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Posts posted by FluttershyI
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@MattScott I have more details on this now. Showstopper Thunder says: "Jokerbox" and all other legendaries "tradable" when you are trying to select them with the new trading system. This is the issue why players are now still forced to trade it trough marketplace. -
I have been running into the issue that I haven't been able to select my Showstopper to use it in a trade (With the new trading system, can be placed on market). Another player had the same issue while the weapon was NOT traded previously and not on cooldown. Can you guys please confirm if this is indeed a bug with this latest legendary and needs to be fixed?
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There's nothing wich would make a CSG better apart from 3PS maybe. There's already the TAS 20 with RS3 + Mag Pull and a CSG with Tagger and Mag Pull. So I see no issue to make PR1 an open slotted weapon but we also have the PR2. Maybe keep that extended mag and add 1 open slot
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4 hours ago, StunStick said:Its not good for a sniper that can't be used at sniper range because it's bloom doesn't recover quickly enough to hit accurately.
It's also not good for a sniper that can't be fired at maximum rate of fire without excessive bloom.
It's effective range is basically AR range where NTEC completely destroys it.
Also, it's affected by the same sprint block that the HVR has so that when you shoot you can't sprint for a second or two, meaning you can't take potshots with it without exposing yourself excessively.
And I would argue the crosshair still needs work.
It's definitely not done being buffed. Right now you literally can't get rid of an Anubis because no one wants it. -
Top priority ^^ And a fix for my inbox with 2000 e-mails, I can't find my purchased items due to this
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And when you are at it, please make it's TTK lower
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2 minutes ago, BXNNXD said:yes it looks like theyre testing test districts to replace the oc districts on the live version, they have fancy ui options and theyre locked to anyone under r50 (so no new players get stuck there accidentally i assume)
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3 hours ago, BXNNXD said:3 hours ago, FluttershyI said:They should simply take the testing changes to live again. It'll be so much better to simply have one active financial district to test these changes. Also it'll be way more clear how weapon balance holds up during missions
To clarify, I mean a testing district. Not rushing changes into live -
They should simply take the testing changes to live again. It'll be so much better to simply have one active financial district to test these changes. Also it'll be way more clear how weapon balance holds up during missions
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In my opinion they might have to revert the shotgun changes rather quickly, I'm actually also not playing due to these changes aswell and the game will suffer a lot from this eventually. Fixing a problem and creating a bigger one is just rediculous when you keep them live for this long
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Little Orbit not instantly revaerting the "rushed changes" wich they admitted is the reason I don't play a lot anymore. I personally have to admit these shotguns take away the fun in paying whatever weapon atm
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This community shouldn't even have recieved the help. These completely and utherly useless threads...
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Overlay is not modifying game files and it has no direct or unfair advantage in-game compared to monitors wich have this funtion build in. Also fraps and other software use overlays aswell so I don't see how it could be bannable unless you'de decide all overlays will be blocked. Also they acknowledged the fact the crosshair in-game isn't good atm multiple times and have never stated anything about making overlay crosshairs a bannable offence or taking action against it.
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3 minutes ago, CookiePuss said:Bruh less than 50 people voted.
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Looking at the final results, it seems the community will mostly vote for a full rebalance at this stage in time. Of course it's critical that it'll be done correctly and some weapons (eventually) have to be re-done aswell. Of course this will take time and patience from both LO and the community and weapon changes shouldn't be regarded as final at any stage during testing yet.
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Made it untill "maybe you can not read"...
Maybe you can't write -
Looking it at the poll results it seems very clear why re-balancing causes issues. The playerbase clearly has very different opinions on this subject and we don't know what the end goal will be. Interesting results I'de say the least...
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Players of APB Reloaded,
As to be expected rebalancing weapons will inadvertently lead to changes to weapons. Those weapons can be positive or negative. Pushing some of these changes to the live version of the game already might have lead to some drama and upset players, but I think the negative response is mostly cause by not knowing 'what's the plan behind these weapon changes?'. I think that's the core issue here wich I also don't have an answer to. Players might have very different expectations when it comes to re-balancing than the company itself and that might lead to disappointment in the end. I would like to use this topic by collecting your opinions about weapon rebalancing trough this poll. If we have a collective end goal I think our results and experience will be much better in the future. So, lets try to keep things constructive and positive in this thread!
I hope everybody who will read this topic can leave his personal opinion about what the goal of weapon rebalancing should be!
Afterwards I hope Little Orbit can make an official statement about the direction for re-balancing to go into aswell.
Thanks a lot everybody for your time reading!- 1
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Shotgun might not even be wildly unbalanced. The problem with the JG atm is that it it might do too much damage to easially for it's range
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Shredder is fine
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Since Atac and Condor aren't that good at range anyway it doesn't matter at all..
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These changes are a great idea! Will be interesting to see more variety in-game due to rifling and AR changes... Just the current shotgun vs SMG's, not sure
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3 minutes ago, Tizzie said:Personally I feel like the now-removed GM power boxes were fine and wish they'd come back.
But I would be fine if they at least changed it so that instead of random guns or vehicles being sent, you'd get a choice like you do with the tutorial weapon reward selectors. That way if I get a green or blue or purple I can actually get something in return that I want that would actually benefit my play experience rather than another 12 days of a gun that I own a perm of, or another Vegas Gumshoe.. it's been years and hundreds spent and I still haven't gotten that 4 slot Fresno. -
Same for sniper rifles, it doesn't have any downsides on those either
So this is a thing now (The Sequel)
in General Discussion Archive
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