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Posts posted by Weeb TheEpicGuyV2
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If it's the title I'm thinking of, isn't it dark green/sea green?
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Last I checked the advanced launcher that's allowed didn't have a my little pony image on it, or any image for that matter
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So uh...what's gonna happen to these test changes? They just gonna die on the side of the road?
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15 minutes ago, MattScott said:UNIT GAME will spearhead a new game starting on mobile
"Do you guys not have phones?"
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As you would know if you've been with apb from the start, apb is quite an old game by today's standards. While one could argue that car balance is something that could use a looking into, how about the driving experience?
With that said, today's poll will specifically tackle vehicle handling and not vehicles as a whole/general topic. What is your opinion on vehicle handling.
The best way for LO to make changes that will be accepted is to voice our opinions in an easy analysable manner, so let's put our initial opinions out in the open for them
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Welp, all of us who said a merge would never happen in a million years look like dumbasses now
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Just when you think the threads about the Russians have ended, another one pops up
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@NotZombieBiscuit the real changes have been posted
Jokes aside, it's nice to see the competence you showed in the first weapon balance pass return now. These new changes are a step in the right direction, although as a prediction, test B changes do look a bit harsh. Testing will tell in the end
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Delet shields
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So I was just browsing the forums going further and further back, reading different threads and the likes when I landed here. Instantly I was reminded of today's play session where I was just firing the RFP to get a feel for it when I noticed that for one of the shots despite the gun visually firing, the ammo count did not decrease at all. So I tried firing it a few more times to reproduce the same outcome and I was successful a few times in doing so
What I want to ask is @MattScott will the engine upgrade to 3.5 potentially fix this bug/issue?
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48 minutes ago, GhosT said:Just gonna take another month or two.
I fucking hope not
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Are we going to receive a word or two from LO on these changes any time soon?
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11 minutes ago, Seedy said:what if you want to talk in english in general chat as its ment to be?
Meant to be as in you've decided it should be or meant to be as in the rules explicitly state it?
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If only there was a way to disable district chat if it's really bothering you
wait...
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Rank has absolutely nothing to do with skill. All it is really is a indication of play time. I'm rank 255 and quite frankly, I'm a bad player
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@Beastie are you still in charge of weapon balance? If so, could we get a word on the reasoning behind the RFP changes
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I dunno how things were done but I believe they said that if clothing/symbols were over the limit we have in Citadel/Jericho it wouldn't be brought over (unless no clothing or symbols at all were brought over, in which case that sucks)
I'm not saying your clothing does that but it's something to bare in mind, then again I could be remembering things that weren't even said
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4 minutes ago, SkittyM said:I'm not, but that doesn't really change the fact that you should test it before jumping to a papered conclusion.
So after I test it and reach a conclusion that matches my preemptive conclusion, should I post here what I think in a constructive critique manner?
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2 minutes ago, SkittyM said:1v1 with no targets moving doesn't really tell the player much. Having tested it prior, im more curious to see how it handles in an actual life fire scenario than in some shooting range one.
Skitty please, we're all well acquainted with the current RFP and how it is. There's no way in hell within 65m or less that the test RFP most of the times will perform worst than live RFP. Come on man
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5 minutes ago, Seadee said:Oh look a thread that says "we are putting these here to test, please test them" which is followed by people saying "these changes suck" despite not testing it ...
There's sounding bad on paper and then there's a downright terrible idea through and through. The shotgun changes for me at least sounds like a bizarre idea on paper but it's one I'm waiting to test before reaching an actual conclusion. This on the other hand is a terrible idea no matter how you look at it, and I've seen a video of the test RFP which further backs this up
The number one complaint about the RFP is how it's effective at range, and what happens? They buff it's range (for whatever reason). Doesn't really need testing to see how that'll turn out
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11 hours ago, Lixil said:- OCA Adjustments:
o Fire Interval from 0.092 to 0.1 seconds
o Accuracy Recovery from 5.675 to 5.15
o Overall Shot Modifier Cap from 0.65 to 0.7
17 minutes ago, TheMessiah said:About oca firerate decreases a bit but the weapon becomes more accurate?
To sum up the OCA changes:
-it fires slower
-it recovers accuracy at a worse rate now
-it's max bloom (or shot modifier cap) is now higher, so a bit longer to return to starting accuracy
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2 minutes ago, SKay said:So there are changes which sound bad on paper and then there are changes which are cases of "abort! we've gone too far Jim"
This is next level, we talking trying to set up a colony on the sun
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Razer Customs & APB Reloaded phone cases
in General Discussion Archive
Posted
In preperation of the soon to be successful mobile apb game