quests' chip reward by 10 would've go a loooong way in making quests worthwhile. Also, that nonsense of item rewards 10 levels lower than the quest level itself... seriously what is wrong with the person who thought that was a good thing?

    3. The character stat building system is..... not good.  It never really was.  The game claims to champion freedom of choice, you can define yourself. (one of the game's main selling point that attracts new people).  But the character system is so inflexible and convoluted you pretty much always had to build specific meta builds. It should've just chosen the generic class system with fixed skill tree like any generic MMO instead. People coming in here with an idea in mind how to build their character end up realizing later they can't do it due to the extreme limitations and don't want to make a gimp build, So follow the meta or go away.  Unsurprisingly, many choose the latter.

    4. Capitalize on the fact that this game is huge. 1000+ square kilometers....yet more than half of it goes to waste. There is so much enormous empty spaces everywhere. They're filled with generic enemies and common nodes. There is no reason to ever enter these vast wastelands.  Would've helped if at random some rare resources (or enemies that drop these resources) would spawn in these places, this would promote exploring. But noooooooo, let's put all the rare stuff inside pvp zones.  That oughta show those pve players how much we appreciate them! G1 did an amazing job driving the PVE player base away with terrible decisions after terrible decisions. GORE, broken Outpost and Dome instantly killed off 4 pve clans I was in. They made exploration and crafting on such a huge area a zero-purpose goal. Veteran players were actively telling new players to just go to power-level locations to reach lvl55 as quickly as possible and then grind their sanity away in Citadel/Dome for tokens.  Tokens!!!

    5. Make AI combat worthwhile.  Combat against npc is just a matter of outlasting them while standing still.  There is no strategy involved at all.   Would be nice if their accuracy would lower when you move around a lot. Cause right now everything just aimbots you, why bother moving? Because of this, combat can be done with one hand. And this lacking combat system gets mentioned a lot in reviews as a biiiiig negative.

    6. All recipes need to be relevant.  The amount of recipes in this game is amazing.  Too bad that for its majority it's all a giant waste of time and space. We have no reason to craft most of this stuff when it's pretty obvious what the best thing of each category is. 

    7. Crafting queue needs to be increased.  This whole 1 queue for f2p and 3 queues for freemium is brutal.  Other f2p games offer more for less. New players need to feel invited to spend money, not driven away right from the beginning as a punishment for not spending cash. The target audience of 2018 is not the same as 10 years ago.  Still using the rules from way back then will never make you competitive.
    .
    .
    .
    .
    .
    .
    100.  Re-skin everything to make them look more shiny and modern.  Yeah, that won't help whatsoever until the above is addressed first.


    Realistically speaking, can all the above be done cheaper than just making a new game from scratch? As it stands, FE is so broken and neglected with rushed/unfinished poorly planned content..... how do/can you fix that without throwing the baby away with the bathwater?

     


    That is THE point of playing PVE. One does not power-level and THEN go do those things.   You do all those things and you automatically level up in the meantime. The road to lvl 55 needs to be fun and engaging, reaching endlevel is not the one and only reason people play MMOs.  To many, the journey matters more than the goal. If the journey is awful, who will care about the goal? They just leave for other games instead.
     
    "A lot".  I'm not buying that at all.  When somebody says "I am a PVE player", that means they do not and never will be interested in fighting other players. They will go out of their way to avoid PVP.  a pve player will never be a pvp player.  A pvp player can like both pvp and pve however. When the game clearly became anti-pve after GORE, the pve player base left in a massive exodus. There was nothing left for them to do and the little they had became irrelevant due to power creep and depressingly boring token-grinding content.
     
    About you say game need i am agree in everything you say. True is GORE, broken Outpost and Dome  killed this game and we no need to talk about that stupid idea of " tokens" ( races or kill boses or make mision for get ap was a lot more fun)
    I repeat, i suggested start again game  from " pre gore" because was the most equal point in game ( lets say in this point  is a lot of variety equip/weapons same stats)
    true is since gores patch was very dificult to convice people to pvp, because game started to be boring, losing essence ( gores -- actual patchs did the same, killed everything making " the only choice for equip with items new patch making all usseles)
    Mystman, i always was pve player and i never went to fallen earth to do pvp, i just discovered as something new and i start to play pvp because i got bored of reserach all craft or to finish missions ( i think i have all s1,s2, s3, deadfall misions done and some more in alpha ( this point i started to hate game due incredible bad is done that map)
    i can discuss not all likes pvp and a lot people just avoid doing ( and much more when they know some player cheat and we havent anticheat)
    sincerely, the last patch killed me the most, that big map recycled with not love at all and repeating again same bad strategy as in gores ( that map was the big promise g1 made to us about we getting the best update )

    well from my point of view ithink is  very dificult LO make soon a " remastered game" and is very understable due risk ( ask your self, you would do?, i rememeber this cost money and time and alot)

    Essence of game is in sectors 1 to sector 3, ( i can add deadfall too and tc) but terminal woods,alpha zone or that new map need a litle more love and a remake.
    I not see another idea for recover people, from my point of view doing a " fresh start with changes and in a certain working point" is better than a update, by far better ( at this point devs can work in points you related game needs and make future patchs more pve oriented)

  14. On 9/29/2018 at 2:18 AM, Eric Cloud said:

    From all i have read anyways, it mainly sound like this new server could end up being more a of a pvp playground. Removing sectors, guns and anything else just seems like a very bad and very dumb idea. The game is stagnant and boring because nothing new has been added for many years. Starting over with less stuff isn't going to make this game any better, all it will be is mainly pvpers logging in to zerg each other and talk smack to one another. Pve players are already bored after getting to 55, and most have no desire to pvp. Removing sectors and shrinking the game down to sector 2 is just some of the dumbest crap i have heard of anything. REMOVING KILLS GAMES. I just don't see anything good becoming of this other than turning this into a lame pvp playground of sh!theads running around until they are bored. Back when i started playing this game one of the main factors for me enjoying it was the sheer size of the map. Reducing the map, making more pvp zones isn't going to make this game great again. Sure the pvp crowd will love it especially if they get a better running game without so much lag, but as far as pve players this does absolutely nothing to make them desire to run through from scratch again. But who cares anyways, the majority of the FE population is all pvp anyways right? (sarcasm intended) Would make more sense if the existing game could be fixed and NEW content added, not the same ole crap with fancy eye candy and less map. btw most pvp players from what i have seen over the years get bored pretty damn fast.

    - Nobody is suggesting a " pvp playground" at writing i am watching.
    - True is pve players gt bored when reach level 55 , because after this pve players choices are do " max crafting all recipes and find all", " find unique items and make money in game" or " complete all misions in game" ( this last become dificult because each faction have exclusive missions and it  need pvp map being faction you are for start missions)
    - A lot pve players become pvp active players after reach level 55, sincerely, in my case i played a lot of years wow and i never had any pvp experience, but i started here doing pvp because existed a clan ( Game over clan) and some players who teached me " how to do pvp" and i found it fun ( i remember i played pvp and bloodsports just for die a lot of times and it was fun, but finallity was learn and have happy times.......... writing this i remember a friend named " Darkorina" who was telling me " dont stay quiet! move to that side to that other side and shoot ( in start i found it superdificult!!)  )
    - Said this, nobody was or is forced to do pvp in game.
    - My suggestion was "make reset to a certain point we all know faction worked ( pre gores point) and just launch a pair or somemore maps in start ( i think s-1, s2 and s3 maps are enought for all players who start play game have fun), Pve population at this point can have " 3 full maps good done in terms of mission/monsters and pvp population can have " 1 or 2 maps with some pvp areas" and posibility of bloodsports.

    . This idea not need kill actual server, just launch second server " new one" and watch whats happens, so everybody can be happy ( mutare and other who no want new server can stay in old one and people who want start again experience from fresh working state where faction matters. There is no need of discussion,

    - Very important thing from my point of view is know about doing a reset at actual state is bad idea, very very bad, because map is too huge and actual state faction dont matters at all. 2 starting maps or 3 as much is more enought to keep happy population 1 year if not a litle more.

    edit: i am first who thinks about game must be more pve  and faction oriented ( point i think is " no return point" is closer to gore patch, being gore patch where all started to fail)

  15. 8 hours ago, Viscera said:
    tenor.gif

    Did you just say that travelers, chotas and lightbears are the only populated factions in the game?(Non of the factions are populated right now, they all dead ASF! they were all equally populated at some point before. Stop spreading utter bullshoot in the forums... I know that you like to make propaganda for 3 these factions, cuz allof your toons are in them.
     

    a mistake! i missed that super enfo faction who dominated s2 map all years and gave a lot of game play.
    I still remember shp and all pro in that time teaming together going to that the dump place and
    lose all fights because it was overpopulated by enfos,  it was very fun i cant deny it.
    4 factions i see better now  hehe, sorry missing that!!

    1 hour ago, MICFILLER said:
    Ehh what advantages? The only 'advantages' is 3rd party cheating. This isn't a gacha game or asian f2p game where you either swipe or no-life to compete(even no-lifing falling behind super hard). This is a game where it takes a week of moderate playing to cap a character in everything outside crafting. Even crafting though isn't a concern as you can likely find someone who maxed it and buy your 3/4 consumes you need and to max your final gear.


    Ehh people typically don't like combining factions in general, but the bigger issue here is that factions have little to any meaning(especially since shoulder factions are a 'lel wtv you want' and they have nothing really useful). Also pvp zone would have have pvers raging.

    Crafted stuff has always been better than quest stuff...to an obscene degree.

      Yes but the general idea of factions within the game(even for pvp) has always been that alliances can change and aren't hard set. Factions are more of a suggestion than a hard system. This isn't balancing 6 wow factions that are hardlocked and requires balance to make it all equal. This is a game where you can have 3/4 factions gang up on the other 2for short term gains and then fracture into a 2v1v1 and still later switch up depending on clan interactions. The issue with factions isn't even really the number it's that it has no real supporting system behind it so they are shallow and are more akin to when you choose a zodiac sign or some other inane shit for character history.

    Ehh a fresh start would have some more potential to bring in new people due to the appearance of more people, but that would be all. The only things people would lose are cosmetic items removed from the game and stacks of mats due to either duping or just as likely the game being stuck at level cap 55 for the last 6 years. Although what people wouldn't want to do again is some of the crafting grind really. FE in general would need marketing...hell browser games in 2018 get better marketing than fe ever got. No one is acting like band-aid fixing a game is good, what they don't want is a new server start WITHOUT the required changes(and losing nostalgic things). They don't want LO to upgrade the graphics slightly and go 'all done now reset'.


    @Viscera

    Factions were rarely evenly populated, but in terms of pvp if groups became far too dominant alliances between other clans would be formed to deal with said clan for short terms. Or in those cases(typically omni clans) it was 'ally against omni and fight when they aren't around'.
    Mc filler, i see by you writings about you have not played pvp in 2011- 2012 for example.
    I can say to you about in that times " faction matters" and i remember existed a word named " KOS" for omni players.
    I can link some videos, there is a lotof videos in diferent factions, you just need see date (  they were pre gores or just in gores patch videos), in that times faction was the most important thing,

    see this video for example :
    this video is showing eternal war trav vs lb, i can say to you, if some player start to teaming one fight with another faction was not chosen, then that player will be KOS, and  i am sure traveler chat announce who is traitor and everyone follows that kos,
     I dunno if viscera is old enought to know this, but i am sure viscera is pvper player and know what means words loyalty or traitor in a faction and kos word againts that player.

    btw i am agree with you about just a " restart" is not enought to save game, it need a UPGRADE ( new maps/new things) or a RETURNING to a good fun point ( pre gores i suggested)
    Reasons i defend a returning point is because is CHEAP and POSIBLE, and we all know making new maps/new things, require time and money from company.

    The end we all want is a populated and fun game,  i want to believe all forum want this.
    I think nobody can debate to me about actual state of game is  NOT populated and fun, can someone?
     

  16. 3 hours ago, McHondy said:

    So, pre-gore? Why don't go further back? For me as a crafter/PvE player, the decline started with the suits covering more then 1 slot. A MMO has to evolve and expand, not going back, and players will always have to adapt to those changes... And as always there will be as many views on how to evolve the game(s) that there are players 😄

    So for now i will do my adapting to the current situation in FE, leave and just keep monitoring the situation hopping that LO can pull something off.

    See you all around. This game addict is off searching for the next fix.

     

    I see pre-gore patch a good point to start a new fresh start because game had a lot of choices in terms of similar weapons/ equipment and blood sports were very populated in every levels.
    About suits covering more than 1 slot you talking about i not see any problems, because all of them had negative stats making them similar or equal to another ones were covering 1 slot.
    And the most important thing was, faction equip/weapons were powerfull or similar to all others before gores patch.
    This game is faction based or i want to believe who started making game was this, and from my point of view was " gores patch" when all changed, making game a failure in idea of faction based game.
    Any other similar point as you suggest is welcome for me, but necesary needs to be before gores,
    Think about  relaunch game with no changes, people will jump s2,s3,terminal, alpha.... evry player will go to get that " easy to make armor" in last  patch map  and ap weapons, all other existing equip will be crap again because is not similarity on stats at all.

    9 hours ago, Kishoot said:

    You can't compare an Archeage fresh start to a Fallen Earth one.
    Fresh start on Archeage is the last way TRINO have to make money with their cashshop updates.
    They don't care about players. TRINO is from far the worst company i've ever seen.
    They shouldn't be able to work on video games, it's an insult to players and people who would have liked to work on videos games like me. It's a mess.
    Archeage is a constantly race to get stuffed, on fresh start you mainly have new players, comeback players (who gave up their old account a long time ago) and some fulltime players / P2W who play also on legacy servers.
    Archeage fresh start servers get empty very quickly.
    After 4 years the gap between new and old players is too important, even with the planned obsolescence of the stuff.
    It is pretty easy to get stuffed on Fallen Earth compared to Archeage and it's a good thing.
    They are so desperate that recently they have completely changed the combat system (like G1 did) and we still have an unbalanced game.
    In my opinion a Fallen Earth restart could only be benefic if it solve technical problems. Otherwise it will be worse than good.

    Thats is just i said, just evading to a point as pre gores patch will resolve some tecnical problems.
    A relaunch at actual game play point will not resolve nothing, it will just add players some time but players will say bye bye when see is unfair equip and not a lot of choices for get fun.

    9 hours ago, CorbinBarret said:

    As a casual FE player, who left for a while but just want a update to get back, here's what i would do:

    - New server. I'm sorry for the veterans who stuck for the 9 years on the same server, but FE needs a fresh start with it's new stuff. Word of mouth does wonders, and a fresh start allows people to compete on the same foot. The world thrives. You have 9 years of a game plagued by duping, hacking, etc etc. Do not attempt to make this game economy seem less broken. It isn't, and honestly, LO should NOT keep it in Limbo just because you want to sit on a throne or whatever. Keep the old server, allow the cosmetic stuff to be transfered, you earned that right, and some of the convenience, but keep everything advantageous OUT of the new server.

    "You reign over nothing."

    - I would lock leveling for like one, or two months into Sector 2. Mix the 6 factions into 3 ( better balancing pvp-wise. Chota+Vista ( Nature-savagery faction ), Tech+Traveler ( Amoral scientists and enterpreneurs ) and Lightbringer+Enfos ( Good set of morals, kinda overreacting on the whole establishment thing. ). Make the faction zone more central and allow pvp INSIDE the faction zone. Which means you would end up pvp'ing for some resources that other factiosn compete. Don't keep all the pvp zones so far away. So, by this placement: You could circle S2 to PvE level, and then go to your faction hub, and grab your quest reps and such. The most rewarding quests would be inside the faction zone, a circle that would be central in the S2 and allow for some cool combat. Hell, you could put some awesome city ruins for a more lore approach of a city needing to be controled.

    I think S2 gets you to level 30? Some quest rewards and xp could be adjusted, but overall, the better idea would be to keep crafting weaponry better than questing stuff, so crafters would be way more valuable.

    Of course, this is just an idea. LO has way more urgent issues to solve.

    i am agree about all you say about new server ( i am saying this having every weapons/ every equip/ alot of chips/ alot of chars level 55/ alot of game play)
    I am agree about lock a certain time ( not two moths of not 6 moths at least) sector 2 as cap, and mix factions ( lets say my all final game play was pvp oriented and from my point of view i see " useless" to have 6 faction choices, faction wars always had 3 main factions as travellers, lightbearers and chotas, the other 3 faction were always not much populated and they were suporting  the others, changing sides at some points of times)
    quest rewards is something evry people suggested but nothing was done ( its unfair doing level 20 misione getting rewarded with level 5 weapon for example)

    1 hour ago, Eric Cloud said:

    It's sad to say but i feel all of this is just a waste of time. Some want a wipe so everyone starts new which will drive away players, maybe not all but enough it will hurt. Many seem to be looking forward to this revamp on a new engine which would require starting from scratch too i guess. Either way this game was NEVER all that popular even though some of you act like it was one of the top games in it's day. Well it wasn't and never will be, FE is one of those games that your average gamer would by chance try if someone recommended it, many would look it up and not waste their time. This game has never in it's life seen populations like many other games have over the years. So i don't see a revamped version of this bringing tons of players rushing to download it. Dream all you want about FE remastered but personally I think it is a waste of time that is going to kill off a somewhat mediocre game that only a certain group of gamers do enjoy. It was a good run while it lasted, but even if i had the desire to start from scratch on a new engine it is hard for me to believe it will be any better. Sorry but I have no faith in them making this game great again on a new engine if they can't even fix it how it is now. Either way I may or may not ride it out to the end on the original game, everyday it just gets more sensible to just uninstall for good and move on. I know some who have already.

    You are right about this game never had more than 1k population, but you know when it had a lot population ( lets say  half ( 500 players) it was very fun, atmosphere was far better experience than in any other game i have played.
    i put an example about that last i related: You were in a faction, lets say traveler ok? , you go to a pvp map lb controled for get mats and you get killed, then you " used" faction chat, and you see alot of traveler players came to rescue you, making a fight in place. Said this game it self and faction made to everyplayer interact with other players with simple thing of you are in a faction or another faction, thats the magic of faction oriented game.
    I exposed traveller case, but i can say you make your char " chota faction", and unknow players just write " chotaaa" in faction chats, this makes people feel happy and people start to interect between them, making game a lot of social and fun ( you no need to have friends to enter in game, game itself being faction game will get you that friends socializing)
    Said this, game no need someone recommended you to play or not, game atmosphere ( when game was more faction based) will get you in family faction.

  17. 5 hours ago, Mutarenebula said:

    Funny thing is, I don't tell anyone how they should play the game. I stated what I would do. And for that, I'm being given shitee.  @ Aroa..I am glad you think the game needs a reboot, but you do NOT speak for me or any of the thousands of other players.  SO stop generalizing all players into your views.   Allow folks to voice their thoughts.  You have certainly made your thoughts vocal..I wonder if you think if you yell  loud enough,  they will listen to only you.  But the truth is Little Orbit has their own views of what they will do with Fallen Earth, they are the ones who bought it, so whatever happens, it is Little Orbit who decides.   A wipe and starting over as a Beta player who has been active in this game for nearly a decade, and never been banned, been a Hazmat, been a clan leader, runs events, I will not redo anything.  I can say that. You do not need to chastise me for that.

    excuse me, but i am just giving my opinion about " actual state of game", this actual state of " no population game, "broken game due bad patches done", "no adicting game at all and very boring".
    Dunno why you say i am " generalizing" when i am not doing, i repeat it again............ i just giving my opinion about what game needs for repopulate again.
    Said this, i no say game need " a reboot" as you say, if you read carefully you can read about i suggest game need " a reboot in a certain point game was fun ( before gores)" and at that point try make new patches coming more pve oriented,
    I know you are old player, but you must understand i am old player too, but that not matters nothing, your opinion is not more better than mine because you were not baned, you were hazmat or whatever.

    At this point, is no more solution that i exposed to try recover population, you really think a " new player ( for much they like atmosphere game) will come to fallen earth knowing is a very old game with no population?, seriusly mutare you need some marketing classes.
    Sorry to hear your coments about if relaunch is done you will not play, well, you must know is not another way , if they change code they necesary need doing it ( change code probably means no lag and supergraphics and a future updates for your info)

  18. 28 minutes ago, McHondy said:
    And how is a fresh start the only way to do it? Yes it needs more players and it can be done in many ways. Just have a look at Trion and all the fresh starts they have done in ArcheAge......

    And your view is noted a 100 times on this forums, and the old forum, but for many a fresh start will be the end of the game, as they have spent hours getting stuff they wanted from it, and not doing a quickstep around a tent outside LA. We all play this game for our own enjoyment, and that is not the same for all.

    Not even sure how many want a old school MMO anymore, the new Fortnite generation wants thing that takes max a hour each time....

    Porting this old and custom game to any engine will be a massive job, just look at all the new MMOs in development, many get shutdown way before its even ready to test due to the cost of doing it.

    But I can understand LO wanting to try and in the same time wipe all data clean, will remove many problems that exists in the current database....

    I will probably be one of those that will not come back if the change is only a new game engine. Will need a major overhaul to be done then.

    So for me this game is now going into a holding pattern, will see when and if LO ever gets anything done and decide what to do then. Depending on manpower this will take a looong time anyway.

    And to LO: Scrap that antichat and make a antidupe instead, or maybe one that does both... Give the players split back for how long this is going to take 😄
    lets say archeage have totally diferent gameplay, fallen earth had always one server ( lets say superlaggy server since gores patch was released) and lets say fallen earth is adicting in terms of pvp wich is totally diferent anyone game and unique.
    we cant compare archeage or tera or fornite or another " phantasy game" with fallen earth , its not fair and grinding in those games is more abusive or they are alot diferent type games.

    Sorry hear you not playing game if fresh start coming, but if fresh start comes and you see " no laggy game", with anticheat and with better engine graphics  i am sure you will play, and i bet you will play again the same history from 0 with advantage since you know " what to do" and new player " dont know what to do" .

    The fail i see is a fresh start with actual maps/ weapon/ armors, i see it as a error.
    I think game need to be as before gores it was, being faction/dt/level equip and weapons with same stats or equivalent, because monsters/pve/ pvp was fun in that times and game worked very good, giving posibility to LO to remake  gores --actual patchs in better way, and focusing game to pve way more than pvp way as g1 did not

    Here is the chance to lo change everything ( more mision, more things) but always starting from a working faction state ( since  game is faction and it matters).
    Probably game will be new for everyone when they make new patches from a " working point" as i suggesting.

    All this is my point of view, thanks for read
     
     

  19. actual state of game in "population terms" are very bad, and is obviusly something must be done.

    A new fresh start is the most easy way to try make game " populated" again.
    i know  there is some risks  because it can work or it cant work, but at this " dead population actual state" lets say damage is not apreciable ( lets say 40 people are actively playing game so is not a big problem)

    Some of you say things as ( i did a lot grinda lot of years, i played a lot of years and i no want lose my things!, i will not play if is a new start!!, or similars things)
    From my part, i did a lot of grind too and i dont care to lose " all i played all years" for  try make game " a fun populated again".

    I see  some selfish  who not think in game and they only think of themselves

    New server and keep old server will show reallity, i bet nobody will go to old server and new one will be populated ( since new server will get updates and old one not)


  20. On 9/19/2018 at 6:00 PM, Skippicaa said:
    Do not be mistaken.
    Gore and Dome are for PVP not PVE.

    They are very weak and undeveloped PVE content for the express purpose of adding "op weapons" and armors for PVPers to use.
    Those game play features added power creep and terrible (if any) lore just so the old G1 could make bank off PVPers wanting to get an edge.

    Generally speaking:
    -PVEers want more robust faction and open world elements to explore.
    -PVPers want easy access and arena style game modes to earn gear quickly.

    Old G1 chose to focus on pvp b/c it is a tried and true quick money scheme.
    corrected: Problem i see, is from s3 map, updates LO can do and they need get the faction correct way and not to make a fail as G1 did " not "in terms of focusing more in pve population and misions, and not to make " op weapons again. my opinion.

    i wanted to say g1 not focused in pve properly, i did bad writing sorry
     

     

    I think about to make a big only zone for pvp go againts actual mechanics of game ( lets say some pvp s2/s3/terminal/alpha deadfall zones are made with camps around cities with the only puropose of that event) and also game have " flag system " to do anywhere.
    Posibly make a "rewriting this pvp zones making them non pvp, add missions or events would be like make a new game from 0, making game alot more pve oriented but dunno i feel game will lose essence from being faction game.
    I always think about " learn pvp" in this game require to be " teached from another player" in most cases, because pvp system is dificult to understand and is " bad explained at game start"

    Lets be realist, who in this forum know use " heals correctly" from start without being teached from another player ? ( i mean to use empatic/ first aid) or who learned without help to  make " crossheals with another player whe  doing pvp" without being teached"?

    Posibly a new " tutorial is needed", i think matt scott played game and can have a real opinion about game start and feelings about when started game. ( this is a thing g1 never did, play and understand game )

    • Like 1

  21. i have to say about is totally diferent pvp in s2/s3 and level 55 level zones because:
    -- in low zones exist alot of choices about weapon/ armors you can choice ( new patches dont killed this)
    -- in low zones melee takes a litle advantage over pistol/ rifle because in terms of damage/dps ( this is because reload pistols were modified in some patch i dont remember time it was)
    -- is posible to share " buffs level 55" teaming with another players lower levels. Really is not a big advantage againts advanced players but it makes sense.

    In my opinion low level zones show the old pvp, with variety and alot of choices for equip players ( with same stats or equivlent in terms of weapons equip, lets say weapons level 27-35 do same damage), more fun in my opinion. when you do pvp at level 55  your best option is gt armor/dt weapon ( limited choice).

    I believe about  learn to how do pvp in game need a lot of time ( movement/build/equip) and also i think all old players started do pvp in s2/s3 zones.
    People who started do pvp in high zone( 55 level) and one day to another became gods  are the exception ( i reserve my opinion about this type people but i have some names)

    said this, a fresh start allowing only to go to s2 and/or s3 is more than enought for make a big population in game, because if you allow from start make gt armor /dt weapons nobody will play this maps, and in my opinion and from other users, s2 and s3 maps are the most complete and fun maps in game.

    this will resolve about geting level 55 in lower zones for a time because  level 30 or 35 is cap and this will make to game lift and earn population in game.

    Lets be honest, a lot of people is waiting for fresh start  and they are no playing because is no reason to do.
    Problem i see, is from s3 map, updates LO can do and they need get the faction correct way and not to make a fail as G1 did in terms of focusing more in pve population and misions, and not to make " op weapons again. my opinion.
     


  22. maybe making a " fishing book" and posibility to craft " new items" with components only got in waters can be a good idea.

    Another posibility is add very low  % to find a treasure under lake ( some cosmetic item/ red key/ a car?, or some special trinket  only can get doing this?)

    as black jack,  fishing can be a sub game very adictive to game!


  23. if fresh start comes i think best idea can be " Recode s1 and s2 maps allowing only reach level 30 ( the most high pvp zones  are for that level)"

    That 2 maps are best designed  ( misions/rewards/ pvp zones) and they have special atmosphere others havent.
    It can make recoding more faster, ( is not the same recode 7 maps than do 2), and they can work in remaining 5 maps making they far better, with time.

    And as fresh start, game will add alot of players, because lets say " everyone player who not played fallen earth would like to be in new game than in started game with much years working, its not atractive to play a old game for the most players who are looking for game"

    adding all bought legit items from marketplace i see as reward for old players who want continue this big and nice game.

    Another thing important game need in fresh start ( in my opinion) is anticheat working and "split items back or make another system divide items"

    just my opinion.


  24. i did already my last gameplay active in july, when i teamed with pikahuhu and we did that fights in los alamos.

    Just to say about i found it fun, when i discovered about the only one real faction active were they...... ( just have to say fight, they ( all they same faction) vs omni players from every faction)

    Traveler faction was broken and returning travellers players ( some of they) had no supportt enought or they had no time for do it, because actual faction system is full broken ( thanks to old company G1 who managed this making massive bans with no reasons againts players)

    I am not repeating reasons game need a fresh start ( probably a fresh start with a help with getting back your legit items bought from marketplace is a very nice idea for get old players back and continue game)

    But at some point game NEED a working update , and i this is chance for make it if fresh reset comes.

    I think a reset as fresh start cant work at all  if game is actual crashed game as now is............ from fresh start/recoded/ updated with new server and anticheat  game need to be as in 2011 it was in terms of maps/ weapons/ equip because it was the best balance in that times ( a lot equal weapons/ equip same stats................... and the most important thing........... faction system worked)

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