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Dyrfinna

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  1. GTA sucks. It does everything that APB does poorly. Of the many things that it does that APB doesn't, yes I'd like to see several in a game with the lore and customizability of APB. But you are wrong in your conclusion that I want to play GTA. GTA's pvp is fundamentally flawed. Now I suppose they could turn that into the APB system and add in APB levels of customizability. That might change things. It would still miss the APB lore though. Bit of a toss up if it would be good enough without it. How about I worry about it after GTA gets APB style combat and customization. That seems safe enough.
  2. Just my 2 cents. 1. NTEC seems a little too good. Though I don't like ttk extensions, short ttk is one of the main apb attractions for me, so maybe just (even) less accuracy. At least make sure it isn't better than everything else. 2. I hate bunny hopping. Make people put away their guns to jump high or something. It's such a stupid, immersion breaking mechanic. 3. I'd like to see the lore of APB worked out further in some PvE stuff. Hell I'd like to see alot of GTA like mechanics added with the customizability of APB to make it more of a criminal world where the pvp is a central pillar of the game, just not the only pillar. 4. Let us buy (lots more) inventory slots for everything. APB's customizability, another fundamental characteristic, should not be limited by something as banal as slots. 5. More destructability. 6. Building interiors, subways. Perhaps merge the district maps so that player pool is bigger and matchmaking is easier. 7. Faster vehicles, make vehicles better in general but make it possible to shoot ppl in vehicles. 8. New vehicle types: motorcycles, helicopters (though not massively weaponized ones like in GTA), boats 9. Traversal: swimming, base jumping, absailing off buildings, climb almost anything, though slowly, 10. Animations: more (configurable) idle animations. Possibly make it possble to choose between different types of weapon reload anims I guess I could go on for ages. I've always felt that APB had oodles of untapped potential. I've been playing alot more since the 64-bit update and even now I still find the game impressive, the customizations system most of all. Sure, it could use some updates. to textures and 3D, maybe use some more polygons here and there. But, in basis the game, particularly the customization system still impresses me and I struggle to think of another game that allows such massive freedom through a relatively simple interface. Anyhoo, I hope apb has a bright future post 64 bit update.
  3. Dyrfinna

    Login woes

    Well I continued counting, new cumulatives, based on 126 login attempts: 62,70% login success rate 49,37% from login screen to district select screen succes rate 54,00% district select to actually spawning in a district success rate 16,71% chance of succesful login procedure in one go So that's improved fairly significantly from the last post. Also, some observations. Failure to get from the login screen to the initial district select screen is almost invariably followed by a failure to login. The second login attempt (almost) always works. What going from district select to spawning in a district fails, it requires restarting the whole game as this is so far always indicated by an infinite loading screen.
  4. Exact same here. Windowed fullscreen is unplayable, actual fullscreen keeps on running consistently well. Merged.
  5. Dyrfinna

    Login woes

    So I kept count across my login attempts yesterday. I had to login 67 times. 55% of those logins got me to the character list, displaying it 37 times. Of those 37 times I was able to get to the district select screen after clicking 'next' 35% of the time (13/37 times). Then getting into a district is a little tricky. For one, it seems more likely to succeed if you're logging into social or a quiet district than into a busy district. I also counted district changes in the same tally. So in total I changed district either from the district select screen immediately after login or from another district, 22x. Of those, 12x was succesful or 55%. Putting all this together makes the chance of succesfully completing the login process in one go about 10.6%. That is rather annoying. Am I the only one with this problem? Now I'm behind a load balancer, which could contribute the problem (though only if someone has explicitly written code to make it a problem), but there is do direct indication that it's related. Anyone else had similar experiences?
  6. I'm really happy that there has finally been a substantial update and hope for the future. That said, it's a rather a chore to actually log in to the game. I generally need four or five attempts before I actually get into a district. Here's hoping that that's high on the list of future fixes. Keep up the good work LO! APB still has so much unrealized potential.
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