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Weeb TheEpicGuyV2

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Posts posted by Weeb TheEpicGuyV2


  1. As you would know if you've been with apb from the start, apb is quite an old game by today's standards. While one could argue that car balance is something that could use a looking into, how about the driving experience?

     

    With that said, today's poll will specifically tackle vehicle handling and not vehicles as a whole/general topic. What is your opinion on vehicle handling.

     

    The best way for LO to make changes that will be accepted is to voice our opinions in an easy analysable manner, so let's put our initial opinions out in the open for them


  2. So I was just browsing the forums going further and further back, reading different threads and the likes when I landed here. Instantly I was reminded of today's play session where I was just firing the RFP to get a feel for it when I noticed that for one of the shots despite the gun visually firing, the ammo count did not decrease at all. So I tried firing it a few more times to reproduce the same outcome and I was successful a few times in doing so

     

    What I want to ask is @MattScott will the engine upgrade to 3.5 potentially fix this bug/issue?


  3. I dunno how things were done but I believe they said that if clothing/symbols were over the limit we have in Citadel/Jericho it wouldn't be brought over (unless no clothing or symbols at all were brought over, in which case that sucks)

     

    I'm not saying your clothing does that but it's something to bare in mind, then again I could be remembering things that weren't even said


  4. 2 minutes ago, SkittyM said:

    1v1 with no targets moving doesn't really tell the player much.  Having tested it prior, im more curious to see how it handles in an actual life fire scenario than in some shooting range one.

    Skitty please, we're all well acquainted with the current RFP and how it is. There's no way in hell within 65m or less that the test RFP most of the times will perform worst than live RFP. Come on man 

    • Like 1

  5. 5 minutes ago, Seadee said:

    Oh look a thread that says "we are putting these here to test, please test them" which is followed by people saying "these changes suck" despite not testing it ...

    There's sounding bad on paper and then there's a downright terrible idea through and through. The shotgun changes for me at least sounds like a bizarre idea on paper but it's one I'm waiting to test before reaching an actual conclusion. This on the other hand is a terrible idea no matter how you look at it, and I've seen a video of the test RFP which further backs this up

     

    The number one complaint about the RFP is how it's effective at range, and what happens? They buff it's range (for whatever reason). Doesn't really need testing to see how that'll turn out


  6. 11 hours ago, Lixil said:

    - OCA Adjustments:

         o   Fire Interval from 0.092 to 0.1 seconds

         o   Accuracy Recovery from 5.675 to 5.15

         o   Overall Shot Modifier Cap from 0.65 to 0.7

     

    17 minutes ago, TheMessiah said:

    About oca firerate decreases a bit but the weapon becomes more accurate?

    To sum up the OCA changes:

    -it fires slower

    -it recovers accuracy at a worse rate now

    -it's max bloom (or shot modifier cap) is now higher, so a bit longer to return to starting accuracy


  7. 2 minutes ago, SKay said:

    Just for anyone who is curious, I've done the math.

     

    a747c80f70a94f11b869da52d113699a.png

    And it creates a graph like this:

     

    PwQFv9Y.png

     

    Orange is the proposed changes at range, blue is the current range.

    So there are changes which sound bad on paper and then there are changes which are cases of "abort! we've gone too far Jim"

     

    This is next level, we talking trying to set up a colony on the sun

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